Had a game just today where my loss was due to panic-activating Cryme in response to my own Sulliek that would have secured game at 8 seconds left. Also had another 2 games where I missed obvious Keldo and Mudora response windows that would have stopped big plays because 300 isn't nearly enough to do an average Tear turn alongside reading all the 10 cards milled from the opponent that turn.
eh, i played a bunch of tear ishizu irl, it went to time frequently but not every mirror game was like this. you get abyss dweller'd, or they use 3 bystials on your 3 names and it's a quick game.
It's actually a lot faster irl. Chain links are in general tbh. ...But yeah, round time was a real problem in Tear format. Tear decks would regularly play shit like Winter Cherries or Volcanic Scattershot just to pull cheesy wins by life point defecits in time.
games(in terms of actions taken, not time duration) was actually faster in the tcg because of bystials. Not only were they better dd crows but the wallow/beatrice access made closing out games a lot easier.
@@MaiaNetliss We are talking about unbreakable board through maxx C. "Wow, you have every card to win after you maxx C me and I decided to not respect it?Unbelievable" Yeah. I do. Because YOU gave them to me while boasting about "unbreakable board". Good job.
Konami Employee: "So, cool idea: what if we make players play during _both_ players turns all the time" Konami Supervisor: "That's brilliant. Now we just need to come up with a deck idea for that." Konami Employee: "Yeah, we jus- wait, did you say *A* deck idea?"
It's funny that it actually is a decent trade-off against combo, but only after they're in combat. Because else they don't have to go even half as deep into their plays to get lethal on board, a lot of the time, if you pat half. As someone who plays speedroids (basically combo into an OTK or hope you didn't mismanage and can try again next turn), I'd know.
FOR REAL, i'm happy playing tear mirrors but i get why people dislike the lack of variety, i just wish konami would learn from the things that went right with ishtear and apply that to other archetypes in a more balanced way
@@nigamnation Tbf, that's always been the case with prototype decks. Like cyber dragon broke goat format and cyber dragon was basically the only thing worth playing But now cyber dragon's not even worth consideration. Basically, it takes a while for new archetypes to catch up to novel new playstyles when they get discovered. They need to see if it works, why it works, make new thing that plays like what they just made, alongside with lore, art, and all kind of balancing stuff. HOPEFULLY they realize Tear is exactly the yugioh we want to play and can make more like it.
Hmmmm nah. People already hates having Floo playing on their turns and tears put that to a whole other level by playing on turn 0(you know the turn that you as the first player give their BP off for setting stuff up)
(near) Duea format? Shaddoll, Burning Abyss, Tellarknight, even Qli. Lot of recursion, few negates in favor of more destruction effects that made games more interactive and long trying to build more resources than your opponent. Of course, even than there were many problems card but you had a lot more options and the design of these decks was on point for me
As a MD player I finally understand MBT's perspective, as well as the general hate towards Tear. It's definitely a very interactive deck that doesn't rely heavily on negates or floodgates, but it just gets so much done each turn that if you aren't also playing Tear it's extremely frustrating to deal with. I can see why MBT would want more decks like this, but when it's the only one like this it's just way too much.
We all want more decks like this. The problem is exclusively that it's the only deck of its kind AND it has no lock of any kind. You aren't locked to Fusions, darks, Tears, or Aquas. Just mill your entire deck and make the best cards in the game.
Tbf tear is a lot less crazy without the ishizu stuff. So as long as they ban those and never print them again its fine. Most of the "playing on both turns" comes from milling upwards of 10 cards off multiple millers which then descends into madness. The ishizu cards are the sole problem here because the shufflers hold sole dominion over the grave and the millers provide infinite advantage outside of exactly the mirror. Tear is not oppressive without the ishizus.
@@luminous3558 True. That's why it wasn't relevant in TCG until the Ishizu retrains. At worst you get to make Kitkallos by discarding due to a Danger. At best you get to discard from a Danger and mill off of Curious which puts up Rulkallos and threatens Kaleido-Heart on the opponent's turn while also having the ability to threaten board breakers like Dragostapellia and Triphyoverutum. Even in a worst case you can still make Dweller to interrupt other GY plays.
