@@hawken796 maybe, maybe not. I’m sure the moders know what they’re doing with the Creation Engine. This could turn out to be even better such as the case with Fallout London.
@@stormwolf3422 considering in the original 1 and 2 I believe the talking heads were made out of clay. Or I could be wrong and the heads were made using cgi. I believe in these moders with how well this project is going.
honestly wasn't interested in standalone mods like this in fallout 4's engine just because it feels off to me, but this demo is honestly fantastic, the landscape is what sells it for me
I hear you, this does look pretty good and I want to play the finished product, but this kind of remaster would be better with the Fallout 3/NV engine in my opinion.
@@AiColonel And that’s why I think they don’t want to do a remaster or remake of fallout 3 or new vegas, they know the fans would be divided about what engine they should use
@@blakecasimir it's crazy how much better the world building and how much more "fallout" fallout: london feels than FO4. If you'd give those two games to people who've never played either, I'd bet my left nut that most people would think that FOLON is the original and FO4 is the fanmade mod lol...
This mod is really what I am excited for most of all, because since alot of the writing doesnt need to be done, it means that the dev team overall only needs to focus on worldscapes and new locations, which will really add a lot of variety and new ways of exploring the space
@@daoudimaamar.5179honestly i doubt that will be a huge problem since fo1 is much shorter and doesn't have a lot of quests ( especially compared to fo4)
@@Traxlar I'm gonna desapoint Bethesda fans now and say, you aren't gonna see anything they haven't already ripped directly from older games, you already played a remake of fallout 1 and 2 it was called fallout 3.
@@electricsabbath996 fallout 3 isn’t anything like fallout 1 or 2 both in gameplay and writing. None of the good parts from van Buren went into fallout 3. To say that fallout 3 is any bit like the isometric fallouts means either you have never played them, or you are trolling
The "leaving the Vault" moment in Fallout 3 was the moment I realized this was very different, very beautiful, modern, and wonderful. Seeing the moment from Fallout 1 in a modern version is awesome.
I wish they nailed the OG's writing quality too, but I gotta agree, without throwing shade to those who enjoy isometric style, I much rather prefer and feel much more immersed with the real time first person RPG style. Really looking forward to this mod.
For me personally it's a mixed bag. In Fallout 1 it had more weight to it. Also you not personally interacting with it underlines that you have NO CHOICE in the matter. For better or worse you have been chosen to go on this mission into the unknown. It's do or die. Not just for you but for all the people in the Fault.
As someone who played the original and fallout 2 practically on release, FO3's intro in the vault itself was middling, but that moment of leaving the vault was freaking sublime. The bright light fading to the sight of a very fallout-y wasteland spreading out in all directions? Fantastic. Granted 3 wasn't exactly the best fallout game in the world overall, but it certainly had a strong first impression there.
@@Cthulhuwarlord no I meant what I said, the steam version of fallout is completely broken for 99% of people, the GOG version works good enough to play but crashes frequently, why make a mod for the GOG version when the majority of the player base is on steam?
3:27 Im in the minority, I thought this was fine in NV. Made the world feel like an actual wasteland and also like you were traveling an actual distance to get to a location.
It's also wrong, there's always something to find in New Vegas. It's just a wrong meme parotted by people that want to imply that the Bethesda Fallouts did anything better than New Vegas but they didn't.
And you're sooo OP, with your first Fallout game being FONV. I was playing Fallout before you even existed. Fallout and Fallout 2 didn't need 3D remakes. They're for spoiled Zoomers who couldn't play an isometric RPG to save their lives because they have the attention span of a gnat. People like you are why millions of gamers now have defective intel CPUs...Because of a complete lack of nuance and hype replacing reality.
I think he meant that the location that contains the water chip isn’t in the demo It was poorly worded, but I think Juice wanted to avoid spoiling it for viewers that might be interested in F1’s story
I’m guessing the other 4 world zones will be Boneyard/Cathedral, Necropolis, The Hub/The Glow, and a zone that combines Junktown and Brotherhood, and perhaps gates off a chunk of the area until you attack Mariposa
I am curious how exactly they want to do the whole thing. Afterall in Fallout 1 it realistically took you several days of tracking through the Wilderness that could be rightfully called a Wasteland. Fallout 3 on the other Hand was basicly all in the direct DC area with nothing being further than maybe 20 miles or so away at most. They could just do it like in New Vegas and simply 'compress' things, because lets be honest, as a player none of us WANTS to walk for 7+ ingame days in a straight line with basicly nothing happening inbetwen XD (even if an ingame day is essentially 'only' 24 Minutes or so.
