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Bramwell
Bramwell
Bramwell
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Heya - I'm Bram (He/ Him) and I'm a standard nerd working full time as a tutor making a course about Godot 4! Come and chill for all my game-dev and Godot 🤖 tutorial content.
Devlog 1: My Cozy Cooking Game
7:26
11 месяцев назад
Lessons from 1 Year in Godot 4
11:33
Год назад
The Godot 4 Beta is OUT!
12:44
Год назад
How I Fan 3D Cards in Godot 4
9:53
Год назад
How to Tween in Godot 4
6:53
2 года назад
Particle Physics in Godot 4
7:25
2 года назад
What the FOG? Godot 4
5:01
2 года назад
Decals in Godot 4
3:07
2 года назад
Tutorial: Pause Menu in Godot 4
18:09
2 года назад
Lessons from 2 weeks in Godot 4
11:27
2 года назад
3D Primer: Godot 4 Alpha
9:28
2 года назад
It's Time! Start Trying Godot 4 Now
12:30
2 года назад
Drag Camera: Godot Guide
2:59
2 года назад
Advanced particles: Godot Guide
16:08
3 года назад
Art and VFX - Hexcraft Devlog #1
5:55
3 года назад
Simple Glowy Aura Shader: Godot Guide
3:42
3 года назад
Smooth Drag N Drop: Godot Guide
9:28
4 года назад
Custom Tween Easings: Godot Guide
9:34
4 года назад
Комментарии
@esperdeedeo
@esperdeedeo 5 часов назад
This was really helpful 🙏 keep up the good work!
@darkhunter777
@darkhunter777 14 часов назад
After signal need write -- >> if event is InputEventMouseButton and event.pressed: OR write ERROR in GD4 !
@Entropy67
@Entropy67 15 часов назад
Very good video, even though I'm not new its been a while and I haven't touched godot 3d, gave me exactly what I wanted to know to get started. Thanks!
@thecreativitysyndrome
@thecreativitysyndrome 17 часов назад
I rewrote the entire camera controls code three times, but it seems like my camera just wants to orbit around itself instead of around the player. I don't understand what it is that I'm doing wrong.
@agerman77
@agerman77 День назад
You are amazing as a teacher!!! The way you explain things is incredible.
@user-rx3xl7zn1u
@user-rx3xl7zn1u День назад
Thank you for this. How can we apply the noise across the entire grass MultiMeshInstance3D so it looks like the wind is rippling across the grass rather than every instance moving independently?
@JLiscool
@JLiscool 2 дня назад
I think my pill died it fell i held w down
@a_nickname028
@a_nickname028 День назад
enable LockRotation in the Deactivation tab of Properties (also maybe stop spamming comments)
@JLiscool
@JLiscool 2 дня назад
this is not helping
@JLiscool
@JLiscool 2 дня назад
im only getting error messages
@JLiscool
@JLiscool 2 дня назад
Yeah it turned out it was my first-time making a game so it was my fault
@AcorusDev
@AcorusDev 3 дня назад
Noway I've just followed a tutorial made by the guy who did GameDevTV tutorial I initially followed
@Angel-Otk
@Angel-Otk 3 дня назад
How do you make it into a character?😭💀
@JLiscool
@JLiscool 3 дня назад
My game is ruined
@weekly_games77
@weekly_games77 4 дня назад
when i used code if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: i did not know it needed two equals insted of one because of his screen
@nmflight42
@nmflight42 5 дней назад
Tip to solve a problem I ran into with this tutorial. The Collision Shapes that Godot auto-generates are fairly buggy when interacting with one-another. If you are just using the built-in simple meshes, manually add a collision shape and make it the same shape as the mesh, that will fix any lag that happens when they collide. Once you create more complicated meshes, create a collision shape that matches, don't let godot auto-generate it.
@RPowerReal
@RPowerReal 6 дней назад
my godot says Verctor3 not declared in the current scope
@RPowerReal
@RPowerReal 6 дней назад
found the typo
@RPowerReal
@RPowerReal 6 дней назад
found the typo😁
@TheRangoonss
@TheRangoonss 6 дней назад
did we forget about a jump?
@sloppyglizzy8313
@sloppyglizzy8313 7 дней назад
What browser are you using?
@BramwellWilliams
@BramwellWilliams 6 дней назад
I use Min Browser in my videos just because its nice and clean ^^
@李宇航
@李宇航 9 дней назад
thanks, but the last step for look around, i override a material for my player's mesh. after all, when my player move and look around, he moves correctly with only one face to my camera.
@nimlim2
@nimlim2 9 дней назад
for some reason i can only go backwards and right
@NetWire
@NetWire 9 дней назад
How do you edit all three instances of "$TwistPivot/PitchPivot" at once? I am able to use shift + ctrl to accomplish something similar but it doesn't handle the indent well.
