Video game companies shot themselves in the foot with their anti consumer policies, such as trying to go all digital, taking away physical, shipping buggy games, never-ending paid DLC, and chasing live service online multiplayer crap to the detriment of quality single player experiences. It’s really no surprise these companies are cutting labor costs and dying off. Time to go back to what always worked in the past
Every single thing you listed can also be credited to gamers and not just these shady money seeking corpos. Gamers are to blame as well. Live service games are at the top of the charts for every platform, overly expensive paid DLC is always purchased, shamefully buggy games are panned but people don't really care due to it being "patched up later" mentality, and don't even get me started on all digital, PS and especially Xbox got everyone in hook line and sinker there.
Studios waste too much money on junky games and then whine that gamers "have too high of expectations" rather than realize we just want fun games, not the crap they produce.
Riiight, gamers don't have too high expectations and are all very reasonable and understanding when a game is perfectly adequate and fun without setting the world on fire. It could never be a fault with the audience, we're all just so supportive and constructive, giving very concise criticisms and praises that are not at all influenced by a toxic online culture of dogpiling with the crowd.
Ubisoft executives says “Player must be used to not owning the games”, now gamers says “Guillemot family should be used to not owning the Ubisoft anymore.” The world goes round, doesn’t it?
...they've been warned obnoxiously by the entire ubi$ft gaming community... Leadership does not exist @ ubi$ft simplified... they have no clue how to fucking scale, let alone do it successfully - please everyone all of the time = fail.
Stop using this line out of context, the Ubisoft executive was being asked specifically about what it would take for subscription services to become the main method of acquiring a game. In that same interview he says they are fine with Ubisoft+ being an extra option and not the standard.
All companies have always been competing for the highest profits, that is the point of companies. There was no era where game companies were principled agents of art, that's nostalgia goggles.
@@alexisestrada9188 Sure but that’s on the game companies tho. Instead of working on a games that actually worth our money they are trying to get quick money from live service games that no one asked for them..
I think the difference between the 1980s crash and now is in 1982-83, the general public still considered video games to be a fad. In the current situation, there may have to be a major course correction, but there's no threat of the industry disappearing entirely.
I technically agree but I can see in 5-10 years a lot of the big money pulls out, AAAA tightens its belts, and all the gamer hating opportunists opportune elsewhere (Or are fired). We already have some experimenting with localizing with AI, so localshartation will be gone (Whether officially or people just releasing translation mods)
@@claudiobizama5603 the indie end of the market is even more cut-throat than the AAA end. Most games just disappear without a trace and take the developers with them.
Studios need to focus on making their games fun and not photo realistic, graphics needs to take a back seat to gameplay and performance. Also there is just too many live service games and most of them are insanely grindy.
Lol you sound dumb. Square Enix has been complaining for a long time their games aren't selling. Ff16 and ff7 rebirth didn't sell anywhere near what they should have. Sony is now having to release games on pc to try and get sales because they too have stated many of their games aren't selling. Stellar Blade dev just said like a month ago they hope that their game sells better on pc. So no it isn't just western devs
@@kennypowers1945 The game COMPANIES are not having a hard time, however the DEVELOPERS they are laying off to increase their year end numbers are a different story. There is a big difference. Nice name btw, Powers rules!
@@date5960 SE is to inept because not even in the gacha sphere are making money, when chinese and korean companies are making so much money in that market.
Meanwhile you can go into any retro store and get Rayman games physically for PS-One, Sega Saturn, Sega Dreamcast, PS2, N64, Game Boy Color, Game Boy Advance, Nintendo DS...
The industry needs to recede in my opinion. It grew so exponentially fast that they began putting people in charge that literally don't even know what a good end product looks like anymore, 95% of these execs are purely business trained. It's a recipe for disaster when the end product is paramount to the success of the company.
Correct. Profits above all else is what ran this industry into the ground. Funny enough, based on the reporting above, if Tencent and Guillemot end up buying Ubisoft and taking it private, the same people will still be at the helm who caused the disaster within the company in the first place. I am not sure how that will fix the issues other than being able to avoid financial reporting to shareholders.
