Could you showcase a couple of games with early agression from your opponent? It would be really helpful to see to handle that with this build order (2tc and 3tc).
Thank you for taking your time and also sharing your benchmarks as well as the build order. What a great quality of Know How! As always great to watch (as an english player from Germany ;)
I'm just bought AoE4 recently and have been learning English and HRE. Might focus more on English now since I've been trying to find a good way to fight early. Thanks!
I am new at this game and I've gone and tried this tutorial and practiced it 5-10 times and I got to Castle Age 30 seconds after you did. Is that good?
And another great guide! But as a total noob (gold 1) I'm wondering what do u do if the enemy rushes you? And what am I supposed to do if my enemy plays a build like this and I want to rush?
It is definitely a bit greedy, but the TCs are your defense for any harrass. Practice quick garrisoning into your town centers. The key to this build is the placement of TCs/farms and also the speed... the tcs should give you enough defense early on provided you react quickly and get your vils into safety before you lose too many. If you get to a point where a tc full of vils shooting arrows cant defend what they have, it probably means you did things too slowly. By the time you hit the 12-15min mark that's when you really need to have some army. TC fire should be enough for any harrassment, but a full on all in rush probably kills this though... if you are facing an all-in aggro, I'd say delaying the tc or age up by a minute to pop out 6-8 longbows might be enough to survive until you hit your power spike in castle age.
To defend rushes, scout the enemy in early feudal age. Do your build order as normal, and keep track of the enemy's military production. We will respond to this information when our 2nd TC is completed. Here are the 3 basic situations, and a basic response to each. 1) The enemy is not making units. We continue with the build order as written. 2) The enemy makes only a few units. We make the smallest effective army to defend our base, and continue towards castle. 3) The enemy is all-in on military. We abandon our plan of going straight to castle. We will put only 2 or 3 on gold, and spend it on upgrades. We all-in right back. English feudal from 2tc is incredibly strong. We would LOVE to go 2tc while also forcing our opponent to stay feudal and fight us there; by committing to army while we made our 2nd TC, they've kinda done that for us.
@@nicholasgiles500 yes, but most do it very slowly. If you can execute drongos build and hit anywhere close to his benchmark times, then you will have 2tc+castle roughly by the time a lot of gold level all-in "rush" plays comes in. At that point even if they manage to take out a tc, you are still an age up on them with more vils + maa or knights that can tank their feudal units for days.
@@emilne83 by then, you may be castle, but you're stuck with them camping your base and you can't get enough units out to defend. Villagers are going idle while theirs are not. Game over
Rush destroys this strategy, by the time you get to castle and make your first unit the rusher has a whole army and has harassed the hell out of your vills
Awesome guide! I would just like to see how you continue the 2TC build from this point on.. when would you go imperial, how would you secure gold for the late game and would you stil build on a stronger defense (english onion ;))
I’d love to know when exactly you started churning out units. You hit castle age and then I blinked and then you had an army??? When did you build military buildings?
I usually go farms immediately and get wheelbarrow in dark. I usually hit castle around 10min. I wonder how inferior what I'm doing is compared to this. Granted I play team and min/max probably isn't as super important. Just something nice about going farms right away and not having to worry about sheep.
So what happens when you're playing another English and he's got men at arms attacking your stone at 1:30? No military 8+ min into the game seems like suicide
build orders are crutches or training wheels but eventually you'll wanna be like theviper where you don't use them and just play less efficiently but more correct in counter play which ironically makes you more efficient than a canned build order. That's the paradox
I need some help against HRE. I love the strategy but if you do this against HRE, they will FC get all the relics, fast imp behind it and outboom you with swabia and outtech you in imp. Any suggestions?
Agree. I build my house next to the TC the same time I build the mining camp. The house villager helps finishing the mining camp an by doing this he can drop his food.
Sooo, how do you counter this? If you go early Aggression against this you are diving 2 english tc and have like 4min until english comes online... I really like the Benchmarking of the build orders, btw. Going to steal that one for myself :)
English is the civ you need to scout the hardest, I think. They have so many options. Some civs boom faster than English, so that can be a good option to consider. From a Platinum player's perspective, getting rushed can affect the quality of execution of my BO, even if the rush didn't seem like a good trade at first. The more annoying, the less I can focus on my thing and the more mistakes I make.
@@VGSymphony_ appearently with delhi I can make 5 horsemen and 4 scholars, take all sacred sites, age up and by 10-11min I have all relics in my bank. I am not sure if this a counter since he still sits on two tc and sits on 4 production while I need to build mine. I guess it depens on how efficiently I can harass...
@@hanxiongwu1125 I guess that is the Standard answer. When I try it I always fail my push. Maybe I am just ineffective. But now with the knowledge of Benchmarks I can try it out and test it by myself in a vacuum.
Nice vid. Im just starting at aoe4 and wondering why two or three (or mayabe 4?) towncentres make such a big different. is it just because the production of villagers?
yes, villagers are what wins games in aoe4, if you hva emore villagers you have more income so you can produce more units and have a better and bigger army
@@maxmustermann3811 no. It's the most important if the enemy is turtling or booming otherwise military is more important than eco. Eco > fortifications > military > eco. aka boom beats turtle beats rush beats boom. Basic rts fundamentals
Is there a variant of this where the Abbey is used? Since the White Tower can produce all units quickly then you get a decent amount of the value the Council Hall, whereas the King will always provide net-additional value throughout the game.