Heya - I'm Bram (He/ Him) and I'm a standard nerd working full time as a tutor making a course about Godot 4! Come and chill for all my game-dev and Godot 🤖 tutorial content.
Very good video, even though I'm not new its been a while and I haven't touched godot 3d, gave me exactly what I wanted to know to get started. Thanks!
I rewrote the entire camera controls code three times, but it seems like my camera just wants to orbit around itself instead of around the player. I don't understand what it is that I'm doing wrong.
Thank you for this. How can we apply the noise across the entire grass MultiMeshInstance3D so it looks like the wind is rippling across the grass rather than every instance moving independently?
Tip to solve a problem I ran into with this tutorial. The Collision Shapes that Godot auto-generates are fairly buggy when interacting with one-another. If you are just using the built-in simple meshes, manually add a collision shape and make it the same shape as the mesh, that will fix any lag that happens when they collide. Once you create more complicated meshes, create a collision shape that matches, don't let godot auto-generate it.
thanks, but the last step for look around, i override a material for my player's mesh. after all, when my player move and look around, he moves correctly with only one face to my camera.
How do you edit all three instances of "$TwistPivot/PitchPivot" at once? I am able to use shift + ctrl to accomplish something similar but it doesn't handle the indent well.
this has been extremely useful but for whatever reason, i accidentally made everything's default rotation skewed by, like, 5.1 degrees on the X axis and the floor plane is invisible (because it's the wrong side) when i click "vertical orthogonal view" unless i set it's rotation to the negatives and when i ported the player scene over it was just keeled over half-entrenched in the floor mesh so that's neat. i think i'm gonna hold off on learning any game dev until i can take a class at my local community college because my negative computer mana needs some more hands-on guidance than a(n admittedly very good) youtube guide can offer
Thank you so much for the tutorial! As a beginner developer, I have minimal resources with godot tutorials, but your channel has been a life savior! :3
I struggled for like 4 hours trying to get my game to `unpause` with a key press and not have to add a button. Finally caved in to look at videos and this made it look extremely easy. With help from all the comments below as well for updated changes.
Does the twist_input work for anyone else? It just breaks my game. If anyone knows how to fix it put the code in replies I need ASAP if anyone can help!!
A very nice edit, accompanied by a very entertaining commentary. In addition to this, the tutorial is very well done, guiding the viewer step by step to achieve his goal, a really nice video!
Hello, I just recently got into game development, and it's been a dream of mine to be a game developer I've tried Unity, Unreal, And Godot and I feel Godot is a lot simpler and beginner friendly I would love to join a discord with inspired game dev's like myself but the discord link in the video does not work can someone help me?
I am interested in buying your course, but see that it is still not finished. I think it is probably worth the buy as it is. Do you have any idea of when it will be finished?