7:45 Battalion Renewal doesn't heal your battalion. It gives you the Renewal effect while the battalion endurance is 1/3 or less. It's still bad, though.
@@starmaker75 It has a trade-off. Battalion Renewal restores more HP than Renewal, at the expense of requiring set-up (unlike Renewal). But yeah, requiring set-up really does make this ability worse than Renewal in practice, especially because there a lots of better options to run in that ability slot.
@@swhawk Well with battalion renewal you also have to be worried about one more thing, your battalion getting destroyed. Since the skill requires 1/3 hp battalion and to make use of the heal your units need to be damaged which means damaging the battalion too. You probably can use it like one time and then next time you're taking damage your battalion probably get destroyed and now you can't use it or use the battalion's gambit.
Where would it go then, I see it as low A or high B. It requires a lot of authority training to get but when you got it that +20 hit can be mixed with ignatz with hit +20 which gets him +60 hit on all his gambits which if you use him as a rally bot, you will get this skill. Really helps on maddening.
I know byleth gets it because I've S+ his authority, but who else? Is it just a universal skill that everyone gets at S+ or does it depend on character?
Really even if Quick Riposte has a huge investment I think is safetly to say its a S tier skill, ignores speed allowing the unit to make a follow up when and attacking AND negates the enemy follow up always as long as the requirement is fullfilled, I say is to busted to not be S.
Bruh seal movement is literally -1 mov for the enemy, it's like the definition of hot trash. You can't even stack it with other movement reducing things.
@@AdamWithFED Yeah I was scratching my head on that one too. Dimitri exclusive doesn’t help, should’ve been on some Archers, and even then it’d need to be at least -2 Move for it to have an impact.
I disagree with fiendish blow being above death blow, simply because of the existence of gauntlets, swift strikes, hunters volley, and the like. I think the flat +12 damage you get when using it those makes it better than fiendish blow, since magic doesn't get any brave effects
you're forgetting about aura knuckles, hunter's volley with magic bow, and swift strikes with arrow of indra (which is crimson flower only tbf) which are completely nuts with fiendish blow and pretty much kill anything since enemy resistance tends to be low
@@GKoopa the aura knuckles are somewhat of a gimmick in my opinion since you don’t usually need to train gauntlets on a magic unit to get them to one shot and you’d rather be getting faith utility, a mount or more authority usually, Hunters volley with the magic bow only really works on Hanuman (sorry if I misspelled that lol) and he’d rather be in a magic class and swift strikes with the arrow of Indra is ok but it’s only 1 route and only on 2 units. I’d say death blow is still better personally but those are all possible options you always want one of the two on a damage dealing unit
@@twigz3214 Why exactly does magic bow only work on hanneman? you don't have to have a bow strength to train in bows. I've used sniper byleth with a magic bow, for example, and that was very strong. same with the aura knuckles, you can train a unit specifically for them or you can put them on someone who's using gauntlets and happens to have an OK magic stat.
@@GKoopa fair enough, overall in my opinion it is usually better to rely on magic to do magic dmg and just use the magic weapons if they help ga armor foes. I’m a degenerate that uses female Byleth and stack death and darting blow with a few speed stat boosters and use her as a bully flier that does decent dmg.. I just like having a lot of faith utility on my team and trading another weapon rank hurts my ability to have it.
It's good for hard or normal mode, but on maddening I feel unless your archer is Claude, Cyril, or Leonie, you're trading a bit of chip damage for a dead unit.
7:36 Actually, Battalion Renewal works like the other battalion skills. It applies the effect (in this case, Renewal) when the battalion is at low health (1/3 or less). I would still personally put it on low D tier, simply because it is determined by character rather than class (so one is limited to who can obtain certain Battalion skills)
Battalion Renewal is always in a weird spot for me. You need to injure your Battalion in order to heal your units and to make use of that your units have to be injured which also means hurting the Battalion even more. And like, if the damage is too lethal it just destroy your battalion and now you can't use gambits, lose battalion stats and can't make use of the renewal.
@@naiRISE766 yeah. It would combo well with Defensive Tactics (it does mean occupying 2 slots that could have better skills). Or start the battle with a 2/3 battalion (which means you'll not have it active during earlier parts of the map). It's pretty bad, though it's hilarious to use it in a meme run. But in a serious run, it's lackluster. Heck. Even BatDes on Maddening is more useful than BatRen in any mode.
Just wanna say that the reward of completing cindered shadows is basically distant counter and all the null effective skills all in one hold item. Personally think it's really good but unfortunately locked behind dlc.
