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Ace Combat 7 Skies Restored: SP Mission 1 - Unexpected Visitor (Ace Difficulty) 

RookFox
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1 окт 2024

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Комментарии : 30   
@JustFabian02
@JustFabian02 7 месяцев назад
YES! I love that you incorporated the DLC mission in the chronology of the storyline, it feels complete now.
@Gangsta_Playz
@Gangsta_Playz 7 месяцев назад
26:05 I don't understand why this was scrapped, because that is incredible story building
@hamzabro2667
@hamzabro2667 7 месяцев назад
The only thing I hate about this mission is that I often run out of missiles. So many planes, So little ammo.:)
@frostburn3736
@frostburn3736 7 месяцев назад
25:26 "The damn bastard ruined it (again)" speech but restored. Either way, this meme never gets old~ 😆
@trevoryost534
@trevoryost534 5 месяцев назад
Atlas fighter: they're berkuts! Marking as cemetery wind! Atlas fighter: bandit's? And only two of them? Atlas fighter: stay sharp! The first four have downed a bunch of ours! Atlas fighter: copy. Attacking the berkuts first! Long caster: target eliminated! Good work! Count: looks like we'll have that Stonehenge in no time. Skald: they'll be happy to see us. Spent two years at the attack of the planet. They wouldn't want to go back to that. Rage: I see three strikes! Scream: hahaha! I'll kill you! Long caster: all aircraft, be advised. Two bogeys on the approach! Aircraft type: su-47! Eevee: 47? Skald: berkuts...? The defenders of man and atlas doesn't have many of those. Where'd they come from? Scream: hey rage, can I kill him now? I've waited long enough! Rage: Harold attinger luck is smiling on us! Use the confusion to get on his six! Scream: like a true villain, huh? I like the way you think! Atlas fighter: cemetery wind on my tail! Atlas fighter: taking fire! Scream: woo! Rage: you idiot! Ignore the atlas! Scream: don't call me an idiot! I'd kill you if you weren't my brother! Long caster: the bogey shot down an atlas bird! Count: what do you mean?! Wiseman: there are no more requirements. They must be hostiles! You are cleared to engage; don't hesitate! Rage: get 'Im! Scream: I'm gonna screw you up so bad! Count: hostiles just popped out of nowhere! Long caster: it's an ECM, a type of saturation decoy. Skald: visually scan for the source! Who are these guys?! Húxiān: they're neither osean nor atlas. They're just filthy bats! Count: trigger hit the target! Long caster: good! You're seeing right though their illusions! Rage: alright, scream, keep them hanging! Scream: okie dokie! Long caster: trigger, the Enemy's switched up their ECM! Skald: it's a lock breaker. Count: did you see that?! They've painted canopies on their bellies! Skald: if they're thinking talse canopies and decoys will save them, they're dead wrong! Rage: I got this guy! Take the shot! Scream: I'll tear him apart! Rage: everybody's looking for somebody to do their dirty work. Long caster: striker 1! Locked on target! Scream: he's after me! Rage: hang in there, scream! Scream: he hit me, dammit! That bastard hit me! Rage: return the favor; kill that three strikes! Scream: oh, i'll kill him! I'll kill him, alright! Húxiān: confirmed hit! You're as sharp as ever, trigger! Count: God, this is annoying! Rage: shit! Scream, we're pulling out! We can't take down three strikes with damaged planes! Scream: goddammit! Three strikes, I will have you! You will die! Count: what?! Skald: am I hearing things? Húxiān: nah, I hear it too. Count: hey, those filthy bats are on the run! Brigadier general clemens: let them go. Secure air superiority and protect your allies!
@mannyfur6756
@mannyfur6756 7 месяцев назад
It's Salvation time
@HD_555
@HD_555 6 месяцев назад
1:37 ahh yess operation ''Three of a kind'' ptsd...
@Lazuli2-6
@Lazuli2-6 6 месяцев назад
When chasing those 4 planes, you can hear the radio chatter behind the main characters dialogue. They really believed they could save 10 million as each one of those planes flew in the way of your attacks to protect the WMD
@exequielpomilio8558
@exequielpomilio8558 7 месяцев назад
12:37 i remenber this is supose to be played in the next mission or actualy played here? Also strider 3 seems he dont see the story of Phoenix, Mobius, Chiper ane the other protagonist of fighting againt outnumber force
@RookFox
@RookFox 7 месяцев назад
I think that line has always been here, the one in Anchorhead Raid goes like "I've heard about you. You always have aircraft problems when Three Strikes is around!"