@@juancarlosalonso5664 I don’t really see why it matters. There will always be a preservation scene, be it underground or above, and always be methods to play games on other platforms. If you are legit it doesn’t matter. If you aren’t legit it still doesn’t matter. The only thing their lawsuits force is people to dev something possibly to completion then shadow drop it. Those who know will know who made it. As for lawsuits against Palworld - they must have some concrete reason for the suit; be it the recent poke ball thing or previous model structures - who knows. I just meant they are always wise when it comes to making money on hardware and software.
@@linkzz00 Pretty sure the point was that Nintendo shouldn't be able to sue over game mechanics at all (and no company should) because it stifles innovation... So if the reason turns out to be that poke-ball thing (throwing a ball in a field to catch a creature), it shouldn't be allowed to be patented in the first place, let alone should they be allowed to sue over it (especially since PocketPair did it first in a previous game)... If it is somehow about the actual character designs, though, that's a different story entirely and I don't think many people would disagree that Nintendo has the right to sue there... However, their lawsuit seems to be strictly on patent infringement... Basically, you shouldn't be able to patent game mechanics... And especially when you're not even the company that created them in the first place (yeah, Pokemon had creature catching in balls first, but not by having a 3D avatar throwing the ball in a 3D open world environment, which is what their patent is for)... If they win (and that patent is even part of their victory), that sets a really bad precedent for the future... I don't personally think it'd destroy/"screw" gaming, but you never really know... But yeah, they are very good with their money...lol
@juancarlosalonso5664 OP didn't comment on anything like that. They've been wise in the sense that they've stayed well afloat as a company and are now entering their next generation console on the heels of one of their most popular and highly sold consoles of all time while many companies are syncing. Nintendo was recently named the richest company in Japan, period. Not just gaming company, company, period. No debt. 17.19 trillion yen as of February. It also has the highest market cap, which means investors feel the most confidence with Nintendo when it comes to stability, something very much lacking throughout the rest of the market other than Sony, Tencent, etc. Like or hate what they do with legal matters, they've very obviously been wise with their money and not overspending or making too many pointless games. If development is long like TotK, at least it's a game that is actually fun and sells well with wide appeal on an existing popular franchise. Not all games sell well, but Nintendo has the confidence of the industry to produce good products as they always do their own thing and it more often than not works quite well even business-wise.
I've only ever bought an ubisoft game once it's dlcs have finished releasing and the ultimate edition releases on a huge discount. Picked up valhalla with all dlc for around £20-30 if I remember correctly
This is why I kept all my retro consoles (gamecube/Wii, dreamcast, ps2-4....etc) AND games:) I am SUPER disappointed in modern gaming from the massive day one patches to numerous bugs to the always online &/or live service push. My backlog of older games is massive so I'm good.
Make sure you keep a backup of your games. Emulate them, back up roms using official homebrew consoles. Do what you have to cause this will not last forever with how fast Nintendo is going with emulators.
How many games can a working person buy in a month ??? Not that many. People have bills to pay and game developers are realizing that there is a ceiling to gamer’s pockets.
Bet you were one of those ppl that don't work in the industry but rallied for them to stop crunch because somehow you care about a dude working in an office having to do long hours. Then you guys wonder why games cost more and take longer 😂
Ubisoft is not indicative of a crash, but an example of what happens when you ignore what your customers want. If only this would serve as a wake up call to others, but alas.... And with regard to the cost of gaming. Easy - cut the salaries of the CEO and top execs . How many talented devs could not have been employed with Bobby Kotticks golden parachute? That is just one example, but a symptom of the overall disease that is infecting modern gaming - corporate greed.
@@Planag7 You're mad at people who play videogames for the assaults made by the executives/management in videogame companies? Your train of thought is messed up... So, the only thing I can think of is that you expect people to stop buying and playing the games made by the companies who have executives/management that had sexually assaulted people. First off, most people don't follow videogame news and have no idea. Secondly, if people stopped buying games from those companies, it will be the people who were assaulted and the lower level employees who will suffer, not the management and executives who did/covered up the assaults. Be mad at the people who did it and covered it up... not the parents and children and people who just want to play a game. Hmmmmmm
And that goes for companies in general, as well, like how David Zaslav sank the WB through the merger with Discovery (even moreso than they've already been sinking themselves by being a Hollywood studio, but still), or how SONY got their hands on FUNimation in 2017 and started vandalizing scripts they got for various anime dubs they were in the process of recording.
