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Limb IK (Adobe Character Animator Tutorial) 

Okay Samurai
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Limb IK (Inverse Kinematics) is a behavior you can add to any Character Animator puppet to get more control over their arms and legs. We'll start this tutorial by showing how to rig the arms to prevent stretching and get realistic elbow bends. Then we'll move on the legs and show how to make characters squat, bend, jump, and more. Finally we'll finish with some recording tips, including building a library of replays to create a ready-to-move character at the press of a button. You can download all the puppets shown here for free on okaysamurai.com/puppets.
0:00 Intro
3:36 Arm IK
9:58 Arms & Legs IK
27:01 Recording IK
Download Character Animator: www.adobe.com/products/charac...
Get free puppets: adobe.com/go/chexamples (official adobe puppets) / okaysamurai.com/puppets/ (okay samurai puppet pack)
Check out the official forums: adobe.com/go/chfeedback
Share your creations on social media with #CharacterAnimator!
Subscribe on RU-vid: ru-vid.com_c...
Twitter: / okaysamurai
Website: okaysamurai.com

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8 авг 2024

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Комментарии : 391   
@AiRJacobs
@AiRJacobs 3 года назад
Just finished a course on Lynda about creating and animating a character in AE. Wanted to learn the tougher, manual way first, and I can confirm doing a whole cartoon the old fashion way is hell. So glad Character Animator exists to streamline the heck out of the whole process. Can't wait to start some of your tutorials.
@moneygrowz
@moneygrowz 2 года назад
I was to say the same thing! This video really helps you appreciate character animator
@pugituppugitup1315
@pugituppugitup1315 3 года назад
Okay Samurai has the Best Adobe Tutorials I have found.
@damonhenson51
@damonhenson51 3 года назад
What would I do without your page! Your the best man. Thanks for all the great tutorials! Learned CA solely by watching your vids.
@DigitalPuppets
@DigitalPuppets 3 года назад
Thanks for the shout out, we rig all our puppets with the extra face behaviour and it works great :)
@jso2332
@jso2332 3 года назад
I'm coming to life with all this advice. With love, T-Hawk.
@whoozie
@whoozie Год назад
It's cool how you improved arm IK into this...character animator is one of the best software for animation
@Dramadonia
@Dramadonia 3 года назад
I was actually just looking for a video on this when the notification popped up. Talk about synchronization.
@arijitroy005
@arijitroy005 3 года назад
I am a beginner in animation and I am really lucky that I discovered this channel.... Many thanks bro... You earned a subscriber btw...
@madisonbailey3575
@madisonbailey3575 Год назад
really appreciate the time and effort that has gone into making these tutorials! super helpful!!
@animatinglinc
@animatinglinc 3 года назад
Dave you are officially my superhero for 2020.
@Astronomikat
@Astronomikat 3 года назад
Really really appreciate all the tutorials and tips. Keep it coming! and THANK YOU!
@aniteshsikarwar8680
@aniteshsikarwar8680 2 года назад
I must say you are doing great work dude, Thanks for teaching things in detailed. I really appreciate your hard work
@nibiru2486
@nibiru2486 3 года назад
this is one spectacular update Dave!!
@bobbleheadjoefilms6151
@bobbleheadjoefilms6151 3 года назад
Thanks Dave for going through this process. Also great job on Adobe Max
@cadomosting3965
@cadomosting3965 3 года назад
Thanks so much Okay Samurai, your videos have been as valuable as the software itself, you kick @ss.
@blue7258
@blue7258 2 года назад
Love your excitement and passion! Thank you!
@benbendor4647
@benbendor4647 3 года назад
Great addition to the amazing software. Thanks so much (jumping of joy)
@sitamurakonda6547
@sitamurakonda6547 3 года назад
Character animator is really great.it is saving so much of time..thanks for advanced features
@jackalopeb9598
@jackalopeb9598 3 года назад
THANK YOU SO MUCH FOR THIS VIDEO!!!! I am finally understanding Limb IK. I watched your video but some stuff was outdated. Thanks again!
@stewartjohnson9592
@stewartjohnson9592 3 года назад
Thank You!!! This Tutorial opens my eyes on what I can do. Amazing!
