Тёмный
No video :(

Advanced Shield Pressure 101 

RadarSSBM
Подписаться 16 тыс.
Просмотров 7 тыс.
50% 1

Опубликовано:

 

27 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 33   
@marquistf1996
@marquistf1996 7 месяцев назад
This helped me understand why Falco is so good and frustrating to play against. He has a guaranteed mixup if he attacks your shield properly. Thank you.
@pewpew3834
@pewpew3834 2 года назад
It's so insane that such a comprehensive and well crafted video like this only has 4k views. Awesome work michael
@Urged1
@Urged1 Год назад
As someone who gets easily lost in Melee science, the way you breakdown the info is very digestible. Great work dude
@queenkoopaxxx
@queenkoopaxxx 3 года назад
very good video
@SSB_Seal
@SSB_Seal 3 года назад
Wow, this is a great video! The effort in production is very apparent, and it's not often we get such accessible, in-depth explanations of one of the most complex, yet fundamental aspects of Melee. Also did you say doc's nair just for the meme at 11:12 lmao
@Radarssbm
@Radarssbm 3 года назад
It’s a meme?? Lol I was being completely serious ahahaha
@SSB_Seal
@SSB_Seal 3 года назад
@@Radarssbm Yeah it's a meme when doc shows up/is mentioned to just unprompted say "did you know that doctor mario's nair gets stronger the longer it stays out???" since it's such a well-known silly melee fact haha
@samuelbiche6846
@samuelbiche6846 3 года назад
@@SSB_Seal it's the 'mitochondria is the powerhouse of the cell' of melee
@nahometesfay1112
@nahometesfay1112 Год назад
​@@SSB_Seal"it's a reverse sex kick"
@level100potato
@level100potato Год назад
Amazing video, thanks for making it! Lots of useful info here.
@jimb0blip
@jimb0blip 3 года назад
This is why Melee is so much like a traditional fighting game to me :)
@AlexRoseGames
@AlexRoseGames 3 года назад
Great video, I never realised staling affects shieldstun. I never know if it's even worth doing autocancel bair etc. because as you say, if you shorthop autocancel you're probably going to be hitting the top of shield so it's pretty punishable as it is
@Radarssbm
@Radarssbm 3 года назад
Yeah it’s the kind of thing you don’t want to assume will always make a difference, as sometimes two different percents do the same amount of shield stun, so it just depends. Falco is a good example, as his shine can be slightly stale and it won’t change things. Easy way to tell is just to look at the frame advantage on block chart, and check if 1% less damage will do 1 less frame, then staling is gonna be relevant. Mostly I put it in the video because there’s gonna be situations where people have no idea why a thing works sometimes and not other times, and clearing that up felt important. In a lot of situations 1 frame less probably doesn’t matter, but if you’re the kind of player that really likes going for frame-tight punishes it def will
@TheStickCollector
@TheStickCollector 3 года назад
Yes, useful for the future
@M00P35
@M00P35 3 года назад
Fantastic content as always, gonna save this for later!
@romantheranger2699
@romantheranger2699 Год назад
my goat ty for this
@DarwinDing
@DarwinDing 3 года назад
man i wish this video existed 8 years ago lol
@FirePuff12
@FirePuff12 3 года назад
Radar POG
@maxwell8022
@maxwell8022 3 года назад
Yeah!
@yaaashua
@yaaashua 3 года назад
great video. then I just spent like 30 mins exploring my OoPowershield options with yoshi, just to remember that yoshi's powershield cant be cancelled at all :(
@Radarssbm
@Radarssbm 3 года назад
yeaaaahh this is in the spreadsheet but i forgot to mention it in the video
@Twisted_Logic
@Twisted_Logic 3 года назад
Great video! Lots of information told in a concise and engaging way! One small criticism, though. The color choice in your frame visualizer you use at about 4:00 and 21:00 is difficult to discern for colorblind people (or at least for me). I actually couldn't tell the last square was a different color until I took a color-picker to a screenshot. So if you use something similar in the future I recommend using a darker shade of green.
