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A true successor to Total Annihilation? I'm not so sure... 

Zade
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Industrial Annihilation is the next entry in the 'Annihilation' series - sequel to Planetary Annihilation and spiritual successor to Total Annihilation. A lot of people are excited for this, but I'm not sold on what it has to offer.
IA StartEngine: www.startengine.com/offering/...
IA Website: industrialannihilation.com/
Star Theory development story: www.bloomberg.com/news/articl...
Story summarized free to read: www.gamepressure.com/newsroom...
Twitter ▶ / zade_95
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Second Channel ▶ / @zaderedux8169
Gameplay recorded on PC | Audio recorded using a Rode NT-USB
#rts #industrialannihilation

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16 июн 2024

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Комментарии : 422   
@TheManOWoah
@TheManOWoah 4 месяца назад
I guess this game is now the spiritual successor to the spiritual successor to the spiritual successor of Total Annihilation.
@lostsanityreturned
@lostsanityreturned 4 месяца назад
So a spiritual successor to supreme commander then ;)
@TheManOWoah
@TheManOWoah 4 месяца назад
@lostsanityreturned Well, a spiritual successor to planetary annihilation which is sort of a spiritual successor to supreme commander. I guess. jeez, the trail here is pretty hard to follow that this point. Just wish that anything past supreme commander was anywhere near as good.
@ZainAhmad-jl4vt
@ZainAhmad-jl4vt 2 месяца назад
@@lostsanityreturnedno, it's a spiritual seccessor to supreme commander
@MrTBSC
@MrTBSC Месяц назад
Total Annihilation < Planetary annihilation < Industrial Annihilation Total Annihilation < Supreme Commander PA and IA are not a spiritual successors to SupCom
@mdc3227
@mdc3227 4 месяца назад
Beyond All Reason is the spiritual successor to TA and it already exists (and it's free).
@captainwolf5922
@captainwolf5922 4 месяца назад
I prefer Zero-K personally
@dominiccasts
@dominiccasts 3 месяца назад
​@@captainwolf5922 Same, but I wouldn't argue with the idea that BAR is the closer game to TA. Zero-K feels more like what would happen if you actually did what everyone who complains about StarCraft's UI wanted, and then built the game to mesh really well with the much more powerful UI, but keeping a similar feel to the armies as StarCraft. I realize that's an a-historical take, but the scale of the game always felt more in line with StarCraft to me than TA or SupCom; and my description above is not a pejorative, but rather a huge reason I played and made content for it for so long.
@mavor101
@mavor101 3 месяца назад
Sanctuary is going to be awesome as well.
@omnianti0
@omnianti0 3 месяца назад
BAR is not free since its proprety of ATARI
@dominiccasts
@dominiccasts 3 месяца назад
@@omnianti0 I'm pretty sure they stripped all the TA trademarked stuff out of the game. At least I know Zero-K did.
@CommanderBohn
@CommanderBohn 4 месяца назад
Nah. SupCom is the closest thing to an actual TA successor. Not to mention it actually tried to take it all to the next level with everything.
@Hopesfallout
@Hopesfallout 4 месяца назад
Your second sentence is crucial. There are so many RTS projects out there right now, and seemingly none of them are trying to take anything a step further. That makes it so much harder to get excited about the genre because back in the 2000s it seemed like every new major game was a significant improvement in some aspect or at least strived to be.
@gerfand
@gerfand 4 месяца назад
Don't get me wrong, I LOVE supreme Commander, but it actually simplify a bunch of stuff (which is not bad since it means you can make improvements and other rhings) but its just that its not TA to the level that BAR is, tho yeah that one is TA with a new coat of painting and new engine
@rhoskii3308
@rhoskii3308 4 месяца назад
personally i prefer supreme commander. it might just be because i'm a 2000's kid who never played the original TA.@@gerfand I gave Zero-k a try a few years back and recently looked at BAR and i dont know, i just dont get the vibe? the UI doesn't look intuitive at first. i dont think many of the units look that unique or at least stand out too much. Especially with the sheer amount of variety at once(no tiers only basic, advanced and exp), i kinda get overwhelmed when a lot of them dont fit very specific roles either, but i'm sure that would be remedied by playing the game and getting used to it, learning. i prefer the upgradable buildings and segmented Tier system for both buildings and units ( T1 T2 T3 EXP). it just makes it neat and organised on both a UI and gameplay level. oh and adjacency bonuses, i just think they're neat, and i dont think BAR has them at all. oh and Bots, tanks and hover being a whole separate unit type trips me up lol of course i'm not saying any of this is a bad thing or TA/BAR are bad, they're great! it's just something about supcom that keeps me there, polish maybe? I should probably try BAR again
@gerfand
@gerfand 4 месяца назад
@@rhoskii3308 yeah, tho It has been years since my PC could run FAF The system from TA is very different to SupCom, tho not as different from SupCom to Supcom2
@Hlieyto
@Hlieyto 4 месяца назад
@@Hopesfallout This is my issue with RTS genre too. Feels like 99.99% of RTS games these days are just copy pasting 90s/00s C&C, going for the nostalgia, and/or esports and they do not last even a month. People flock to it, but then the games do nothing new, nothing to innovate. And any innovations they try are too weird/uninteresting/unintuitive, or the only innovation is graphics/artstyle, but the game's still shallow 90s/00s RTS that we've played already, just with new clothes.
@lorenmax2.013
@lorenmax2.013 4 месяца назад
I remember watching the trailer of human resources a couple of years after it came out and the main channel had commented something (now deleted) along the lines of "When we pitched this game everyone hated it, but now everyone cries because we didn't develop it". The sheer anger and frustration, back then I thought that the players had been straight up evil, but now I learnt that they made another kickstarter and kept doing it fishy stuff. Gonna watch this from the distance
@TurKlack
@TurKlack 4 месяца назад
There have been so many "Spiritual Successors" to so many RTS Genre over the years and all of them have been completely forgotten. At this point I just don't care anymore. Whenever someone comes along with yet another "COMMAND AND CONQUER SUCCESSOR" I just know how it ends, before it begins.