@KatsuraSunshineRakugoChannel
@KatsuraSunshineRakugoChannel 3 года назад
You videos are so so so good! Thanks to you I have learned how to animate in a few days!!!
@HeartandSoulApothecary
@HeartandSoulApothecary 3 года назад
That was great, answered some of the issues I was having too - extra bonus there! Thank you so much!
@joopluten9764
@joopluten9764 3 года назад
As always excellent presentation. Some interesting new developments.
@user-ji5ug4qv3i
@user-ji5ug4qv3i 3 года назад
Thank you. Thanks to you, I'm studying hard. I'll watch all the videos!!
@1WillyDAVID
@1WillyDAVID 2 года назад
thanks Dave, pretty cool, comprehensive tutorial!
@Taylor92229
@Taylor92229 3 года назад
I’m buying it now. I’m excited to start working.
@misschief.artist6954
@misschief.artist6954 3 года назад
Wow you are amazing. Pleasure to watch you and your work.
@Lunadish
@Lunadish 2 года назад
I have been looking for this!! Thank you😁
@Johubs
@Johubs 3 года назад
You're my actual hero. Thank you 🙏🏼
@bodnarbulcsu
@bodnarbulcsu 3 года назад
This is amazing! Keep up the good work!
@7anzalaanagy341
@7anzalaanagy341 2 года назад
Thanks Dave Amazing waiting for more tutorials and more App's devolving 👍😍
@PKXDJourney
@PKXDJourney 3 года назад
Is there any way to sync the left and right arms movement ? Or maybe a way to watch the pre recorded movements while we are recording a new one. Thanks !
@okaysamurai
@okaysamurai 3 года назад
Yep! Two dragger behaviors. Check out ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XolxHNixBpA.html.
@PKXDJourney
@PKXDJourney 3 года назад
@@okaysamurai Wow ! Thanks a lot, exactly what I needed😄
@beatrepreneur
@beatrepreneur 2 года назад
Thank you for your videos you've Givin me a solid foundation.
@horrormania4094
@horrormania4094 2 года назад
highly underrated youtuber and teacher!
@Butterflyfilmstudio
@Butterflyfilmstudio 3 года назад
Hey! Thanks for the shoutout @okaysamurai! Love limb ik!!!🤙🏽🤙🏽❤️
@okaysamurai
@okaysamurai 3 года назад
Haha awesome, glad you got to see that. Great character! Is the final piece out yet?
@Butterflyfilmstudio
@Butterflyfilmstudio 3 года назад
@@okaysamurai not yet. Missing some key scenes that haven’t been drawn yet.
@PapRendi
@PapRendi 3 года назад
Amazing, great tutorial. Thank You
@HistoryHeroes
@HistoryHeroes 3 года назад
Awesome Work Dave !
@SwalifCartoon
@SwalifCartoon 3 года назад
Hi , help please. I did limb ik for some of my characters, but some of them have a pin 📌 point, that don’t move when I drag the head,
@okaysamurai
@okaysamurai 3 года назад
For Limb IK we recommend not adding fixed handles (at least, on non-independent parts) as those can create pulling/pinching effects on those parts. I don't believe any of the example puppets shown here have any fixed handles. If you absolutely have to have one, try making that part independent so it won't affect the rest of the puppet.
@SwalifCartoon
@SwalifCartoon 3 года назад
@@okaysamurai i dont have fixed parts also there are no draggable point on the same part
@okaysamurai
@okaysamurai 3 года назад
Sounds like you might need some more direct help. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@Dramadonia
@Dramadonia 3 года назад
I've had that issue in the past and it took me a while to realize it was the anchor point. Click on the puppet name to see if the anchor is located in that area. Sometimes it needs to be maneuvered around until you find a sweet spot or it makes the puppet looks like it's pinned to a particular spot.
@SwalifCartoon
@SwalifCartoon 3 года назад
@@Dramadonia I already tried, not helping : (
@tiffanylabelle
@tiffanylabelle 3 года назад
Brilliant Dave! Thank you!!
