Digital Puppets is a UK animation studio which specialises in cartoon 2D and 3D CGI puppetry. These puppets are then used by television studios such as BBC, Disney and Cartoon Network and used to make animated character content with a smaller team, in quicker time and for lower budgets, and they are also popular with vtubers on Twitch and RU-vid channels as virtual avatars. The team at DP can create original characters or duplicate existing IP, turning them into easily controllable puppets that non animators can use to make quality content.
Digital Puppets is headed by cartoon designer and animator Scott Evans, and 3D artist and animator Antony Evans.
For more information please do contact us at info@digitalpuppets.co.uk www.digitalpuppets.co.uk +44 01803 311 811 +44 754 057 7235
How hard is animating ?? Like I literally have a 40 second clip that I want to animate .. I have the audio already I just want it animated with the characters
Thank you so much for your tutorials and for sharing your experience in creating puppets for Adobe Characters Animator!!! I wanted to ask you, I am trying to apply the layer picker option as in your exapmle. But I am facing a problem that only one side works in parallax. The layer picker option works for the left side, but it doesn't work for the right side. Although the settings for left and right side are same. I used one side head, nose and oval face has two options left and right which are controlled by head and body turner behavior. To the left and right view I added the layer picker behavior. The left side works perfectly and the right side does not. Maybe there's a trick to make it work ? I would be very happy to have your advice on how to solve this problem.
wow! This is so cool thanks for sharing. I'm so curious on how you did the spring thingy that makes the character more bouncy and works on top of the mocap. Do you happen to have a tutorial on that?
i havent made a tutorial for this but check out this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zGkbpkkFYjQ.htmlsi=qyFVTZ0p8_jQTvsE this is the method we used to add spring bone movement :)
why are animations from Adobe Character Animation so ugly? When will Adobe really take care of its software so that it is powerful and innovative? I have the impression that we can't go further than small 2D scenes, clumsy characters, with weird animation
my dear friend, your videos are incredible, congratulations. Do you have a video starting to create a character from scratch, basic basics, could you provide the video link if possible?
Hello sir can we record animation for metahuman in sequencer using Dollars Mono, I'm having issue with finger stretching .....can you help me in this issue....i want to make cinematic stuff.
Love your work, buddy! We need more people pushing this tech. You are one of my litmus tests. I watch your work to see how far this tech can take us. For a really cartoony non-human character, this looks fantastic. I'm curious to see you read a scene with this guy.
Loving your tutorials! Can you describe how you did the body parallax as well? It looks like you maybe using the same face nose parallax trick on the body as well but not sure how it works when the body isn't the head.
Im sure I made a video about how I do it, in fact there might be a couple but its easy. All you got to do is find the part you wanna add the parallax to, say, a logo. tag it as 'head' and 'nose' then add the face behaviour. Turn all the settings to 0 except the parallax. set it to minus if you want it to move in opposite direction as you turn. And there you go :)
@scottevans2900 thank you. That is what I assumed but wanted to be sure. Since you are a pro at this, would you have any idea on animating softbody interaction type of rigging? Like a cartoon tortoise head squeezing into its shell hole or someone eating a hotdog or banana and the mouth would wrap around the contour as it gets pushed in the mouth.
@@bkdjart Always ways and means when putting layers together, though sometimes if its too complex, better to animate a sequence which replaces the whole body, or head, or whichever layer, and you premake the animation to play when needed
Not this particular character but Ive made a bunch of tuts where I walk through how I build my rigs. There all on our Digital puppets youtube channel :)
@@DigitalPuppets Yes, I know I'm following you since the beginning, but this kind of character and rigging looks amazing and appealing for a tv series :D