@@zach_attakk Is it any good? (Splatter likes to call everything great but that is his business). Does it require any braincells or ist it just a chill out type of game?
@@Szederp The only part that requires brains is when changing components you need to balance energy usage and heat and a few other factors. I had a ship for a while that could absolutely destroy big rocks but if I fired the lazer for more than 2 seconds the whole ship went dead and had to reboot 😅. The actual flying around and mining is very chill. I open the game to play for an hour or so and next thing I know it's light outside.
Delta V is one of the best games ever, period. The solo dev just keeps on releasing updates with tons of fixes, rebalances, and new content. I come back to it time and time again. Plays great on the steam deck, too! It starts out as a mining game, but eventually you can work as a ship salvager, towing in whole ships to sell or fix up and use yourself, or join the police force and become a bounty hunter and hunt bad guys, or build a racing ship and meet up for races, and more. The ship I'm currently using has a massive round drum for storage that opens from the side, and it's not centered on the ship, so it will tend to turn in a circle when you apply only forward thrust. Very interesting challenge to fly! But it has a TON of storage, and i just float slowly in one direction while rotating in place to melt rocks, and wait for my drones to grab ores and pull them back to me to gobble them up. What Splat said about the microwaves is only partially correct. In their default tuning, kind of in the middle, they're not very good for mining, or combat. But you can tune almost every part of your ship to alter its performance, including weapons. You can tune microwaves to be better for melting ice, which imho makes them the best mining tool in the game, especially if you have a couple of them. You can also time them to the opposite end to make them better for combat, but at each end of tuning, it makes it less effective for the opposing activity. Edit: I thought it was a solo dev but I could be mistaken.
Holy crap.. being a bounty hunter in this game would be so much fun. It would be the experience of one that I've looked for in many other space sim games. The realism and adrenaline working together is gonna be awesome. Instant buy from me.
@@TheAzrai Best thing is: sometimes your bounty is just an unlucky miner and they give you their last bit of cash while pleading for their life. It kinda made me feel bad. The writing is brilliant sometimes.
It's a small team, Koder is the main dev and he does the vast majority of coding and game design, but there's also a graphic designer (for ships and equipment), a writer (for dialogue and lore), Evader making the soundtrack, and a few smaller contributors I think
Spent a good 20 hours on this game before getting kinda bored. My favourite thing about it is how the dev announced a furry portrait DLC on april fool's day... and then went ahead to release it a couple weeks later. Also just realized the logo for the Nakamura Dynamics company just says "baka gaijin".
Note that while most things being sidegrades are true, there are a few options, specifically with regards to power, that are pretty much strictly superior to another, with the exception of cost: For example, the Yama SSR-series reactor cores provide far more heat for their mass than the SO-6 fuel rods. 12x SO-6 fuel rods provide 12 GW for 6000 kg, while the Yama SSR12 provides 30 GW for 5000 kg - but it is also over three times as expensive. Also, while a military-grade turbine provides 500 MW for 5000 kg, a twin turbine plus an MPD5035 APU also provides a total of 500 MW (200 MW from the turbine, 350 MW production and 50 MW consumption from the MPU), with a mass of only 3500 kg in total. But again, upgrading a twin turbine to military is 90k, while an MPD5035 is 300k. Also, I personally like using an MPU just to be able to run a lean ship. With an MPU that recovers propellant and an efficient main torch, you can run a standard or even short-range propellant tank and still get very high dive endurance - and the ability to use a fast transit into the rings as well, which saves three and a half days with every dive. And regarding the potentially lengthy repair times... that is one use of having multiple ships, beyond having different loadouts (e.g. a K-37 with a gungnir and an arm specifically for combat and salvage): You can use your other ships while one is in the repair docks, so you keep making money during that time!
I grabbed the bulk freighter with microwaves and haul drones. Not to hard to make a million credits in a run with that set up but it is a challenge because your ship is so heavy and unresponsive. Its a trade off but felt so good to me. I gobble da rocks, nom nom nom nom
i love going chonker with drones and a mining laser! though that new ship with the big round cargo bay has become my new favorite with a laser, an arm and 2 drone bays.
DV or delta v (the statistic in game not the game itself) actually refers to the total possible change in velocity before you run out of fuel. For example accelerating from 0m/s to 100m/s will consume 100 DV. It has nothing to do with rate of acceleration
Indeed, which is why if you're switching a piece of equipment and dV drops, it means the new piece is heavier, so it takes more fuel to accelerate the rig to the same velocity.