I kinda think Beth got caught flatfooted by the tv show's success. If they had anticipated it getting a lot of love I think they would have had something, be it an announcement or a remake or some big update that didn't break the game ready but no, just the next gen update that was already coming out and seems to have made things worse especially for PC players. Reminds me of how Disney was caught flatfooted by the Mandalorian show's success, didn't seem to have any "Baby Yoda" merch ready.
Probably not because if there are more things to explore in the world it would seem unfair to, on the one hand, invite players to explore that world but on the other hand "punish" players for wanting to explore that world... if that makes sense. However, I would love for there to be an optional mode, similar to NV's and FO4's Hardcore modes, for players seeking an authentic experience. Modern Fallouts lack any real stake to propel the player to move realistically and swiftly, so that would be a welcomed change of pace for sure.
Tbf the timer was a big critique point even in the original release and they increased it via Patch later, also you can increase the time through water merchants (and have a secondary timer for the mutants) I'm sure they won't implement it, maybe as an option? Like Hardcore? Then at least the Calendar would be useful.
@@cedric88777the timer is only for the water chip, the game doesn’t end with the water chip unless you don’t get it in time. Although an optional mode would be good, it defeats the purpose and brings in the same issue as fallout 4 but I don’t think it would have the timer anyways.
Its technically never been timed, unless you got the original unpatched version of the game back in the 90's. And EVEN then they had a patch that removed it available on day 1 or 2.
You should look into The Wayward Realms. They are the only devs making a first person game that will be a deep "CRPG" experience that compares to something like the 80s/90s.
@@blakecasimirnever understood the hype for that game. Sounds like the usual 'unlimited gameplay' proc-gen slop that will get boring a couple hours in instead of a great curated experience that people actually enjoy.
@@MinosML You're assuming it's like an indie roguelike made by no name 2 guys on Steam Early Access and not by some of the most experienced game developers in the entire industry. If anyone is going to actually push the envelope of proc-gen content and make something compelling, it's them. Dwarf Fortress did it well enough in the late 2000's and that WAS actually an indie roguelike made by 2 guys in early access.
Sorry but the official position of the Vatican is that Falllout and Falout 2 don't need 3D remakes done by a bunch of spoiled children because they have too short an attention span to play an isometric RPG, even though BG3 is an isometric RPG🤦♂
I am really excited for these remake mods. I never really played the 'old' games, tried to play FO1 but couldn't get it to run well, and never got back to it. I literally don't care anymore about future Beth games like FO5 or TES6. Maybe I'll play Starfield someday, but I don't really care about it either. I don't want to be a cliche Beth hater, but they've really gone downhill over the past decade. For me, it's all about the mod projects now, including Skywind, Skyblivion, Sim Settlements, etc.
I agree. Ever since FO4, Bethesda has just gotten worse over time. Fallout London and beating New Vegas for the first time recently made me realize how disappointing Bethesda has been handling Fallout the past decade.
I've tried to get into playing Fallout 1 a couple of times, mostly to try the story that began the series, but its' type of gameplay isn't my thing and I lose interest quickly, so I'm hoping this mod is seen through to completion. I think I'll wait a bit until things have developed bit more to get excited, but yeah, really hoping this bears fruit.
Immersion. Those isometric "table-top" style RPGs are a lot easier to develop than a first person game but they just aren't immersive IMHO. There are not nearly enough first person RPGs. The Wayward Realms will hopefully make up for this...
@@blakecasimir correction : you don't get RPG with "immersion", what you get is an action game, hack and shlash or a shooter, those games are isometric for a reason, and its not because its "easier to develop".
Personally, I call this a RE-GENRE, not a remake. A CRPG turned into an FPS/3rd Person Shooter game. Kinda like how it was for FF16, where they turned a turn based JRPG series into a button mashing Devil May Cry action game.
I call it evidence that zoomers are spoiled and have yet to grow up. You are pissing all over my childhood. Arroyo and Vault 13 is nothing like Fallout London. Stop being a pissy little boi and just play the original. You can't do this and then claim to be a vintage game enthusiast because it doesn't fit. Play the original games and stop trying to retcon my childhood! Stop being too lazy to play an isometric RPG. It is a pathetically bad look for you.
Devil May Fantasy 16: Featuring AI Potato Followers is such a disappointment. It was the second (mainline) entry i truly didn't care about at all (15 being the other).
You should stop with FOLON. As someone who played Fallout at launch in 1998, the 3D versions of the first two games are for spoiled Zoomer kids with zero respect for history and too lazy to play an isometric RPG. I can guarantee if you play them, there is no doubt about the fact you're a poser. And a thoroughly lazy git.
