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AHOY Showcase | "Veloce" (HMS Speedy) 

Ahoy
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WISHLIST AHOY! steamgames.com/app/1787230/
Support Ahoy on Patreon / ahoygame or Ko-fi ko-fi.com/ahoygame
Join us on Discord / discord
Today we're showcasing the first of Ahoy's fleet of ships - "Veloce". Veloce was developed using the lines of His Majesty's Brig Speedy (1782).
Speedy was a prominent 14-gun brig belonging to the British Royal Navy. Built in the concluding years of the American War of Independence, Speedy boasted a decorated service record during the French Revolutionary Wars.
Emerging from the docks of Dover, Kent, HMS Speedy primarily served along the British coast during the interwar years. Following the ignition of the French Revolutionary Wars, she was transferred to the Mediterranean, spending the majority of her career in these warmer waters. Here, she thrived under a series of accomplished commanders, carving out a remarkable reputation through her involvement in numerous engagements, often triumphing against formidable opposition.
Commander Charles Cunningham, her first Mediterranean captain, earned accolades with multiple squadrons, contributing to the capture of prestigious war prizes such as the French frigates Modeste and Impérieuse. His successor, George Cockburn, commanded admiration through his relentless commitment to duty. However, the reins of HMS Speedy fell into less fortunate hands with Commander George Eyre, who lost her to an overwhelming French force on 9 June 1794.
Speedy's misfortune was short-lived, as she was promptly reclaimed and reinstated under the command of Hugh Downman. From 1795 to 1799, Downman proved his worth by capturing numerous privateers and repelling an assault by the formidable French privateer Papillon on 3 February 1798. Following Downman, Jahleel Brenton took the helm, engaging in numerous battles against Spanish forces off Gibraltar.
The last captain to command HMS Speedy, Lord Cochrane, earned his place in history by forcing the surrender of the significantly larger Spanish frigate El Gamo. However, in 1801, a potent French squadron once again captured HMS Speedy. The following year, Napoleon gifted her to the Papal Navy, where she served for five years under the name San Paolo before being decommissioned around 1806.
The music featured in today's video is a new rendition of the "Heart of Oak", the official march of the Royal Navy since it's original composition. The original piece was written in 1759 by composer William Boyce.
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Ahoy invites you to set sail on an unforgettable journey back in time. In this open-world adventure, chart your own path as a daring privateer, cunning merchant, or loyal naval officer amidst stunning landscapes and treacherous seas. Join forces with friends in thrilling multiplayer battles, navigate fully-functional 18th century ships, and engage in strategic naval encounters against both rivals and historical figures.
With a focus on historical accuracy, immersive realism, dynamic weather systems, and a living, breathing world full of activity and intrigue, Ahoy offers an unprecedented experience where your choices shape your destiny in this vibrant and captivating era of exploration, trade, and naval warfare.
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This video was released as part of our Developer Journal initiative. For more information about our development updates and how you can contribute to get early access to these updates, please see our website:
ahoy.gg/contribute
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For more information about Ahoy, please visit our website:
ahoy.gg
Wishlist Ahoy on Steam:
store.steampowered.com/app/17...
Or join us on Discord for more events like this:
/ discord
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Follow Ahoy:
Discord: / discord
Twitter: / ahoygame
Twitch: / ahoy
Instagram: / ahoygame
Facebook: / ahoygame

Игры

Опубликовано:

 

10 авг 2023

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Комментарии : 73   
@AhoyGame
@AhoyGame 9 месяцев назад
Hey folks! If you enjoyed this, make sure to check out the behind the scenes video about the composing of this piece of music: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GARRwLg8OA4.html
@CptAeRoTR
@CptAeRoTR 7 месяцев назад
Very impressive attempt, I am very happy as being one the dedicated NA players, I guess you guys also have NA experience. You know better but, isn't it better to design the core gameplay, less detailed ship models, and working world, and in time keep increasing the details like ship interior. In that sense, you can put a product like NA, which will evolve in time, yet EA status will give you some cash flow. We all know that NA was capable of holding thousands of players for years, if developers did not decide to kill the game. What made it unique was the hardcore nature of the game, plus unseen naval combat at that time. Even the old NA can still be crazy with some graphical updates, some good decision making and mentaly stable developers who can understand it. Good luck on your journey.