@@hoseja Yeah, but without context, those are the same things. Colloquially, acceleration is just the rate of change of velocity. Delta-V is the namesake of the game, so its kinda important to convey that it is your supply of mobility, that changes as you collect more cargo and expend more fuel. You want as much Delta-V as you can effectively have, contrary to what Splat said, since it means you have more leeway to maneuver and move across the belt to collect ores and handle encounters. There are lot of these errors in Splat's presentation here. Like, you're not actually mining rocks. It's all ice with some ore contained inside, which is why microwave emitters work. Mass Drivers split asteroids physically and damage components directly, but send fragments flying at high speeds, and need direct hits against a reactor to defeat another ship. Microwaves deal no physical damage, but interfere with electronics and heat the target until eventually reactor meltdown, but have low damage output. Lasers are middle-ground between the two, dealing damage to components without inertia and heating, but are power-hungry. Power works as Reactor Core > Power Plant > Ultracapacitor. Core produces heat, which it supplies to Power Plant turbines to generate power, which is stored in capacitors. Autopilots differ very substantially. Alarm going off means that your capacitors are running low, so you might get an emergency shutoff, and it has nothing to do with heat. Things like that.
@@EugeneParallaxNot to mention watching him unnecessarily burn insane amounts of fuel with the auto pilot, or not using the filters on the Geo tab to stop just wasting drones by the kilo on worthless ores, etc., is driving me NUTS! But that's the fun part, there's ton of stuff to this game and always something new to learn that will improve your future dives!
Love that they have a module called the Kzinti Lesson. Essentially, a ship drive’s potential as a weapon is directly proportional to its efficiency as a thruster.
I've never commented on your Delta V videos, but because of one of the first ones you posted, I've been playing this game off and on. Absolutely love the unique game this game is, and wish more of my friends felt the same way.
Confidence has sold me more than most pitches and teasers. I bought Darkwood after they uploaded their own game to The Bay. I bought Starsector after they taught players how to remove Sseth's product key and use their own in it's place, after they explicitly said he could just give away his product key. I bought No Man's Sky after they shut up and locked in 2 years ago. I will happily buy a game from a dev that just says "please."
Dev. The music is done by Evader, but this is a one man show as far as I know. Regarding Evader, I haven't figured out who they are, not for lack of trying mind you, but I wouldn't be surprised to find out it's the dev.
@@amergingiles Exactly the model I will pursue when the time comes. That, and taking tips/donation while posting free elsewhere as well/etc. It always occures to me that the real point of making a game is for it to be played. Wrapping it up in a financial endeavor isn't strictly necessary, and has ruined more games than its needed to. Seriously, I'd argue that the vast collection of developers are backing the worst kinds of groups by releasing under many publishers rules. It's just kind of accepted as the thing to do, so its paradigm, and that's not going to change without the community of devs and consumers making a concerted effort to change. Hell, thisbis all a holdover from other more dated release practices following media distribution standards set in the early to middle of the last century... Meanwhile, corporations are pushing the boundaries of what should be acceptable by consumers and its getting increasingly more difficult to justify participating in such schemes. Don't get me wrong, btw, I'm not judging anyone really, people come from every manner of situation and whats right for some just is what it is, I'm just saying what I feel is right for me, even if that means I'm in development hell for decades. I do see the negative externality of that decision on my behalf as players have less access to the games I'm working on, but to be faur, until I finish it might as well be vaporware anyhow and I can't feel too down about it. Basically, what noone knows, can't hurt them. Anywho, here, have a party popper! 🎉 😅
@nazaxprime I've always thought it was a small team due to the language used, lots of we and our but I guess that could be referring to the players too or just staying in character. At the very least the discord has several people labelled as a dev, including one announced just yesterday funnily enough.
@amergingiles And what's more confident that making the demo the full game? Wish more devs bothered with making (and keeping) a demo let alone making it unrestricted lol.
"The developer is kind of an eclectic guy" Eclectic: wide variety of non-related tastes in culture and media. The word you are looking for us likey eccentric: " someone a bit weird or unusual that not everyone can relate to"
@@DamianSzajnowski It can be both apply, but it was very much not what he was trying to say. Splat has a long and sordid history of malapropisms and poor pronunciation. Probably has something to do with his aversion to reading which often lands him into trouble when he doesn't understand how a game works because he didn't read what the game told him to do.