@BramwellWilliams
@BramwellWilliams 6 дней назад
Ctrl+D lets you select the next instance of text and edit them all at the same time ^^
@NetWire
@NetWire 5 дней назад
@@BramwellWilliams Hey, thanks! ;)
@lancebenson4891
@lancebenson4891 10 дней назад
# Sensitivity of mouse movement var mouse_sensitivity = 0.3 # Vertical rotation clamping var min_angle = -90 var max_angle = 90 var current_vertical_rotation = 0.0 func _ready(): # Hide and capture the mouse cursor Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _input(event): if event is InputEventMouseMotion: # Horizontal rotation (Yaw) rotate_y(deg_to_rad(-event.relative.x * mouse_sensitivity)) # Vertical rotation (Pitch) current_vertical_rotation -= event.relative.y * mouse_sensitivity current_vertical_rotation = clamp(current_vertical_rotation, min_angle, max_angle) # Apply the vertical rotation to the camera Camera.rotation_degrees.x = current_vertical_rotation func _process(delta): # Toggle mouse capture on pressing 'Escape' if Input.is_action_just_pressed("ui_cancel"): if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) else: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@badmusicproducer_offical
@badmusicproducer_offical 10 дней назад
HOW DO I MAKE THE CAMERA EVEN LESS FAST?
@Duoma607
@Duoma607 11 дней назад
يا حرمه
@TheVirakahScale
@TheVirakahScale 11 дней назад
This was so easy to follow, thank you! I just started learning game Dev, so I appreciate the easy to follow guides ♥
@BramwellWilliams
@BramwellWilliams 6 дней назад
Really happy to hear it thankyou! 😊
@ForgieDusker
@ForgieDusker 12 дней назад
this has been extremely useful but for whatever reason, i accidentally made everything's default rotation skewed by, like, 5.1 degrees on the X axis and the floor plane is invisible (because it's the wrong side) when i click "vertical orthogonal view" unless i set it's rotation to the negatives and when i ported the player scene over it was just keeled over half-entrenched in the floor mesh so that's neat. i think i'm gonna hold off on learning any game dev until i can take a class at my local community college because my negative computer mana needs some more hands-on guidance than a(n admittedly very good) youtube guide can offer
@nguyenyenchi4201
@nguyenyenchi4201 12 дней назад
Thank you so much for the tutorial! As a beginner developer, I have minimal resources with godot tutorials, but your channel has been a life savior! :3
@anonexistentperson-c5m
@anonexistentperson-c5m 15 дней назад
my player hurled himself off the platform before I pressed up
@Guy67890
@Guy67890 15 дней назад
I can’t make the player move
@dmitriylebedkin1844
@dmitriylebedkin1844 16 дней назад
Thank you a lot for an amazing tutorial!
@Ghostpants446
@Ghostpants446 16 дней назад
holy fuck this guy is so boring it genuinely makes the tutorial hard to follow
@WatchNev
@WatchNev 17 дней назад
I struggled for like 4 hours trying to get my game to `unpause` with a key press and not have to add a button. Finally caved in to look at videos and this made it look extremely easy. With help from all the comments below as well for updated changes.
@krmarovski6859
@krmarovski6859 17 дней назад
your scripts is wrong and is not working like that
@EliasRavier
@EliasRavier 17 дней назад
jE suis de retour :¨D
@jeaninemadrid752
@jeaninemadrid752 19 дней назад
THIS if Input.get_mouse_mode() = Input.MOUSE_MODE_CAPTURED: AND THIS camera.rotate.x(-event.relitave.x * 0.01) ISINT WORKING!11!1 TELL ME PLEASE!!
@jeaninemadrid752
@jeaninemadrid752 19 дней назад
input_x and input_z ISINT WORKING!!!!1
@slightlyme
@slightlyme 20 дней назад
your editing and your tutorial are exemplary, I don't think there is anyone better. Unfortunately I really struggled with your voice... soz
@blba2
@blba2 20 дней назад
i have a question, lil bit late but how did you expand the water to the horizon?
@TheUnKnownGamer2023
@TheUnKnownGamer2023 21 день назад
13:31
@Devlopergabut
@Devlopergabut 22 дня назад
Hello bro, I'm here to ask how to make the NPC move randomly without clicking the space button because it's very complicated if we use the player.
@Hmmm-mj3te
@Hmmm-mj3te 22 дня назад
Does the twist_input work for anyone else? It just breaks my game. If anyone knows how to fix it put the code in replies I need ASAP if anyone can help!!
@cirochik943
@cirochik943 22 дня назад
A very nice edit, accompanied by a very entertaining commentary. In addition to this, the tutorial is very well done, guiding the viewer step by step to achieve his goal, a really nice video!
@trigaming902
@trigaming902 22 дня назад
Hello, I just recently got into game development, and it's been a dream of mine to be a game developer I've tried Unity, Unreal, And Godot and I feel Godot is a lot simpler and beginner friendly I would love to join a discord with inspired game dev's like myself but the discord link in the video does not work can someone help me?
@mwinfield1969
@mwinfield1969 23 дня назад
I am interested in buying your course, but see that it is still not finished. I think it is probably worth the buy as it is. Do you have any idea of when it will be finished?
@18_leafclover
@18_leafclover 23 дня назад
I'm getting an error on lines 20, 21 Identifier camera not declared in the current scope
@qcs434
@qcs434 24 дня назад
Brother i have. Big problem My charcter run at out of surface and i want my chacter run at surface plese reply i have a big problem
@ZombieRK0
@ZombieRK0 25 дней назад
incredible man
@explainmydrawing8986
@explainmydrawing8986 25 дней назад
Where should I add the jump animation
@trinity_risen
@trinity_risen 25 дней назад
For those using C#, I made a pastebin translated to it with the url of 5kWYhBvL Works as of Godot 4.2.2
@DaPointa
@DaPointa 26 дней назад
I prefer my i honestly wanted i to be a 1st person game, so ill do that now.