@gerfand
@gerfand 4 месяца назад
Don't get me strater on "Classic/old style RTS"
@soulgamer612
@soulgamer612 4 месяца назад
Honestly the only game of this type that seems promising is Tempest Rising, mostly because the devs seem to understand what makes a RTS game fun and are trying to put their own spin on things. But I do agree that most games of these type are shameless nostalgia bait, like basically everything Petroglyph has out out since Empire at War
@gerfand
@gerfand 4 месяца назад
@@soulgamer612 Probably not the first 2 games from Petroglyph after EAW tho yes.
@dominiccasts
@dominiccasts 3 месяца назад
@@soulgamer612 Well, Global Conflagration seemed pretty neat as a C&C-style game, but going by the Steam Next Fest demo that one still needs a bit more time to cook.
@erfarkrasnobay
@erfarkrasnobay 3 месяца назад
just check DORF rts
@IsaacIsaacIsaacson
@IsaacIsaacIsaacson 4 месяца назад
There are other issues too: after Planetary Annihilations and Titans failed, Uber claimed to have 'given the game to a group of community members and kickstarter backers', under a company called "Planetary Annihilation inc". However, it recently emerged that this was a lie - Planetary Annihilation Inc was simply a spin-off from Uber, owned by the same two people as Uber, used to silo the Planetary Annihilation IP from Uber/Star Theory subsequently going bankrupt. They re-emerged, fired the volunteer developer of PA and took back over just in time to announce this new game.
@groudas
@groudas 3 месяца назад
This makes me want BAR to succeed even more. To me, its the real TA successor.
@Puschit1
@Puschit1 22 дня назад
@@groudas Supreme Commander is the real TA successor in about every possible way. BAR come in second, probably tied with Zero-K which, like BAR, bases on SPRING
@BartJBols
@BartJBols 11 дней назад
@@Puschit1 While Supreme Commander is a really really good game, BAR is far closer to the TA formula than Supcom, and has the unit feel far closer to TA then Zero-K.
@Puschit1
@Puschit1 11 дней назад
@@BartJBols Because BAR is more or less a remake. But we are talking about SUCCESSORS. SupCom is made by the same team and if they didn't hat to change companies, SupCom would have been named Total Annihilation 2. It starts where TA ended and improved wherever it could.
@BlueLamarFrance
@BlueLamarFrance 4 месяца назад
Industrial annihilation has so many red flags I thought I was watching a soviet parade.
@user-wb9zf9km4x
@user-wb9zf9km4x 3 месяца назад
И зачем?
@123mrflibble
@123mrflibble Месяц назад
*hell march plays in the background*
@luzacullus
@luzacullus 4 месяца назад
Do not forget that because of jumping onto PA Kickstarter Uber threw under the bus a really fun third person shooter called Monday Night Combat and it's F2P version Super Monday Night Combat.
@chefnerd
@chefnerd 4 месяца назад
God I miss MNC - that was such a fun game. Shame really :(
@explode1010
@explode1010 4 месяца назад
Not to mention how they betrayed said PA kickstarters by making their exclusive alpha backer content publicly available. They gave exclusive content like special alpha backer commanders only alpha backers could have, which is the commander shown at 0:40 . When the game went into gamma/release they made a exact copy of that commander with the shoulder pads lowered, it looked pretty close to identical to the alpha backer commander.
@Mooncookies722
@Mooncookies722 4 месяца назад
MNC was so much fun. Sad that it died because of that.
@thisisnotok2100
@thisisnotok2100 4 месяца назад
@@explode1010 They had done all their marketing based off of that model, it would have been scummy to not give it to new players.
@Kid15X
@Kid15X 4 месяца назад
they also really fumbled PA in a lot of ways, it's really hard to have faith in anything they make at this point
@JD-vj4go
@JD-vj4go 4 месяца назад
The weird globe map killed Planetary Annihilation and Titans for me. A lot of the time I felt like I was mass producing robots to be stand in for a map edges and missing terrain.
@MrFuntcase
@MrFuntcase 3 месяца назад
I preferred the 3d concept to the regular 2d projection with corners as it changed the dynamic of play and increased the planes of attack and defence. I felt it evolved the concept of RTS and encouraged me to think in a different and challenging way.
@christophermikiewicz7083
@christophermikiewicz7083 Месяц назад
@@MrFuntcase Yea. The planets had to be that way due to the number of units/buildings/defenses you were making.
@MrTBSC
@MrTBSC 4 дня назад
@@MrFuntcase it wouldn't be Planetary Annihilation ... without ... you know PLANETS or planetoids ..
@Secretsofsociety
@Secretsofsociety 4 месяца назад
The concept is great. An RTS with factory mechanics sounds really cool. Only problem I think it will be really hard to balance both types of game leading to either a really dumbed down factory game or a rush focused RTS.
@gexgekko
@gexgekko 3 месяца назад
On their website they have a section called "Unshackle Combat AI. Or Don't.", where they say you can leave combat to the AI and focus on the factory side of the game, so I guess is less RTS and more factory based game.
@Secretsofsociety
@Secretsofsociety 3 месяца назад
@@gexgekko Yeah the factory Genre works better as a tower defense game... I don't know, we already have Dyson Sphere Project and they added a enemy mechanic recently. Seems like an uphill battle if they are going a similar route to DSP or Factorio.
@Wallakazulum
@Wallakazulum 3 месяца назад
The concept may be enjoyable and have a lot of potential as a single player game, but I'm sure they plan to focus on multiplayer so the gameplay will surely be too hectic for actual strategy gamers to really enjoy, it will most surely fall to the competitive clickfest side.
