Тёмный

Adding New Enemies, Weapons, Simulations and Locations to my Voxel Game 

Tooley1998
Подписаться 30 тыс.
Просмотров 50 тыс.
50% 1

Wishlist Lay of the Land on Steam
store.steampowered.com/app/27...
Support development and play the game early
Patreon: / tooley1998
Ko-fi: ko-fi.com/tooley1998
Hey everyone, I've got a pretty big update for y’all today. Over the past month I've been working on bringing content to the Outback Canyons biome.
New Enemies
You can now find 4 different types of enemies in this biome.
The Scorpion has a dangerous acid attack that it can use from a distance and a powerful melee attack if you get too close.
The Roller is a creature made of rock who will curl up into a ball and charge the player if you get too close. It also has a habit of causing a high amount of collateral damage.
The Mummy is an undead creature that can use a variety of weapons such as Axes, Boomerangs and Molotov's.
The Willy Willy is a creature that manipulates air currents to create powerful tornados to fling the player (and everything around it) into the air.
New Weapons
I have added various new weapon types and variants to the game.
The Axe is a melee weapon with a long reach.
The Boomerang is a ranged weapon that always returns to the player and can pass through multiple enemies and even damage the same enemy again on return.
The Shield can be used to block melee and ranged attacks to help you survive hostile encounters
The Molotov can be thrown at a target to set them alight but beware of the fires it may start
You can now find and use Copper and Steel Arrows with a Bow.
There are now also Steel variants of the Dagger, Sword and Hammer.
New Locations
You can now also find various ruins in the Outback Canyons that hold great reward if you can defeat their unsavory occupiers.
New Simulations
I have also added some new voxel simulations to the game to support some of the new enemy attacks.
Oil: This fluid is flammable and if lit on fire it will burn and spread fire as it flows.
Acid: This dangerous fluid will hurt and dissolve anything it comes into contact with.
Sand: Sand and Gravel will now be affected by gravity and will spread out in a natural way.
linktr.ee/tooley1998

Игры

Опубликовано:

 

7 мар 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 371   
@Tooley1998
@Tooley1998 4 месяца назад
*Wishlist Lay of the Land on Steam :)* store.steampowered.com/app/2776090 *Support development and play the game early* Patreon: www.patreon.com/Tooley1998 Ko-fi: ko-fi.com/tooley1998
@Generic_786
@Generic_786 4 месяца назад
I completely missed the release your games’ steam page. Congratulations! I look forward to playing your game when it comes out.
@kagemushashien8394
@kagemushashien8394 4 месяца назад
Indeed, I too, when I get a computer, but by that time I probably will have a computer and your game being out. Also, could you make it so players can collect sand? Hehe, sand castle.
@kagemushashien8394
@kagemushashien8394 4 месяца назад
Could I suggest a new material? Lost Technology, something to go with the magic system, imitates it but has its own sub categories and perks, it would also go with the lore.
@NinetyEight418
@NinetyEight418 4 месяца назад
now just hope its good
@luckydev3911
@luckydev3911 4 месяца назад
please optimize for the deck, I play on that thing non stop with games like this
@detto1998
@detto1998 4 месяца назад
Don't sell this to Microsoft.. thanks.
@OmarDevX
@OmarDevX Месяц назад
lol
@INoahGuy2
@INoahGuy2 Месяц назад
Fr
@abbas6213
@abbas6213 Месяц назад
+1
@macpocketedition8614
@macpocketedition8614 Месяц назад
I second that
@Guerrila_man
@Guerrila_man Месяц назад
NEVER DONT EVEN THINK ABOUT IT
@gustavaggeboe7014
@gustavaggeboe7014 4 месяца назад
Not the cubeworld we deserve, but the cubeworld we need
@Schonah
@Schonah Месяц назад
cube world company built
@gustavaggeboe7014
@gustavaggeboe7014 Месяц назад
@@Schonah Indie devs carrying the scene
@Generic_786
@Generic_786 4 месяца назад
Man this game just continues to impress me with its attention to detail and rising complexity as development progresses.
@kagemushashien8394
@kagemushashien8394 4 месяца назад
Sand...
@GlitchedDev
@GlitchedDev 4 месяца назад
​@@kagemushashien8394sand...