Iwata, God rest his soul, saw the writing on the wall. Games that prioritize shiny new graphics and take an ungodly number of money and years to release end up running a much greater risk of disappointing the gaming community. Most of the industry has lost sight of what makes games fun, and it's costing them dearly. I can't help but see this as natural selection. If a game company keeps failing to understand what gamers want, then they deserve to go bankrupt. The sad thing is, nine times out of ten, it's the executives' faults, not the lowly developers. The captain makes a mistake, and the whole crew is dragged to Davy Jones' locker with him.
I feel like this is stemming from the current state of the economy atm. Things are expensive, and a lot of people just don't have the money to pay for a $60 game, much less the $70+ that they're trying to push as the new norm.
@@andyackerman7123 But the other costs of living in the '90s weren't as high as they are now. I remember gas being 99 cents a gallon in the '90s, and that isn't the only cost that has skyrocketed. Everything is piling up and a luxury like gaming is not a necessity, so people are prioritizing their spending and scrutinizing the value of their indulgences. Edited for spelling (typing too fast while fat-fingering) ;)
@@baltogames1501$1 in the 90s is between $2 and $2.50 today, which isn’t that different. Assuming you aren’t driving a massive SUV or pickup truck, you’d still be paying less for gas today relatively.
@@andyackerman7123Minimum wage has stagnated while cost of living has skyrocketed. Spending $60 now when your income is comparable but your buying power has drastically decreased means games costing what they should would price out a massive portion of the market. Also, AAA games do cost $80 to $90 now, they just disguise it as deluxe editions, a thing relatively unheard of in the 90s. I've literally seen $60 games with a $40 season pass. Unless you're buying on sale, you're getting rinsed, and 2017's games play just as good today while costing dramatically less.
Eh, the western side of the gaming industry is burning, especially because it's filled with devs that make games for themselves, not the audience. Meanwhile,the Asian market is booming.
Asian market is kinda scummy 😂 they got a few booms but asia market is king of gacha, don't forget that. Retro gaming is becoming more of a thing because of this. Emulator market is going wild.
Americans and their video game crash amused me every time I think about it. The video game crash of 1983 was a phenomenon that only affects American video game market. In Japan, it's business as usual with the arrival of Nintendo Family Computer (Famicom) the same year of the so called "Video Game Crash" SEGA also releasing their first console, the SG-1000 on 15 July 1983. NES was basically a remodeled Famicom system with detachable controller ports and comes to US as red samurai in shining armor to teach them Americans how to video gaming again in 1985. It's embarrassing that after over 40 years the Japanese Koreans and now Chinese would be the ones to do all the heavy lifting again as the western devs and publishers are just putting their priorities in all the wrong places, too much trend chasers and risk aversive.
You say that, but the Japanese are falling to the illness of the West in some ways as well. Just look at DQIII remake. Japanese people should remain Japanese, not subscribe to Western nonsense. I'd say the Koreans are on a roll right now except with Shift Up censoring Stellar Blade. Nexon and Blue Archive are based as hell though; so based in fact that it took down the GRAC lol.
Then GTA 6 comes out and the entire world forgets about Japanese video games. It's embarrassing that you're making this some jingoist America VS Japan nonsense. Lots of slop from asian countries too, don't kid yourself.
Idk why you're getting made for the dude talking about the 83 video game crash. it was brought up in the video with an American perspective and they are adding to it in the comments. if you want to talk about the current state of gaming then we can and Id argue that Japan is already making moves to turn things around, while the west will let things get worse. Yeah we have GTA6, but GTA6 isnt going to fix the entire issues we see in the industry. In fact with the comments made by the higher ups the game will probably do some things that will piss people off.
This is what happens when art is treated like a business. Too much decision making from the suits at the top who guaranteed don’t play video games. Let the people make what they want to make.