@jamesmills4850
@jamesmills4850 9 месяцев назад
The first ship to be commanded by Thomas Cochrane (Wolf of the Seas) (El Diabolo ) and scourge of the Mediterranean. This ship and her crew captured, sank, or run aground 53 warships. Including the frigate El Gamo. The 54 crew of the 14 gun HMS Speedy took on and captured the 32 gun, 318 crewed El Gamo. It took 3 French ships of the line with more than 70 guns each to finally subdue Cochrane's Relatively small Brig.
@probablynotaspy2806
@probablynotaspy2806 11 месяцев назад
by the time ahoy releases, id already have a wife and kids, but it will definitely be worth it
@jtre5387
@jtre5387 11 месяцев назад
This level of detail and authenticity is so advanced on Naval Action or the like that I can't wait to see the progress over the coming months.
@cubsfan910
@cubsfan910 11 месяцев назад
Best ever made. Some concern that this level of detail will delay release of the game for years? No?
@AhoyGame
@AhoyGame 11 месяцев назад
Thank you! Sure, that is possible. We have always said Ahoy will release when it's ready. If something is worth doing, it's worth doing right (the first time!) :)
@adamjensen8112
@adamjensen8112 7 месяцев назад
@@AhoyGame counterpoint: if something is worth doing, it's worth doing fast, so you can hurry up and figure out what you should have done the first time. Iteration eats perfectionism for lunch.
@MedicineWolf
@MedicineWolf 7 месяцев назад
@@AhoyGame You could release something like Sea Trials were in Naval Action before they had the open world. Loads of fun and tons of sea combat feedback and improvements
@gonger03
@gonger03 11 месяцев назад
freaking amazing... Can't wait to play this game...
@AdmiralBeethoven
@AdmiralBeethoven Месяц назад
I can't wait for Ahoy to come out and dominate the market - Naval Action, RIP. There's a new boy in the industry.
@PyroBlonde7777
@PyroBlonde7777 9 месяцев назад
Absolutely speechless
@MBKill3rCat
@MBKill3rCat 11 месяцев назад
Gorgeous!
@lavvgiver
@lavvgiver 9 месяцев назад
GORGEOUS model! Well done!
@wolframharms5114
@wolframharms5114 10 месяцев назад
Oh Neptune - what a "whopper"!!! This work is so beatiful - I find it hard to wait for this game! I hope you guys will make all the best of "Naval Action" even better - and won't repeat the mistakes of that game. Then this should become a wonderful game and art work which we could enjoy for many, many years to come! All the best
@vzfhv3c516
@vzfhv3c516 11 месяцев назад
Looks amazing, can’t wait.
@FlynnForecastleOfficial
@FlynnForecastleOfficial 10 месяцев назад
I love everything I just saw!!!!! I know quality when I see it, hopefully the mechanics and gameplay are equivalent to the quality in this video.
@AllTotalWar
@AllTotalWar 11 месяцев назад
How long before we see actual in-game gameplay rather than beauty shots and eye-candy?
@AhoyGame
@AhoyGame 11 месяцев назад
All in good time. We're a small team building something very different, so we'll take all the time we need to get it right :)
@jtre5387
@jtre5387 11 месяцев назад
You're getting it right. This level of detail and authenticity has never been achieved before in naval games. Well impressed, keep up the excellent work.
@LyrinxProductions
@LyrinxProductions 11 месяцев назад
beautiful, cant wait to explore the ship and the game itself, Keep up the good work :)
@AhoyGame
@AhoyGame 11 месяцев назад
Thank you @LyrinxProductions !
@adamjensen8112
@adamjensen8112 7 месяцев назад
This is wonderful. Lovely to see what HMS Sophie looked like. Thank you for your care with the modeling and the rigging.