36:03 Weight -5 is indeed amazing on the likes of Lysithea. You can get it as early as Chapter 6 if you do a one-time early investment to certify any two units into Armored Knight before the mission of Chapter 5. Then, on Chapter 6, on the day where you get the first "Rare Enemy Encounter" battle, you can spend one battle point (at that time you should have two) to play a low-level quest battle (preferably "Maintaining your Training"). When playing this quest battle, you just deploy one of your armored units and set the other one as an adjutant. You don't have access to the Knowledge Gem yet, but by using Rusted Weapons you can safely solo this map and farm WExp until both units reach A+ rank in Armor (along the way, you can also attain at least B rank in Axes on both). In other words, getting Weight -5 doesn't take many in-game limited resources: Just one battle point and having to set the goals of your units to Armor or Axe during the first five chapters. The only "downside" (if you can call it that) is that by training someone like Lysithea in Magic and Axe/Armor instead of just Magic, you are unable to teach Dark Spikes to Lysithea before Chapter 4, but she can still get it before Chapter 6. Also, none of your units gets deprived od instruction and none lag behind on their weapon ranks. As such, getting Weight -5 is unexpectedly easy. The only "high investment" is having to do a 80+ turn battle, but the in-game resources you invest on it are pretty low; you just need to do the deliberate choice of taking this path early on.
@@Tom-vx7qh You are right about missing out on Dark Spikes by chapter 4 not being important. There are still other ways of dealing with the Death Knight. I now edited my original comment to reflect that missing out on Dark Spikes is not that big of a deal. As for not getting Warp by Chapter 5: I personally didn't have much of a problem in that Chapter. Early recruit Catherine and a Byleth that had lots of Str and Spd stat boosters dumped into him (from both Gardening and the DLC) were enough to clear the chapter without having to Warp-skip it. Most people clear it without Warp-skipping anyways, but I just named an option for not having to suffer because of it.
@@brandonjuno It depends on at what stage of the game you are at. By Chapter 6, Lysithea can have Reason/Faith Prowess, Fiendish Blow, Magic+2, Weight-5, and some other skill. This is a good skill set for a good portion of the pre-timeskip chapters. Later on, if you invest on your core team of regular deploys and make them master many Intermediate classes (once you get the Knowledge Gem and clear most paralogues, so you have spare battle points), Lysithea can have something like Reason Prowess, Fiendish Blow, Darting Blow, Hit+20, and Weight-5. Once you get Dark Magic Range+1, you can just replace Weight-5; but up until that point, Weight-5 does have room in Lysithea's skill set.
I'm surprised you talked about bowbreaker and lancebreaker specifically but not swordbreaker. Sword enemies are *super* accurate and dodgy, and so swordbreaker is a must for my Swift Strikers and Ingrid-style doge tanks. With hit+20 and swordbreaker my SS users can now one shot everything reliably. For dodging: Axes tend to be inaccurate, lances are moderately accurate, and swords are super accurate, so Ingrid with lance prowess and swordbreaker (and obviously alert stance + and probably an eva ring) can reliably dodge everything as the accuracy tendencies of the weapons become balanced. I only worry about the occasional axe and the odd spell (which a falcon knight can just tank).
I have one point to make about lifetaker, and that is that if you use thyrsus on hubert, lifetaker actually becomes pretty decent, because you will take damage from thyrsus because hubert has no crest, but with lifetaker, the damage is usually either negated or you heal yourself for more than the damage that you take.
Yes it affects gambit hit rate (atleast i remeber constance having uncanny blow and my gambit had 100 hit) so basically yeah it does affect. Edit: it was on maddening
No IMHO, all rally skills are probably C tier on their own and then D tier once you have something to else (also on New Game + runs). They are good early game when you have nothing else, but realistically, if you have the choice of attacking/healing/support or rallying, doing the action is almost always going to be better. If your unit is so bad that all they can do is rally, I wouldn't bring them.
I kinds think Rally Res should be higher due to it stacking with Ward and giving a lot of Res to units who aren't intended to have any like Dedue, Raphael, and Dimitri.
Problem with that is that you generally don't need Res. Magic users are fairly easy to deal with even on Maddening. It's why Ward isn't really all that useful either. Honestly, I think FED overrates Rallies in general, but that's another story.
@@nategwright True. They're useful now and then, for example Rally Speed might let a heavy hitter double in the clutch, but for the most part if you're wasting your character's turn on a regular basis giving another character a stat buff that becomes less and less relevant as you get further into the game, they probably should be on the bench.
weight -3 was so amazing in my raw maddening run, just getting to avoid 3 weight (15 str investment) means a lot more for units with heavier weapon types like lances/axes and even some swords.
why not use both? they stack, don't they? if what you're implying is that hit +20's existence makes uncanny blow useless, that's just plain wrong. getting +50 hit with gambits is HUGE, and if you have the accuracy ring, you can bump that up even higher to +60 hit.
Another issue with the effectiveness canceling abilities beyond availability is that I think I saw one instance of effective weaponry that wasn't a bow. Flying is the best because bows are so common, but the investment is too much.
But canceling flying effectiveness is also a pointless skill because you can just dismount. I think the shields that cancel effectiveness are decent because that at least have 0 weight and 3 protect.
@@Gkiss3955 It's not pointless if you need to mount and dismount for terrain or the terrain is damaging, but these are really niche and could be fixed with an Aroura Shield of Rafail Gem instead of wasting time raising flying to S+.
