I’ve done the witch haunt before. It was a group of 5 people, one other person and I hadn’t even taken our turns yet and the haunt started. I was the traitor, so it was me, the witch, and the other guy who hadn’t taken a turn all in the entrance hall. We killed that guy ASAP, I ran and stole the book, then the witch and I systematically killed everyone else. It was a great game
The app was written by Paul (or another LLR crewmember) specifically for their streaming setup. I believe it was mentioned in a Heroquest or Risk stream/replay.
They have said there are many dice-rolling apps out there that are super, but they needed to write their own because it needs to work with Explit to appear on screen during the stream. I am nearly certain they say Paul wrote it himself.
Those sucky tombstone markers for the cards? If you bite them where they connect at the back side, it bends the front sides in just a little and makes them actually grip the card a little. I had to do that the last time I played because my friend refused to use the app.
That honestly does not sound like a great fix for the markers. If they released a new version of BaHotH with plastic character hex's with markers permanently affixed to them would really be best if people did not want to use an app to track their ability scores.
Peter Rinaldi I mean, it's not the best, but it is free and it works to make them grip the card and not slide around like everyone complains about. :P Also, I think there's actually an attachment with permanent sliders that a friend of mine mentioned the last time I played. I just don't bother to look into it because I use the app anyway.
Thank you, chat for rules policing. Some of Ben's initial rules interpretations made me cringe really hard. That said, they still made a couple of misplays. 1. The stairs to upper are not in superposition. Moving from the ground floor to the upper floor costs one movement. Several haunts make this REALLY relevant. 2. The traitor is supposed to roll for monster movement.
Both of those hugely important. I enjoy watching them have fun, but those rule missteps are a bit grating...Also, in the actual ruled you are only obliged to connect a door to the point you enter the room. I don't believe you had to line up as many other doors as possible, just the doors connecting for your move that turn.
I thought there was a rule such that as much as possible, rooms had to "make sense" in that doors connected to doors and walls connected to walls if possible.
On that note, a related rule that doesn't come up much but is very relevant when it does is that a floor MUST contain at least one valid unexplored doorway. Placing a room or moving the elevator in a way that seals the last remaining doorway is prohibited and must be worked around.