@AndreGuedesCartoon
@AndreGuedesCartoon 3 года назад
Amazing
@golord
@golord 3 года назад
I was having a problem with the Evans robot puppet that I was able to solve with this tutorial. In recording the scene, I would bend the left arm up, turn on the weapon, and shoot fire upward. However, when playing back the scene, the weapon would point downward and shoot fire downward. I turned off Auto Arm Bend, and this seems to have fixed the issue. Thanks!
@JimmyFlame
@JimmyFlame 4 месяца назад
Yes… I still find myself checking out your tutorials! Sometimes the basics find a way to hide (at times) 😂
@andrecheung8416
@andrecheung8416 3 года назад
how is this video not getting a few million views?!
@udittatisar5336
@udittatisar5336 3 года назад
You are amazing bro
@MsBougon
@MsBougon 2 года назад
Thank you !
@DesignedByMaejor
@DesignedByMaejor 3 года назад
This video has given me life.....
@themysteriousunknownrevealed
@themysteriousunknownrevealed 3 года назад
Mr. Werner, this has got to be the most amazing adobe software that's been launched. Everything is so incredible! I think I may actually realize my dreams of being an animator! My CC just update Character Animator to 2021. Do you have any videos that showcase and demonstrate , if any, the new features? Thank you for all that you've done and continue to do!
@okaysamurai
@okaysamurai 3 года назад
There isn't a lot of big stuff in the new release - primarily behind the scenes stuff and bug fixes - but I might do a video about some of the new puppets (Hopscotch on the homepage and Alex & Sam on adobe.com/go/chexamples) soon.
@benafedeyim
@benafedeyim 3 года назад
I LOVED YOUR CHANNEL YOU ARE GREAT
@MegaRazac
@MegaRazac 3 года назад
Amazing. thank you
@chaseconnors7518
@chaseconnors7518 3 года назад
This is awesome!!! Huge update. I love your videos Okay Samurai! I also have a question, with the jumping character with the baseball cap, he had a traditional animation feel because his layers were looping! How can I do that that's one of the things i've been missing about character animator!!!
@okaysamurai
@okaysamurai 3 года назад
Yeah, so if you look in Rig mode, for most of his parts I have them as groups with two layers inside and a Cycle Layers behavior added to the group. So basically I just drew every layer twice and the behavior cycles between the two states. It makes for a cool effect for sure!
@malcolmr8348
@malcolmr8348 Месяц назад
Just some product design feedback on the elbow bend behaviour, it would be nice to have auto hand swap when, the elbow bends past 180 degrees into the other direction, when your arm is bent outwards you're likely to see the open hand side of a hand, however if the arm bends inwards so the hand moves towards the torso, it is likely to display the back of the hand. This could then be set so, that any hand set you have you can have a front and back hand for each hand design so whenever a specific hand design is toggled and the hands are being moved around, the hand also faces the expected direction. this change is likely to occur at the elbo change point, and could be a trigger setting below auto arm bend.
@thegamershub3917
@thegamershub3917 3 года назад
GREAT DAVE!
@stevefromhighschool
@stevefromhighschool 3 года назад
THANK YOU!!!
@Mividaenunpatin
@Mividaenunpatin 3 года назад
Hi! Thanks for your work! You can't imagine how helpful all this has been for a new project I am launching. I have a question about this yoga puppet. I opened her puppet but I am not able how to make her arms move with my mouse, they are not draggable. I can drag the legs with the mouse, but not the arms. How can I do it? I have seen all the tutorials but I am stock here :(
@pedram9116
@pedram9116 3 года назад
Very good 🙂
@hammadinabil923
@hammadinabil923 Год назад
Thank you bro
@hammadinabil923
@hammadinabil923 Год назад
I start after adobe anime to day after i see your video thank you its not easy but i hope to learn
@ClownXmachina
@ClownXmachina 3 года назад
Oh YEAH ! Hacky way of fixing the head but it's getting HOTTER and HOTTER !
@milessmiles65
@milessmiles65 3 года назад
Thank you so much for this! I am having trouble figuring out how to make him just sit down at a bench.
@okaysamurai
@okaysamurai 3 года назад
Thanks! Open up LimbIKBot from the LimbIK pack on okaysamurai.com/puppets - if you just drag his neck down and to the right he seems to "sit" on something. I would take a screenshot of a character in this position, bring it into Photoshop, and draw the bench with that relative height so it looks good with him on it.