@Secretsofsociety
@Secretsofsociety 3 месяца назад
@@WallakazulumTheir games tend to be more strategic than tactical though. There is a lot of automation in planetary annihilation. Just no supply chains to build stuff. It's interesting that attacking a supply chain can potentially take a unit off the board or something. I dunno this sounds like its going to either be not that different from everything else they have made or be too complex...
@Wallakazulum
@Wallakazulum 3 месяца назад
@@Secretsofsociety Well, that would be nice to see. My preconception comes from the videos themselves where everything seems to be clumped together with belts going over each other instead of coming into and out of the base providing ammunition, fuel or whatnot to units on the front. We will have to wait and see.
@fmeraz37
@fmeraz37 3 месяца назад
And yet here I am, knowing full well that Sanctuary: Shattered Sun, an RTS in development that ACTUALLY has supcom devs, supcom modders, and players behind it, is entirely going to fly under the omni-radar as a potential supcom/total annihilation successor in this video before I'm even halfway finished.
@peterc504
@peterc504 28 дней назад
True gamers & people who still play FAF like me have known about Sanctuary: Shattered Sun since it was announced...The hypes its building needs to be justified with an actual gameplay video like what was first released for supcom at E3.
@Puschit1
@Puschit1 22 дня назад
@@peterc504 Yeah, Gyle promoted Sanctuary, which means almost everybody knows about it. It's Zero-K that gets overlooked.
@MrTBSC
@MrTBSC 4 дня назад
@@Puschit1 zero-k overpromises and underdelivers ... there is nothing to overlook
@Puschit1
@Puschit1 3 дня назад
@@MrTBSC That totally depends on what you want from an RTS/TA-Successor. BAR is to Zero-K what StarCraft was to Total Annihilation imho
@soulgamer612
@soulgamer612 4 месяца назад
Honestly i think there is a very big chance of Industrial Annihilation commiting the same mistakes as PA, those being forgoing much of the complexity of previous games and betting in a poorly thought out gimmick. I mean, the elements IA wants to mix (RTS and factory management) seem simply incompatible when you think about it. TA and all its successors have only two resources, Energy and Metal, which flow in and out constantly over time. Factory games on the other hand are all about having lots of resources that then have to be processed, shipped to different places to become products and THEN used. The fun from these games comes from tackling the logistical issues and nothing else, while RTS games are all about the action, with little thought give to how the resourcing itself works. Combining the two seems like a great way of getting the worse aspects of each game, as either the factory side will be too undercooked to be satisfying or too complex to manage in the heay of battle. Even witnout the massive red flags surrounding the devs and their company, i seriously doubt this game will actually manage to be anything but a gigantic mess. I do hope im proven wrong, but im definitely not holding my breath
@0freeicecream956
@0freeicecream956 2 месяца назад
I could see the concept of a hybrid RTS/Automation game working as a casual Single Player experience. You would work through production lines, moving troops and workers across the map as you expand, scale up and fight against and into enemy territory. Just run it like that small family of RTS games that cropped up when They Are Billions popped up; lean into that casual, slow-paced, city builder style RTS. Having said that, blindly merging Factorio with Total Annihilation is a fine recipe for micro hell.
@ArawnOfAnnwn
@ArawnOfAnnwn 21 день назад
@@0freeicecream956 Isn't that what Stronghold already was? Also the Settlers games?
@0freeicecream956
@0freeicecream956 19 дней назад
@@ArawnOfAnnwn Huh, it's a bit more Majesty/Dungeon Keeper than where I was thinking, but yeah, that's pretty on the money. At least, going off memory, been a while since I've played some Stronghold.
@saffral
@saffral 3 месяца назад
It sounds like it was adapted from an NFT pitch. Splashing big numbers and unique skins around with vague promises of getting higher percents of stuff while promising minimal actual things.
@jdbb3gotskills
@jdbb3gotskills Месяц назад
Beyond All Reason is such a great spiritual successor to TA I’m having so much fun playing it. I wonder how Industrial Annihilation will turn out.
@MrTBSC
@MrTBSC 4 дня назад
i don't expect it to turn out like neither, neither TA, neither PA, neither BAR i'm really questioning if factoriostyle mechanics will bring much to the table, at least that's what has been shown in the concept
@mihirchitnis905
@mihirchitnis905 4 месяца назад
To be honest Planetary Annihilation Titans had some genuine fresh ideas like 3d planets which are used as an active gameplay mechanic. Players could also use one planet to smash into another destroying a massive no of enemy units in an instant. Also Kickstart is actually a marketing tool for companies to gauge interest in their product and if the kickstarter goal is met certain funding private entities then make the actual investment in the game for its development. No RTS game gets made in 2 million dollars. Also the comparison made to No Man's Sky is incorrect, No Man's Sky had insane sales numbers thanks to the hype which allowed them to continue development.
@KaiserMattTygore927
@KaiserMattTygore927 4 месяца назад
He's not saying that it's based on 2 million dollars (though that's bullshit anyway because there are a great many free RTS games out there made off of infinitely less money) he was including the sales of the previous game AND the Kickstarter.
@MrTBSC
@MrTBSC 4 дня назад
@@KaiserMattTygore927 there may be low budget games but good luck getting a triple AAA RTS out of nothing ...
@andybrown4284
@andybrown4284 4 месяца назад
You missed one nugget of into and its that they're basically going to try and insert factory building into PA. Factory building overlapping into an RTS doesn't seem like a winning formula for the multiplayer side of the game. DSP and factorio are both good examples of factories with fighting but the focus is never truly shared between the two since its mostly wave defending and a battle of attrition while you also try to expand and maintain resources. Dyson sphere program's combat update is definitely more factory but more engaging that PA but I just can't see how that would work as a head to head match Backed PA directly and the titans fiasco put uber on my shit list. Might get this if it comes out after it hits a sale but certainly not buying in early. Very risky claiming the 3billion gamers to be tapped when investors who don't know gaming will have seen palworld never got close to that and the RTS is a smaller niche.