It is just fallout. Go away child and don't come back until you develop some respect for history. You need to say 'Fallout' because 'Fallout 1' says you have zero respect for anything that happened before you popped out of your mother's hellhound uterus. You don't get to come along 25 years later and re-arrange the history of video gaming to suit your perspective! Fallout London is a masterpiece. Vault 13 and Arroyo are for self-centered zoomers such as yourself. You are only playing it because you can't be bothered to learn how to play a 25 year old isometric RPG. Sad and pathetic. I'm sure your social media profiles have 'retro gamer' tags you absolutely, 155% do not deserve to claim.
@@Lurch-Bot You need to play Fallout 1 and 2, they are canon to that game as well as the P90 and other modern weapons. It doesn't really matter if it is realistic or not. You're being faithful to the older games that included them. At least in Fallout New Vegas they kept realism. Eat your 200 year old steak, while talking to an immortal human being who is so irradiated he's glowing visibly neon green. You don't get cancer.
@@Lurch-Bot Fallout isn't a series about realism or guns. It's a setting in post apocalyptic trappings with pop culture references that gives you ethical quandaries to solve. Considering the Deagle was in Fallout 1 and 2, I'm not sure where you get off stating what should or shouldn't be in the franchise.
The desert really does look a lot like the areas around Joshua Tree park, love how they made it came out! Pretty realistic in my mind and I like that effort
Cut and paste, dude. As both an Arizonan and an OP Fallout player, I am offended by a bunch of zoomers who are too lazy to play a 25 year old isometric game. Fallout London suffers for the ignorance of casual gamers who are completely clueless as to what a good Fallout mod really looks like.
I wish the landscaping was more like the region Fallout was modeled after. The Hub for example is basically like Future Redding CA. It’s hot like a dessert but still has plenty of oak trees (currently) grass that’s brown most of the year. The landscape topography can be stolen from plenty of maps and the main roads leading places would be easy to throw in. It was modeled after this part of CA in the story because of the way the land shelters the region from nuclear fallout, its sheltered from storms as it is.
When i played fallout 1 in yhe 90s in my cousins basement on his dads pc. This is how i felt it looked and played back then. I was amazed. And i will have to try this out
I actually started Fallout 1 on Steam with a controller. Using Steam input I managed to get a very good control scheme. My fingers are not dextrous enough to not hit the right keys and in a game like Fallout, every click matters. LT : N -toggle item/aim mode LB: Z -Clock/Rest RT: S -skills RB: right click -toggle action/movement/combat A: left click -select B: P -Pip-Boy X: I -inventory Y: B -weapon/item switch ⬆: C -character menu ⬅: Start Combat ⬇: Space -End Turn ➡: Enter -End Combat Select: tab -map Start: Escape -pause/back Right Stick: mouse Right Stick Click: home -center screen on player Left Stick (Up/Down): scroll wheel -map up/down Left Stick (Left/Right): '' -rotate character
So here I am, one of the few people who has the ball$ to say controller is superior in FPS games in 2024, as someone who has been a gamer for 4 decades. Nobody will listen to me when I say that Vault 13 and Arroyo are a travesty and an insult to people like me. I love Fallout London but you kids need to learn how to play an isometric RPG and be satisfied with it...or just go watch Skibidi Toilet and leave us real gamers alone🤣 People like you browbeat CDPR into turning Cyberpunk into GTA: Night City and I will NEVER forgive the Zoomers for that. Enjoy having Gen Y hold onto power for 50 years. Because, as soon as my generation gets any power, that's task #1 - prevent Zoomers from ever having a say. You can't even manage to use actual language so it is impossible to have any meaningful conversation. So, GL with that. The more you talk nonsense, the more assured Gen Z will be passed over.
I wonder how they solved the quest-structure problem: Fallout 1 had a lot of quests in far distances, and lots of backtracking. Not a problem with the way the world was traversed. But a 3D open world would have long manual travel ways, which is kind of boring.
Although I do prefer gameplay over cutscenes, one of the biggest charms of the classic fallouts were the cutscenes and its talking heads, which to replicate those features in the Fallout 4 Engine would be almost impossible task.
Ive been hopiing for an official remake of 1 and 2 since I played FO3 when it came out. I doubt thatll happen so this is pretty cool. Wouldve been great if the people working on the remake somehow got some of the og developers onboard to help out.
sort of conflicted on a decision like putting the rope you need to descend down into vault 15 in the vault itself. to me that takes part of the fun of having to explore/come prepared etc out of the game. still overall this looks fantastic
So the dev team just suspended the project. No real reason given just “we’re suspending it”. Okay…yes folks that sucks big time “BUT” let’s everyone put our tin foil hats on for a moment…what if they suspended it because Bethesda has decided to redo the original Fallout themselves?! Maybe they got a cease and desist or were told behind the scenes and decided there was no point in having two projects aiming for the same goal. Fallout Day is two days out and we are just coming off the back of the major success of the Amazon Fallout TV show…Bethesda’s got to be feeling a bit flush with cash at the moment…any thoughts?