I think cyril is pretty good with close counter throughout the game. I have him as warrior rn, and basically have him exclusively use bows to point blank volley and then close counter so he can have an enemy phase
I tend to combine battalion desperation with darting blow and if I'm using a brave weapon up close let's say I can at least ensure I get a double hit immediately. It is at lest worth it on a faster unit.
you should make a battalion tier list :o and explain how to get some of the better ones. Cuz for the longest time I didnt know about the dancer battalion. side note I also feel like life taker is underrated, maybe I am the only one who puts it on physicals users (for new game+ only other wise its a waste of time and stats) I put people In hero class to get vantage as a class ability so they can learn quick riposte, life taker, wrath, desperation and pavise. I do understand why you put it so low and I dont really disagree but It can work and make power house self sustaining tanks.
Your description of Battalion Renewal was completely off here. It's actually 30% HP recovery every turn, but only active at low battalion endurance. Still not great because if you're taking enough damage for it to help, you'll probably lose your battalion unless it's paired with Defensive Tactics.
i think the breaker skills are really only super useful if youre going to a battle where almost everyone/everyone in an area (an area big enough for the unit with the breaker skill) has the right weapon type.
Uncanny Blow is a must have on my female mages (yes, it affects gambit hit rate too, it works just like Hit+20). Stealthy assassin/SM threatening your units? Guaranteed one-shot with Lysithea. Easy.
Close Counter on a Bow Knight is basically 99% Distant Counter so personally, I wouldn't put them that far apart. Edit: Poison Strike is great on Ignatz and nice on Hubert and I'm gonna repeat it every time you say it's bad.
Shouldn't you go Brigand on Ignatz for Death Blow instead? Since Poison strike kinda becomes useless once he got hunter's valley to start one round things with.
@@naiRISE766 On his Sniper build, yeah the point is to 1 round everything but on his Bow Knight build, I want Poison Strike. I want him to chip everything then Canto away to safety and/or closer to his next target.
I hear what you’re saying but in my experience poison strike is just bad. There’s no point to chip when you can just stack bowfaire and death blow and just kill the enemy. In my opinion as least Ignatz is either ones hitting and using utility gambits or not worth your time. I like his character personally but when I play golden deer on maddening I just drop him for Shamir since she’s just better and does a lot more damage consistently without needing lucky level ups. Poison strike on Hubert in my opinion in redundant since if he doesn’t outright kill his normal damage should be enough to kill off the enemy anyway.
I'm sorry but the notion that Ignatz "needs lucky level ups" is completely outlandish to me. Even without Strength at all he has the stats for crit builds and one of the best personal skills in the game. Unless you mean that somehow that 5% less dex growths screws you so many times that feel the need to upgrade to Shamir? Idk man. Poison Strike Ignatz is one of the best utility units in the game. It's so nice to have someone dedicated to making everyone else's job a lot easier.
@@g.n.s.153 Ignatz is a fine unit, I’m not talking about growths but Shamir’s bases destroy Ignatz in every way possible. She will always be better at combat in every stage of the game unless your Ignatz is blessed. His personal and authority boon are not to be overlooked but Shamir in my opinion makes up for it with early access to sniper and a lot of base damage to work with. From what I’ve seen poison strike is just bad. I have never had a reason to use it if my units 2 hit KO enemies anyway without it because I focus on death blow instead. Poison strike just makes up for bad offense in my experience. You could just use hunter’s volley, bowfaire from sniper and death blow to get oneshot’s which Shamir is better at or use darting blow which Shamir gets to double middling speed enemies and gets oneshots as a flier. Ignatz isn’t bad but Shamir at base dwarfs him on average and he never really catches up. Edit: The only thing Ignatz is better at is using offensive gambits because of hit +20, Shamir has slightly better growths (they don’t matter that much but still) and better bases to the point that she’s just better at every thing else but hitting offense gambits from the moment you get her to the end of the game Edit 2: Ignatz will only have equal strength to Shamir at the level she joins if you give him 10 levels of exp instead of another unit and if he gets strength every level on his 35% growth (40% growth if he a fighter for half the levels and 45% if he’s a brigand for one of them) Shamir needs less investment and is better 99% of the time
Renewal is usefull on a few builds with devil weapons or the cursed sword you get in reunion at dawn, ex: i use a trickster marianne that uses that sword to one-shot everything with souldblade, and renewal makes her nead no healing.
I’m currently working on my first competitive build since I’m doing my first ever maddening run. I have Leonie and wanted to use her, so I’m going Darting blow, hit +20, vantage, desperation, and defiant avoid. Can someone let me know if this is a decent build for a falcon knight Leonie? 🥺🥺🥺
I accidentally threw that away on my first playthrough. It was shortly after the game released and didn't have a notification or confirmation on discarding items.
@@ihavemoredadsthanyou1679 this was before there was a confirmation to when you want to throw something away (which was added in a later update) so I hit B to send it to the convoy, which threw it away. No way to get the shield back since the game didn't give feedback on what I just threw away, and I didn't know that until near the end of the game when I was looking for it in the convoy and couldn't find it so reloading a save isn't an option. Shields aren't even that useful in Three Houses, so maybe instead of trying to insult my intelligence (which isn't going to work, might I add), you think about how Three Houses let you throw things away willy nilly without giving any feedback to what you just did until months after release.