@UnMicroshow
@UnMicroshow 2 года назад
but what should I do if I have my head turns (Frontal, left & riht quarters) inside of the head group. would it be ok to have two frontal groups?
@okaysamurai
@okaysamurai 2 года назад
This should be possible, but you may need to play with behavior placement to make sure the head turner is picking up the correct views (same issue when adding head turner + a walking 3-view character). If you get stuck, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@sonicgaming618
@sonicgaming618 3 года назад
Hey How can I bend my chrctr torso while he is sitting because it looks weird that legs are bending and of chrctr but the torso is straight so any tip on this?
@okaysamurai
@okaysamurai 3 года назад
If they're sitting maybe don't use the double head rigging treatment I show here for the Yoga character - you'll get more body movement if you rig it more like a traditional character.
@MaxLineExoticBullsK9
@MaxLineExoticBullsK9 2 года назад
Can you have one of these limb ik set ups with frontal and independent head....2 head rig with head turner behaviours +frontal+side profiles+quarter profiles ...also draggable?
@okaysamurai
@okaysamurai 2 года назад
Maybe...? A lot of this can still feel experimental when you get into the hacks of adding extra heads. I would try it with a simple stick figure rig and see if you can get it to work. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@rasdakai
@rasdakai 11 месяцев назад
Hi. Some time ago I had a character created for me since I can't draw BUT I didn't realize that the arm goes behind the head when I need it in front of the head or at least the hand to the elbow. Any advice or video for that one? It's set up where the left arm in part of the body so I can't move it alone without making the whole body in front of the head
@okaysamurai
@okaysamurai 11 месяцев назад
Yep, check out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7pgm_u4VkQk.htmlsi=YxqvbMrSVS8PweSy&t=287
@snap-n-shoot
@snap-n-shoot 3 года назад
I moved the characters right arm from rest pose to a wave pose. I created a 2 frame take and then dragged that take to be 1 second long, i added easing and created a replay trigger. It worked perfectly. I then did exactly the same thing for the left arm, but when I play the replay, the arm flips in the wrong direction before getting to the wave pose. No matter what I try it will not do what the right arm does even though they are rigged exactly the same. Any suggestions?
@okaysamurai
@okaysamurai 3 года назад
Hmmm, hard to diagnose here but if anything was recorded for the left arm, even as part of the right arm replay, then it will compete with any additional movements, leading to weird results. It could also be a bug. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@RuthYamin
@RuthYamin 3 года назад
Hi , can you show us how to convert the puppet from photoshop back (or correctly save) to CH ? I’d make an edit, but it when i save an entirely new puppet (that i don’t know how to rig) is created. It doesn’t even read the face anymore and saves as “.psp”
@okaysamurai
@okaysamurai 3 года назад
Hmmm, I've never seen a psp file before - not sure what that is. I cover this in the beginning of ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7GKCw4f1UrI.html - if you edit a PSD or AI file coming from CH (either clicking the icon in the project panel or going to Edit > Edit Original), you will open up the linked file, and if you save, the CH character will automatically update. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@user-or1yh5tv6b
@user-or1yh5tv6b 3 года назад
Nice
@santiagodecuba5134
@santiagodecuba5134 3 года назад
Hi Dave! Do you have any tutorial explaining how to set up an arm, so that it can move behind and in front of the body?
@okaysamurai
@okaysamurai 3 года назад
Usually we recommend picking one or the other: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7pgm_u4VkQk.html
@sonicgaming618
@sonicgaming618 3 года назад
When i Make my character jump his legs starts to come close to each but your YOGA character legs are straight while jumping and in the air can u tell me how i can keep my legs straight in the air and while jumping (i have added sticks to the legs also)
@okaysamurai
@okaysamurai 3 года назад
Hmmm I haven't seen that before. I would triple check the leg tags and IK behavior parameters and make sure they are exactly like June and Baker in the IK Puppet Pack. If you still can't figure it out, please post a screenshot of what's happening to adobe.com/go/chfeedback for more direct help.
