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Last week, we had a second chance Against the Odds poll, and things got a bit weird. Zur's Weirding came out on top, so I built a sweet Zur's Weirding deck and started recording matches only to realizes that Zur's Weirding is bugged on Magic Online (it reveals hands and the cards players draw, but doesn't allow you to pay life to put cards in the graveyard, which means it's basically a four-mana Telepathy). Hopefully Wizards will get it fixed and we'll be able to play the Zur's Weirding deck in the future, because it seemed sweet.
After realizing that Zur's Weirding was bugged, the card with the second most votes on the poll - Blood Sun - was declared the winner. My initial idea was to build a sort of Blood Sun ramp deck, using Blood Sun to make bouncelands enter untapped, but this didn't actually work very well. I took the combination of Blood Sun ramp not working and Zur's Weirding being bugged as a sign from the Magic gods that we were supposed to be trying to play Blood Suns (along with Blood Moons and Magus of the Moons) on turn one to lock opponents out of the game, which is how we ended up with the deck we're playing today: 12 Moon. Does Blood Sun deserve to be mentioned alongside Blood Moon as one of the best ways to pick up free wins in Modern? Let's get to the video and find out!
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Games: 9:04
15 сен 2024