@@ihavemoredadsthanyou1679 go ahead and throw insults around all you like, I don't give a damn. It's no skin off my nose what you call me, all it does is show your childishness
I had the impression that Desperation was good based from its performance from FEH, and on FEH, where damage is high, you can only deploy 4 units, and often you bench the healer, its really good, but on 3H is really impratical, the maps are bigger, and its hard to make use of its effect.
Desperation is good in Feh cause in Feh there’s a lot of other things it can combo with, and because refreshing units is way easier. There’s also generally less enemies. And it’s easier to damage your own units on your own terms.
Taking NG+ into account, Lifetaker can actually be very nice. Let's say you mastered Dark Bishop in a previous playthrough with someone like male Byleth, Felix, Sylvain, Lorenz, Yuri... (any male unit that can perform decently both in melee or magic classes). In subsequent runs you can just buy Lifetaker using renown while using them in any class you like, providing really good sustent. It's still not an S tier ability by any means, but is good IMO. So sad that is limited to male units and that only 2-3 characters can get it per run due to the limited amount of dark seals.
Defensive Tactics (the skill that halves battalion endurance loss) does have 1 really good use and thats for units who have Battalion Wrath. Because the unit still has to wait for normal Vantage to kick they have to take some hits but that damages your battalion, so Defensive Tactics can help stop you from having to swap out your battalions every map since they're too low on endurance
@@ALuckyLoser easy A strength/magic B Skill/speed/dex C luck D char The lower on the list the more you can do without but all are equally important yes even luck
Hey FED, what would you say is 3Hs best physical weapon type? With no weapon triangle, all we can go off to compare are their base stats, class options, and combat arts
Black/Dark magic is the best. Axes have the best class endgame Wyvern lord. Pegasus Knight is good for Lances but it’s female only and they have lower strength. Bow knight sucks and the growths suck. I go 4 Wyvern lords, Lysithea, Mercedes, Felix gauntlet war master, Dancer, Byleth and house leader. The only decent archer other than Claude is Leonie.
@@rileygrill2369 big disagree on who you call decent archers. Shamir is a Jegan for archers, starts strong but doesnt have good growths, Cyril is a slightly worse Leonie in terms of ability but gets early access to PBV and can more easily be a flier, Ashe can go through brigand easily for death blow and strength growth boosts, and Bernadetta gets essentially an extra faire just for not being at full hp. Also, while axes give access to the best endgame physical class, you can use any weapon in any class. You just miss out on faire stacking, but being able to seal kills with combat arts like point blank volley or swift strikes is very much worth -5 damage.
While I understand why you put, uncanny blow where it is, I find that it can work very well if you have it on an archer with deadeye, because it can help negate the accuracy penalty that comes with using bows at long range, even though I think the only deadeye archer who can go into Valkyrie to get it is Bernadetta,
Most of these seem reasonable, though I have to say I disagree about rally resistance. While it I find myself using it less frequently in later chapters, I can think of a decent number of times where I have found myself appreciating having a resistance buff on enemy phase, given that there aren't too many units with high resistance naturally. I find it especially useful on maps with enemy mages who use bolting or meteor.
If some units had more than 2 rally skills, maybe Annet with her rally strength, speed, and dexterity it would be a lot better. Another crazy idea and a total gimmick idea would be if crazy 7 granted a random buff each turn and a full stat +7 on the seventh turn it might be a high A or bottom S tier.
If you slap aegis/pavaise, renewal, hexlock/relic shield then equip nosferatu, Lindhardt becomes a great tank as renewal and catnap stack. Give him a prt increasing battalion for more tanky shenanigans. Plus, if you make him a holy knight, his def goes up even more.
You definitely said "aegis" correctly. I'm not sure about the other word. Sounds like a reference to the big shields that crossbowmen carry on their backs. It's mobile cover, so they can use both of their hands to reload.
I definitely think that alert stance is lower for me. But alert stance+ is insane if you’re building for dodge. +30 avoid on wait goes a long way. You can’t die if you can’t be hit. I personally think avoid stance+ is S tier.
7:07 Honestly, I think Raphael is the only reason that magic-wielding classes can't use gauntlets, because if someone like him could easily get their hands on Renewal, that'd break the game, because he'd be regening 20% of his monstrous HP stat at the start of every turn guaranteed, have a luck% chance to regain 10% more with Goody Basket, & be able to gain 50% using Healing Focus, which is absolutely free. If that was easier to obtain, he'd be even MORE broken than he already is. 13:42 Even better, stack that with Fistfaire, & that's +11 per swing, which is automatically +22 on your turns, & double that if your unit it fast enough. Yeah, +44 anything in Fire Emblem is basically a war crime. 17:53 The Breaker skills really got the shaft compared to Fates. Only gaining +20 Hit/Avoid(or 30 if using the + variant) in a very specific weapon matchup isn't worth it, while in Fates, it was straight up +50 Hit/Avoid against 1 specific weapon type.