@JR-ci3dh
@JR-ci3dh 3 года назад
really cool. Is this program also useful for let a character walk (not using the walk behaviour), but just set different poses in a walk cycle? As I just saw the bone tool in adobe animate
@okaysamurai
@okaysamurai 3 года назад
Yes, some users have used Limb IK + Replays to make a custom walk animation...it's great!
@wokayzofficial
@wokayzofficial 3 года назад
hi..why there is no limb ik option for me to select after ive done all the rigging process
@okaysamurai
@okaysamurai 3 года назад
You might have an older version - Limb IK was added late last year. We are currently on Version 4.0.
@mM-sp4ui
@mM-sp4ui 3 года назад
Hey Dave I did the exact thing you did with the frontal and the head (crowned) but I have a right quarter as well and when I turn the character disappear from the scene how can I fix this?
@okaysamurai
@okaysamurai 3 года назад
It sounds like CH is trying to swap between the front and quarter views but not all the artwork is under the right quarter tag so it isn't coming along for the ride. I have not seen the system I'm showing here work with head turner personally, but if anyone knows how to do it, it would be the Digital Puppets UK guys - check them out, I think they do this technique with head turns as well.
@rawsomeism
@rawsomeism 2 года назад
Hello :), I have a question for the hands. When I put them on the hips like your first character in the video, they stay on her hip when she moves her torso to the left and right. At my character the hands don’t stay on the same spot on the hips when the rest of the body moves they kind of hover to right and left with the torso. Did you tweak that afterwards or are thy stuck to the hip with a magnet or so? Thanks for your awesome Videos
@okaysamurai
@okaysamurai 2 года назад
Hmmm, the only reasons I can think of this happening are a) Limb IK > Pin has different settings for the wrists instead of the defaults of puppet / 100%, or b) the arms are rigged differently and are creating a floating issue. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@jimcrick4429
@jimcrick4429 3 года назад
Great video! These updates are so cool. Was just messing with the limb ik. For some reason, after tagging the shoulders and hips my character's limbs float off the body when walking? Any advice or quick tips where to look? Thanks!
@okaysamurai
@okaysamurai 3 года назад
I would either do Limb IK or Walking - not both, at least on the non-frontal views. This is because walking wants a lot of the same tags as Limb IK, so they'll fight with each other.
@jimcrick4429
@jimcrick4429 3 года назад
@@okaysamurai ahh gotcha! Thanks!
@mehranali4719
@mehranali4719 3 года назад
Nice sir i have a question how to deshaped the character like tom hit the jerry with a stick is it animated using cycle layers and triggers or something else
@okaysamurai
@okaysamurai 3 года назад
You could do that with cycle layers, replays, or just using dragger.
@HPoppington
@HPoppington 3 года назад
Awesome tutorial as always Dave. Didn't see any signs of the layer overlap issue (due to the warping effect) at the joints, has that been fixed in this release too?
@okaysamurai
@okaysamurai 3 года назад
Thanks! Overlap is still possible - I ran into it a few times with the Baker character's legs during some of the more extreme jumps. Hopefully we can make this better in the future.
@HPoppington
@HPoppington 3 года назад
@@okaysamurai Thanks for letting me know.
@alejandrodominguez7744
@alejandrodominguez7744 3 года назад
Hello, need a bit of help please, I created a toon version of myself and want to animate it. When im done with the rigging of the arms, when I try them idk why they´re still strechable and my elbows still bend in akward ways. I have added the sticks/bones and tagged the handles correctly according to each arm (each one has the crown so I know they're independent) and added the limb ik behavior. I still dont know what im doing wrong or different.
@okaysamurai
@okaysamurai 3 года назад
If you're still seeing the stretching, it means Limb IK can't find the tagged handles. You can try adding the Limb IK behavior to different parts instead of the top level, like the Body group, to see if that helps. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@purplestorkmedia9089
@purplestorkmedia9089 3 года назад
Love the video! Small Issue: When I add a Left Quarter I run into bugs that look like artwork is out of place when I drag body, however, after diagnosing my rig works great without the leftquarter/swap set. Given the tip of making the head independent and add a frontal with a Face Dragger, should I not be doing the same for Left Quarter and having both in a swapset? Thanks!
