Ive been playing 40k for 10 years, and I can confidently say i have never seen any slaneesh player be exxcited at all for any of the abilities they have ever been given. Truly the masochists army
I feel that Blades of Khorne keeping blood tithe points, but tying it to activating abilities rather than summoning, was the better approach for Chaos battle traits. A revamp of depravity points, with a handful of abilities (one that could be giving euphoric) would have been a better core for Slaanesh to build around.
@@adolfoatreides4172 I dislike how you want a keeper for pendant/strongest alone but bringing it pigeons you into demons. They should have swapped the abilities of HoS and Shalaxi.
Can't believe GW cut seeker cavalry 2" move. Now seeker light cavalry are same move as Blood knights heavy cavalry. Also Lumineth keeps his 14" Dawnrider heavy cavalry. Seems like GW not even give you a battle trait that benefit opponent , and make HoS players to use it, to pay the temptation dice point cost for the opponent.
I am a Hedonites player for both competitive and just general play and I have to say I hate the battle trait. Yes the auto give your opponent a 12" charge is horrendous, but giving your opponent aeldari fate dice for wanting to play your army is quite simply... stupid. It even gets around (potentially) Keeper -1 to hit if they want to spend it on that. The fact that it only has a 33% chance to punish your enemy for using the Temptation mechanic (and only on D3 mortals) is not, imo, a sufficient deterrent on whether they want to do it or not. Even Slaanesh's relatively high rend is countered by this mechanic, because your opponent basically knows they can save if they've got a Temptation dice in reserve by just placing it there, and then be 'relatively' safe 66% of the time afterwards. By dice then, it seems like it is almost always more useful to do 2 hits over mortals that the spell can give you because it might make it mathematically worse off for your opponent to guarantee saves against you, however there is no *guarantee* that you'll get the extra hit, but there is a guarantee that your opponent will (potentially decide) to make the save against you. This is why I hate the mechanic with the passion of the Khorne v Slaanesh 'relationship.' It would imply that you will need to combo charge and overwhelm portions of your enemy, but you were probably doing that before anyway, but now things are more likely to bite you back for playing your army outside just your opponent or your plays.
Hrm. So I'm not at all surprised we lost the ability to ally in STD... ... I am actually pretty surprised we don't seem to have gotten our own Daemon Princes and/or Soulgrinders though. Daemon Princes particularly just feel like such a Pretenders thing, like if you wanted to play a mortal who's risen from the bottom to Daemonhood and now has convinced themselves they can snatch Slaanesh's vacant throne... Ah well. I had a backup plan just in case this should occur. And maybe come Battletome time those missing units will be included then. I can hope right? ... wait that's a Tzeentch thing... *is devoured for apostasy*
Praise be Slaanesh! I am very excited to test these guys out. The Battle Traits had all of us worried, but I think the warscrolls and extra stuff might make them work
I don't see why, basically every single unit looks worse except the keeper in an army that already had bad scrolls and crutched on allegiance abilities that are now gone.
@@rotm4447 almost every single unit in the game this edition got nerfed. Look at it in a new light. Some standouts: Glutos still very good, Dexcessa + Synessa combo is actually playable, Daemonettes went from 5+ to 6+ 6+++ and get +1 attack on the charge. Spell lore is decent. KoS is better. Our cavalry is still very capable. Also keep in mind we haven’t seen points yet
@@Troobalaro Gluttos is slower, lost damage, lost his giant -1 hit aura, lost a save. He isn't a standout from where I'm standing. A standout is demon prince or belakor or something that you know, actually got better instead of worse. Dexcessa is a combat monster with 10w and 5+ save, just nah. Like that's worse than a aleguzzler. She just dies. The points already had to drop drastically without command point spamming and depravity. Now the shooting is way worse too.
@@rotm4447 Dexcessa also has a 5+++ and -1 to hit assuming you’re bringing Synessa, and she actually has a way to heal now. Our army has always been a glass cannon army, so idk why you’re surprised. Give an enemy Phantasmagoria and she can easily retreat from combat. Glutos lost the -1 to hit aura but now massively buffs the melee and control of nearby mortals (the downside being it takes time to reach that bonus). His heal is more reliable too. I think he’ll still be pretty damn strong, and him going down from nearly 500 points isn’t out of the question
I'm excited by this - lots of cool abilities and combos that if you can get off you'll slap! Painbringers and twinsouls may have mixed up warscroll abilities but they both have key roles now and with some simple buffs they'll be scary. Blissbarbs may have got even better as a screen, whack a block of 20 in front of your army, make them euphoric turn 1 and even if you go second you'll probably get to fire those 40 shots at something using covering fire. Glutos looks a really good centrepiece, as does Shelaxi - need to decide which to paint first now. Yes, loads of scrolls seem very meh but feel there's plenty of play here.