If you have double Fistfaire (Class & S+ Rank), you’re dealing +32 on Player Phase with Death Blow, +64 if you can double. That’s why Death Blow+Weaponsfaires are so good. You get the same insane bonus to damage with Hunter’s/Point Blank Volley and Swift Strikes.
Poison strike to C. I've never once not been statscrewed with Ignatz or Ashe and that gives them as least some way to consistently put out some damage.
Ashe is even less likely to be stat screwed. Easy brigand, so gets a +10% strength growth when leveling, and gets death blow. Meanwhile, my Ignatz has reliably been strength screwed every single run, and I'm on run 9. I've had runs of Ignatz not levelling strength once in over 20 levels.
@@louiesatterwhite3885, I just wrapped up NG BL Maddening a few weeks ago, and brigand didn't save Ashe. Poison strike did. Then again, I'm convinced that I hate Ashe and Ashe hates me at this point, so....
@@g.n.s.153 the problem I had with Ignatz is that he wasnt getting exp except as an adjutant. He couldnt really seal kills, so I had him delegated to a rally bot with dance of goddess battalion while as a bow knight. Since I didnt invest renown in him poison strike wasnt really an option
I agree with everything except poison strike on d tier poison strike on hybrid character and archer is godlike cause sometimes they don't one round so chip is good definitely a or low s tier
Personally why would you chip when you can stack death blow and bowfaire and kill them instead with volley. Hybrid characters don’t work that well since I’ve personally never had an instance where poison strike would have gave me the kill if I had it since my units can usually at least gang up 2v1 to get a kill always and if not they just outshot outright when stacking darting, death or fiendish blow with faire skills and combat arts
@@twigz3214 true but hyrid characters and archer cant one shot sometimes cause the skill you mention are near endame which obviously it wont matter as much then in the beginning to midgame poison strike require c rank reason or less if you lucky from a dark seal where you have to s plus to get the faires and deathblow and fiendish blow doesn't help if you not doubling sometimes even with darting blow like pegasus knight and thiefs who can easily outspeed you in the beginning and mid game then massive increase in falcon and assassin on post time skip the chip allows easier way for unit to kill from position when on enemy phase cause the death blow and fiendish dont work then
@@kyuubiuchihas3548 early/mid game death and fiendish blow do about the same damage as poison strike is dealing (losing out a bit on bulky axe enemies and demonic beasts of course) but they are better long term and while you can get both it’s a hassle to do so and hurts growth in the main weapon ranks you’re training on that unit. Personally hybrid units are not that effective since you can just stack one of the other and just use each unit in its respective good matchups. Usually most units don’t need specifically magic damage or physical damage unless their armor knights or priests which are not hard to account for usually and just send the units that easily exploit their weaker defense to deal with them. Overall personally I find it better to just stack one damage type or the other and focus on OHKOing and if they don’t 2v1ing the enemy kills anyway. Edit: also with the fairs skills I meant the ones in sniper, paladin, sorcerer, etc. you usually don’t need the ones at S+ to oneshot but they do help late late game vs bulky foes Edit 2: Also if enemies are to fast I can deal with those with swift strikes. point-blank volley, hunters volley and just outright oneshotting them with magic (also with gauntlets and just a lot of flat physical dmg)
@@twigz3214 ok you're not really hurting their weapon rank when archer only need bow weapon rank so you can set it and forget it while you try to increase the reason rank since you cant cheese it like weapon rank cause magic have to recharge every battle and won't hurt hybrid cause their hybrid they are made to be average so they can tank attack from both side and do decent damage which helps other units kill safely and second you can try to exploits enemy lower stats but on harder difficulty that's not the case since there more tanky units so you maybe able to take out one unit but you have multiple to deal with in the background. Im trying to say it can be use for versatility then one phase
Those effects aren't that great honestly, to the point where I'm inclined to trade them around so everyone benefits. I do think having both Pavise and Aegis and an accessory relic do increase the chances of Pavise/Aegis activating. Not entirely sure, I'd need to test it.
@@conorb.1901 it’s only like 3 relics that do it. Thyrsus pagis only works on lysethia and lorenz, the former doesn’t get much out of it and will probably still die, the latter is lorenz, and who uses lorenz (jk, but he isn’t that good with it still) Rafiel gem only works on mercedes who will probably die anyway, jeritza could also use it, but you can’t get the gem crimson flower, so… And finally, the relic shield only works on felix, who doesn’t appreciate it’s 6 weight. Also, if a character has pavis and aegis these relics will simply roll to activate pavis and aegis an additional time. So like if you have 30 dex, are lysethia and have thyrsus, and also have pavise for some reason, you’ll roll a 30% chance, and then another 30% chance. If either is successful, pavise activates, but it can’t stack on itself, so you can’t have 1/4 damage.