@JessWLStuart
@JessWLStuart 3 месяца назад
Beyond All Reason seems a more mature successor to Total Annihilation, and it already exists.
@omnianti0
@omnianti0 3 месяца назад
its not a successor since it use the copyrighted material owned by ATARI
@Zade_95
@Zade_95 3 месяца назад
and its GREAT
@omnianti0
@omnianti0 3 месяца назад
@@Zade_95 surely the best freeware ever that can compare with many commercial in better if we just considere tha playability and the fun what make the real diference is the lack of cosmetic and story telling
@Groza_Dallocort
@Groza_Dallocort 2 месяца назад
@@omnianti0 But Atari no longer owns Total Annhiliation. Wargaming bought that IP back in 2014
@omnianti0
@omnianti0 2 месяца назад
@@Groza_Dallocortwargaming or whoever its still not zk or bar own is wargamng another crazzy stacker of ip ?
@timvictor8926
@timvictor8926 3 месяца назад
Dark Reign had some basic automations for units to think for themselves. We really need more of this in an RTS.
@blitzkrieg8776
@blitzkrieg8776 3 месяца назад
They'll have to do a free demo/beta before release for me to even consider a preorder. Also, if you want a game with factory/RTS combined, DORF is looking to be one like that.
@MrTBSC
@MrTBSC Месяц назад
to me DORF more looks like a traditional RTS, i doubt it will have much of the factorio genre to it if at all .. but definitively looking forward to it
@peterc504
@peterc504 28 дней назад
@@MrTBSC DORf looks awesome
@ToastedWaffles_
@ToastedWaffles_ 4 месяца назад
While the idea of a RTS mixed with factorio is a cool concept I will never forget the betrayal that was PA titans. The guys csn piss off.
@blitzkrieg8776
@blitzkrieg8776 3 месяца назад
Might want to keep an eye on DORF then.
@MrGrannyStylez
@MrGrannyStylez 4 дня назад
I can remember to have finally received my planetary annihilation kickstarter goodies after 2 years of waiting
@user-wb9zf9km4x
@user-wb9zf9km4x 3 месяца назад
Description wise: From what it has to offer, I believe it's just going to be a more "unique" reskin of Mindustry in the style of Planetary Annihilation: TITANS that includes an NPC or just another playable faction (that are these junkyard dogs together with that big ol' junkyard flamethrowing scorpion giant). I'm not so sure either, but I genuinely am optimistic about it even through its initial release.
@silversolver7809
@silversolver7809 4 месяца назад
Good stuff Zade, rare to see someone diving into the business side of 'the game' :) I agree, this is one to let sit for a couple of years after release, and then assess its worth.
@FATSQUATCH
@FATSQUATCH 3 месяца назад
Great Video, as an indie studio/developer of RTS we count on channels like yours to give us solid feedback on these new games as we develop our new RTS. Its unfortunate that these new RTS games make claims when what everyone wants is a fun, playable RTS with all the key RTS gameplay pieces. I know we have purposely steered away from making claims and focused on making a fun RTS experience. We recommend not supporting any developer until you get to know them and see actual gameplay. Have fun everyone and good luck in your battles! 👍
@jacksheldon8566
@jacksheldon8566 4 месяца назад
We all know that TA 2.0 is BAR. Supcom 3 will be Sanctuary shattered sun. And ZERO-K the best of them all ! :D (But the ugliest.) That aside, I do want a new TA medieval fantasy style. TAK was cool but had its issues. I have some neat ideas for it. You would fight on the battlefield with portals to call in troops and kill the enemy wizard. (Commander). And you d get a second screen to build and grow your city, outside of the actual battlefield. All in real time. You have a base building free from harm. And a battlefield only to pick ressources, build defences and spawn in troops.
@gerfand
@gerfand 4 месяца назад
TA Kingdom biggest issue solved: have 2 resources lol
@mdc3227
@mdc3227 4 месяца назад
I LOVED TA:K.
@kanseidorifto2430
@kanseidorifto2430 4 месяца назад
I really would like to see BAR have melee based units since I could see them being good skirmishers even if they have to get up close, like how some units specifically had perks for melee specialty in Zero-K. We'll likely not see any melee units though, a bit saddening to me but it's their game, and they're also the ones who made Zero-K
@jacksheldon8566
@jacksheldon8566 3 месяца назад
@@kanseidorifto2430 no. The Devs who made ZERO-K are not the same ones who made bar.
@kanseidorifto2430
@kanseidorifto2430 3 месяца назад
@@jacksheldon8566 huh... I was under the impression it was due to how the game is talked about it on BAR discord at times... who actually produced it then?
@panwasap7
@panwasap7 3 месяца назад
Mindustry is like this, + its free and light but more focused on factories than rts
@soldaatjhu
@soldaatjhu 18 дней назад
Fuck, I remember needing either at least 8GB or 16GB of ram back when this came out, so I couldn't play it.
@MisterRyth
@MisterRyth 3 месяца назад
I am still heart broken over human resources because it looked so interesting and no one ever done anything like it and if they have PLEASE LET ME KNOW
@MrTBSC
@MrTBSC 4 дня назад
nope, it's dead ... shouldn't even have been pitched with how the state of PA was back then ..
@LKN117
@LKN117 3 месяца назад
Human Resources was the only game mentioned in this video I actually really wanted to play. The rest are fine, and I enjoyed SC1-2 back in the day, but Human Resources really seemed like something from outside of the RTS box.
@RedStar441
@RedStar441 3 месяца назад
Regardless of whether or not it's a spiritual successor, the inclusion of factory mechanics like conveyer belts is something that I believe should have happened sooner in RTS. We always think about the battlefield as a series of bases that need to be taken and pushed back, but they are almost always just a cluster of buildings that are not connect by anything tangible. This is a sure fire way to make it seem as if you are truly building a base of operations to maintain your foothold on the battlefield.