@@evacody1249 that doesn’t change my point whatsoever. If you’re a song writer and I tell you you have to have an album ready in the next month, do you anticipate it would be good quality? Rushed deadlines and repeated slop formulas like Far Cry suck the creative freedom out of games. Of course business is a part of video games. It should not dictate the gameplay, however.
With games pushing agenda, telling public they don't own the games and being released in unfinished state! what else did they expect? I dont recall any recent Ubisoft game in last 5 years that was actually playable at launch.
This is why I use emulators and support Preservation. Businesses will buy/sell/trade IP like candy. They will also corrupt, sabotage, gatekeep IP that should be in the public domain.
@CD-vb9fi also retro gaming doesn't require dlc patches or even season passes....and the best part the fun factor was the main selling point not graphics or half baked games unless you buy the dlc or season pass
@@AnimeGamerCorner Yep, and these are not the only reasons for them either. Mods, Upscalers, performance boosts, added features, and even "fixes" for bugs in some cases for broken games. And especially "translations" for games many would never be able to enjoy otherwise. I would also like to expand on your DLC by also saying Preservation allows people to retroactively play the versions that they enjoy the most too, especially when things have been coded out due to re-balancing issues. This is a big deal for speed-runners for example where skills people have developed for their speed runs are rendered moot because a dev "fixed" the "exploit".
@blue-vo1sb I agree 100%.....if they really wanna remaster games they should do ps2/gamecube era games like sly/jak/ratchet/syphon filter/nfs underground/eternal darkness/ nfl blitz/ true crimes new York or streets of la etc so many games that could remaster to bring to a new audience
I wouldn’t be a crash, I would be the realization of gamers finally saying no more to all these scammy gaming corporations. They have been pushing more and more towards an all digital future and that’s destroying the video game industry.
That's a part of it. But an all digital future isn't destroying games. It's business practices, buyouts of publishers and developers, waning interest with increased cost to generate assets or even license middleware and tech, contractors and the meat grinder of modern high fidelity graphics. Saying an all digital future is what's destroying games is really oversimplification of a much deeper issue.
Prince of Persia the Lost Crown was an excellent game and it didn’t have photo realistic graphics. It represented the direction that Ubisoft could’ve gone but unfortunately it wasn’t supported. It will definitely be a hidden gem.
Many people were salty because their beloved Sands of time was still a no show. Also Sargon’s design didn’t sit well with many either. I personally loved the game.
@@silvania1989 I personally loved the game too. Sargon’s design while different never really bothered me. POP protagonist have had many different designs over the years. At the end of the day though the gameplay is fantastic and fluid.
don't forget both Mario + Rabbids games too! Ubisoft definitely has their issues but they're not entirely irredeemable based on these 3 and more over the last few years
@@metalmanexetreme You can argue that they dug their ditch with the WiiU but they came back. I think Nintendo comes back one way or the other. On the other hand, it's entirely possible the to other big two could go the way of Sega, which is especially concerning given their shift to the software rather than the hardware side since both PS and Xbox are publishing on PC now.
@@McCaroni_Sup no I’m not talking Wii U, I’m talking the hate they are developing from going after emulation, video game RU-vidrs, and palworld, they are building bad karma with gamers who are actually paying attention, and that will bite them on the ass, they may crawl out of this by skin of their teeth due to their fanatics, but anyone that’s actually paying attention is seeing how vile and anti-consumer they have become, which is gonna hit their bottom line, and unlike Sony (maker of TVs, phones, ect) and Microsoft (windows OS and AI), they don’t have any other ventures to make up for the loss of revenue if they cause those who supported them to abandon ship, we will see though, the next five years will determine who ont he board knocks over their piece.
@@metalmanexetremenah, it will blow over. Most Nintendo fans don’t really care. Only people that already don’t like Nintendo are really concerned about it.