@paramitch
@paramitch 11 месяцев назад
This is gorgeous, and incredibly cool! So well done. The rendering here is just flawless. It looks so real!
@AhoyGame
@AhoyGame 11 месяцев назад
Thank you!
@ScrMcDuck
@ScrMcDuck 11 месяцев назад
we need a replacement for Naval Action. Please release your game as soon as possible.
@AhoyGame
@AhoyGame 11 месяцев назад
We can't promise soon, but we can promise quality :)
@konig3372
@konig3372 11 месяцев назад
Очень красиво! Жду с нетерпеньем выхода игры.
@meuhey
@meuhey 6 месяцев назад
just breathtaking, hopefully the sailing & water physics will be as incredibly detail!
@edwardsilver6442
@edwardsilver6442 11 месяцев назад
Amazing work
@jide77777
@jide77777 10 месяцев назад
This is absolutely stunning!
@dominikmuransky9433
@dominikmuransky9433 6 месяцев назад
Amazing work!
@MILITIAKZ
@MILITIAKZ 9 месяцев назад
Nice job!!!! Brilliant!!!
@monikafatek6597
@monikafatek6597 10 месяцев назад
Miracle!
@lrvz7187
@lrvz7187 11 месяцев назад
Incredible! Amazing work
@AhoyGame
@AhoyGame 11 месяцев назад
Thank you!
@paladinfx3083
@paladinfx3083 5 месяцев назад
WOW! Looks fantastic! Can't wait for this game!
@barbaderozen
@barbaderozen 11 месяцев назад
When at the cinema?
@AhoyGame
@AhoyGame 11 месяцев назад
Ahoy: The Movie when?
@modelismenavalbois
@modelismenavalbois 9 месяцев назад
Très très impressionnant , Bravo !
@danhubert-hx4ss
@danhubert-hx4ss 8 месяцев назад
B-d-y marvellous.
@DauntlessK
@DauntlessK 10 месяцев назад
Beautiful ship. Will be watching this closely. Question - what is the name of the font that "Veloce" is written in? Or the subtitle image sections like "Crew Berthing Deck"
@AhoyGame
@AhoyGame 10 месяцев назад
Thank you! The font for the "Veloce" text is using "A Antara Distance".
@DauntlessK
@DauntlessK 10 месяцев назад
@@AhoyGame Awesome. Thank you!
@adamjensen8112
@adamjensen8112 7 месяцев назад
This is such a wonderful video. The music, hearts of oak, is the perfect piece to show for this ship, and the pacing of the camera work is so elegant. Not too fast, not too slow. I've no idea what art is involved in that but you nailed it. It makes me tear up. I've spent hundreds of hours with the Aubrey/Maturin book series, and this helps so much to connect me with a concrete visualization for a beloved ship, that I never really could picture quite so clearly. Thank you. I hope there is a gameplay option to send light hawsers and cablets to the masthead to bear more sail, and I also hope that the ships feel alive and physical enough that more sail does not always equal more speed. Are you going too far towards fidelity of modeling with these renderings, though? I hope you aren't misallocating your resources towards arguing how ships should look before you have your gameplay loop figured out. Imo, prototypes should only be brought to the level of detail required to answer your most pressing question about what the ideal user experience is. Look at the success of Battlebit. Laughable graphics, incredible success for the team, because they nailed the movement and mechanics instead of modeling e.g. super high fidelity guns. I have one more question. In the captain's cabin, you show two chronometers. Wasn't the convention that the chronometers were kept in gimbaled box in the hold, to protect them from as much motion of the ship as possible? My impression was the chronometers were not to be moved, and that the average of the time they showed was set to a pocket watch just before noon to serve the purpose in the navigational workings that day. Ah, see, look, I've done the thing I said was stupid accidentally and started a conversation about where the chronometers go before you guys even have a game loop sketched out. God the pit of detail is so seductive to fall into. I hope it isn't your La Brea.