I love how everything is down to the ground in this game. I visited developer's YT channel and there was an early test of nanodrones which bring ore to you. There was a high pitched whining sound when the system was active. So when somebody asked what that sound is, dev explained it being the sound of electromagnetic catapult launching hundreds of drones every second. Nowhere in the game there is even a mention of this catapult, there's just humming sound when nanodrones are deployed. That's some impressive dedication to design.
Hey Splat! Just wanted to say I’ve been subbed for a couple of years now and have always enjoyed your content and enthusiasm for the indie games you play. That is all. Cheers brother! 😎🤘
Thank you so much for covering games like this! I got this game a while ago because of your previous coverage of it and love it so much still that I even watched this video in it's entirety. Keep the experimental games coming! Whenever you find gems like this please share them!
Times before Elite Dangerous: Odyssey, I spent hundreds of hours just trucking and getting biggest cargo hauler. I don't know, that was just my jam. On Delta V it looks like I'm gonna get to triple digits hours aswell. Thank you Splat for speaking about cool and original games like this!
I got this on his recommendation and I have to say, this game is very different. This is a sim game in the best sense. What it does, it does better than every other game in a similar genre. It's pure and unrestricted by gimmicks or cheap action to engage you. I spent a good 20 mins in the ship dealer menu the first time I opened it just in awe at the detail of each ship and how varied the mechanics and gameplay is. The level of detail in this is just jaw dropping to me. The physics is spot on. It's a masterpiece of a space mining sim and it deserves to be recognized as such.
I like that they put in those ripples that appear along the edges of the ring which it does occur IRL. Its caused by the an orbiting moon/moonlet that's gravity tugs on the debris of the ring as they pass
I love the game, but I also love the patch notes and how a lot of major changes get written as due to ingame events and happenings (with the clear bullet points version later on)
I'm going to repost my comment from the last time you reviewed this; This UI is amazingly good. So clean and yet also so immersive. Simple isn't just best in this case, it's literally perfect.
I played this a little bit like a year ago. It's both relaxing and terrifying, some of the encounters give that really nice uneasy feeling that's rare to pull off in games.
Wow! This game looks amazing! I just purchased it on Steam! I am a dad and I do enjoy "Dad" style games. In fact, one of my most played games is American Truck Sim haha. You rock bro!
This game is incredibly slept on, one of the best space games, Especially if you like mining. but really enjoyable even without looking at the mining, incredible movement mechanics
I love this game so much. And i love the way they word the bug reports like in universe news reports. I love how intimidatingly huge the space is. It’s so unique . I’m so excited to see you play it
Love this channel. I had no idea this title existed. You did them a solid as this wasn an instant purchase for me. Now I'm off to sink free time into it. Thanks.
The DeltaV stat is not the acceleration performance, but the fuel efficiency. You can have a less powerful engine with better DeltaV because it is more fuel efficient, although it will have a terrible acceleration. DeltaV is also proportional to your mass; a heavier ship will be less fuel efficient (you need more energy to move); that's probably why you made the correlation with acceleration. Nice presentation, you made me want to re-try this game. I left it on the shelf since Early Access.
This game had been my favourite for those exact reasons since early access. I absolutely love this game and bought it for all of my friends. Now I fancy to play this game. Im so glad someone has bigged this game up thank you bro. 👊
I was on the fence about this game, then watching you play the game and speak about how much you enjoyed it, and wanting to support solo devs that make unique games made me decide to buy it right now. Cheers :)
Love it, currently a bit overloaded on games, (aka Quasimorph addiction in full swing) so will have to just wish list it. Thanks for all the intersting content, I find so many of my next games from this channel!
I've been playing this on my Steam Deck for months and love it. It's wonderfully chill to go on a mining dive, collect resource, and make it back to the base. It's really, really fun to upgrade/buy a new ship...eventually.
@Splat What you said there at the end - cheers man. I hear it in your voice that it's been a job and it can break your heart to see what the market does to what you love. I'll bring you something good in a year or two. Others will too. There will be gems that make it worth it. Take some time off and rest that soul.
