This guy is insanely sharp at evaluating general card game fundamentals. Not only did he get questions correct but he offered some pretty nuanced analysis on top of that. Good showing!
Part of me likes to think this was part of the interview process or something. The fact that the fundamentals of card gaming are so ingrained in his thought process is a massive win to wherever he ends up. I know veteran MTG players who haven’t been able to understand why Hogaak is good and dude just nails it with the “oh, any card?!”
What an absolute GIGABRAIN CHAD. No smooth noggin, maximum wrinklage. Reads the cards (already better than like 69% of MtG players) and even understands them. 10/10 would let evaluate cardboard again 💕💕
Carl has too much of a smile on his face, you can't see if he's happy or trying to fake out someone. Permasmile is probably one of the stronger pokerfaces around.
i liked the way he related the cards back to YGO. I've never played YGO for a second but I already feel like I understand it better! Fun to see his takes, smart guy!
Yugioh: imagine the only format people play is Legacy (but everything gets reprinted out the wazoo, so it's cheap to buy in), everyone is playing some flavor of Storm, and there's 5 different free versions of Force Of Will. The only major rule in Yugioh is the first turn player cannot conduct their battle phase (combat). It can get silly, but I love it! Oh yeah, it's also a game where a board full of walking 5/5 counterspells is fine, but a sorcery that simply says "Draw 2 cards" is the most broken shit ever :)
@@timw9745 i can assure you a lot of vintage players would care :-) a mox is more OP than a sol ring, so banning sol ring wouldnt make sense anyway and would go against the philosophy of the format
Taylor has a great sense of different tactics in magic even without playing it or knowing the decks these cards came from. I loved his personality and how he thought things out which would make him a great player/opponent if he played the game so I’m definitely going to sub to his channel to see those aspects in play when they play yu-gi-oh
Love Staple or Stinker! Have you ever thought about doing an episode with Flesh and Blood cards? I feel like the fact that it has such a different gameplay system would make evaluation of the cards really interesting!
@@crapparcofficially that is the point of Flesh and Blood, to only be played in flesh and blood (real life paper). But you can find online fan services, same as magic. It's a really fun game, give it a shot!
Dragonmaster Outcast was played in UR control decks Battle For Zendikar in sideboard for control mirrors, because in such mirrors you often remove cheap removal spells and 1 drop could stick on board for 5 turns covered with lot of counterspells.
Hogaak was really easy to guess as a Yugioh player since there's an analogous card to it in Fairy Tail - Snow. Snow's used more as a stepping stone for your end board but they are practically the same
Love to see people using logic to approach cards like this. Very friendly person as well, very positive vibes :) Please put it to the test and show him Nadu - if he can guess it right, its even more of a miracle how it slipped through playtesting :D Also i like to add, I think it is easier to rate magic cards comapred to yugioh cards. Just the wall of text on yugioh cards that also happen to be very specific and relate to a lot of mechanics you cant understand if you dont know at least a bit of yugioh. The concept of a 8/8 that has alternate costs and trample over small creatures is easier than a card that chains with something, that can be special summoned but only if its in your discard pile and only once per turn and and and....I used to look into yugioh when it came out and this is like a whole different game today, i dont understand sh*t these days xD
You're not at all wrong, but I think thats an important part of why he was so keen on evaluation, despite the perennial memes about nobody reading cards, playing YGO WELL requires an ability to parse what things Do despite the complexity, and why that is Good or Bad, and combined with a decent sense for TCGs in general and its not terribly difficult to sniff out easier examples like these ones I think its well shown in his reasonings as well
Whoo! Glad to have this back. I'd love to see you hit someone with Lantern of Insight on one of these. Just to see a YGO player react to Lantern Control being a deck.
Taylor is a well-spoken, intelligent guy with an eye for Magic on top of having an eye for Yu-Gi-Oh (I assume). You guys gained a hell of an asset with him.
rocking a similar style vest like Paris from gilmore girls in episode 3 of season 6! (styles actually return from 10-20 years ago) - yes I spent time with my wife watching gilmore girls
It seriously is. In pokemon for example in your first turn of the game if all goes well you should draw like 5 or 10 cards. In Magic, it is very rare to do that in a whole game.
There are two limits in magic: the mana you have, and the cards you have. It's much easier to get more mana than more cards, so anything that gives you more cards is pretty good.
Drawing cards is part of card advantage but yes, card advantage is powerful in pretty much any tcg. That's why one of the most broken Yugioh cards ever just says "draw 2 cards" That said, because of magic's mana system, the benefit has to be worth the cost. If you're only spending a little mana for something early that is constantly drawing you cards or creating tokens, that's strong. Paying 6 or 7 mana to draw some cards or make some tokens is pretty bad though, because there are cards for 6 or 7 mana that win you the game almost immediately
Man is he good! The way he can justify his decisions shows some true skill and understanding from card games. This is what I want to develop for my work one day!