@AhoyGame
@AhoyGame 7 месяцев назад
Hey Adam! Thank you for the kind words. We're just exiting pre production. Much of our efforts thus far have been on establishing art pipelines and conceptual/prototyped gameplay. This was an intentional and necessary step to open up opportunities for early project funding and collaborations with museums. 2024 will be a big year for the projects gameplay development as these systems are now understood sufficiently to implement them correctly. Iteration will of course follow as well. As for the chronometers, we've seen evidence in paintings and other records that they were made more readily accessible in certain situations. Generally multiples are kept to avoid the chance of failure of an individual.
@rodrigomartinelli741
@rodrigomartinelli741 8 месяцев назад
Would love to walk that deck in VR.. would be almost magical.. already wishlisted on Steam
@AhoyGame
@AhoyGame 7 месяцев назад
Thank you! VR isn't in our current plans, but we're very happy to explore that as a possible direction in the future. We agree, they'd look great in VR! :D
@CptAeRoTR
@CptAeRoTR 4 месяца назад
Please focus on the outer parts of the ships and mechanics and gameplay loop, finish interior and fine details during alpha/beta phases.
@AhoyGame
@AhoyGame 4 месяца назад
Our team is focused in both areas, as the people working on the gameplay loop and mechanics are separate from the people creating the art for the interiors. :)
@sido-1706
@sido-1706 11 месяцев назад
I once had the opportunity to get in the replica of a brick named « La Recouvrance » in Brest. In France thoses types of ships are called « goélettes ». They were manly used for mail services and costal defense since they were fast and manœuvrable. Bref, from what I know about bricks, I thing that this virtual replica if very well made. The dev team did an amazing job ! Congratulations !
@ms-lazuli7435
@ms-lazuli7435 11 месяцев назад
Sauf que ce n'est pas une goélette mais un brick :)
@sido-1706
@sido-1706 11 месяцев назад
@@ms-lazuli7435 Pourtant la voilure est semblable à une goélette non ? Et les ponts sont quasiment identiques ?
@ms-lazuli7435
@ms-lazuli7435 11 месяцев назад
@@sido-1706 La semblance de pont n'est en rien un indice. Il y a eu un certain nombre de bricks transformés en cotre par exemple. Là, le Veloce, a bien deux mâts comme une goélette mais si tu y regarde de plus près tu peux voir que les deux mâts portent des vergues (pour voiles carrées). Donc par une voilure de goélette (à hunier). Il y a la misaine, le petit hunier, le petit perroquet, puis le grand'voile, le grand hunier et le grand perroquet, enfin la voile d'artimon (et les focs et voiles d'étais).. Cherche sur le net la goélette la Recouvrance ou l'USS Pride of Baltimor et en comparaison regarde le brick la Grace.
@akd8525
@akd8525 11 месяцев назад
This all looks beautiful, but I feel the dedication to historical detail and authenticity is going to crash like a ship in a dark night against the jagged reef that is persistent online, competitive multiplayer. Maybe I'll be proved wrong (this time...).
@AhoyGame
@AhoyGame 10 месяцев назад
We hope to prove you wrong, of course! Our feeling is that historical accuracy and good gameplay do not have to be separated, but as they say - the proof will be in the pudding :)
@Uajd-hb1qs
@Uajd-hb1qs 5 месяцев назад
I was thinking the same thing. There’s a few games and simulators where all I want is calm and relaxing gameplay, but RU-vid is flooded with livestreamers, multi-million subscriber RU-vidrs and children playing fast paced, loud and (to me) obnoxious gameplays completely ignoring the detail of the gameplay mechanics and models and then often slagging off the game because they don’t understand and never had an interest in understanding how it works. What’s your betting that, when this game is released, all the big RU-vidrs will do their tradition of uploading one video of them playing this game with their friends, failing tremendously at it cuz none of them have any interest in sailing or 18th century naval warfare, showcase none of the achievements of the developers, it’ll get millions of views because it’s “funny” but no publicity will be made for the original game or developers cuz it’ll be titled “me and the bros try to be pirates 🏴‍☠️”, ultimately getting lost and forgotten about in the sea of videos than is their channels.
@raskolnikov6443
@raskolnikov6443 Месяц назад
Yeah I would love for this to be a single player game.