@Tooley1998
@Tooley1998 4 месяца назад
Thanks so much 😁
@Generic_786
@Generic_786 4 месяца назад
I just realized something: I have never seen a game so dedicated to being in the voxel genre. Even the scorpion acid and particles of the flames were made out of voxels! This is really cool for me and makes the game seem really visually distinct, somehow without compromising on visual quality. Excellent work!
@Tooley1998
@Tooley1998 4 месяца назад
Thanks so much
@NevilsicoShard
@NevilsicoShard 4 месяца назад
Me when you can toss debris and objects at enemies: Absolute W, already wishlisted but super epic.
@kagemushashien8394
@kagemushashien8394 4 месяца назад
Imagine doing that in Minecraft, but they don't, but imagine you can pick up a chest with everything in it. I wonder if you can stylize the wand.
@Tooley1998
@Tooley1998 4 месяца назад
Thanks :)
@kagemushashien8394
@kagemushashien8394 4 месяца назад
I do wonder if you could give them more reaction to their timing, instead of slowly turning around, give it spice, give it character, give it spaz, give it a unique feel as if you messed with the wrong entity as they dramatically turn around, instead of slowly spins around. Oh and one more thing, give them a reaction for being hit, it does not need to stun them by performing a animation, just add the animation to the aftermath of getting hit, like, more ways of reacting than the usual, makes them more alive. (Also just an idea, give those scorpions spider like movements, make the players be afraid of their quick little legs as they move back and forth in one spot with little animation movement, it would be freaky and immersive, or do you have a spider enemy in mind, if so, this would be great). And just a thought, could you add something to the UI, not the inventory but the space around it, I want some sort of feel that I have a body and not a floating hand like Minecraft, how about a feetcher (don't know how to spell) that when you look down you see your body, don't make it over the top just subtle bits. Like a bar in settings for how much your arm wants to bobble. These are all suggestions and ideas, you may ignore them if that's not what you are going with, although it would pay off in the end, call it, polishing the gameplay.
@timelordsalad
@timelordsalad 4 месяца назад
Just to help out, it’s spelled “feature” :)
@kagemushashien8394
@kagemushashien8394 4 месяца назад
@@timelordsalad There we go, Thanx.
@picklesteve2313
@picklesteve2313 4 месяца назад
all great ideas i was thinking the same thing, seems like enemies need a little movement or animation when getting hit
@Tooley1998
@Tooley1998 4 месяца назад
Thanks for the feedback I'll take it on board 😁
@elbowssimon7407
@elbowssimon7407 2 месяца назад
What if there were ragdoll physics?
@wandersoffdoodling
@wandersoffdoodling Месяц назад
I love how detailed and organic your locations and ruined buildings feel. the subtle differences in floor height in the ruined buildings make me SO happy. the world needs more of what you're doing! I can tell how much love and care you're putting into this game. the music is excellent too
@CaptainFisticuffs0
@CaptainFisticuffs0 4 месяца назад
keep it up, this is like a dream come true
@Tooley1998
@Tooley1998 4 месяца назад
Thanks :)
@jimbobcheezeburger2020
@jimbobcheezeburger2020 24 дня назад
This is a love letter to what it felt like playing Minecraft for the first time. You managed to add on to such a brilliant concept and knocked it out the park! 3d Voxel games try to replicate Minecraft but you reimagine it in such a lovely way. From the animations and use of more detailed voxel models. Hope this game finds its way to us soon 🙏
@notapplicable7292
@notapplicable7292 4 месяца назад
It's maybe missing the *crunch* of a good hack and slash but considering it's deep in development it's looking amazing. I'm continually impressed how capable this engine is.
@danielaguiar7891
@danielaguiar7891 2 месяца назад
I wish we could have later texture packs support because I want to make the UI looks different.
@danielaguiar7891
@danielaguiar7891 2 месяца назад
And you're right, the player movement in combat feels somewhat static and rigid.
@ArthurWolf
@ArthurWolf 4 месяца назад
This is getting better and better, so much potential. If you turned this into a game engine (like something you can build a game like minecraft on top of just by providing yaml/json files/coding in lua or javascript), this could literally change the face of gaming. so many minecraft map makers and video game devs would just start using this instead of building on top of minecraft.
@enricod.7198
@enricod.7198 4 месяца назад
It's basically what the Teardown dev did. He even created the raytracing lighting system that basically run at 60fps on a gtx 1070. It's really advanced with physics etc. It's all on his twitter iirc. Also, Voxlands is doing something similar. Plus this needs coop so bad.