@okaysamurai
@okaysamurai 3 года назад
Good question - I haven't tried Limb IK with any additional views. My best guess is that when you add that extra view, CH can't quite figure out how to deal with that and the Frontal view - Frontal here is kinda being used as a bit of a hack so it's an outlier. If this is just for faces, I might put all my head positions inside the Head group, and I also might experiment with not tagging views and just using swapsets. But I'm not really sure what to do other than keep experimenting and see if you can find something that works.
@purplestorkmedia9089
@purplestorkmedia9089 3 года назад
@@okaysamurai Got it, I'll keep playing! Very exciting, thanks for the amazing work you and the Adobe team are doing!
@TheWonderofMilton
@TheWonderofMilton 3 года назад
Is there a tutorial where you cover the pose to pose way you recorded the warrior pose a little more?
@okaysamurai
@okaysamurai 3 года назад
Yep! Try ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aZadeOEFumY.html
@xmebane
@xmebane 3 года назад
I've built my puppet matching "June's" layers in Photoshop & CH, tagging, everything, but when I go to my scene and try to raise either arm that is set with draggable points on the wrists, the entire arm floats off the torso. Can't figure out what's the problem. And the head floats a bit as well. Frustrated because I've watched this video over and over and can't find the disconnect.
@okaysamurai
@okaysamurai 3 года назад
Hard to diagnose here, but my best guess might be that something in the Body/torso might be independent or the arm origins aren't lined up with the body, causing it not to attach? That's the best idea I can think of, but for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@sarvihoo4650
@sarvihoo4650 5 месяцев назад
OMG! You're so good! Thanks a lot for sharing all these :) I always dreamed about making animations. I can't believe that it can come true 🥲
@johnrussellbarrientos6324
@johnrussellbarrientos6324 2 года назад
Im having trouble with the arm I properly rigged but when I click and drag it drag the whole arm not stick it to the shoulder
@okaysamurai
@okaysamurai 2 года назад
Make sure the body is not independent and the arm group is set to weld or hinge and not free in the "attach style" parameter on the right. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@prosperityokechukwu1503
@prosperityokechukwu1503 2 года назад
pls what is the best way to save a file in character animator? This is like the third time I've lost intricate files after saving it sometimes with ctrl S even after I save with save as character animator project
@okaysamurai
@okaysamurai 2 года назад
Nothing should ever be lost - everything is auto-saved. If the problem persists, please upload a screenshot or description of what is happening exactly to the official forums at adobe.com/go/chfeedback so the developers can take a closer look.
@counterfeitselfband
@counterfeitselfband 2 года назад
These are great tutorials! I'm having a problem where I've place dragable points on the hands but they're still sort of frozen in place. I'm thinking is this because I had it auto-sync to pre-recorded audio? I have my puppet rigged and selected but when I play the scene, she's just frozen in place.
@okaysamurai
@okaysamurai 2 года назад
For characters like these it's probably because they have a default replay that is locking their hands into a certain prerecorded position. Look at their triggers and try unselecting the defaults in their "poses" group or wherever (turn off the lit up finger icon) - and you should regain control!
@jeffersonoliveira9301
@jeffersonoliveira9301 3 года назад
Hello, i want know if he capture the moves of other body beyond of head ?
@okaysamurai
@okaysamurai 3 года назад
Not yet! Currently you need to use the mouse to drag the other limbs around like I show in this video.
@CanberkSezer
@CanberkSezer 3 года назад
My character mouth is moving with it's body when i enable walk behavior, how can i fix that? And the limb is not working somehow, my characters arms are still stretching enlessly.
@okaysamurai
@okaysamurai 3 года назад
Hard to diagnose here - for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback. Making the mouth group independent should help it not move with the body.
@judgeworks3687
@judgeworks3687 2 года назад
Great tut as always. Are there any hacks for animating 4 legged animal characters?
@okaysamurai
@okaysamurai 2 года назад
Here's one way to do it with the Walk behavior, Limb IK could work as well: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gv_2Upvtm-M.html
@judgeworks3687
@judgeworks3687 2 года назад
@@okaysamurai THanks! I will try that.