@MrTBSC
@MrTBSC 4 дня назад
... i'm open for it if it really brings anything new to the RTS table ... but bringing factorio mechanics just because to make sense of having bases may not make it fun to play and at worse complicate the macroside of an RTS game ...
@modelsnstuffreveiws6628
@modelsnstuffreveiws6628 3 месяца назад
From what I remember, 2k wanted kerbal for a new studio so they can get the street cred for it, so essentially tried to torpedo Star theory to force them to give credit to the new company.
@ruenvedder5921
@ruenvedder5921 6 дней назад
yep
@MrTBSC
@MrTBSC 4 дня назад
2k is such a shitty company anyway alsomost as bad as EA ... can't get people buying their sportsgames ... and as if it's not enough they screwed iirc like 2 devteams with kerbal ...
@parlaptie
@parlaptie 4 месяца назад
I just hope it's gonna be a good blend of RTS and automation gameplay. That sort of thing has only really been done by Mindustry before, but that game is really lacking on the RTS front, as much as I love Mindustry. I'm gonna wait and see for the release of Industrial Annihilation though. You shouldn't preorder any game, really.
@MrTBSC
@MrTBSC 4 дня назад
let's just make that flat "don't preorder at all"
@rigen97
@rigen97 3 месяца назад
how did they even get the number 3.8 billion gamers worldwide
@Zade_95
@Zade_95 3 месяца назад
i have no idea brother
@jakel2837
@jakel2837 Месяц назад
I played PA right after it entered beta (after they stopped charging $90 for the alpha access.) The game was fun, but i ended up spending almost as much time chatting with people in pregame lobbies to actually playing. Big team battles were fun, but bad peer to peer servers and limited people hosting made it rough. There would always be at least one full server, but if you found one with more than 2 or 3 slots open it could take 30 mims to an hour before everyone joined. The long waits led to people going AFK, so it created a cycle of the game not starting because someone is AFK and not readied, then someone leaves, then the AFK person returns until they too leave.
@gemore
@gemore 3 месяца назад
I mean I have concerns about the premise. what I love about RTS is being quick and teching up fast or rushing. What i love about satisfactory is taking my time to optimize. These things seem in conflict..
@barryvercueil2346
@barryvercueil2346 4 месяца назад
Thanks for the warning ⚠️
@sedory
@sedory 18 дней назад
I really liked some of the ideas of Human Resources and really wanted to see that. I do love Dyson Sphere, but it lacks in the combat department. And I mean A LOT. You can mostly just use turrets for combat. I went into that expecting something closer to combat on close to Planetary Annihilation. I am highly intrigued about the genre mash of industrial + 'TA', but i'm unsure if these guys can do it. I have a feeling the industrial side of this will be lacking or just plain simplistic
@montypython5521
@montypython5521 4 месяца назад
When I saw this pop up I though that maybe there was some actual news about it.
@Zade_95
@Zade_95 4 месяца назад
Haha, unfortunately nothing fresh sorry. If I was smart I'd have made this video 3 months ago
@user-wb9zf9km4x
@user-wb9zf9km4x 3 месяца назад
Ah, okay I've now watched the entire vid and... I now get it.
@danis8455
@danis8455 3 месяца назад
You pretty much nailed it :P
@robinwright531
@robinwright531 24 дня назад
I never had any issue navigating around PA.
@dretchlord873
@dretchlord873 3 месяца назад
I'm still hoping for Human Resources to be a thing. Who knows if this game succeeds they might finally do it because an army of Cluthulus vs Mechs is an awesome idea. *ring ring ring* Oh hold on I need no medicate *HUFFS HOPIUM*
@garreswe
@garreswe Месяц назад
Is it strange to have to pay for more content? As you said, development is expensive so expecting infinite content for free is super greedy on your part.
@tezwoacz
@tezwoacz 4 месяца назад
I`ve seen a lot of stories about startup game devs who made huge money and then basically wasted it on luxury cars mansions etc, not gonna be surprised if that same thing happened here.
@MrTBSC
@MrTBSC 4 дня назад
it's not like there weren't scams with KS either ... i forgot the name of it but there was a small town/villagebuilder successfully funded and the dev/devs just took the money and left
@tezwoacz
@tezwoacz 4 дня назад
@@MrTBSC if you want to go through every scam kickstarter game it would probably take you a whole week, there are hundreds of them, vast majority of players have no idea how much time/money/skill it takes to make even a simple game.
@MrTBSC
@MrTBSC 4 дня назад
@@tezwoacz "not interested in how the sausage is made, just want the sausage"
@tezwoacz
@tezwoacz 3 дня назад
@@MrTBSC haha perfect analogy
@JMAssainatorz
@JMAssainatorz 3 месяца назад
Personally i feel like the concept is cool, A factorio experience + strategy is certainly unique. That said i do struggle to see how they would make it flow. If the game is supposed to be played with any decent speed you need sacrifices on the micromanagement front of your factory in wich case whats the diference between this and say suprime commander? All that it rly is is having a connection mecanic between your resources and your production + getting hammered on your factory line would be very painful to repair.
@dantauche7917
@dantauche7917 3 месяца назад
I'm hyped for it
@MGoogle3146
@MGoogle3146 4 месяца назад
Really good points.
@eidod23
@eidod23 2 месяца назад
i really want Industrial Annihilation to be good like i want it to come out on steam and not die before release it looks like exactly my kind of game. i wont be crowd supporting it but i will preorder on steam to show my support
@slicy9662
@slicy9662 3 месяца назад
im keen on a factory rts type game on a large scale, at best i do hope this inspires people to make games like it
@MrTBSC
@MrTBSC 4 дня назад
i think this is merely a matter of time
@ChaoticNeutralMatt
@ChaoticNeutralMatt 3 месяца назад
I have to agree with the criticisms you mentioned. It does look cool, but it's a wait and see type of deal.