@@luminous3558 when I looked through a guide on what the tears do, they really did just seem like stronger Lightsworns. The Ishizu cards just let them hit all their mill effects for essentially free.
I wouldn’t hate tear as much if it wasn’t THE ONLY thing able to keep up now. Now all my graveyard decks are just obsolete because everyone is playing either shufflers or GY hate..
@@bubbasgotback431 yeah see id love to be able to play drytron or my personal fave darklords but 1) I run into tear with easy access to shufflers and I get cooked or 2) everyone is playing stuff to beat tear, which happens to beat my deck also
Ishizu cards are the cause of this, not tear. Tear is a strong deck that is limited by the amount of mill support available, it should never have existed alongside cards that mill 5 more cards when milled. Add in the shufflers making every other deck unplayable and you get a tier 0 format.
I just had my first match against pure tear with my Skull Servants in MD today. it was going pretty well until I forgot to toggle back to on and missed my Doomking trigger. the best part of that one was that they milled both Ishizu millers but chose not to activate them since they already knew my deck also wanted to mill and they had decent enough resources already.
I wish you luck, dude. Although, you could probably make a very funny Tear build of Skull Servants. It would 100% be worse than pure tear, but the psychic damage you'd deal to your opponents would be massive. You could run shit like zombie world + superpoly to deal with your opponents boards, and the tears can make dragonecro. Plus a tear and a servant natively makes mudragon and dragostapelia.
I played a few against tear with Skull Servants in the last few days. Not once did they read what skull servant stuff do. They could've won easily by shuffling my skull servant cards from gy, but they kept trying to shuffle their own stuff or things like dpe/mali/snow/mezuki, only to get punched in the face by a 10k+ king.
I can't play anymore Tearlament mirrors because my heart can't fucking take it. Low timers from thinking, getting my Kit stolen... I don't even hate dueling Tearlament that much I just can't take the mirror anymore man it makes my anxiety flare up so much lmao
Games like these are fuckin great but the fact that you go next then lose coin toss into stun turbo making the previous game completely null and void is just infuriating.
The main reason I don’t enjoy playing master duel is that long combos take FOREVER due to the animations, scrolling through display windows, etc. and playing a complicated deck means you’re almost always in time pressure. I think every action (summoning a monster or activating an effect) you take should award you like 5 seconds or something. It doesn’t make any sense that someone can set 5 backrow and then sit on their hands for two minutes, but someone else who is improvising a combo line and playing through interaction is racing to click the end phase button.
This. The reason I cannot play it. It just takes too long. I dont have the patience to sit through 3 card effects taking 30 seconds to resolve not counting the scrolling and thinking the plays can take. When I can play something like omega, db, or edo and it only take 5-10 seconds for the same play.
I havent started the video I just looked at the thumbnail, then into the title, then into the duration, and i laughed my fucking ass off for a few second Good one
This is exactly how we felt Yugioh was like when we were kids watching Yami Yugi in the anime; in that regard, the design team peaked. We must now get this level of playability on around 3 more archetypes, and we might finally reach the ultimate Yugioh golden experience.
11:26 you could also do it by chaining sulliek to send the target. Would it have been possible to out the snow turn 4 by using sulliek to send reino and shuffle the snow?
These things will probably be a good engine in them even if they get hit, the monsters that fuse from graveyard are all darks so you can potentially do some funny stuff.
@@MarioLopez-xs3vc I figured as much yeah, but even if your opponent pulls up with Tear-Ishizu, you /kinda/ benefit from any milling your opponent does with Merlii and whatnot In theory at least, cause lord knows they're hitting every single shuffler turn 1
This deck brought back my enjoyment for playing Exosister. The mirror is fun, but exo almost makes Tear feel like every interaction is a pipe that starts leaking that you have to patch up. And for anyone having trouble with tear, the thing they don't tell you on yt is to ignore fusion 1 and hit 2 and 3. 1 is always just kit that's going to be a stepping stone for finding the other names. They don't do anything if you stop those.