DRM, always online, incomplete games, free to play, micro transactions, DEI. I’m glad western developers are having a rough go of it. The industry needs to get fixed and get a bunch of the suits out of it
been saying this for years, if you think about it if a company couldn't make the game they wanted for X gen because technology wasn't there they'd make it or sequel in Y, but you're not looking at sequels or much on original, jyst tons of remakes
And this is why we sorely need a B studio and publisher market between AAA space and indies, which seemed to slowly die off after 6th gen. The creeping costs of development are truly getting insane
@@ihavenoclue9756 History repeats itself. A crash will fix things but this doesn't mean it won't happen again, because we humans love to repeat our mistakes over and over again.
The price of games, the many different versions, many of which are gutted, early access, season passes, dlc, mtx. The fact that quality is sub par, buggy, and the games just aren't as fun and inspired anymore. Ubisoft being one of the worst in all of these regards. I don't know if it's representative of the bigger picture, but I wouldn't be too surprised if consumer's are ready to push back, in a world that made sense. We are not living in that world, so the industry at large is probably fine.
Every company keeps trying to make these 50-100 hour games with ultra realistic gralhics and instead give us games with unnecessary padding to drag out what shluld be a 20 hour game into a 80 hour experience, then they through in reskinned copies of side quests, force a grind for no reason, and sell us day 1 DLC. The AAA game industry is crashing, the indie game industry is flourishing because they deliver afforadable quality games that dont drag it out.
Remember, when those studios were able to make smaller games for something like the DS. Meanwhile, studios have already a problem making games work on the Series S. That is just insane.
Economy sucks, most cant afford game-pass, psn and a new game to use those services on. Then sony thinks a 700 dollar console with no disk drive is a good idea.
Everybody assumes market crashes are a purely bad thing, but the truth is they are necessary on occasion. The current video game market is due for a major reset. After the 1983 crash Nintendo revived the industry with a much healthier business model. The time has come for the same sort of transformation to happen. Too much money is being spent to create too many subpar AAA games over too much time!
I couldn’t be more happier that Ubisoft might go under. With them only focusing on live service, not putting their games on physical discs, and the majority of their games not having passion in them whatsoever makes it seem like they wanted to tank the company.
AAA games haven't been worth a damn in years. A AAA game crash really just means big game companies realize they can't make money shoving out expensive slop. Indie development will always ensure that games as a form of media is always evolving and progressing.
lol I wouldn't put "Indie games" and "always evolving and progressing" in the same sentence. For every Stardew Valley smash hit, you have 97 clones that never leave early access, but keeps their prices at $30 until Steam does their summer/winter sales.
It’s not just video games, but also movies, TV shows, and even books. They’ve just strayed away from what worked and are doing things that just make you wonder what they’re thinking. And then people don’t buy it because it’s a waste. As far as video games, are we in a crash? Could very well be. And it might be a good thing if it shakes the industry up enough to go back to what worked - quality over quantity and leaving out the pandering, among many other elements of course.
As a Retro Gamer, I stopped buying new consoles long ago. My last 2 console purchases were the PS3 and PS Vita. I broke the streak yesterday and purchased a R36S handheld from AliExpress. 😅
They'll sue anyone they deem a threat. They'll be the last ones standing because the rest of gaming companies will either ruin themselves, or nintendo will ruin them.
It's my opinion that we've been in a video game recession for about a decade. We might be witnessing a full on crash now though. Just about every AAA game that comes out now is failing and getting reviewed down hard.
Shenmue had a tight, compact and detailed world that was finely crafted with complexities alongside interaction and depth...which sounds like the opposite of every AAA game nowadays. Odd comment.
he doesn’t like to talk about censorship in videogames even if gaming devs talks about it unfortunately. i dont even remember him talking about dustborn. maybe he doesn’t care that much about those discussions
His channel doesn’t delve in super controversial topics, and that is fine. His channel ain’t political. There are plenty of channels that deal with that.
Don't blame the industry, blame us the gamers. We continue to buy COD even though there's been no innovation for years, and when they brought 3rd person back last year hardly anyone tried it. We continue to buy skins for 1st person games, we continue to buy side scrolling 2 bit games on the PS5, and continue to buy remasters, and directors cuts. Are ya loving having no access to an EA game without an account even though were all paying for internet access through Xbox and PSplus. How about instead of a Spinter cell or MGS remake we get a new IP or a new story from those IPs. We've done this to ourselves.