@QuestionableObject
@QuestionableObject 3 месяца назад
I was one of the backers for planetary annihilation, I remember how much of a fuckup it was. Nothing they could say could give me confidence in them. They gotta prove it.
@greatoverlordchikonmaster7226
@greatoverlordchikonmaster7226 Месяц назад
How's Intercept Games doing nowadays I wonder
@Zade_95
@Zade_95 Месяц назад
:\
@skoub3466
@skoub3466 4 месяца назад
Some time I forgot that a lot of peoples don't know about the story of TA. Uber was in all but by name bankrupt I don't think that a lot of the team work on the next title. I found the game fine and the non asymmetry was fine for me.
@ruenvedder5921
@ruenvedder5921 6 дней назад
yeah i doubt any of the original sales money is in the hands of the galactic annihilation team, that’s why they’re crowdsourcing
@Malus1167
@Malus1167 12 дней назад
i liked it up to the point of the enemy being on a different planet..
@Thyrork
@Thyrork 3 месяца назад
Mindustry exists, just play that if you think the idea of a resource chain management game + RTS layer is neat!
@Puschit1
@Puschit1 22 дня назад
Mindustry may exist but it has very dated graphics, horrible difficulty curve and plays more like Factorio/Tower Defense hybrid. I'd say Desynched is the way to go if you want a Factorio/RTS hybrid.
@Minotaur5200
@Minotaur5200 3 месяца назад
From what I understood Industrial Annihilation is not an RTS, it falls into the They are Billions/Allien Maruder strategy category me thinks. (Which sure it is a strategy, but not your tipical SC/TA one.)
@MrTBSC
@MrTBSC 4 дня назад
if it's gonna be another "towerdefense/survival RTS" i think i'm gonna pass on it ...
@ScornedOne1080
@ScornedOne1080 Месяц назад
Oh good grief . . . the EA business model has infected yet another corner of the game development community. Fuckin hell . . .
@MrTBSC
@MrTBSC 4 дня назад
when was the last time EA of all people made a new RTS game? how long hast it been with generals 2 that was never done ... tiberian twilight 🤢
@jonathanamsberry3971
@jonathanamsberry3971 4 месяца назад
100% don’t trust this company and dev team. Like you pointed out, their history is really rough. I was not a big fan of their games, again like you said, the fights were boring visually and fights were always the same. I am excited for the factory aspect . It seems to lean more on Factorio side than RTS.
@unkn0wnarmy615
@unkn0wnarmy615 3 месяца назад
I bought pa for €100 back in the day and i couldnt play it for a year because it just wouldnt work on my pc it just kept crashing…😢 still one of the best rts i have ever played
@bruhhunter8258
@bruhhunter8258 Месяц назад
TBH all the stuff shown for Industrial annihilation could just as well be put in a big update for planetary annihilation instead.
@peterc504
@peterc504 28 дней назад
Yea right then they make 0$ lol
@FlowerPower3000
@FlowerPower3000 3 месяца назад
Hope all will be ok) and we will see new game)
@thisisnotok2100
@thisisnotok2100 4 месяца назад
I had the exact same thought as you when I saw they announced it looking for money. 3 Million units? Ok, I get it, probably a third of those units were just titans sales lumped in with the total number, but if you can't finance your own project after that, then the business model simply is not viable. I'd love to play this game. In a perfect world, it'd probably get made. But it does not seem like something that's feasible.
@silicalnz
@silicalnz 4 месяца назад
Honestly to anyone looking at this game and wanting to play it right away. Mindustry is exactly this and well worth your time and money
@valiimper2609
@valiimper2609 4 месяца назад
I think this game is similiar to Factories and Mindustry if i looke into it.
@speed7exc
@speed7exc 4 месяца назад
Don't buy a product before it exists. Investments are a separate category of purchase. The mingling of these two is sus to say the least.
@Noieter
@Noieter 3 месяца назад
So much expected since Supremme Commander and Forged Alliance... Man, what a game. Well, I think I've to keep trying and watching spiritual successors. I've notice that I was one of the angry community members that post on steam forum at 3:48 🤣
@MrTBSC
@MrTBSC 4 дня назад
if you haven't
@peterjohansson1828
@peterjohansson1828 3 месяца назад
Personally I'm of the opinion that it's never a good idea to pre-order. If the game is good you can just buy it when it comes out and if it isn't you don't have to buy it.
@vogs1010
@vogs1010 4 месяца назад
Yeah I liked planetary annihilation but I have very little hope for the new one but once it releases I'll give it a shot if it gets good reviews
@krux02
@krux02 4 месяца назад
Thank you, exactly my thoughts here. Also nice to peek into Human Resources (the red flag that I noticed from the developers)
@doubt3430
@doubt3430 3 месяца назад
Didnt industrial annihilation also pick up a few of the legion modders?
@Konzon
@Konzon 3 месяца назад
I mean I think the new game looks epic. They better get this right!
@selecks6462
@selecks6462 4 месяца назад
Selling shares of a new company at $500 its sure optimistic
@ArmandDupin
@ArmandDupin Месяц назад
It's pretty telling that Planetary Annihilation didn't feel nearly as over the top as 20 years old Total Annihilation. Shoot a big gun in TA: the screen shakes, the target explodes in a millions pieces. Shoot a big gun in PA: nothing happens.
@peterc504
@peterc504 28 дней назад
sound design in PA was shit compared to TA....TA actually has some of the best sound design to this day, and best soundtrack of any RTS game...TO THIS FREAKING DAY.
@Puschit1
@Puschit1 22 дня назад
Big Bertha fan? :)
@peterc504
@peterc504 22 дня назад
@@Puschit1 big Bertha was heavenly..I still remember it as a 13 year old..ta was the greatest rts as a kid...