@@samkeiser9776 the only benefit of having the same Crest as the Roc is the pavise/aegis effect. Any mage, Crest or no, will benefit from Thyrsus's +2 range. The only relics I would say are worth having on someone with a matching Crest is Aymr because Raging Storm is just that good.
@@conorb.1901 ik, I was just talking about the pagis effect. Aside from that, there are some decent crest combat arts, like fallen star, and atrocity. But yeah thyrsus goes on any mage.
@@samkeiser9776 I'll disagree with you on Atrocity and Fallen Star. Atrocity is ridiculous overkill in pretty much every situation, and Fallen Star would be great if it wasn't on an absolutely fantastic bow that is just begging to be traded around. It had its uses, but to me Failnaught's other properties outweigh Fallen Star's usefulness. But that's the great thing about 3H, the units are very customizable and you can play however you want. I just wish 3H was less time consuming lol.
Just wanted to say 2 years later I still appreciate this breakdown and now that I have a few playthroughs under my belt, I can say I agree with a lot of this. I believe mv +1 is S tier despite it's investment (A+) the same way that the prowess skills are S tier despite their investment (A+) on any unit with a proficiency in them. Axe prowess lv 5 is not useful on lysithea, nor is mv +1 useful on units who aren't proficient in riding but it's value is S tier on any unit who is proficient. Almost all riding units are the best users of it anyway, since they can use their full movement despite the enemies distance away due to canto. I also believe all "breaker" skills should be equally ranked in the A tier. The way I group A tier skills in my mind is that they are some of the best skills in the game but under certain, easily controllable, conditions. All breaker skills are game breaking on favorable maps. For instance, axe breaker which you have ranked in B tier, makes Edelgard's paralogue and the Derdriu chapter MUCH easier and there are some maps that don't have bow enemies at all even though bowbreaker is ranked A. There are other maps where the opposite is true but the point is you're not using the breaker skills on maps that they are not favorable in, and it's not costly to acquire any of the breaker abilities on units that specialize in that weapon type. All breaker skills are equally game breaking on certain maps and cost very little investment. Anyways, great job!
Honestly, the Breaker skills and Lifetaker both got heavily nerfed in Three Houses. In Awakening and Fates the breaker skills were +50 at all times against the weapon type where in TH they're +20 and only if you're taking advantage of what used to be the weapon triangle. (not entirely sure why they got rid of the triangle in the first place) And Lifetaker used to heal for 50% of the units Max HP, and now it heals 50% of the damage dealt when the enemy is killed, meaning if you kill an enemy with low health, you get very little HP back from the skill.
14:40 i agree that fiendish blow is amazing, but i want to add that lysithea doesn’t need it with her magic growth and insanely powerful spells. i’ve never seen her unable to one-shot a non-beast enemy after the first few chapters
Lethality has one specific instance where it's good, and that's where you have it on a high dex swordmaster. Lethality can trigger on any of Astra's five hits, which effectively gives it a dex% chance of triggering. This is only really useful against non-boss Monster units, but it's a great way to remove them from the board without having to grind through two or three healthbars.
Seal Move is actually practically worthless; it reduces Movement by 1. It's a mild inconvenience, at best. Battalion Renewal is completely worthless. It restores HP if your Battalion is low. If you take damage from combat, it'll damage, and likely break, the Battalion, removing the ability to heal when the unit would actually need it.
No. There is also dark Vader. But you must be on a non NG+ maddening crimson flower route, and have S+ sword, reason, and heavy armor. It also requires 2 dark seals to attempt and at max has a 30% success rate. Good luck Edit: only available to Byleth. There is a dark empress class for Eldetits with the same requirements
It could be useful on a Wyvern Lord Annette. Though one could put the argument of dodge-tanking instead of regular-tanking for fliers. The big problem with it is that it is basically exclusive to mage characters... Which you already want to keep away from taking damage. It works wonders on any Armored Knight mage character (an example might be Mercedes), but that's entering meme build territory. Even Wrath-Vantage Dmitri is better, and that severely limits you (cuz ya know... Kinda need to pick Blue Lions for it to work)
Used it in Part One on El in combination with Battalion Vantage. She pretty much solo'd the Miklan chapter on Maddening. Avo is not as high as endgame in early chapters so BatR gives you some cover. I'd say B tier; it's usable, but there's better.
Also i know 3 comments is kinda cancer but if you beat the dlc you get the chalice of beginnings which is a distant counter so technically (but not really) jeritza is not the only one who has distant counter or is this NG+ exclusive ita been a while since ive done a fresh file.
Chalice of Beginnings is pretty good. Though equating an item to a skill is definitely not fair... specially if said item is technically available since chapter one. Everyone knows Fetters of Dromi is the best item in the game, and it honestly has a good acquirement time (not too early game nor late game). Chalice of Beginnings is nearly cheating... though one can argue that you paid 25 dollars and 11 hours of your life to get it.
Steal doesn't deserve bottom tier. If you make a thief early on while you're grinding to get to other classes, you'll master it pretty easily, and then you can put it on a unit who is in a promoted class with much better innate skills than a thief's.
