voila j'ai chart la musique : de : • Video puis bas sa ma pris des lustre et je suis desolersi la qualiter de la video est katastrophique mais écouter, je fait avec se que j'ai. donc voila abonner vou ^^ lien du mod : gamebanana.com...
@@aidantherailfan2175 for more : -- script by ItsCapp don't steal, it's dumb -- simply, offsets. they're the numbers in the top left of the character editor idleoffsets = {'0', '0'} -- I recommend you have your idle offset at 0 leftoffsets = {'30', '-5'} downoffsets = {'0', '-18'} upoffsets = {'10', '5'} rightoffsets = {'0', '-35'} leftMissoffsets = {'0', '0'} -- you probably won't need these if it's for the opponent downMissoffsets = {'0', '0'} -- upMissoffsets = {'0', '0'} -- rightMissoffsets = {'0', '0'} -- -- alt animations, you don't need these if you're not gonna use them leftAltoffsets = {'0', '0'} downAltoffsets = {'0', '0'} upAltoffsets = {'0', '0'} rightAltoffsets = {'0', '0'} -- change all of these to the name of the animation in your character's xml file idle_xml_name = 'idle' left_xml_name = 'left' down_xml_name = 'down' up_xml_name = 'up' right_xml_name = 'right' left_miss_xml_name = 'left miss' -- you probably won't need these if it's for the opponent down_miss_xml_name = 'down miss' -- up_miss_xml_name = 'up miss' -- right_miss_xml_name = 'right miss' -- left_alt_xml_name = 'left alt' down_alt_xml_name = 'down alt' up_alt_xml_name = 'up alt' right_alt_xml_name = 'right alt' -- basically horizontal and vertical positions x_position = -950 y_position = -50 -- scales your character (set to 1 by default) xScale = 1 yScale = 1 -- invisible character (so basically if you wanna use the change character event, you need to make the second character invisible first) invisible = true -- pretty self-explanitory name_of_character_xml = 'joe' name_of_character = 'joe' name_of_notetype = 'joe' name_of_notetype2 = 'joecleveland' name_of_notetype3 = 'joeclevelandglenn' -- for multiple characters singing at the same time --altnotetype = '' -- this is used for alt animations (uncomment if you use them) --altnotetype2 = '' -- this is used for alt animations and singing at the same time (uncomment if you use them) -- if it's set to true the character appears behind the default characters, including gf, watch out for that foreground = false playablecharacter = false -- change to 'true' if you want to flipX function onCreate() makeAnimatedLuaSprite(name_of_character, 'characters/' .. name_of_character_xml, x_position, y_position); addAnimationByPrefix(name_of_character, 'idle', idle_xml_name, 12, true); addAnimationByPrefix(name_of_character, 'singLEFT', left_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singDOWN', down_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singUP', up_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singRIGHT', right_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singLEFTmiss', left_miss_xml_name, 24, true); addAnimationByPrefix(name_of_character, 'singDOWNmiss', down_miss_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singUPmiss', up_miss_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singRIGHTmiss', right_miss_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singLEFT-alt', left_alt_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singDOWN-alt', down_alt_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singUP-alt', up_alt_xml_name, 24, false); addAnimationByPrefix(name_of_character, 'singRIGHT-alt', right_alt_xml_name, 24, false); ETC....... (I couldn't put in all the code because ytb wouldn't let me.)