@SkyFly19853
@SkyFly19853 4 месяца назад
Wow...
@ClnlBogey
@ClnlBogey 4 месяца назад
I have to admit the premise is interesting, but supcom was the game I enjoyed. I never enjoyed TA like supcom. It seems more like Dyson Sphere to me where you are a mech building bases to compete with a gestalt robotic enemy. I also haven't played that game but the office meme comes to mind. They are the same picture.
@gerfand
@gerfand 4 месяца назад
I no joke thought a friend was playing this game that when he posted a screenshot of Dyson Sphere.
@anteep4900
@anteep4900 4 месяца назад
The quality of PA can be reflected in the fact that even the main menu lags like fuck and has awful response time
@thekittycatcan5605
@thekittycatcan5605 3 месяца назад
Already paid now i pray it goes actually on
@peterc504
@peterc504 28 дней назад
ooooofff
@wertyriusLT
@wertyriusLT 3 месяца назад
This company is literally re-releasing the same game 3rd time now ... atleast imo.
@dirge7459
@dirge7459 4 месяца назад
With the dev team's entire history, I've no real faith in this upcoming game tbh, especially with how we've already got games like Dysonsphere project, which this game looks to be emulating, but will likely fail in execution. It also doesn't appear to be doing anything ground-breaking or new for the genre, so I'm even less interested in buying it.
@MrTBSC
@MrTBSC 4 дня назад
dysonsphere is more build up and survival like factorio was ... Industrial Annihilation i assume will focus more on the PvE/PvP side of things ...
@dirge7459
@dirge7459 3 дня назад
@@MrTBSC Besides the "aktually", what else is there to go on at me for?. I said I've no faith based on actual history that has actually happened and cannot be denied, so what are you here for?, to convince me?. Or was the whole point to come here to "correct"?.
@Chaudapeau
@Chaudapeau 3 дня назад
I personnally spend lot of money for PA when it was very early in his developpement. At the end the game had no more content than the pre-alpha, and they gave me 15% off for TITANS after i spend 90€ for PA...
@OodldoodlNoodlesocks
@OodldoodlNoodlesocks 4 месяца назад
There are so many successors to Total Annihilation that nothing new should be considered a successor. TA established the ground work from which many RTS games have been built upon. TA is what Rogue is to Rogue-likes; what Demon Souls is to Souls-likes. It has become it's own subgenre of RTS.
@dominiccasts
@dominiccasts 3 месяца назад
I honestly find it hard to say how much of it is a subgenre as the only examples of it are either developed by a significant chunk of the same people since Cavedog (SupCom & PA), or built out of the original TA, heavily modded, and then spun off (BAR, Zero-K, and basically everything with the Spring engine). I struggle to think of any game that goes for the physics sim, flow economy, mass army approach to RTS that isn't in one of those two categories.
@OodldoodlNoodlesocks
@OodldoodlNoodlesocks 3 месяца назад
@@dominiccasts Whatever people are comfortable with calling it isn't really the point. There are a number of gameplay systems that were established by TA that when used in other games, official or not, is immediately recognisable and easily distinguishable from craft RTS or Relic RTS. The inclusion of these systems does not make the game a successor.
@dominiccasts
@dominiccasts 3 месяца назад
@@OodldoodlNoodlesocks There are games outside the Cavedog/GPG/Uberent/etc. chain of companies, or the Spring/Recoil engine ecosystem, that use TA's mechanics? I mean I guess Homeworld if you squint but that uses more of a C&C-style economy system. I'm really curious which games you are referring to because now I want to try them.
@gexgekko
@gexgekko 4 месяца назад
Even though I agree with you using my brain, my heart loved Planetary Annihilation Titans and I love Dyson Sphere Program (not as much as I love the other), so the mix of both here is hard to ignore. And I disagree with you on the part of PA Titan's quality, as I think it was and still is a really good game. If I had money spare I'd preorder, just because I think it's worth more than other games/hobbies
@MrTBSC
@MrTBSC 4 дня назад
i backed PA for beta back in the day (the only game i ever gave cash beforehand) and as much as i enjoy it ... nope not gonna do that again spare cash or not ... there just went too much wrong with Uber/PA inc.
@sonofagun1037
@sonofagun1037 2 месяца назад
Two things I did not like on Planetary Annihilation were the single faction set up and how the game seems to chug on modern computers and their "fix" is for you to go into the Nvidia settings and change so much stuff itll make other games start to chug. No machine with 64 gbs of ram and a 30 series card should struggle to play this game
@MrTBSC
@MrTBSC 4 дня назад
iirc the problem with the hardware was on the planet generation side ... what doesn't make sense in your sentence is that ain't GPU related but CPU/RAM single faction was simply cause of budget reasons ...
@paybacksuper3670
@paybacksuper3670 3 месяца назад
wait i thought the game already own by separated entity entirely.
@Szederp
@Szederp 3 месяца назад
A bit off topic but what went wrong in people's head after Supreme Commander? To this day I still play Total Annihilation and even at higher resolutions I can differentiate my units. With Supreme Commander and everything that followed I just see smalle dots...then icons when I zoom out. How come it does not disturb anyone else? I like to be in contact with my units, to see their movements, to see the engine at work....yet I am either stuck to watching 5 units up close or I'm forced to zoom out to coordinate a larger army where I completely lose touch with the game...I command dots on the screen.
@peterc504
@peterc504 28 дней назад
I agree with this...but i feel to a certain point theres really no need for 1000s upon 1000s of units...Im with you on watching the battles at a certain level like TA provided.. I still think the action in TA is better than Supcom. I actually HATE the larger maps in supcom bc it feels like a building sim where you jus build bases and very little fighting..I enjoy the smaller maps in Supcom bc it feel much more like TA.