FIFA, Madden, NBA and CoD - the 4 horsemen of the gaming apocalypse. I swear most people who play games just play them exactly because of these 4 along with a few F2P games like Fortnite.
We're at a point where games cost so much for next to no impact. Who cares what the next Ubisoft game is? If you're not already bought into that formula, you don't care. They don't make new fans, and the ones they have are growing apathetic. And this is the big problem I see. Apathy. Junk food sells. But there's a ceiling for how much it sells. Budgets are ballooning but the audience is not growing. Even Call of Duty will hit a breaking point if the budgets continue to grow with no notable benefit to the customer. And that's not even mentioning how the executives continue to make more year after year. The industry is busted.
Take out quality, put in dei, attack the fans, and raise the price of games during a terrible economy. Somehow they are still surprised when their games games don't sell well enough.
Imo, we are witnessing the symptoms of the AAA gaming crash, and that crash will happen when the next generation of PlayStation and Xbox consoles begin. I bet everything that is happening right now, that is making the current generation feel dissapointing to many people: cross-gen releases, remakes, remasters, less new games, games taking longer to release, layoffs, studios shutdowns, etc; all of that will continue to happen in the next generation, but more amplified.
Even if there is a huge AAA gaming crash, AA games and first party AAA Sony/Nintendo games will fill the void to satisfy the market demand. I think this will also benefit the consumer; most of these huge AAA games are often less fun and interesting than smaller games.
@@samwalsh8299 yeah. Sony will save us with allllll the original first party games they’ve been putting out lately They sell more remakes/remasters and consoles revisions than they do good games this generation. They’re creatively bankrupt rn just like everyone else
Ubisoft games have always been buggy/glitchy starting during the ps3/360 era. They have absolutely been over monetized and formulaic during the ps4/xbone era. But something changed in the past 4 to 6 years and we can't even address it
One of the issues in gaming is this open world fiasco. It used to be a genre, now every game is open world, and this caused development cost to skyrocket.
yup, great point--this is a massive issue. linear games can still be fun, if done well, and "open zone" games can still have a good amount of exploration, without having to be fully open world. just focus on solid gameplay and story/characters, and people will be satisfied.
open world games are the best games for one to play and enjoy, think like a modded Fallout 4. Endless possibilities and scenarios to play. They are just lazy and don't know/want to make a good open world game
It's going to be hard for a turnaround. Ubisoft just have such a stigma around them and they've become notorious for a reason. The biggest thing killing them now I feel is most people realize they're shovelware gets put on sale pretty quickly nowadays, and THAT is the standard price most people know a Ubislop game actually is worth.
GenX gamer here and been a gamer since the early 80s. Atari didn't exactly flood the market with a bunch of terrible games however they did also make some very bad games. The reason the market was flooded with very bad games for the 2600 was due to the fact that Atari lost their control of regulating games for the Atari. This was also just one of many factors that led to the crash in 83 that caused a perfect storm. Not only was the market flooded with bad games for the 2600 which was the most popular console at the time. The market was also saturated with a huge number of consoles competing with Atari and it was very cutthroat. On top of this, home computers were having their own wars and prices for these dropped heavily to the point of costing about as much as a console. There were some other factors but these were the 3 biggest and the crash wiped out about 80% of the industry in the US, mostly the console industry but computer and arcade games were affected. The crash also lasted for 2 years before recovering with the NES and Sega Master System. I do agree that were in the starting phase of a crash, and it's been in this phase for some time. Ubisoft is just one of the most recent companies going through this but they weren't the first. A number of other AAA companies have shutdown in recent years while companies like Activision have been struggling. Even the consoles themselves especially Sony and Microsoft are struggling themselves with a lot of backlash from gamers. Interestingly mobile games have been affected the least by what's been going on which is odd since a number of PC games had mobile versions made to get mobile players to migrate to the PC versions, which has been very hurtful to PC gaming and the huge increase in both overmonetization and P2W mechanics in a lot of PC games that used to not have them. Another thing, if Tencent buys out Ubisoft then Ubisoft won't survive much longer after that. Tencent has a very long and infamous reputation of doing this. In which they'll buy out smaller companies and immediately start a huge overmonetization of microtransactions of the popular games from that company. This chases off the player base as Tencent starts milking then dry. Then they scrap the company and move onto the next target. it's a practice they've been doing for many years and it's how they've had a hold on the industry in China.