Is there a chance to see you play it on stream some time soon? That would be some really good Splat ASMR I relisten while working (different time zones unfortunately). Love your content. You're a gem, man.
I wanted to elaborate on your description of Light Detection and Ranging (LIDAR). It is actually very similar to radio detecting and ranging (RADAR), in that both measure the distance of objects relative to the sensor. LIDAR is just higher resolution, but lower range. Both have the ability to detect if something is moving towards or away from the sensor using the Doppler effect, which is what you describe in the video. This capability is also used in the development of vehicle sensors to monitor traffic patterns around the car. Exciting to see these concepts put into use in video games! Thanks for your review.
A lot of hidden stuff in the game. Unique encounters and such. Other space stations that can potentially purchase select resources for much higher prices. You can find ways to maximize mining and sales and profit. The rings also change over time. Discoveries don't remain forever, new things can be found. I haven't figured out a tiny fraction of the game and I've upgraded the ship, geared it out exactly as I like (so far). Runs can be exploratory, or a simple resource run, depth run, etc. The further in the rings, the more likely better resources. There are also unfriendly encounters out there. Keeps ya on your toes.
This game is one of the best concepts and games ive ever played. it needs an entire team with it as long as that doesnt mess up the core. it is so neat.
I remember the first time you reviewed this game, because I went and bought it myself after. I don't always play it, but it is something I return to every now and then when I just want something different.
This game is super badass. I really hope it gets some love, and that the developer keeps doing a fantastic job with it. ...though I agree, a lttle more variety would probably be what I wanna see the most.
I remember your first video and what I picked up on was the brilliant way the game generated the ship names...I'll never forget them, you had the Yuletide Mary, and your first encounter was with another miner in the Heavy Drift. I wouldn't even know if it would be possible, but I'd sell a kidney for this game to get ported to PS5. Literally everything about this game has me written all over it! I just know the sheer amount of hours I'd drop on this without question. I've been a fan since you brought it to my attention, and as I don't have a PC these days, I had to buy something, so I bought the soundtrack album, I'm that into the game I can't play!
using all the tools in a game effectively as possible and not just grinding to the best skipping all the others (usually happens to players) , is one the best ways to play a game imo, this game does it.
Thank you for this passionate video. This game looks very interesting and I just purchased it. :) I love this kind of indie game with a different perspective too, and your excitement for that comes through strongly in this video. Keep up the good work.
oh wow, thanks for bringing this game to my attention! Space game, check; lots of crazy hard-scifi detail, check; "just play and find out" and "it's about the journey" is my kinda game
I think, this is your best review ever! Your talent to synthesize a game in followable words is unique! Thanks for hundreds of nice hours in experience niché, odd, little, shiny, dirty jewels
I love this game! I always love the different ways people view it, a lot of people play it like a space mining sim, but for me its a space combat sim, with some passive mining to keep fuel up while i hunt pirates
Reminds me of some old short sci-fi story, where asteroid belt miners go about their stuff and then have a little fight with them poking out of their mining rocket-ships through a door and shooting each other with a recoilless rocket launchers. Inefficient, but deadly enough. I barely remember the story, but that weird brawl got into my memory in how funny and down to earth it was.
Thanks for the video. I got this game super early on and it was pretty bare bones. Amazing to see how far its come and absolutely something I want to take another stab at.
Damn straight. Its a great game from great (solo!) dev. Its unique, polished, detailed, and extremely comfy to play. For very low price you get game thats straight up more fun than lot of AAA relases. And best part is that you can feel the guy making this game genuinely cares for it.
Delta-V is a ship's ability to change its velocity. A higher dV means you can go further with less fuel. As such, an increased dry mass will decrease your dV because you're pushing more stuff around with the same amount of force. Lower dV's can also mean less efficient thrusters, which is a characteristic of high-thrust thrusters (the kind you want). They drink a lot of fuel but they can have a hell of a kick.
This is a fun game. Thank you for pointing it out to us back in the day, that's how I discovered it! I've had my fun with it, it's definitely a bit more complicated than what I can play on regular basis, plus it would be nice to have some kind of more visible progression to it...