@Gwilo
@Gwilo 4 месяца назад
I thought this game was nearing the end of completion even a year ago, but you continue to implement these amazing and creative ideas This genuinely looks like it's going to blow people away when it releases, never been prouder be able to watch a game grow like this
@pinhowl6802
@pinhowl6802 Месяц назад
yo i think posting cool snippets of the testing on yt shorts, tiktok, reels etc would be really great to get people hyped for this game cause this is CRAZY
@kagemushashien8394
@kagemushashien8394 4 месяца назад
Oh boy I love it, it's also original enough that it will be recognized towards your IP. Especially the sand. Like who even has that?
@decayingpink
@decayingpink 4 месяца назад
this is the first game in a long time that i am genuinely hyped about also plz add necromancy
@_justnick
@_justnick Месяц назад
I just want to say that you are a genius for calling the ability "magic missile", I appreciate the reference
@Atri4
@Atri4 4 месяца назад
hell yea, cant wait to build a cozy house and go on adventures
@KeterMalkuth
@KeterMalkuth 4 месяца назад
Suggestion; With regards to the damaging interactions, like the burning oil and acid, maybe add a small spray of particles upon impact to give them a sense of momentum and energy. Not necessarily anything that would do damage by itself, but something that could cause problems over time as a fight goes on and that would add a sense of scale and danger. Think an oil bottle hitting the ground and a spray of small embers beginning to sizzle on the walls and surfaces within a few feet of the impact. Same with the acid, just a small smoke effect sizzling up from the surfaces around the impact. I love your work! I'll be joining your patreon once my financial situation stabilizes. Looking forward to future progress.
@user-bl1vs7jm8n
@user-bl1vs7jm8n 4 месяца назад
dddddddddddddddddddddddddddddddddddddddddddddddd
@theeditor9696
@theeditor9696 2 месяца назад
i have waited since Minecraft was first released to find a game like this. wishing only good fortune for you
@maxiswatching2661
@maxiswatching2661 3 месяца назад
I really like how the visual effects are all voxels, even where there would normally be particles or other sorts of effects. And is that procedural fire spreading??? Absolutely gorgeous game. I'm wishlisting it right away.
@niuage
@niuage 4 месяца назад
It looks amazing. The one thing I think could be improved is the atmosphere. Less exposed scenes, maybe a bit of volumetric fog, stuff like that.
@niuage
@niuage 4 месяца назад
Although you do show some footage of a dark cellar that’s more in line with what I want to see :)
@koboldcatgirl
@koboldcatgirl Месяц назад
Yeah, something I like about games like this is the eerieness, the sense of being alone in a beautiful but dangerous world.
@TyeW
@TyeW 4 месяца назад
Just a slight quality of life thing to add that May or may not be in the works - when receiving healing I would add a projected amount of healing bar (gray color bar maybe or transparent light red) that slowly gets covered by the normal health bar. Gives visual feedback to the player. Love this project, love anything voxel, and will be wishlisting this to support!
@diamondsimon020
@diamondsimon020 4 месяца назад
Yes, and especially some like this on a boss health bar to show how much damage you just dealt
@elliotalderson8358
@elliotalderson8358 9 дней назад
This is truly spectacular and one of a kind. Thank you for sharing this and giving players hope for a bright future for gaming
@randomyoutubecommenter2787
@randomyoutubecommenter2787 13 дней назад
I’ve been following the development of this game pretty much since this channel started and I have to say the progress you have made has been incredible.
@pythooonuser
@pythooonuser 4 месяца назад
This looks so amazing! It has come a long way 🎉
@pearce7709
@pearce7709 4 месяца назад
Game looks good man, can really tell you're putting in the work. The sound effects, vfx, animations and interactions have improved especially
@sambagamb
@sambagamb 4 месяца назад
I'm always so impressed by how much you get done so quickly - you're an absolute gun! Epic update, can't wait to see what you have in store next time...
@theTman2300
@theTman2300 4 месяца назад
This is looking INCREDIBLE!! Absolutely stunning.
@DeadNemesisII
@DeadNemesisII 4 месяца назад
Keep it up man, This is gold! so excited for this project :)
@maickelvieira1014
@maickelvieira1014 4 месяца назад
i gotta say, this is amaizng, i didnt even expect so much in one go, i am trully amazed by your efforts and dedication in your work.