If this is what it takes for the industry to learn its lesson, then let Ubisoft fall. This is decades of taking the audience for granted and milking them dry. They grew fat and lazy on micro transactions, day 1 DLC, and early access. While other entertainment options came along and took them by surprise. And dont forget how they protected their higher ups when they did Blizzard like things. So ya know, happy to see them fail.
The environment is totally different from the 80s, and the way you define a video game crash has to change as well. Big publishers may have issues, but the indie/smaller publisher scene has continued to flourish over and over again.
All this is Ubisoft fault, treating gamers like stupid and spitting on our faces. Gamers should feel comfortable with not owning their games ah? Look I feel bad for all the employees who lose their jobs over this situation, I hope they find something way better than Ubisoft, but Ubisoft deserves this.
They only sold that during the first year in the US and that was only due to the fact that retail stores were avoiding consoles and anything resembling a video game due to the crash in 83. On top of making the NES resemble an old Betamax machine from the 80s (my family had one back then) to claim it was an entertainment system and not just a game console. They included the robot to further push that it was also a toy so retail stores would be persuaded to sell it as that too. After a year and the success of the system they stopped including the robot with the console since retail stores were willing to sell the consoles and games.
@@boycottactivision true but it wasn't the only tool used by Nintendo. The renaming of the console to the Nintendo Entertainment System and redesign of the console itself to resemble betamax machines were also a key part in getting stores to sell the system and their games. Originally stores didn't use the demo setups that Nintendo sold to retailers either but would have an NES set up in the stores for customers to try out. In fact when I was a kid, every time I was in a mall I'd be in a toy store playing on their NES. It was about 1-2 years after the NES was released that you started seeing the demo setups which also had a time limit in which you could play games before resetting.
Gaming disasters is happening on everything. From translations to remaster/remakes where they changes designs with no reason and less gore to everything else. Also remasters that doesn’t need it like Until Dawn and Horizon. Even if the eastern gaming market is better there will be people who works there that will destroys it. That Katrina for example
Ubisoft's problem is they keep making games that aren't good. They keep making basically the same game over & over & over Ubisoft formula is tired & played out
When they made Mario and Rabbids Sparks of Hope and Prince of Persia: The Lost Crown, no one bought them despite them being quality games that break out of the usual Ubisoft formula.
This generation *IS* the crash man. Indie developers are the ONLY ones keeping new games alive while AAA shits the bed 75% of the time with bad games and bad hardware. I honestly feel bad for PS5 owners because there is still very little value in their console and it’s worse on the Pro.
7:45 Instead of expecting buggy games to sell like GTA 5, they should lower the expectation. I don't want games that are like 600gb and run like butt. also they have to put the money back into creating games and hire more workers longterm, instead of creating a shareholder value
While the AAA business is crashing, the AA and indie scene keeps going. They could easily just spend less on the games/budget for realistic sales targets instead of making games and expecting everything they put out will get 20+ million in sales and each of those people paying for all the micro transactions. Problem solved, you are now turning a profit again and the games are meeting sales expectations. Start making games that they themselves would enjoy playing and not just something that checks off market researched boxes If Ubisoft doesn't want to go under they should simply look to the past and see what made them popular in the first place, rayman, splinter cell, beyond good and evil and the soulfulness and creativity games/series like those had.
There are no AA nonsense that’s something people convince themselves is real Which like Hollywood there was a time where nothing had to be 100 or 200 million but they were like $20 million little guys that would make 100 million there were the occasional crazy little independent $1 million movies that made $50 million Not everything has to be expensive experiment. I can’t remember which remake Nintendo did, but there was one that I think only cost a few million but ended up making enough sales where it was completely justifiable but if you see the numbers, most people would freak out because it’s not 1,000,000+ sales. But different budgets demand different returns
Concord is the new E.T. It makes no sense to buy Ubisoft games at launch as they drop the prices so soon afterwards, devaluing their games & hurting profits. Nintendo rarely drops prices, which implies a certain level of value.
