It cannot be. Real life definition is determined by your eyes which are the same eyes you percieve simulated imagery and computer screen. To make better than real life you don't need better graphics or screen but better eyes.
@@DinmaSalitzey what about a straight brain computer Interface that's dives you to a simulation just like the matrix but with better environment. No eyes needed but straight information to the brain
Cant wait until i'm old and my old persons home just has insane vr goggles. we gonna be shouting obscene things at each other as we virtually t-bag eachother.
These simulations are getting to the point that, sincerely, by the time we have BCIs that allow for "true VR" like Matrix or SAO, we will likely have a really hard time telling that it is a "fake" world. It may at times feel different from the real world, but it will feel just as deep and complex. And that is mindblowing that this is the order in which we will get those technologies.
lovely simulations. this looks good enough for high quality animated stories, eg featuring small creatures that live on or near the water. i love the little boat. i could imagine this being used in 'wind in the willows' or 'tales from the riverbank'.
@@radishanim How any other physics/etc AI model works. The AI looks at what is supposed to happen given variables, and learns to simulate that instead of _all_ the math of the conventional way. TMP has made plenty of videos on AI that learn physics simulations.
The amount of collaboration necessary to make this kind of progress is staggering. Just imagine the time necessary to invent the math, write the simulator, run the simulation, write the paper... Even retired with almost nothing but free time I couldn't imagine even attempting, let alone completing something at this scale solo. My hearty grats to an obviously brilliant team.
Ive been following your channel for almost a year or two now and im blown away by the progress in those papers. Its truly unimaginable what will be possible in 10 years
As it is now, it looks crazily realistic! If it absolutely had to be improved, a thing I noticed that could be improved on is the textures of the objects as they look a lot smoother when compared to a real image! I'd imagine the next paper relating to this could be that more realistic. Although, I can see why that wasn't their focus as it is a paper on surface tension. Either way, this paper does a phenomenal job at what it does!
WOW this is amazing. Imagine two more papers down the line, they're able to simulate reality faster than reality itself. That would be even more mind bending.
That subscriber count over 1 million. I remember 300k just like the other day! Seriously though your channel is growing fast my man! 📝 I think the first paper I got addicted to that your had shown was the open AI playing games. Congrats🥂
Jeeze, just add this with those water curves and you will get cutting edge movie water physics in a fraction of the time. Truly amazing how we can condense such complex real world interactions into fairly simple algorithms. What a time to be alive!
This is possibly the most impressive physics simulation I'v seen to date. I generally don't read research papers, just skim them, but this one is genuinely interesting. I might need to try to learn the concept and implement it in software for fun.
You don't even see the stuff that was done 10 years ago in video games now. Devs are lazy, why bother when the average consumer is essentially mentally challenged? They won't care.
It seems like fluid sims went from decent in the background of a shot to 'I cant even tell the difference' in 5 years time. Impressive work. What a time to be alive
The speed of the simulation means that they could already commercialize this tool for licensing by studios. Imagine realistic surface tension in the next Pixar movie. What a time to be alive, indeed.
I have no clue what most of these things mean, but i get the idea and basic things. This was entertaining and i'm amazed at how far simulations come today.
Now this makes realistic shipbuilding simulator/games a reality, perhaps we could simplify a bit to make it run in realtime for everyone's PCs, damn the simulation reality is getting real.
everything except the cherries floating on water perfectly is pretty realistic. I feel like making the simulator consider a membrane in between the solid and liquid made splashes missing. Which is why it looked so perfect, and also fake in a way.
I wish Houdini had this ability. I recently tried a simulation with fluid interacting with RBD where I wanted them to both have an effect on each other but it didn't seem like their was a way to easily do that. Had to go about it in a hacky way.
would have been interesting if they showed milk being poured and diffusing into the water supporting the cherries to see the dynamical evolution of a mixed system of fluids....
@@bronzehd6212 True, I doubt it would be difficult to extend things in that sense. Of course the computational characteristics of a more general solution would be interesting it what they imply, versus a somewhat cherry picked simulation that "looked like reality'. Maybe it's just me, but I won't be that impressed until CG simulations look like the dirty and grimy entropic mess you find on the inside of a rubbish bin, with simulated mold evolution symbiotically sustaining digital vermin, instead of some squeaky clean and delicious semi-submersible stone fruit lol. Cheers for reply and go well.
The sharp pin sinks a bit perfectly vertically, which does not happen in reality, because of the unequal water overflow on its perimeter (means, when sinking it should wobble a bit to one side at least). But nevertheless - great visualisation!
My thought precisely. That's why I stopped by in this thread. I'm not saying that it's an original thought. But having realistic simulations at hand IRL, rather than as abstract gedankenexperiments of Plato or some Buddhist monk, is a trigger that forces the unimaginative among us to take that possibility seriously.
Cool. However, the reflections on the water on the boat and leaf are kind of iffy and at least on youtube seem to artifact a little. Also the floating berries may not be cherries, but they do look like them, and cherries don't float. So that's a weird example.
This is crazy... I'd build an array of GPUs not for mining virtual currency, but just to mine FPS so I could enjoy a simulated reality. One day...we'll have simulated life, more enjoyable than the real thing...it will be sad, but it will be beautiful.