Sol Ring actually can be played in a 1v1 format, that being Vintage, however it's restricted because it's equal to or better than a mox in a lot of decks.
Yeah I mean in yugioh the resource concept we have is card advantage, so say a card said "discard 1 card; draw 2 additional cards, and every turn from here on out" in yugioh that would be roughly equivalent to sol ring. Lack of a mana system isn't so much of a strange thing to yugioh players. I think it also speaks to how complex Yugioh is, that it expands our ability to comprehend other tcg's mechanics.
dude deduced the concept of curving out in 1:30; his grasp of mana, coming from a game where everything ends before the end of the second player's second turn, is really impressive!
Seeing how much Taylor loves the buzzer.. he needs to invite Carl for a Staple or Stinker on Yugioh cards! Also, damn he did great, getting every single one right! I mean he got the logic of them all 100% right!
I realized that Sol Ring was good when one of my friends played a turn 1 Sol Ring and turn 2 Juggernault. It had to attack every turn, so he killed one player before he could play anything. I traded myself 4 Sol Rings and 4 Juggernaults. Turn 1: 3x Sol Ring + Juggernaut was fun while it lasted. Juggernaut got banned and Sol Ring restricted. Sol Ring was a staple must have in every deck, so I had no problem trading away the extras and Juggernault was unbanned in 1997. It was still very good, but not broken. Today Sol Ring is even more busted, while Juggernaut is sub-par. Creature power creep has been massive. While spells just got worse (Sol Ring, Time Walk, Ancestral Recall, Balance, Lightning Bolt, Swords to Plowshares were all in alpha/beta).
Shows this fella has a strong understanding of the potential concerns that introducing the resource management of mana could have. He's a Magic player disguised as a Yugioh player. Fun vid
Now we need a series thats just devoted to stumping this guy. He's obviously too good for "Staple or Stinker",so lets get ready for "Let's Stump Taylor!"
Used to play yugioh when I was younger, might even watch some videos now and again I enjoyed his analysis. Now you have to do the same with YuGiOh cards!!!
I also play YGO (only played three games of Magic like ~6 years ago) and this was my logic (I also got 5/5): 1) You can only use this your sixth turn, that's 12 turns of Magic and most likely the game is decided by then. I didn't even realize that you don't get the effect until your next turn, which instantly makes it bad. 2) This was the hardest one, by far, mostly because YGO doesn't really have artifacts (I guess the closest would be continuous spells?). This card's viability depends on how good artifacts are (specifically, sending them to the GY, which I am assuming is what happens when they're sacrificed). I was actually thinking of Endymion, which competitive play back in the day. 3) This one was easy, although I had to figure out how its second effect worked. Once I figured that part out, the first thing I thought of was Fairy Tail - Snow, which is banned right now lmao. 4) This was easy, it's basically a burn card. While I couldn't decide on if it was bad or not, but the fact that it's a burn card means it wouldn't be a staple. Typically, burn cards are part of a dedicated burn strategy or deck, which I think applies regardless of the card game. In YGO, sometimes burn cards are played as staples, because of the time rules we have, but they're not super common (it also depends on the format). 5) This one was free lmao, also isn't this card like famous or something? I feel like I've heard of it before.
Whenever the YuGiOh channel has some guests on the channel. Get them to do staple or stinker with these cards: The one ring Karn the great creator Powerbalance Vein Ripper Necroduality
The other thing about arcbound ravager was that it had a sort of “lightning rod” effect where you basically had to target it first with removal, or your opponent would get extra value out of every single other thing you tried to remove. Then you add in skullclamp and it’s just ridiculous Tbh I feel like some of these were pretty softball cards, I think showing something like mana crypt would’ve been more interesting than sol ring, or more complex crazy powerful cards like oko or uro. Brainstorm’s always a cool one because it’s not particularly common (but does happen!) that people instantly grasp the impact shuffling has with it. Tarmogoyf is a nice one on the simpler end of card text. Sphinx’s rev. For stinkers, skaab ruinator is always a classic. Savage knuckleblade, fiend artisan
I'll play along as a casual MtG watcher. 1) Dragonmaster Outcast: So you have to wait until turn 6, play this card and it does nothing. Then your opponent has to be unable to kill a 1/1. THEN it summons a 5/5 on turn 7, but it doesn't have haste so you're still doing nothing. Finally on turn 8, you can attack with that 5/5. It's bad. 2) Arcbound Ravager: So it's a creature that can just move its strength onto something else.On top of that, it's an activated ability and can sacrifice artifacts in response to them being destroyed and if it is destroyed itself, it can still move its counters onto something else. Feels really really annoying to play against. Busted. 3) Hogak. 8/8 trample and it has two really separate mechanics to cheat it out. It feels like you could easily have this on board by turn 2 or 3. AND it can be played from the graveyard. Busted. I can imagine this just shitting on the meta. 4) Duskmantle Seer. Feels like a tricky one. The effect is great but its effect is largely symetrical, unless the idea is to play this in a cheap rush deck that can easily utilize the extra cards better than your opponent and benefits more from the life loss, as the opponent has larger spells and is the one being rushed down so they need the life more than you do. But I also thought Blue Black was more control than it was aggro. The alternative is that some disgusting cards used this synergy to their advantage somehow. I'm going to guess busted. If there is a blue-black aggressive deck that plays cheap spells and tries to rush the opponent down, getting extra cards AND reducing your opponent's life total is perfect. 5) Everybody plays Sol ring in every deck in commander so I assume it is busted.
