My solution for the map problem is to set the battle grid directly on top of the map. You have to note the location of the Argo and the Adversary beforehand, but it's worked like a charm otherwise.
Thank you for this breakdown. The scale of this game is a little overwhelming so it's nice to know I can come back to this video when the game gets delivered next year.
After spending an exhausting day at the office, going through tons of paperwork you can finally sit down and relax with this game while doing exactly the some exhausting red tape.
Great suggestions - I invested in a small-medium sized collapsable table for the map, most of the time you dont need to lay it all out and avoiding tear down and setup for battles saved a huge amount of time. Box setup wise i used a similar process for all the tokens and terrian (although wasn't keeping the zig zag pieces vertically - definitely going to adopt that). I moved all the technology cards to binders (cycle specific) with the corresponding gear cards that the technology creates. That meant i had plenty of space in the box insert for sleeved cards and baggies for the different mini card selections. Expect the binder upgrade in the latest kickerstarter will probably be similar? Anyway great video as always! Hope you guys enjoy cycle 2 and maybe some more primordial painting videos for that set (found the temos one very helpful!)
one thing I do with games that have a lot of dice and tokens is to buy large handman/screw/bolt boxes and store all of that in those, free's up room inside the box and keeps tokens in order and easy to find/get too. I play a lot of campaign games as well.