I haven't bought allen wake 2 yet because its currently digital only however i will finally buy it when the physical edition comes out. I refuse to buy anything digitally.
When I found out back in like 2006 that part of the corporate mentality is to beat fiscal sales every day of the previous year, I just knew it would all crash eventually. It is obviously an unsustainable goal. Especially if they won't pay their working people enough to have disposable income to just spend without worry. I say let the crash happen. I have a huge backlog of retro games to catch up on anyway.
Thanks for the video. It is so hard to go the weekend without a spawn wave video. This is how i start my everyday off with my cup of coffee and spawn wave news. So it is a really nice surprise.
Been saying it for multiple generations. Chasing better and better looking games isn’t sustainable unless you can bring down* the cost and time to make those types of games. They haven’t. It takes 6+ years now to make a AAA game(a full console generation), and hundreds of millions. At that time/cost a flop will kill a studio, and a few flops in a row will kill a publisher.
Ubisoft has 1 ace card and it's not games. Remember when Microsoft got Activision, they had to sell streaming rights to ubisoft. That has much potential.
If a video game company is incorporated it’s main focus is the shareholders and making as much money as possible for them, thus the focus on making a good game that gamers would enjoy goes down as the company puts as many quick money making gimmicks they possibly can in the game. To save the industry the video game developers need to not be corporations with lots of greedy investors.
AAA devs and massive publishers are having trouble, but if you look at Indie games this year you have several million-copy sellers done by teams of less then 20 people, so the consumer spending is still aimed at video games as an industry, it's just not available for companies who are trying to compete with Fortnite
Hmm... I keep seeing this with Ubisoft but when they do release different kinds of games, no one buys them. Both Mario and Rabbids Sparks of Hope and Prince of Persia: The Lost Crown didn't sell as well despite both being very well-made games that break out of the formula. I honestly hope more people play Prince of Persia: The Lost Crown because it is such a great Metroidvania with really fun and varied combat with enough content and platforming.
@@Drstrange3000 I loved the first Mario Rabbits Kingdom Battle, I didn't buy the second one because I was tired of the switch performance. If I get the switch 2 I'll definitely buy it.
Nintendo is killing it rn. Nintendo will have a good Christmas, and not so much for Xbox or Sony. Nintendo is prolly going to knock ps2 record down a notch this christmas.
Games are way too expensive and take way too long to make nowadays. If a studio spends a hundred million and six years on a game then of course they'll need the game to sell like GTA V to make some money. But not all games can be global successes like that
There is something wrong in the gaming world when the main metrics are FPS, resolution, and exclusives. There is something wrong in the gaming world when people criticize the existence of the Xbox Series S because it has low specs. In short, for most gamers, looks and performance are better than story and fun.
Honestly, I can definitely see Nintendo surviving long term beyond any issues other parts of the gaming industry. They need to succeed with their next gen console.
I forget where but somebody did the math and post switch they'd I think it was 6 wii u level flops before they start to sweat. Nintendo's not going anywhere
@@christopherboye5498 The only reason why it came up like that was because the Wii U was a failure that didn’t bring it like the Wii did. Also, it allows people to play on the go.
What’s going to happen is that companies will start rethinking how they spend their money. Indie games are amazing-cheaper to produce, and in many cases, extremely profitable. A lot of things that balloon video game costs, like hiring celebrity voice actors, excessive marketing budgets, and over-the-top cinematics, are things most players don’t even care about. By focusing on creativity and gameplay, indies can deliver quality experiences at a fraction of the cost, and that’s why they’re thriving.
AAA might be crashing, but indies & the rest of the gaming industry is doing just fine. Black Myth sold what? 10 million? people say they don't want DEI garbage in their games, what do we get from AAA? Suicide Squad, Concord, Redfall, etc. & those games keep NOT selling. games will keep getting played, just not AAA slop like Outlaws. it is what it is.
Can't come soon enough. The market needs to stop inflating the cost of games with stupid an unnecessary bloat and focus on making good games for that specific genre and not self-serving gamer-hating crap.