@quakxy_dukx
@quakxy_dukx 4 месяца назад
Any stone ceilings or bridged pillars should be arched/vaulted or consist of large stones blocks. It’s very difficult to span a gap with small bricks without support. Other than that, everything’s looking great
@haiku8
@haiku8 4 месяца назад
Keep the hard work, your game is looking awesome. Can't wait to play your game :D
@quickattackfilms7923
@quickattackfilms7923 Месяц назад
The acid burning away the stone is soooo cool. And the red hot embers on the tree while it was burning looked so good
@organiclifeform1780
@organiclifeform1780 2 месяца назад
I feel like this would benefit from a timed parry system, so you don't have to tank damage if you don't have a shield, but it would still be more difficult to block attacks with parrying than to use a shield. Heavy and/or special attacks would be cool as well to add yet another layer to combat. But this is looking really neat so far, keep it up!
@ZoofyZoof
@ZoofyZoof 4 месяца назад
I don't know if I will like this game, but I really really want it
@ignis5675
@ignis5675 23 дня назад
bro your project is amazing
@FredIsDood
@FredIsDood 3 месяца назад
Thanks, all of your videos give me a ton of inspiration and hope that one day i will be able to create my own voxel game. :)
@glasshalffull4891
@glasshalffull4891 4 месяца назад
love seeing the updates on this game keep up the great work
@Zeldakostv
@Zeldakostv Месяц назад
LOVE the variety in enemies!
@Jasoncerv61
@Jasoncerv61 Месяц назад
Keep up the amazing work
@yndranth
@yndranth 4 месяца назад
I'm so excited to play this whenever it comes out, or even if theres gonna be a beta testing version
@sezi7579
@sezi7579 2 месяца назад
im subscribing to this game, holy hell does it look good. i just looked at the building too and im absolutely astounded. the potental for this game is tremendous and i cant wait to see it when its done
@Swagodactyll
@Swagodactyll 4 месяца назад
Something I think would be really cool to see, but idk the difficulty or the tax of implementing it: Have attacks on enemies take off some of their voxels. Like just the surface voxels of the point of contact. This could be a fun (or not) rabbit hole of complexity to go down as well. Making it so that as they get damaged or even dismembered on certain parts, it kinda debuffs things like movement speed, attack speed or damage, defense etc. Idk if there is actual physical contact being detected between the weapon and the enemies or not, though. If not you could maybe do pre-fab damage states for each enemy for certain health thresholds, so they start looking more and more beat up.
@EstragonDidi
@EstragonDidi 4 месяца назад
Yes! Came here to say the same!
@Swagodactyll
@Swagodactyll 4 месяца назад
@@EstragonDidi thanks for the reply! Hopefully it’ll help him see the suggestion!
@Gamessence97
@Gamessence97 4 месяца назад
Looks absolutely amazing!
@muscleman125
@muscleman125 4 месяца назад
this game looks so awesome dude, great work, I will be buying it when it's released 100%
@kokiton3699
@kokiton3699 4 месяца назад
I think it would be better if the spider walked with its back backwards, otherwise it looks weird when it shows its back to the enemy and spends a lot of time turning. Keeping his eyes on the enemy, he can dodge, preparing for another attack. If the enemies behave more thoughtfully, I think this game will become really cool and popular. I've added the game to my favorites, good luck with the development)
@kagemushashien8394
@kagemushashien8394 4 месяца назад
I agree.
@Noizzed
@Noizzed 4 месяца назад
One of those rolling guys is easy, but when you get ambushed by a few of them is Dark Souls 1 PTSD
@senkl_
@senkl_ 4 месяца назад
oh my god this game is going to be epic
@kagemushashien8394
@kagemushashien8394 4 месяца назад
Imagine the modding community.
@OuranicRafflesia
@OuranicRafflesia 4 месяца назад
This is looking amazing!
@LittleRoomDev
@LittleRoomDev 4 месяца назад
This is looking really good! although i think the gravity might be a little floaty.