Slpat, I have enjoyed your content for a while now. You have opened my eyes and mind to new and interesting games and I really am great full for that. Just read your twitter threads and want to say I feel for you mate and to take as much time as needed to get back to a solid equilibrium and not worry, things will improve. xxx
Your review of Ostranauts led me to one of the best games I've ever played, even in its current incomplete state, and I expect this one will also be spot-on for what I love to play. The unwashed masses have no taste, and the algorithm reflects that. Keep on keepin' on! You've got an eye for the unique and amazing in games, and I'm grateful that you're spending the time to uncover the gems that I don't have time to search for.
Bought this one a while back myself. One of the things I love is the dev makes the *entire* game available free as the demo. It *used* to have a restriction from saving past a certain point, but after the ukr war broke out, he dropped even that restriction. Go out and play the game. Free. If you *enjoy it*, then buy it. Such a wonderful gift. Now I wanna run into the drone cloudlet as well (my mechanic is a friend-of-AI, maybe they'll chat.)
It's a great game to spend some quiet time in building skills and enjoying the solitude (for the most part). I cycle back to it and find myself having to scrape the rust off my brain cells to make it all work again but well worth it.
I bought this game a while ago and I just started playing. It's fun and challenging. I'm still figuring out all the little nuances. Like, at the moment I am puzzling out how to keep my ship from vomiting out all my collected resources when I decelerate with my cargo door open. I should probably keep that closed, but I can be a slow learner sometimes, lol. The one issue with the game for me at the moment would be the tutorial. I see comments online and I personally got stuck in the tutorial. Luckily, there are dedicated fans, and I went and read most of a beginners write up that was really good.
i know, that my idea about my personal working game, there is someone out there had the same mindset as mine, and this game about 80-90% same as my idea as me. thank you for showing this, give me another inspiration for my game.
I played this years ago and thought it was kinda fun for an hour or two but then I realized most of the upgrades were more side-grades. The gameplay is just a repetitive grind to go out mining, but I never felt like my grinding was making my ship that much better. I never felt any reason to go much deeper into the rings. No real plot or exploration either. So I just didn't have any motivation to keep playing right? If my ship was constantly getting bigger and more powerful, and that was letting me go deeper, and maybe there were some mysteries or spooky things happening deeper in the ring, I think I'd be all over this game.
Fuel rods aren't actually making electricity. Turbine does. Just put a military turbine and even with stock reactor you'll be making a ton more power. Ultracapacitor arrays are a scam, they're heavy and store a hundred times less compared to auxiliary power system batteries, though they're cheaper, fast and and not disruptable? Fuel rods generate heat. Heat is necessary for thrusters and maybe some weapons, and to a minimal extent the turbine. Just add more if you're dipping too low, or when the "not enough" marker shows up, but it isn't always right. Delta V is how much gas you have in the tank, so to speak, 'Thrust' stat on the main torch/rcs is the acceleration. Typical Splat.
Thank you for this video. Added to my wishlist, this game is original and that counts for more than just another reskinned clone of the latest fad like all the Vampire Survivors clones out there and others games in other genres.
I agree with everything you said splat. Variety would be good, I agree. I also have to say, I bought this game quite early in its development and the developer (who is just one guy from what I can tell) has had a brilliant work ethic. He has been putting updates to the game with such consistency that it was quite inspiring to head into Steam and see another small but meaningful update. I don't know if people remember a game called Vangers, it was a voxel game from way way way back in the day. But it was memorable because it was something totally different, something completely out of the box. So few game developers these days try anything wild and different, which is unfortunate. Delta V is unique, in my opinion.
Well this was a pleasant surprise! Thanks for sharing this. I never found this title before. Maybe one day my project will be featured here (vids under channel). What a dream that would be!
If you blast yourself along at speed high tempo cool music plays and you can feel like the slingshotters in The Expanse but instead of a sleek racing ship you're flinging yourself along in the equivalent of a mining rig. It's good fun.
I think you have more influence than you give yourself credit for, Splat. You gave a pretty nice endorsement to Vampire Survivors, and that game went super viral afterward.
I always wondered what kept you going with how much content you put out by yourself. Pace yourself and do what you need to do. We support you, Splat. I've been following you since 2015 or so. I think Stranded Deep was the first video I saw? Anyway, take care dude. Love ya.
Setting this game review aside, I would much rather the quality games being reviewed than the quantity games reviewed (Twitter response, since I don't use Twitter) I mean, I do enjoy having something to watching during my lunch break, but comment above still stands. Don't burn yourself out.