Hey, Marc here, the developer of Block Strategy. Thanks so much for mentioning my game at the start, I really appreciate it. Personally I'm excited to play Battle Aces the most!
Ratten Reich, Dust and Broken Arrow added to the wishlist. Also really exited for Sanctuary, but then again how can you improve on a perfect game. Honestly at best we could get a really good (SupCoM) 'Doom' clone
I still want to see a new galactic battlegrounds game that runs on the current age of empires engine and or a modern equivalent of empire at war but it has the clonewars era and more independent or sub factions
I'm looking most forward to Tempest Rising, Dust Front, AoM Retold, Sins 2 and D.O.R.F. I really hope RTS developers are learning the lesson that a focus on sweaty competitive online play at breakneck speed is what drove most casual players (and thus income) away from RTS.
I'm going to try stormgate and will likely give them money just to support RTS games, but I personally think RTS games need to go down the path of "online is free but the single player costs money". I think SC2 would have succeeded better with that model. I personally really need a single player to sell me on the world enough to want to play online, unless the online does a LOT of world building (i don't even think helldivers 2 did enough of that and would've benefited from a slapstick single player game)
Im always glad to see I'm not the only one constantly thinking about rts games. I just hope these games come out great and possibly help revive the genre. Im excited for tempest rising and dust front rts as a C&C fan. We're so back
Wanted to buy Retold, but after I saw the God portraits I essentially backed off. That and the old portraits being premium content is more than enough for me to stay with the older EE...even if Tales of The Dragon is one huge bug-filled mess.
I think D.O.R.F is something worth mentioning, it looks just fantastic and really captures that 90s RTS vibe so well. Base building & resource collection, lots of really cool giant units with plenty of variety, mentions of things like a railway system. What they've shown just seems great and it seems to have so many cool planned features.
Broken Arrow and Dust Front are the most stand out for me. One is military rts that looked more promising than Warno, and the other one reminds me of Tiberium Wars with darker colour.
I am suprised you haven't mentioned D.O.R.F. Real-Time Strategic Conflict in the beyond section. If you haven't heard about that one yet it got a steam page with a little trailer that. Got a pretty interesting art style.
We're all wondering that. They were supposed to release last year. Now it's delayed and they won't release all 3 factions. 2 at launch and the last one later. It's a bit worrying.
ugh so much cartoony "style-ised" art directions in RTS. Never was a fan. Prefer something girtty like or realistic like Broke Arrow as you covered, or the new Terminator RTS game that released a bit ago.
RTS games that have stylized art last longer, and RTS games are in it for the long haul. you may have noticed that RTS games that look hyper-realistic tend to die because the artwork ages like milk and drives people away. where as homeworld (as in the original, not remastered homeworld) still has a fanbase
As someone who didn't get around to Kane's Wrath until last year, I found it to be a fun expansion to C&C 3 that added a lot of things the base game needed (like putting the walkers back where they belong). If C&C 4 ever gets made, the global conquest mode would have made a solid basis for a new game that added new mechanics to the franchise. Imagine a story mode where you're given a number of credits to purchase your starting roster before each mission, with the total credits influenced by the difficulty level and your success in the previous mission.
My first year of University in mostly memories of Total Annihilation, living in residence and having a wired connection and my first own computer. 25+ years later I still have fond memories.
I remember playing hours of netstorm back when I was a teenager, racking up truly ridiculous dial up bills. It must have been during the open beta cause I couldnt have paid for it. Back then, your units would get stronger the more priests you had successfully sacrificed and by the end, some of us with more time than sense pretty much couldnt be defeated. Before i lost my internet privileges, there was a tournament profile which gave you just acces to all elements and I think thats what I played for the remainder of my time in the world of Nimbus.
I remember that days playing TA, great memories. And you know what? This game is still nice to play in 2024. And the music, no THE MUSIC, it is just something outstanding. I am so glad to live that great time.
This sucks i literraly searched to see if their was ever a new red alert or command and conquer game made and this is what they made and released what a fucking disgrace they totally destroyed this franchise money hungry assholes all they had to do was listen to the fans. And make what the fans wanted. I bet not 1 c&c or red alert fan was happy about this garbage. Unreal reply to this comment when the make and release a real c& c game worth playing. 2030 ill wait
Age of empires... all units are straight forward. The map has no hiding things with terrain. There is no teleport or super weapon which renders entire areas kill zones. Even the norse wolves or egyptian wadgets were woefully weak compared to the DR variants. Red Alert/C&C Again, most all units pretty straight forward with no terrain mask or elevation or solid shadows from obsticles to hide anything. Fun game, and subs having stealth to some things was nice but it's lacking compared to DR. Why would I say this? Lets start with a single faction compared to the other games. Freedom Guard : Scout - Can "Morph" to quite literally mask as a tree or other plant in the terrain, and if set to not react to nearby enemies can act as a wonderful spotter. Unless someone mouses over them for a hitbox they blend right the hell in. Very effective. Sniper - Morph's like the scout but has a damningly powerful sniper rifle that kills most infantry in a shot or two, and in groups can make quick work of most ground units. Martyr - You ever felt like screaming "FOR THE CAUSE!~" and running headlong into your enemy at max speed with a huge bomb held under one arm. They do. And they do it brilliantly. They're quite effective against anything on the ground. Yanno it's three times as amusing if you mix these with phase transports to just deposit them randomly all over the map. Like leaving explosive skittles everywhere for the enemy. Obligatory note here that DR and Red Alert have medics and mechanics. Amper - Someone to power down enemy things. THINK ABOUT IT. Power down their power production buildings and now their turrets fire slower, their buildings produce slower, and they go sluggish. it's a power move. Infiltrator - All factions have one, and their morph skill will duplicate a seen enemy infantry of any type. Whammo blammo, you're a enemy unit that they can't control for some reason. Huh. Wonder why. Also why not steal enemy tech or blueprints for things you want then then make the stolen tech, or sit in their hq and get all their seen areas as your own seen areas? Seems legit. Flapjacks are just amusing to see really. Like someone took the construction vehicle and made it into a cute arm-less and needy plushie. it'll chase around and shoot down any flying units around. Phase tanks - When in doubt, pop em out,... from underground where they melded into the terrain. Like Zerg ambush, before the Zerg even existed. Phase Transport - Send 5 things into your subway station, and send the burrowing transport anywhere on the map without worry that it'll get hit since no one looks underground. Once there, let everything back out to really mess their day up. Another Zerg trick like the Nidus Worm. Hrm starting to wonder if Starcraft stole these things from a predecessor. ShockWave - Imagine you could just table flip, but with all the ground and things in front of you instead of a table. Sure it's a one trick pony, but everything in front of it is also one trick away from being dead, excepting AA turrets mostly. Pack/Unpack base - you can do the starcraft thing before starcraft again. Put your base on some treads and roll it away. Some rare few units hover above terrain and can then ignore water. When facing the freedom guard... DO NOT TRUST THE TREES. Sometimes the mushrooms are sus too. Damn them always watching us.
If the mod's wiki is up to date I'm disappointed by the ships added to the game. Specifically my three favorite ships introduced in Rebellion (The CC-7700 Intrdictor Frigate, the CC-9600 Frigate, and the Dauntless class Heavy Cruiser.) are all missing.
I personnally spend lot of money for PA when it was very early in his developpement. At the end the game had no more content than the pre-alpha, and they gave me 15% off for TITANS after i spend 90€ for PA...