Since this is a pretty big mission, I've added chapters. Both Mimic breakdowns are included; first Rage, then Scream. This mission was pretty fun to remix, but not without its slight frustrations. I had an admittedly pretty funny issue where Long Caster's "target hit" line would trigger in the background after killing Scream, meaning that Rage's new "He hit me dammit" line would play before Scream did her death cry and exploded. Very much immersion-shattering, but kinda amusing, if I look at it outside of the mod development context. Thankfully, I'm pretty sure I patched it. Anyway, this is probably the best mission in the game from an objective standpoint, and I'm happy with the result I put out.
They are, but they do not work properly. They were not 'reactivated' in EGP, they were merely made to appear at mission start. Glasir was meant to appear at a scripted time with radio messages and everything. The only thing Enhanced Gunplay does is change the "present on mission start" boolean to "True," which doesn't activate the scripts. No one has been able to reactivate the bytecode and properly reactivate them in the intended way yet.
@@rns_nickitoloko_psn5775 each SFFS bomblet deals 40 damage, and it releases 12 bomblets total, for a maximum of 480 if all bomblets separate and connect These numbers are straight from the game's plwp_sffs_a0 (Player Weapon, SFFS, American) file
@@rns_nickitoloko_psn5775 Standard missiles also do 40 damage. Most enemy aircraft have 80 HP (some, like the MiG-21, have 60 HP, and others like the A-10 and Su-34 have 120)
@@calamitousenigma9052 well if you can do that with all of the other ones from your other videos it would be awesome. Put it all on a google drive folder or something