@sergeapreo6205
@sergeapreo6205 Год назад
How do you define the ground plane? I seem to be able to drag the Yoga June character by the body up and down and the feet won't go down past a certain line near the bottom of the screen. Instead the rest of the body comes down, giving the illusion of a ground plane. I can't seem to recreate this with my own character.
@okaysamurai
@okaysamurai Год назад
The ground is wherever the feet start out. So position your character using the Transform behavior, and that will be where things start. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@renatus123
@renatus123 3 года назад
omg, I want to try and add this head rotation thing, but I know that if you add a top level layer you loose ALL the rigging from every level below it. So if I add this extra "frontal' group at the top now, I'll loose like at least 100 'cycle layers' that I have in my puppet already... is there any way to save all my rigging somehow and add a top level layer to the image document? I have full head turns and multiple frames on every phoneme, so rigging all of it takes forever. Any ideas? I keep running into this when adjusting my AI document.
@okaysamurai
@okaysamurai 3 года назад
Hmmmm. Unfortunately I'm not sure there's an easy solution here. There are ways to select groups/layers in CH and go to Edit > Copy Behaviors or Paste Behaviors, so theoretically you might be able to copy and paste your relevant behaviors from the older character to the newer one.
@m.saeedtavakkoli5849
@m.saeedtavakkoli5849 3 года назад
Hi thank you for this tut. i have a problem with the latest update, cant move arms anymore i think its a bug is there a solution for that?
@okaysamurai
@okaysamurai 3 года назад
I would check Chloe from the home screen and see if you can drag her arms with the mouse. Make sure the dragger behavior is armed (red dot) on the right. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@trovr
@trovr 3 года назад
sometimes u want to show your hands in front and behind the torso. How to do that!??
@okaysamurai
@okaysamurai 3 года назад
See here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7pgm_u4VkQk.html
@freeacademy701
@freeacademy701 3 года назад
I made a puppet with three profiles and that's was amazing using Limb Ik, but I wonder why when I use Immediate walking the character always start walking to the right?
@okaysamurai
@okaysamurai 3 года назад
I would only recommend using Limb IK for the standing view, otherwise it will compete with the walk behavior (they both want the same tags). See how Eliza on www.okaysamurai.com/puppets/ is set up - I would copy her setup exactly. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@florianparisot4756
@florianparisot4756 2 года назад
Hi thanks for the amazing tutorials. Howerver i don't see what i'm doing wrong but my character have his legs floating follwing the head movement. I've seen you can pinpoint the feet. But it seems not to work with limb ik. (also i've seen a comment where you say it is not recomended to add pins on limb ik characters). I might have to also precise that my character has sides views too for the walk behaviours. i don't know if it might interfere with the behaviour of the frontal view where my problem is.
@okaysamurai
@okaysamurai 2 года назад
For walking characters I recommend not putting LimbIK at the top/root level of the puppet, but instead add the behavior directly on your frontal/standing group. That way it will bypass the walk views and only work for the single stationary view. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help.
@WalaNimri
@WalaNimri 3 года назад
I don't get yellow outline instead I get square around each leg or so? Is this the normal 2021 update?
@okaysamurai
@okaysamurai 3 года назад
Make sure the "show mesh outline" toggle is on in the bottom left corner of the Rig puppet panel. Yellow means what parts are connected together in a mesh. It doesn't always show up for every layer though, depending on your setup.
@freeacademy701
@freeacademy701 3 года назад
Great Video, why when editing the original Psd or AI file by adding new profiles (right or left) the rigging on the already done profile disappears and you have to start from zero again?!
@okaysamurai
@okaysamurai 3 года назад
If you drastically change the structure of the PSD or AI file, like adding a new group or changing the hierarchy, CH can't keep up with where the existing artwork is anymore and can lose rigging from the shifting artwork. So we recommend saving any heavy duty rigging until you're 100% happy with your general PSD or AI folder/group structure.
