Advanced Dungeons and Dragons for Intellivision, full playthrough hardest difficulty. Emulated under MAME and played using mechanical keyboard. Not one of my best runs, but it shows how to play at hardest level.
I still remember every sound effect from this adventurous game and that special apex tune after completion of the crown. All of the warning sound bites were great indicators to what lurks within the hidden mazes but the dragons were no joke. Just the sound effect alone gives you a jolt of anticipation and they were so fast! D&D and Treasure of Tarmin (the colored doors!😱) were two of my many favorites on the incredibly fun Intellivision System.
I was born in 1984....so Im 40 years old now. But i remember watching my dad play this game in 1989 and 1990 when i was 5 and 6 years old at my late grandmothers house on there old intellivission system. I remember loving my original Nintendo more...but this game, demon attack, Tron, night stalker, and horse racing were my favs to play and watch people play 😊
Wow, your strategy is way different from mine. I always shoot those pesky bats, because the sound of their incessant flapping covers up the sound of a snoring snake or dragon. Before I learned this, I used to let them follow me like pets, too.
One of the first games I've ever played, I was 4. Barely understood what I was doing. I remember the sound effect it made when you finished it thought.
@@zearr0 It was several things combined. The sound effects and the speed and proximity of the enemy coming out of the darkness at you were potentially fatal jump scares, which created a sense of paranoia, hesitation, and anticipation. There was also tension build-up because the snakes and dragons you could hear in the dark, and you could try to triangulate their position by moving and listening, or by risking wasting an arrow or shooting yourself with reconnaissance fire. Failed recon fire if close to the enemy would enrage it, sometimes causing it to shoot out of the darkness without you even having lit the room. Combine that with scarce resources and I'd say it was one of the earliest survival horror games. When I was like maybe eight, I remember fear and apprehension being the driving emotions playing it. IMHO it's a largely forgotten, underrated game that should be celebrated as one of the best-designed and executed games of any generation. The design was clever, innovative, and tightly focused.