@ByzornOrOvelup
@ByzornOrOvelup Месяц назад
I'll have to get this game when it comes out! and a few suggestions would be: 1. make the enemies different when they die, so maybe they are effected much more from physics, so they don't awkwardly fall over. 2. make it so the attacks from the player and enemies have more omph. Like maybe when throwing bombs, you can control how much powers there is. 3. adjust the gravity/weight of things, to make them heavier. Like when things fall, it speeds up much more and can smash things much harder. (that would also make the boss cooler) but damn does your game look sick
@exkyo4121
@exkyo4121 4 месяца назад
Nice work !
@cheem303
@cheem303 4 месяца назад
Loved the pixel detail when digging and dropping. It's like you took the knapping feature from Vintage Story and combined it with building and physics
@peksn
@peksn 4 месяца назад
I love it, physics based voxels are my favourite, like noita, one of my favs, looking forward to it
@seepsoda
@seepsoda 4 месяца назад
really impressive stuff man
@goblinferidun6346
@goblinferidun6346 4 месяца назад
it's crazy what you are doing with this game keep the good work up and don't forget about the ragdoll please
@timofei721
@timofei721 10 дней назад
I learned about your game from Nerkin. I wish you good luck in development
@c42xe
@c42xe 4 месяца назад
Wow this just looks amazing!
@Cl0udPvP
@Cl0udPvP Месяц назад
This is so impressive!
@my_shotgun_is_my_therapist
@my_shotgun_is_my_therapist 4 месяца назад
Looks pretty awesome. Wishlisted!
@DemiTF2
@DemiTF2 Месяц назад
The enemies and their interactions with the world reminds me of Noita. Excellent stuff!! I'd love to see some useful items dropped from them in the future maybe.
@TCGamers
@TCGamers 4 месяца назад
I get more and more excited for this game as the videos post 🤣
@morgan3392
@morgan3392 4 месяца назад
Looking forward to trying it out once it's available for public play!
@ayeitburns1
@ayeitburns1 4 месяца назад
This is great, looking forward to your next update
@user-bl1vs7jm8n
@user-bl1vs7jm8n 4 месяца назад
dddddddddddddddwwwwwwwwwwwwwwwwwwwww
@PCgmesforever
@PCgmesforever 4 месяца назад
That gorgeous. Absolutely mesmerising
@ki7u
@ki7u Месяц назад
An ability to create Vacuum area would be really cool and unique, nothing that would destroy enviroment around you but could put out fires and possibly push water around ? I got that idea watching the fire from oil spread and wondered what could be a nontedious way to put those fires away. Love how the game looks. Keep the amazing work up!
@UnofficialFoneE
@UnofficialFoneE 4 месяца назад
The sand and acid simulation look so good!
@sloaneyboo
@sloaneyboo 4 месяца назад
so glad i can finally wishlist it!!
@mondrometal
@mondrometal 4 месяца назад
Loved the project. I'm Wishlisting it right now Please let us have the realistic immersive survival sandbox experience that minecraft never fully ofered.
@Goat_Models
@Goat_Models 4 месяца назад
I absolutely love your game, as a blockbench modeler this looks amazing with the voxel graphics even if your not using blockbench
@averyangrygardengnome
@averyangrygardengnome 4 месяца назад
From one game dev to another, this is very, very impressive!
@notime2583
@notime2583 4 месяца назад
Looks Great 👍
@854gehx7
@854gehx7 10 дней назад
I love the quarry because it helps make the castles feel real
@PierroCh5
@PierroCh5 4 месяца назад
That is fantastic... Thank you for sharing your work it's always a pleasure, I hope your plans for this game will succeed. If they do I'll be n°1 player lol.
@Vic_PT
@Vic_PT 10 дней назад
I feel like theres an opportunity to make the systems interact more. Would be cool if the enemies themselves and the different weapons were more physics based and if you could craft your own weapons voxel by voxel. This way causing interaction between building/crafting, enemies/combat and physics
@user-eh3qu2po7c
@user-eh3qu2po7c 25 дней назад
keep on the greet work man
@quantum_microscope
@quantum_microscope Месяц назад
very nice work
@alltech4875
@alltech4875 Месяц назад
I can see this having more modding potential than even Minecraft! Super good foundation so far, good job!