E-pit-oh-me is correct pronunciation Joyous Battle Fury only gives a maximum of plus 1 for a single turn unless there is another way to get those tokens
The tokens don't expire, so you get as many attacks as you have tokens until the end of your next turn, but if you don't keep fighting, the extra attacks turn off.
Depraved carnival formation with terrain piece can damage a unit to get the terrain +1 wound ability which would make then also +1 to hit as they will have the damage from terrain. Makes things a bit better for that one I guess
Man some units got so damn bad. Like slaangors are nerfed so hard. The harp also massive neff to only mess with a singel spel. The mirror hero used to be such a good caster with a realy nice spell also massive nerf. I realy hope dexcessa and synessa will be cheap af and not useless like last edition. Did they also remove alot of the chariot heroes? Used to be 3 varients (which felt a bit too much). Im surprised there aint much buffing your own speed. Some things looks realy nice. I hope the archers on seekers get 14 inch range otherwise you cant do 2 euphoric killers since u will be within guaranteed charge range 😅
Hi there, the clear objective markers from your shop just arrived. Very nice, thank you. Good Idea. So many are ruin the map because of different colors
I feel like Dexcessa and Synessa should have 4+ saves for the points they have. With how many profiles have 1 rend and anti (something) that I've seen this edition a 5+ save is basically tissue paper. I'm probably gonna run them anyway because the models are cool, but they definitely don't look great.
still kinda sucks that we have to use an ability AND magic to get mortals while some other armies just have it, but the army does look better than I thought it would but I agree that there's not really much to deal with the charges and no reason to use all three of the available points. The blissbarb homunculus and blissbarb seekers are just worse and the only other issue I have is that I hate the twin soul models compared to the pain bringers XD
Great review. Thanks. One question: if the opponent uses the temptation dice to get a "12" on a charge roll, will Glotos' spell counter that or how does that interact?
So not only did most of warscrolls get way worse (and before someone says everything has gotten worse, that’s blatantly untrue and there are several channels on RU-vid doing the mathhammer proving it.) We are pretty much playing without an army rule. Our command traits are meh, we have one good formation, and our artifacts are once per battle or garbage. Unless we are comically cheap and are able to go horde mode, I’m thinking HoS will be sub 40% winrate until they get rewritten just like DE, ad mech, and DG in 10th. They all had the same problems as HoS and HoS will probably require the same solution.
It's up in the air, companions can't be affected by another units ability, but the battle traits isnt coming from another unit. I expect an faq very quickly
Wait, where is the warscrolls for the Viceleader, Seekers, Hellstriders or the chariot heroes? Im fairly certain i read that warcry bands are out but did I miss something else?
@MocnySquall oh damn, i even reflipped through the video (skimmed really) and didnt see their scrolls. I must be blind af. Glad to know i just overlooked em :)
Interesting Combo: Lord of Hubris with say; a Keeper of Secrets. Cast Phantasmagoria on the Lord of Hubris and combo charge the enemy death dealing unit, force the lord of hubris choice, if they decide to accept, phantasmagoria away the Lord of Hubris out of combat wasting the enemy attack, then attack with the keeper.
Hey guys I'm really interested in going for a full mortal army with hedonites. Is it viable ? I find the mortal minis so beautiful compared to the kinda aging daemonettes.
100% Viable. Glutos is a great center piece model if you want him, and the mortal infantry should be relatively cheap. I have run lists with all of the small mortal heroes before with, for example, 2x5 Myrmidesh and a unit of 5 Symbaresh (would run more if I had the models), with either 2x11 Blissbarbs or a big block of 22. The Mortal Seekers are really good and fun to use, too. The main nerf to Hedonite MORTAL units (lets not talk about our army abilities) this edition, IMO, is that Blissbarbs got a big nerf to their homunculus and the Lord of Pain got knocked toa 5+ ward which really hurts his strength
The whole faction is a miss. No synergy for heros, weak to wound 4+ on most makes crit 2 hits weak. The amount of benefits hedonites give to opponents is ridiculously over powering againt itself.
GW still doesn't like chariots. Definitely feels like there's huge misses. Fiendbloods. Don't know why they don't have something like can't be targeted outside of 12" if they're near terrain or something. Painbringers and twinsould are weird. Not very well defined roles imo
Whilst the Battle Traits are still poor, he Warscrolls (for the most part) feel great. Looking forward to using Hell Flayers and Daemonettes again (points depending)