Great analysis and conclusions, you have to bring him back for a 'rematch', maybe ramp up the difficulty with more unique card types like Planeswalkers or Sagas or something that's a great card but not a staple because there's a slightly better version of it (e.g. one of the many downgrades of lightning bolt). Would love to see more of this guy!
I didn't get all of them right like he did, but I'm proud of myself for successfully recognizing that Higaak is Fairy Tale Snow and realizing that it's therefore overpowered.
I finally got a 5/5! The hardest one was that it took me a long time to realize that the big guy could tap/exile stuff for colored mana and wasn't just completely unplayable
Super proud as a YuGiOh player that he's the first to go 5-0! I'd probably say it would be much easier for primary YuGiOh players to play other TCGs or evaluate their cards due to the fact that it can be SUPER difficult to even evaluate our own card's value. Plus a ton of our cards have tons of effects with super specific rulings you need to know so we're used to trying to find the way to make a broken board with a card 😅
He struggled a little bit with Dragonmaster Outcast not understanding when you were allowed to play it and how many dragons it would make. Understandably so since Magic is so card advantage based. Other than that it was very impressive. Sol Ring analysis was extremely good. He will love Mana Crypt haha
I think he was wrong. I believe you can play this in a 1 v 1 format called Vintage. It is restricted so you can only play one, but it can still be played.
At a point where a card can only be played as a one-of in a format that is played by almost no one, it would be closer to lying to say that it is playable in 1v1 :) we are not trying to confuse the non-magic-players, just gettiing as close to the facts as possible to convey information efficiently
I would have thought that Duskmantle Seer would have a place in topdeck manipulation decks. But I guess the problem is that you cannot play instances between the "every player reveal their top card" and "then put it into his or her hand" effects. If you could force players to show their top card first, then hit them with a deck shuffle instant effect before they draw, that would be useful. Or if you could turn the effect off and on as needed, combined with lantern of insight.
I think i finally know why you guys are sweaty, those old lights are probably the problem, I would 100% switch to some LED and some diffusers, and try to use a extrator to renew the air
All our lights are LED and aren't producing that much heat :) we only had one guest that got sweaty and that was during a heatwave. And I (Carl) look sweaty sometimes but that's just because my skin is basically translucent 😅 it's just the light
Wow now that's a guy who's just straight up intelligent, was able to put himself in the shoes of a magic player and logic out the advantages and disadvantages of every cards even without the full context
please please please carry on with the launch of these channels, I would love to see one for flesh and blood and I really think the community would rally behind a channel with a higher production value, and it could attract new players to our game. I absolutely love this channel despite not actively playing magic and I feel a flesh and blood channel could do the same for my favourite game ever created.
I feel like Dragonmaster Outcast would've been amazing if it had been in a different colour. Red decks don't really like to play games that last all the way to 6+ lands AND lack good protection instants. A blue deck loves to go for a long game and can easily trade protection spells for keeping Outcast up. Being able to trade 1 mana to force a removal spell is good in my eyes.
It's still a 1/1. It could be splashable in midrange/control decks where color fixing isn't an issue. Players are willing to waste a lightning bolt for a mana dork. You need to keep it up on turn 7, and by that point you have already won the game with a better win con.
Dragonmaster Outcast is even WORSE once you realize the Dragon he summons does not have haste... So turn 6 a 1/1. Turn 7 a 5/5. Turn 8 you can finally attack.
I feel like you should have tested him on more card-types. Sorceries, Instants, Enchantments, etc. Might've made it a bit trickier. Anyway, okay analysis video! Thanks for uploading!
In this series, our definition of stinker is not a garbage card, but a card that fooled everyone into thinking it was a staple, but then was either outright terrible or kind of meh. Dragon master Outcast was ok sometimes as a one of or in the side, but definitely was 1000% worse than people predicted when it was spoiled
It's a common complaint on this series, since it feels like there should be a third category for just ok cards. Either that or just have it be staple or not, since a staple card is pretty well defined (every competitive deck either runs it or plans around it) while stinker isn't as well defined, since it can go from good but not a must have all the way to absolutely unplayable in any deck.