Love this deck so much - I am sadly to bad but these duels especially the mirrors are so much fun to watch and even with misplays - play out myself. Hope TCG can give tear some love... even tho you could still play the deck with some Keshtira cards
That was a fantastic game! Showcases why I love Tear so much. And no matter how many times you play the deck, you always feel like you're misplaying, there is just so many ways you could improve your gameplay which is also why I love it.
@@grimdeth2197 I mean, my build is likely gonna be a budget version cause I'm not about to actually spend money on it. Helps that I've been saving up CP for ages for idk. But now I get to spend it on this
08:50 You should've sent Kit and it would have made Droplet resolve without effect since it has to negate an amount of monsters exactly equal to the amount of cards discarded.
Just remember there are some people who will see this amount of interaction/back and forth/tense game play, say “tear is ruining the game”, then load into a game, summon barrier statue of the inferno, equip it with moon mirror shield, set 3 pass.
the problem, i think, is not that tear exists, it's that there isn't more /like/ tear that's viable. if there were 4-5 tear-like archetypes, you'd probably see less issue.
I love that the two sides people are pretending exist is "Tear is fun because mirror match is fun" and "Wahhh I can't play degenerate stun.dek wahhhh" when in reality it's "Play Tear bro it's so fun the mirror is so peak bro i swear bro" being shoved down your throat every 5 seconds and "I don't care if the mirror is fun, it's still a tier 0 format with no diversity in gameplay which is the entire reason most of us play TCG's in the first place. So the format is ass"
@@JudojugsVtuber it doesn't help that the 'play Tear, bro' side has a frustrating habit of pretending that the 'I want more diversity' side is really saying 'waaah let me play stun', current channel included.
@@HwahTV Exactly. But if you say you want to play a fun deck, it gets interpretted as wanting to play some jank DM archetype. No, Mr. MBT, I just want to play something that isn't tier 1.
Not only was that a super engaging game, but the timer actually keeps Tear in check, I think it'll be a week or two before everyone goes back to their old decks because they just can't handle the skill of the deck under the timer.
Honestly the timer is so short for this format lmao they are gonna have to make it so much longer I feel like me and my opponent misplay allot in fear of the timer I ain't got time to think lmao but they won't make the timer faster so eh it's whatever just gotta think faster easy as that
I mean, if you're not worrying about winning as much as wanting to play something more interactive, it's not as if that pressure necessarily is bad. But if you have anxiety issues or feel that much pressure actually overwhelms you, yeah understandable can't say much about that. I play stuff less technically complex than this and the pressure of needing to time stuff precisely or immediately losing gets to be a bit much, getting worse when playing a bunch of tense duels in a row. Not sure if I could deal with trying to play Tear mirrors properly, let alone people with worse issues than me. But at least it looks interesting enough to attempt once per day.
@@KuroeNezumi Yea I have this problem with competitive games where not knowing how to play optimally gives me a lot of anxiety, which is why I normally avoid them. I try to play for fun but I can't stand losing anymore. Also I don't think I'm smart enough for tear mirrors.
I just clicked on this without really reading the title to go with food think it was several mirrors with cuts and edits; and 2 minutes in I asked "wait is this just one game" and I fucking cried in unadulterated joy after double checking the title. There's been 3 instances at different point in this game where I've went "wait how is this still X minutes long?". Thing of sublime beauty. My only regret is not being an active paper player while this was legal last year when I easily could have. 25 years, 20,000+ cards of utter dogshit culminated into this one single deck and a half, the peaks of which only Pendulum has triumphed.😭
To the chat comments about people hating the format, I feel like it's like Dragon Rulers: the mirror match is always hype as hell, but the issue is that not much else can compete and it stifles out deck diversity.
my man is saying "I dont like orange light" have u ever read a card named Abysss dweler ?how hard are u trying to loose the mirror my man if uwant to have a chance play orange light and imperm
ill never understand running snow. Oh yeah i love banishing 7 resources ill never get back to not summon a monster bc it was shuffled back into the deck
This match was good to watch but also very unenjoyable. NOT bc of tear, but bc mbt loves to slowly kill us by having the timer go SO LOW. My anxiety was killing me
@@sammydray5919 he's also a content creator who talks to his chat so I'm just spitballin but considering he does it for just about every replay, gonna go with maybe 50% being thinking about it and then the other 50 being WHITE