Thanks so much for this tutorial. I'd actually watched a few of Okay Samurai's on this and I just really wasn't getting the basics of it. Now I've got a bunch of animations down for my puppet and it's not nearly as hard as I thought when watching other tutorials... this is still super convoluted and I can't believe adobe hasn't done something simpler but... at least now I know.
Fantastic channel, so lively fun and entertaining . Not only are the animation tips incredibly helpful but the underlying illustrations are so beautiful and the characters are full of personality. You are an inspiration.
This video content really just helped me, thank you very much. In addition, when I finish the above operation, how to export the single frame PNG file of this action. I want to use this single frame PNG file as the control thumbnails buttons icon.
Great ! And What if I want the trigger button to just set a new arm position, but still at this new position until I press another trigger button ? Eliminating the backwards function at button release ?
You can create a new arm position replay, then drag the replay into your trigger section, in fact the replay should be in your trigger section anyway, and press latch on it, which'll hold it in place until you press the action button again, though, if you have them in a swap set, pressing another action might unlatch it (?). Might have to have a play around with that :)
The problem I have that if I want to move him into a pose with his arms down using a trigger. You can no longer move his arms until you end the trigger, which means his arms go back into that unnatural arms out pose.
You can swap hands in the timeline yes. If you wanted to get more complicated you could add rotations to each finger too and hand positioning too, but thats overkill, hand shape swaps usually look good, and you can add animations too, so you can animate the hand changing to different poses
You want to set up a digital puppet with a digital puppet on his hand? If so, yeah, I can think of a way it could work, but confirm first that is what you are after
@@DigitalPuppets yes, so first I tried a two-headed puppet, assinging head behaviour for each head, and it does not work propperly. Yhen I switched to a puppet, like a boy, with a sock-puppet on his hand, each with face behaviours, but they are attached to the same body and I'm having trouble with that, I mean I can somehow fake it and trick it with overlapping movements recorded so they only appear to be the same puppet, but it's difficult to do interraction between the two. I asked on adobe forums and it seems to be a way to do it but I can't figure it out. 😥
@@philljenkins8064 Since the sock puppet only needs a open closed mouth effect, have you thought about adding a layer picker mouth to it instead. Add the face behaviour, add mouth. Here is a video that we made that explains the set up for that ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aILoFFkBXDY.html
Would be really useful if Replays could just be dragged on the timeline when needed for recorded projects rather than either live or or having to set up the replay, save the replay and then have to arm the timeline, record and hit the Replay to record it. A bit too much of a workflow when the replay has already been recorded.
I do believe you can select the replay, then select COPY in EDIT option and then PASTE the action straight onto the timeline, so you dont have to live record the placement
If you visit the avatarstore.co.uk/ link that is in the description, you will see a section called Free Puppets, which has the puppets featured in this video.