@therobotandjj
@therobotandjj 3 года назад
You are amazing! This program is amazing! I just have one question. I seem to have lost the tracking movement of my character. Webcam is on (mic is on). And I can tell when I love I get a sliiiight (barely noticeable) bit of movement. But somewhere in my rigging I lost the free-flowing movement I had (which was close to the original, stock head/body movement). Any suggestions? not sure what I changed. I’m fairly deep into my character so I know it’s something I tweaked maybe on accident. Thank you!!! As a VO Artist/Actor and Writer, this program is a GODSEND. 🙏🏻🙏🏻🙏🏻
@okaysamurai
@okaysamurai 3 года назад
Awesome, glad you're enjoying it. If you're not seeing movement it's usually because the head got untagged, the face behavior is turned off, and/or the character in the timeline doesn't have a red dot next to them. Hard to diagnose in RU-vid comments for sure, but for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@therobotandjj
@therobotandjj 3 года назад
@@okaysamurai You are a frikkin gem! Head was untagged haha. All set! I'll share/post with appropriate tags once it's finished. Thank you sir!
@ivatodorova5519
@ivatodorova5519 3 года назад
Hello, I do not have the option for Limb IK in my Character Animator program. Can you tell me which version you are using, or maybe where to find it outside of behaviours maybe?
@okaysamurai
@okaysamurai 3 года назад
You most likely have an older version. I'm using version 4.0.
@sgolan20
@sgolan20 2 года назад
hi, when I record and drag the hand, it's ok, but I try to record again but now I want to move the other hand, its working good but I can't see what does the other hand do in realtime? is there a way to fix that?
@okaysamurai
@okaysamurai 2 года назад
A second dragger behavior lets you do this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XolxHNixBpA.html
@sgolan20
@sgolan20 2 года назад
@@okaysamurai thanks, you're awesome
@Dramadonia
@Dramadonia 3 года назад
When adding frontal layer to my characters with back hair which is placed below the body when layered, this poses an issue. I'm still trying to figure it out. Loving the new features.
@Dramadonia
@Dramadonia 3 года назад
Aaaaaaaaaahh. I think it's because I made the head independent. Hhhhmmm,now to find a fix.
@okaysamurai
@okaysamurai 3 года назад
Yeah, usually you can do something like Chloe from the home screen where you have a back hair group that has the same dependence as the Head, so they move together. But that's trickier here where the head is independent. I'm sure there's a way, but it might take some trial and error. Worst case scenario, get rid of the Frontal and just do the traditional Head/Body - you'll get the weird hip bends but at least you can do what you want with the hair. Hopefully we can make this easier in the future.
@Dramadonia
@Dramadonia 3 года назад
@@okaysamurai ​ I realized I wasn't going to work out anytime soon so I removed it from the puppets with back hair since I always make the hair independent. They are still looking amazing.
@geosaou4850
@geosaou4850 3 года назад
This is all really cool! Question, with the new technique for the head movement is there any way to incorporate head turner, or is it only for one view?
@okaysamurai
@okaysamurai 3 года назад
Head turner could definitely be applied to this as well!
@geosaou4850
@geosaou4850 3 года назад
@@okaysamurai would you have to create sub folders for each head turn and then apply the same techniques?
@okaysamurai
@okaysamurai 3 года назад
I haven't done it myself, but I believe you would add the subfolders inside your Head group. So it would be like +Character > Frontal > +Head > +Right Profile and so on inside that Head group. I would make sure you put the Head Turner behavior on the +Head group so it doesn't try to grab the Frontal view above as well. I think that should work at least!
@RTREuropeada
@RTREuropeada 3 года назад
@@okaysamurai I just applied the new LimbIK and the Digital puppets trick to an "old" puppet with several views and headturners. Worked like a charme.
@news360ghtv
@news360ghtv 3 года назад
i cant find LIM IK in my behaviors. pls why?
@okaysamurai
@okaysamurai 3 года назад
You'll need to update to version 3.4 in the Creative Cloud desktop app.
@shanimehr407
@shanimehr407 3 года назад
Is it possible to make a fight scene between two characters or dance scene.. Thanks in advance. I love your work man❤️
@okaysamurai
@okaysamurai 3 года назад
Definitely! Limb IK would be great for these, although I haven't personally made anything like those yet.
@shanimehr407
@shanimehr407 3 года назад
@@okaysamurai Thanks for your response. Can you make more tutorials on this so we use only character animater software for all animations related to the character.
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