i like fallout 1997 the best. all it needs is red888guns tune and a talking heads mod. maybe some fix of mechanics, but it's already done with fallout: fixt. some things are nice like throwing grenade wherever you like. overall it's probably the best fabular game ever created. that remake... you know, the main difference between interplay and bethesda fallout is that bethesda placed it parctically in the 50s, like additional 120 years never happened. and interplay made it neo-gothic, dusty and frightening, with some 80s action and horror movies gore. it's totally different vibe. that remake has additional critters, it doesn't have the right-after-war vibe. i remember playing fallout for the first time, it really felt quite early after the war and quite wild. but if it was done right, pure as for enemies and items, i think i might test it
by watching this, I see now that this mod could be used as an open concept for Microsoft to push for Fallout 1, 2, 3and new Vagus to be remade, creating open access for everyone who does want to play those kinds of games and prefers the fPs stiles and updated graphics. here is hoping something good like that comes from all this. like and share this mod with the Xbox team to see if the community can have this.
The RPG mechanics section of this video is what really excites me. I want people to see what a real Fallout game used to be and why it was so special to its fans.
Literally everyone who is in favor of Vault 13 or Arroyo is pissing all over the childhood of those of us who were actually around to play these games at launch. You didn't even exist then but you think you own my past. F you! Stop being lazy and play the original game! This is nothing like Fallout London. Stop comparing to it!
Maybe your companions shouldn't die forever in this mod, it sucks when your companions die forever and it's really sad, and it sucks in New Vegas too. Maybe they should just be incapacitated for a while until they recover or you revive/heal them or have some way to bring them back.
I really hope that Dornan has some good gestures to make his chewing-out seem more alive. I'm going to be sad if you're just having a staring contest with a mostly static man in power armor.
Betheada games are getting some great mods over the next year. Skyblivion, Fallout Miami, this. Thanks to London, there may be greater attention in this space
The problem is always that you have to jump through a whole bunch of hoops to get this to work. Download this, have this version of the game on this platform, install this driver, install this mod installer, you can have this mod but not that one. It drives me crazy and always prevents me from playing these kind of games. It looks nice and I am interested in it, but since it's a demo I don't feel the need to download it yet. Besides, these characters having no voice over really is dull and I don't really like that. Maybe they have to reconsider that after all. But when it comes to installation.. Maybe they have to built a program that can install this game automatically so it takes away all these hoops you have to jump through. You just choose what version you have and what platform, and it will then install itself. If you ask 2$ for it or so, you might actually make a profit, although it is not of the game.
Playing a mod project like this requires a clean slate install unless you really know what you're doing (to the point where you should probably help develop the mod). Usually, problems are due to user error in trying to cut corners because they're lazy. There's always a guide to install these kinds of mods.
What would be cool is if they put in the GECK to create your own settlement ANYWHERE in the game….maybe have to wait for the Fallout 2 mod for that one though.
I wonder how it would work if this project merged with Project Mojave. Put Vault 13 near Goodsprings and slot in the points of interest to fill things out.
How many fallour 4 mechanics are in this fallout 1 mod? I got overwhelemed with the weapon upgrades, settlement building and picking up every piece of junk cause of materials - are those a thing here?
This mod seems to be using VA from the original game. Is this placeholder or planned for the final release? If so, how does that work? The FO3 and NV remakes for FO4 have to make their own audio for legal reasons.
It's actually newly recorded. The Aradesh VA did a really good job so it's nearly indistinguishable. You would be able to tell if it was the original because the audio is low quality.
As a non-American, I am curious to hear if in real life, the terrain indeed is desert in the immediate vinicity of Mt Whitney and whatever stands in real life in place where Shady Sands is located in this game?
Doesn't deserve it and to say "Fallout London" in the same breath is an gross insult to me as someone who played Falliout at launch in 1998. No, I don't have to say, "Fallout 1". I like Fallout London. I will never play Vault 13 or Arroyo because they are both a cruel and offensive joke. I've just about had my fill of spoiled children deciding the direction of the industry. Because of people like you, CP2077 became GTA: Night City🤷♂🤦♂🙃
I found the first two Fallout games completely unplayable, gameplay as well as the graphics which were bad even for their day. This looks absolutely gorgeous. Looking forward to playing it. Since I never made it farther than a few minutes in, it'll be a brand new game to me.
I truly believe my brain developed better because of exploration in 1st fallout. no experience came even close to what f1 showed me in terms of - what now ? where to go? What is next? . And it almost recreated my later life