@mariusphysique
@mariusphysique 13 дней назад
How have I not heard about this game before? It looks AMAZING
@kittysnail
@kittysnail 4 месяца назад
YOOOOO I'M SO HAPPY TO SEE HOW FAR THIS GAME HAS COME
@U.Misha.U
@U.Misha.U 2 месяца назад
I just discovered this! Looks awesome
@jpting_
@jpting_ 4 месяца назад
This game is looking so good
@KevinLarsson42
@KevinLarsson42 4 месяца назад
Woah this looks sick
@El_Bretzel
@El_Bretzel 2 месяца назад
Damn that sht looks GOOD. Wishlisting right now
@ludwigvannormayenn8657
@ludwigvannormayenn8657 Месяц назад
awesome enemies :D
@zentoa
@zentoa 4 месяца назад
looks so good
@harmatnesalo6642
@harmatnesalo6642 4 месяца назад
Absolutely amazing, my friend. But maybe try to speed up the fire animation?
@youngphil8766
@youngphil8766 Месяц назад
Very nice bro
@pandarenBrewmaster62
@pandarenBrewmaster62 4 месяца назад
Amazing update! Love the way the acid interacts with surfaces! Maybe I didnt catch it, but does the poison inflict a DoT on the player? Love the new locations, you are truly dedicated into making a fun game! I have a few suggestions that you can follow or disregard entirely, its your game so its up to you haha. Like another commented said, I think it would be nice with a more "critter" like movement on the scorpion, maybe something similar to the bugs in lethal company. Would make then more dangerous and unpredictable. The roller enemy is very cool, cool animations! :) A suggestion for him would be that he could hide as a rock in the terrain and out of nowhere ambush the player and start to roll towards him, as if he's waiting for prey to come within reach. The rocks could be static and break when the roller moves. You could also add some small holes into the arcitecture, like a design pattern, were they might hide and roll out and surprise the player, such as in Skyrim were you never know if a Draugr is dead or not, keeps the player on his toes ;) AI am not a game dev, but I think these things about the roller would not be that hard to implement, and could serve to bring your world a bit more alive, as the rollers have a purpose (hiding to ambush prey) instead or roaming around without a goal. Finally I love your new POIs, they fit in with the game world very well! The crane in the mining POI caught my eye however, as it is not very crane like, with its 90 degree bend, it looks a but unnatural. Instead it could go more diagonally, with a few extra supports and maybe a wheel next to it (which people walk in to move the crane. This could also be shot loose to see where it rolls). Sorry for the wall of text, continue your great work, looking forward to the next update :) Skål! From Norway
@drinya88
@drinya88 4 месяца назад
It's really cool!
@gaycat599
@gaycat599 Месяц назад
Cant wait to play this gane when its out. Will be waiting :)
@idk_something301
@idk_something301 Месяц назад
Honestly man, this could impossibly be well optimised. Literally if this is not high demanding from my pc idk what type of saint you are but god damn this is impressive!
@lathonland
@lathonland 4 месяца назад
i wouldnt even notice that this is an in development indie game if it wasnt int the title. Look good!!
@morphious86.
@morphious86. 4 месяца назад
ok, those fluid simulations are straight out of noita!! that is extremely impressive tech!!
@Akumeitakai
@Akumeitakai 4 месяца назад
Incredible!
@unweeked
@unweeked 2 месяца назад
This is incredible. This has so many more features and details than any other Voxel game and it's not even finished nor in early access. Wow
@noobymaniac
@noobymaniac Месяц назад
This is looking so cool! Love the gravity and fluid physics work as work. Does water work like this also?
@SuperRed001
@SuperRed001 3 месяца назад
The Sand Simulation is a great idea, and the wind guy looks so cool with dust particles of the materials. So cool.
@DiverDays
@DiverDays Месяц назад
I love how the enemies can affect the environment, maybe larger enemies would even create craters with attacks
Далее
I Got The Worlds Best Minecraft Armor
21:19
Просмотров 6 млн
OG Buda - Сделай Мне Приятно Щас
02:24
Can You Actually Beat Minecraft Education Edition?
11:44
Making my Voxel Engine Really Fast
5:41
Просмотров 136 тыс.
I Coded Your Terrible Enchantment Ideas into Minecraft
41:15
The Manor's Shadow : Ep. 2 (Timelapse)
6:52
Просмотров 1,7 тыс.
How to Fail at Open Worlds
3:36
Просмотров 156 тыс.
Game Theory: Minecraft Mobs Were Created To SAVE Us!
17:45
I Died In Minecraft Hardcore... Kinda
19:24
Просмотров 1,6 млн
АПАЕМ РЕЙТИНГ СТРИМ FREE FIRE #shorts
2:31:21