@Szederp
@Szederp 28 дней назад
@@peterc504 And yet all the other ports even the free BAR are all about this. Planetary Annihilation etc. I just don't get it.
@peterc504
@peterc504 28 дней назад
@@Szederp in with you man I try to host smaller maps on faf but no one wants to play them.. they all want gap and the bigger annoying maps.. I'm actually hosting a map on FAF right now lol
@Szederp
@Szederp 28 дней назад
@@peterc504 Please enlighten me, we might even discuss things. Ty.
@peterc504
@peterc504 28 дней назад
@@Szederp enlighten you with what? I just explained the problem with supcom.. the bigger maps are the issue
@christopherjones3938
@christopherjones3938 2 месяца назад
Depending when you backed you paid 80-100 dollars for them to not finish the game
@rita_calamity
@rita_calamity 3 месяца назад
We need a game similar to Human Resources, I vividly remember watching the trailer when it first came out, then got mega disappointed when it got cancelled.
@MrTBSC
@MrTBSC 4 дня назад
who knows if Industrial Annihilation succeeds it might be possible some time later ... i have yet to see any other dev going for a cthullu vs matrix/skynet RTS that involves humans/sacrifices as literal resource or anything close to crazy as that .. (speaking of sacrifices: remember the third person RTS game Sacrifice?) instead we "just" (not that i want to talk bad about them ... yet) get more starcraft/warcraft likes with stormgate and zero space
@michaelmiller3012
@michaelmiller3012 4 месяца назад
I was a Kickstarter backer of PA - I was disappointed in the game. The Titans expansion didn't really make me like it better... But you know what reward I DID like from that Kickstarter? The soundtrack. I really do like the soundtrack to PA.
@vutysersuxxx5236
@vutysersuxxx5236 3 месяца назад
Looking at how games have been released recently I wont buy a preorder from them however i will hapiliy pay for a made game, hoping that it will be good coz i am hyped for it
@MrBenMcLean
@MrBenMcLean 3 месяца назад
As I understand it, Planetary Annihilation TITANS utilized technology which was developed for the Human Resources project, since Human Resources was built on top of Planetary Annihilation. TITANS was essentially their ambitions for Human Resources scaled down to what they could actually achieve with the money they had. I wasn't too upset about the money situation: I was more concerned with the fact that Planetary Annihilation just wasn't very fun to play and I think that might even be because Total Annihilation just wasn't very fun to play. It seemed to limit you not by strategically relevant limitations, but just by how fast you could click the mouse. I am more interested to see Zerospace, which is a StarCraft II spiritual successor. However, I will be looking at Industrial Annihilation anyway, because Factorio is fun and RTS is fun so a Factorio RTS might be fun? Possibly? I mean it's not impossible right.
@MrTBSC
@MrTBSC 4 дня назад
APM doesn't matter in TA-likes ... that's a horrible misconception, the same with actual micro intensive games like starcraft ... micro is not what wins you matches ... it's macro/economy ... micro only ever matters at the absolute top ... it however is a simple matter of fact in any rts if you don't keep up expanding your production were as your opponent does you will fall behind ..
@robertcamel183
@robertcamel183 3 месяца назад
Totally agree with this vid. I founded the original PA and was so disappointed and felt betrayed at that time. Never gonna trust those ppl again.
@Kaaxe
@Kaaxe 3 месяца назад
I expect it to be like most TA successors and be a lot about crazy scaling economy and spamming uninspired samey units
@MrTBSC
@MrTBSC 4 дня назад
... TA itself didn't have exactly inspired units either, did it? ...
@Kurorahk
@Kurorahk 4 месяца назад
I loved PAT and PA itself felt... empty, I didn't really know the drama going on behind it as I got PA originally, played it for a while and then got bored, same issue I had with TA way back when. PAT I put a good bit of time into and never spent a cent in it beyond buying it for 90% off as an original adopter of the game and felt I got my money out of PA/T. IA I am tepidly excited for as I love the scale and it looks like we'll finally have another faction to play with that isn't modded in. Which is sorely welcome. As it is, I have Tempest Rising to look forward to, HW3 I'm still nervous about, more so with the recent layoffs at blackbird. But if it comes out on may 13th it's an early birthday gift for me and hopefully its good and the story is better than HW2's rather... vague flaccid MacGuffin chase.
@MrTBSC
@MrTBSC 4 дня назад
just a quick note if pixel grafics isn't an issue for you maybe check DORF
@davidh.6930
@davidh.6930 6 дней назад
I can remember when I bought the total annhiliation and then for some reason they releases another game... With the full featur set later full price... again so anything these people produce is on ignore
@georgebethanis3188
@georgebethanis3188 3 месяца назад
Merging games like factorio and RTS is certainly interesting, and would make a great single player experience. For multiplayer though I recon it will be just too slow.
@MrTBSC
@MrTBSC 4 дня назад
i don't think it will be "slow" ... i rather think i would get complicated
@Kyoummi
@Kyoummi 3 месяца назад
really does seem like a shameless reselling with barely any new features the thing i never understood about Titans was why they didn't just sell it as a dlc anyway it just confused ppl which one was the one to play
@MrGrannyStylez
@MrGrannyStylez 4 дня назад
I don't see the point of automating everything when the game will be over in 60min! it needs to have some long running resource game like mindustry to work in my opinion.
@Bomtaker01
@Bomtaker01 4 месяца назад
I Like the look of industrial annihilation but as as been said there are too many red flags, i still remember PA, and What happened with human resources, didnt back either of them and was glad i didnt, this one will be no exception, if it releases i might pick it up but till then im staying clear and watching
@PastaEngineer
@PastaEngineer 2 месяца назад
I like the concept of base builder rts, ai controlling units allows for large scale solar system. Has potential but def not preordering
@youtubevanced4900
@youtubevanced4900 15 дней назад
Nate Simpson is basically the reason why KSP2 has failed.
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