@@mirraisnow6050 Trade Secrets. Three spawn per map during Aux and Quest battles and only one actually drops; the other two have to be stolen. Getting a free stat booster every month is nice enough to justify going out of your way to snag as many of those as you can.
@@ihavemoredadsthanyou1679 I like having side objectives in maps. It gives me something to do during quest battles other than just killing everything outright. I’m already doing these quests for free items and training skill ranks, I may as well get some insurance for stat benchmarks.
@@mirraisnow6050 A ton of stuff. The chapter where you rescue Flayn, a couple of the mages near the Death Knight have some of the earliest healing staves in the game. Battle of Gronder Field, Edelgard, Dimitri and/or Claude all have various rings they don't drop when they die. A bunch of units throughout most missions have vulneraries, elixirs and the like that could be used for topping off or nabbing as an extra challenge. Many missions also have units with stat boosters.
@@starbonkers0724 No. Leister (However you spell it) Allegiance is just x1.2 EXP Pre Timeskip. However, Byleth and the Lords get the + Versions of their Personals after the Timeskip. Byleth has the Added Effect of +2 Damage Dealt to nearby Allies, Edelgard gets +4 Res in Wait, Dimitri gets +20% Avo at Full Health, and Claude gets Pass added on. So yeah.
I'd put Alert Stance + in S tier because it comes with A+ in Flying and the Avoidance stacking is already free for flying units. -First, both Falcon Knight and Wyvern Lord each get a class bonus of +10 Avoid. So we're at +40 avoid between the two. -Next, you can pair it with the Weapons Prowess of your choice (which everyone equips it as a matter of course) for +10 to +20 Avoid. That'll get you to +50 to +60 Avoid. -Then, most flying battalions have +5 to +10 avoidance. That raises things to +50 to +70 Avoid. -And you can add another 4-5 points for the class speed boost and a few more points on top of that for the growth perks in speed and strength. So, add approximately +7 to +10 Avoid. So, in the end, that gets us up to a bonus of +57 to +80 Avoid. And, again, there's no opportunity cost here. This is just a part of having a flying unit, which are some of the best units in the game and you'll probably have several in your deployment team. That's more than significant enough that Alert Stance + is going to bring a lot of play havoc with the enemies accuracy on enemy phase if you're using your flyers on the front lines and doesn't need to be paired with any other ability other than the Weapons Prowess, which you should be equipping anyway.
You’ll only have several flying units if you lack imagination and are really bad at developing a complex strategy involving multiple types of units. Pretty smooth brain behavior honestly.
Seal Movement is ass bc it does so little by taking away only one space of movement. If a unit survives (which, the enemy cannot be killed or you don't successfully use Seal Movement) you are always right there for an enemy to haul off on. Basically you plop in front of them, smack their shins, then gulp in fear now that you just set yourself up as a lunch for them
For the Null Effect skills: Y'all are hot trash, I have a shield that's like, 5k gold, but I get that much once a month from a dragon who runs a church, and it does the same as you and adds defense. Boom. Skills invalidated. For Defiant skills: Slap Vantage down on that and prepare to ignore everything the enemy wants to do, because they're pretty dead looking from here.
Did you see it in the video? No? THEN IT PROBABLY WAS SO BAD IT WORTH MENTIONING. I swear this is the dumbest YT comment section I have ever read. All I ask for is a teaspoon of common sense
My takes: 1) Lifetaker deserves more love in NG+. I had my Mortal Savant Felix learn it from an earlier game and he rocks with it as a brawling class now. 2) Uncanny blow should be S tier. It makes Constance (with 100% hit rate Bolting) the best mage in the game. 3) Aegis > Pavise because Fortress Knights just don’t need melee resistance the way Paladins need magic resistance.
I mean, I still think Battalion Restoration sucks, but you totally had the skill description wrong. It doesn't heal your Battalion, it heals you, idk where you got that crazy idea from.
I think Unarmed Combat is actually kind of good, because it means your brawling units' longevity isn't directly tied to their weapon durability, & since they have Healing Focus, that covers the HP side of things, basically allowing them to fight forever, provided they don't lose >50% every turn.
@@uberlord983 Though training gauntlet+ has like 70 durability (so It's not going to break if you use it as a back up weapon or probably even as a main one) and has better stats than unarmed. And I would much rather give a way a inventory slot than an ability slot
Personally, I would have had all the Prowesses, +2 [Stat]s, Seals, Breakers, and +20 Avo's should all have been separate. My reasoning is mostly because Faith Prowess is significantly less useful than other prowesses, and I think Lance and Bow are slightly less useful than Sword/Axe/Brawl Prowess. Str/Mag +2 are extremely strong with Strength being better, Spd+2 and Dex+4 are okay, but Defense/Resistance +2 are really meh. Strength can result in 4-6 more damage, and Magic can get that little bit of more damage. Spd and Dex can patch up a stat in a pinch, but Defense and Resistance does not really result in anything handy. For Seals, they all serve different uses (all rather bad), but Seal Strength/Magic is noticeably worse than Seal Defense/Resistance which are also worse than Seal Speed. They're all bad, but they are distinctively different. Now, Seal Mov is just trash. The unit it's on will never actually utilize it and it's only -1 Mov, not even reduced to 1 or whatever. For breakers, Swordbreaker is probably the weakest since Swords are already really accurate, while Axebreaker and Bowbreaker can actually make someone nearly unhittable against those weapons. Lancebreaker and Tomebreaker are really niche, but do the job really well, unlike Swordbreaker. Sword Avo and Brawl Avo are far stronger than White Magic Avo. Sword and Brawl stack on the +20 Avo from Prowess, making some ridiculous amounts of Avoid, while White Magic Avo just isn't realistic to use; Nosferatu tanking isn't reliable due to such few casts and there aren't enough Faith spells to warrant White Magic Avoid.