@rumfunksivastcha
@rumfunksivastcha 5 месяцев назад
O7, Ahoy there. Lovely! Just curious, are you guys playing Naval Action PC games? If you do, please join / collaborate with them so we can enjoy the new atmosphere 🙏🙏🙏
@AhoyGame
@AhoyGame 5 месяцев назад
Hello, thank you for the kind words! We're working on our own game, I'm not sure our work would be compatible as we are using Unreal Engine :)
@nickytax101
@nickytax101 8 месяцев назад
their busy for over a year or longer and they have 1 ship now whoooo release date 2050 confirmed
@AhoyGame
@AhoyGame 7 месяцев назад
We're currently a volunteer effort creating a project we're passionate about with zero funding besides a small group of Patreons. Games with hundreds of paid staff take 4-5+ years to create. We're doing our best, and will take as long as we need to make the game we dream of as good as it can be.
@captain_vrungel
@captain_vrungel 9 месяцев назад
An amazing video! Great job guys! If you need en expertise in the Age of Sail let me know! I will help you!!! My channel is devoted to the period your game is devoted to.
@AhoyGame
@AhoyGame 8 месяцев назад
Thank you! We're always looking for help within the Discord community!
@StandByShields
@StandByShields 8 месяцев назад
Please add single player
@AhoyGame
@AhoyGame 8 месяцев назад
Hey! Currently, single player is not in our development roadmap. We would recommend reading the November Developer Journal for more information about this decision when it releases to the public on November 10th. Never say never, of course, though!
@Kotey85
@Kotey85 11 месяцев назад
Опа!
@valkir3139
@valkir3139 11 месяцев назад
Опа!
@craigmurrayauthor
@craigmurrayauthor 8 месяцев назад
The game looks incredible, I can almost smell the tar caulking. The MMO aspect ruins it for me. I do not want my enjoyment based on others attendance. My schedule is such that I might want to play at 1am or 6am, loading the game only to find no one else is available is of no interest. MMO's are grossly overdone and have been for years and while they may be good for forcing constant income from subscribers their shortcomings for the players are too great. If I am traveling and want to leap on and explore the Spanish Main, well I'm not going to unless I have a great internet connection. Realism is incredibly important to me, as a historian I look at a lot of games or movies and grind my teeth. That said, gameplay and enjoyment need to be foremost. You are not writing a history book. If things are too realistic, if there is too much devotion to reality, game enjoyment can suck. Spyglasses were like looking through the bottom of a coke bottle, ships could become becalmed for days. These things are realistic, they are also dead boring.
@AvatarAang100
@AvatarAang100 8 месяцев назад
Greetings good sir, might I inquire as to your opinion on the historical accuracy of the game Total war Empire and total war Napoleon ? Thank you
@craigmurrayauthor
@craigmurrayauthor 8 месяцев назад
@@AvatarAang100 I don't think I played them, I played another total war, many years ago. Pretty much all games are just fun by and large, they are not realistic examples of how troops behave or anything else. They are "close enough"
@AhoyGame
@AhoyGame 7 месяцев назад
Hey Craig! Thank you for the kind words. We share your concerns about MMOs and we very rarely (if ever) present Ahoy as an MMO when discussing it. MMOs come with a lot of baggage and are enormously complex projects to get right. While the eventual vision might resemble some parts of that traditional MMO experience, we feel that a game like Ahoy is certainly capable of presenting a historically accurate recreation of the late 18th century which provides something for everyone to enjoy. We're also aware that some are interested in a solo-sailing experience. It's constantly in our minds as we progress the development of Ahoy, and certainly something we'll continue to design around/for as opportunities present themselves. Our belief is that Ahoy can be a great game for everyone, whether you enjoy directly-involved multiplayer games, or just want to exist in a shared world which happens to have other players going about their own voyages. Anyway, lots to come yet before we'll know for sure if we hit that target, but that's the plan we have ahead of us for the time being :)
@Buconoir
@Buconoir 9 месяцев назад
Wow!
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