@exequielpomilio8558
@exequielpomilio8558 7 месяцев назад
@@RookFox yes you are right Sadly that time true lost control of his aircraft F
@Spectre-907
@Spectre-907 7 месяцев назад
Picture it my fellow submariners
@andrewmontgomery5621
@andrewmontgomery5621 7 месяцев назад
"It's a requiem."
@nitrolightening5133
@nitrolightening5133 7 месяцев назад
Set off as soon as we're ready
@dairenoh693
@dairenoh693 7 месяцев назад
This was a good playthrough of this mission! I think the only problem is how the dialogue for most of the LRSSG in the briefing was taken over by how loud the music was. Also, it's a shame you didn't let the SACS chase go on for a bit longer, because there were a few new lines from Long Caster and Count near the end of that.
@RookFox
@RookFox 7 месяцев назад
This is the default volume for music and voices. The LRSSG members are quiet to show that they are further back in the briefing room, but yeah I do agree, they are too quiet. I'm not sure if others feel like this, but I personally have a pet peeve with the audio balacing in Ace Combat games which also extends to Project Wingman. For the most part it's fine, but there are quite a few songs that I think are too quiet and some that I think are too loud (or the other audio is too quiet) like the one in this briefing and the one for the mission 11 briefing. I sometimes make a few changes to the audio settings to balance it out a bit better but for the most part I leave them at the default for AC7 (aside from SFX which I always have turned down). As for the dialogue at the end, damn. I honestly didn't even know it was there, oh well.
@dairenoh693
@dairenoh693 7 месяцев назад
@@RookFox Yeah, I already know why the voices of some of the LRSSG guys are supposed to be quieter, just that the music really overtook some of the voicelines to the point I could hardly hear them.
@APerson-ni1gb
@APerson-ni1gb 7 месяцев назад
Is this mod making the planes actually have weight?
@RookFox
@RookFox 7 месяцев назад
No, this is just an F-15 that's only using level 1 parts.
@MichaelMedley4270
@MichaelMedley4270 7 месяцев назад
25:03 just Shoot shoot!! Edit 26:16 wait hitman, Merc?
@RookFox
@RookFox 7 месяцев назад
Yeah, Mimic are mercs.
@MichaelMedley4270
@MichaelMedley4270 7 месяцев назад
@@RookFox getting a reference from scarface squadron
@axel665
@axel665 7 месяцев назад
What does the first cutscene Mean exactly why is he saying how can we do this without killing three strike
@RookFox
@RookFox 7 месяцев назад
He either meant, how could we stop Torres without sacrificing Trigger. Or he was talking about Clemens' plot to kill Trigger because he had become too good that he would be a huge problem if he suddently turned against Osea.
@axel665
@axel665 7 месяцев назад
@@RookFox but the cutscene date was sep 19 so this is after the submarine mission
@RookFox
@RookFox 7 месяцев назад
​​@@axel665 I'm not sure if this is entirely accurate but this is what I can make out of it. The ending cutscene after the Alicorn mission takes place 2 hours after this cutscene. I think David was using Alex to get an arguement as to why they shouldn't kill Trigger. It wasn't just Clemens who had that idea, it was at least part of the Osean high command from the dialogue in the mission after this. Clemens just went too far, he was never given the green light to actually try to kill Trigger by hiring Mimic, and he worked as a spy for the Alicorn.
@axel665
@axel665 7 месяцев назад
@@RookFox no i mean the begining cutscene which was after alicorn was destroyed while he was filing a report
@RookFox
@RookFox 7 месяцев назад
@@axel665 Yeah that's what I'm talking about, we see the second part of this cutscene at the end of DLC mission 3 which provides further context
@Baddy_Aldoc
@Baddy_Aldoc 7 месяцев назад
Impressive how the DLC's music resembles Star Wars in some way
@VigilanteAgumon
@VigilanteAgumon 6 месяцев назад
Also, a bit of modern Doctor Who when the Berkuts show up.
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