Might be a hot take, but I prefer easier AA games. The point of AA isn't to be difficult, its to tell a compelling story, and getting stuck at one section for hours at a time doesn't benefit the narrative
Yeah, but a courtroom section without any challenge is just boring. Especially when they start leading you towards an obvious piece of evidence and act surprised when you present it.
a good balance is needed. I don't want something frustratingly difficult where I constantly get stuck but I don't want something like the first 4 cases in the TGAA1 where the gameplay feels so linear
A mystery that solves itself isn't interesting. Something that starts off as a real brain-rattler and slowly unravels into clarity is the entire reason why a mystery is satisfying.
I totally agree. I don't like when ace attorney games are hard. It's real there needs to be some difficulty but not too much. I want to see the story but i get stuck so i have to go to internet to see what to do to continue the game.
JFA is the hardest not because of logic but because of some changes in gameplay - With the introduction of the credibility bar came the diferent penalty weight depending on where in the trial you make mistakes, there are several moments in the game where with a single mistake you lose half of the bar or sometimes its an instant game over. -The credibility bar ONLY replenishes after a psyche lock section and at the end of the chapter, it dont even replenishes between trial sections or at the end of the trial like in the first game. -If you suck at the psychelock sections your mistakes carry over to the trial, with that there's a possibility of going to the trial with half credibility bar. -Multiples instances where you are limited with actions(pressing Moe or Dekiller for example) -Multiple instances where you cant present evidence unless you press the witness about some very specific detail in the testimony even if the contradiction is very obvious way before that(looking at you Maya's shirt with a bullet hole) - unexpected Leaps in logic( victim with broken neck writing a message right at the first trial, the whole cape&bust thing) the same applies with T&T but they toned down the moments where its an instant game over. However the main problem with the first 4 ace attorney games is that unless the player is a genius its basically required to save&reload constantly to be able to beat a trial because of the unforgiving punishment for getting a gameover. This was finally fixed in DD,SOJ and TGAA, the player does get game overs but its a lot less noticeable since the punishment for losing is not as unforgiving as before.
I didn't think about the psyche locks that much but you're correct. That makes the game a lot harder. The game doesn't even tell you that the health bar carries over so you just have to go into one of the trials with low health and learn the hard way
As for me, I was good in Psycho-Locks sections, but not as good in trials, so the filling of the gauge made me feel joy that I corrected my trials mistakes. Furthermore, I was quite lucky that I didn't think the bust was under the Judge's bench😂
Thank god that things like SUPER OBJECTIONS and *SUPRA OBJECTIONS* only exists in fan games. For those who are NOT in the know, a super objections is when you to present multiple pieces of evidence to a single statement and it's never clear how much evidence that you need to present in order to progress. Supra objections are super objections on CRAIG. You need to present multiple pieces of evidence, but you also need to present to multiple statements at the same time.
@@DerpyHiro yeah, some of these case makers are sadists. That, or they're heavely overastemating the intelligence of the people who play their games. I mean, most people who play fan games have already played most if not all of the cannon games (in fact Contempt of Court justed assumes that you've played the originel trilogy and Investigations 1 and so doesn't warn you that there are heavy spoilers for those 4 games (luckely COC doesn't have that problem involving SUPER OBJECTIONS and *SUPRA OBJECTIONS*)), but that is still not a good excuse to make the fan games and fan cases so insane.
@@spouwnerring, may you share some of the games with SUPER OBJECTIONS? (Yeah, I'm a sadistic and I want a challenge... And not extraterritorial rights 😅)
Tbh, I had a way harder but pleasant time with DGS2 than with TT and JfA, the DGS2 decisions and questions required to rethink things we has as facts and reanalyze evidence constantly to get another perspective thanks to the new facts, however the info was always there, you just needed to find it or understanding it and if you didn't get it that well the game explained to you to detail and it always made sense. TT and JfA were tough mainly because the (stupid) mechanics they added to some Cross Examinations, specially in late 2-4 where the insta kill questions were very frequent and 3-3 with Tigre's stupid Cross Examination; not to mention the HP bar only recovered through Psyche Locks and it carried out to the trial, making you to start with a handicap.
I'm still mad that I found a contradiction in the last case of trials and tribulations, but it wasn't the one the game wanted me to find 😭 (Also I'm only still mad since I just beat it yesterday lol) At some point in the case they ask if you can prove that it was still snowing during/after the murder, and I presented Ms. Deaxium's crystal sphere, since it was found covered in snow. Instead I was supposed to preset the weather data. I didn't think of that though because I thought earlier Wright had been bashed on how it was only an approximation and shouldn't be counted as decisive
If the developers thought about the sphere, they would made Godot or the Judge say "Bla-bla-bla, it is not decisive, you have no evidence that the sphere was covered by snow and not by someone who wanted it to make it look like it is covered by snow" (Sorry, I'm playing AAI-1 final case know, so I can't recall anything of the T&T final except for extraterritorial rights)
You are the first person to point out the BS contradiction in DGS 2! Holy did it make me so mad. DGS 1 from the beginning basically instills in you to examine every piece of evidence you get immediately, so the game punishes you because you likely had already examined that Grouse ticket in case 4 and you make no note of that on evidence. It took me like 30 minutes to realize that I had to reexamine it again, but damn did it piss me off the beginning of that case punishes right off the bat. Still a FANTASTIC case tho!
I didn't play the full investigations 2, just the demo, but that one section where (spoilers)? You have to point out the spot on the president's forehead where you just have to assume the characters are dumb as bricks and would think it's a birthmark or a bug bite really bugged me.
It's been a while since I played the trilogy so I can't rank them but I'd say my ranking is like this: Very Hard: Gyakuten Saiban 6 Hard: Gyakuten Saiban 4 Easy: Gyakuten Saiban 5
As someone playing through t&t at the moment. 100% agree on the difficulty I know I’m dumb, but I ended up having to look up all the contradictions on the third trial and the end of the second trial with Luke’s final testimony is absolute bs. Thank god for the ability to save and reset.
I hate JFA, I didn't enjoy it, just a negative aftertaste from thinking that I'm too dumb to play. If AA1 was easy for me from start to finish, then in JFA I had to use guides and save before almost every cross-examination. From this I not only enjoyed it, but received an undermined assessment of myself.