@Radarssbm
@Radarssbm 3 года назад
This isn’t something I can control unfortunately, or at least if I can, I’m not aware of how
@Radarssbm
@Radarssbm 3 года назад
Oh wait I thought you meant the hit box bubbles within the game, and not the frame stuff. Yep, definitely could’ve changed that, sorry about that! Will keep it in mind. Would different colours work better?
@Twisted_Logic
@Twisted_Logic 3 года назад
@@Radarssbm Yellow, green, and blue are fine together for the most part. You just need to up the contrast. I recommend doing it in grayscale first, then applying the color over top.
@tiebex
@tiebex 3 года назад
Great vid! Do stale moves reset when you respawn?
@Radarssbm
@Radarssbm 3 года назад
Yes! I might do a video on how stale moves work (would need to understand it more deeply than I do now) but the TLDR is this: -resets after death - stale queue is 9 moves long, each new move pushes old moves out of the queue. -doing two moves in a row is more impactful than having them spaced out across the queue (as in you did shine 6 moves ago vs 2 shines in a row)
@tiebex
@tiebex 3 года назад
@@Radarssbm ah, interesting! Follow up question, where do you go to research this kind of stuff?
@Radarssbm
@Radarssbm 3 года назад
@@tiebex Usually it's a combination of things! In this case, you can do testing in game, and you can use ikneedata's stale queue as a reference (go to ikneedata.com, click on the specific move, then experiment with the stale queue in the bottom left) In general though, researching this stuff has been historically tricky, but the existence of sites like ikneedata, meleeframedata.com and 20XX/Uncle Punch make it soooo much easier. Really hoping to help educate people on this stuff so we can see sick innovations in the game!
@taylorbee4010
@taylorbee4010 3 года назад
I think frame date another things could go through some standard fighting games standardization and probably be a lot better off for it You've got startup active and recovery frames. So you call it iasa but really it's just the first interruptible frame. So the frame right after the move Stops being active or the first recovery frame. Something you could borrow from taking as well is s or basically if the move is done completely perfectly as if by a computer that's the amount of startup it has.
@Radarssbm
@Radarssbm 3 года назад
What you’re describing is not what IASA is though. It’s not the first frame after the move is done being active, it’s something entirely different lol.
@taylorbee4010
@taylorbee4010 3 года назад
Could someone make this but for the new Smash Brothers? I mean I'm from when melee came out so I guess I'm basically a smash Boomer these days but like The local tournaments here don't play Street Fighter or tech and then they basically Play nothing but ssbu
@icecreamsocial123
@icecreamsocial123 3 года назад
It was cute
Далее
The Hidden Game of Defense in SSBM
19:15
Просмотров 36 тыс.
EVERYTHING You Need To Know About SHEIK'S NEEDLES
11:40
Avaz Oxun - 10 yillik yubiley konsert dasturi 2023
2:52:33
Cute kitty gadgets 💛
00:24
Просмотров 15 млн
🛑самое грустное видео
00:10
Просмотров 110 тыс.
Macro Melee - Why You Need a Game Plan
5:14
Просмотров 9 тыс.
How Do You Combo Floaties in Melee?
14:31
Просмотров 7 тыс.
Decision-Making in Smash
12:32
Просмотров 95 тыс.
The Art of Spacies Shield Pressure in SSBM
15:25
Просмотров 26 тыс.
The most broken GRAB in Smash Ultimate
9:42
Просмотров 41 тыс.
You're using platforms wrong | PewPewUniversity 🎓
9:32
Corner VS Behind King
8:55
Просмотров 52 тыс.
How to Tech Chase in Super Smash Bros. Melee
10:42
Просмотров 41 тыс.
Every Ability DELETED From Overwatch
20:50
Просмотров 962 тыс.