I know this is 3 years late but seal movement is D tier. It gives -1 move. Minus. One. That’s so negligible. Banshee gives -5 (or -4) which is much better, encloser removes all move. Seal movement is horrible and only available to Dimitri as well, who one shots everything anyway
Aegis and Pavise are great on Def tanks. Gilbert needs them. Defensive Tactics is useful AF to manage your Battalion endurance. Definitely not D tier. Armored Blow and Warding Blow are trash. There are so many better ways to mitigate damage in Player Phase. D tier. Death Blow > Fiendish Blow. There's no Brave magic. Uncanny Blow does affect Gambit hit rate. It's broken. Close Counter should only be used on Claude, and only when he's using a dodge build. It's a waste of space otherwise. Defiant skills, Vantage, and Wrath require too much setup and get blown up or nullified by Gambits. Don't think any of them are worth.
Starts off the list by talking about 3 skills and does not explain their effect. If I remembered what these skills were, I wouldn't need a tier list, as I could determine for myself.
Ok I understand this wasn’t like, an extremely meta or serious Tier list. But there’s a lot wrong with it imho. Just gonna point out the things I think are notable. Distant counter isn’t S tier, I guess it’s somewhat confusing on what basis you’re rating these, if you consider things like the retribution gambit effect as the distant counter skill too, it’s different, but aside from it only being available on a single unit. The retribution effect exists, which allows 6 units to distant counter for 5 turns. Which makes distant counter on Jeritza not even that necessary, as he can run something else. Death blow is better than both darting and fiendish blow, and darting blow is better than fiendish blow. Fiendish blow isn’t even S tier. Mages have 4 movement until lvl 20, and while Valk and dark flier help, mages still tend to be slow, and probably won’t double. melee characters don’t have to worry nearly as much about doubling, as they get brave weapons and combat arts like swift strikes. White tomefaire is actually pretty bad too. White offensive spells are all pretty bad, and white tomefair doesn’t even effect spells like warp or silence or physic. It’s just not worth the slot. The weapon crit skills are rated too high, 10 crit isn’t that much, and isn’t reliable, they are better than lethality, but they are pretty comparable to it nonetheless. Avoid skills in general also aren’t that great because unlike other enemy phase strats, they kind of just keep you alive, rather than actually killing your enemy, and are pretty high investment. The weapon avoid skills are only gauntlets, white magic, and swords. And white magic is awful, gauntlets are bad on enemy phase, and sword avoid is locked to your dancer, who shouldn’t be a dodge tank. None of the Defiant skills should be in A tier, but defiant magic shouldn’t be higher than defiant crit. Defiant crit is +50 crit on both phases, which is good, and it stacks with wrath. Defiant avoid is really risky. Defiant Strength has an advantage that it’s learned by hero, which means characters can get it, reclass to something like sniper, and get +16 dmg per round out of it with low risk to themselves. Without having to get to lvl 30 first. Weight -5 is not very accessible, and requires A rank armor I believe, which is too much investment. Weight -3 is better because it’s easy for characters with armor boons like edelgard and early armor ranks to get it and basically have +3 spd because of it. Seal mov bad. Wrath and vantage are better than the stat skills, and are at least on par with the defiants. Armored blow is terrible, and worse than close counter. Rally mov is D tier max because only byleth and I think ignatz and annette learn it at a rank they’ll never need to get their authority to. Lucky 7 is absolutely worse than the seal skills. The seal skills are actually pretty good early game. Battalion Desperation is probably better than pavise and aegis, just cause it has some very niche powerful uses. Rally resistance is better than rally mov, because unlike it, it actually has a chance to be useful. Armor effectiveness negation is the worst one because nearly no enemy has it, flying effectiveness negation is the best one, though it’s still bad, just because it actually has a use case, often fliers like to be mounted for movement and stats, dismounting at least means they can’t canto. But S+ for it is terrible, especially because there are other sources of negation. Armor and Cavalry effectiveness negation are easily the worst skills in the game. because at least you’ll actually be able to use those skills Poison strike isn’t that bad, it’s not literally the worst skill in the game, at the very least, seal res is worse. It’s probably actually better than something like renewal too. Steal can be used to steal shields and stat boosters from certain chapters, it’s not amazing, but also far from the worst skill in the game.