00:00 introduction
00:38 emission masks
02:45 particle animations
04:20 spike pit
06:24 particle queue
10:06 particle shaders
A selection of advanced techniques for improving your versatility with Godot particles, covering: emission masks, particle spritesheets, a novel spike pit effect, particle queueing and particle shaders.
The talk that lead to me investigating particle shaders: • GPU colliding particle...
The github repo: github.com/bramreth/godot_tut...
Social links:
BuyMeACoffee: www.buymeacoffee.com/bram/e/2...
Twitter: / bramreth
My games: bramreth.itch.io/
21 июл 2024