Man, You always have the perfect explanation for every issue I come across daily on my game dev. I'm so grateful to find your channel. Please keep it up.I wish you all the success in the future
You've taught me so much and I can't thank you enough!! I'm trying to learn how to make the ai attack now but I feel you would explain it prefect thank you again for all your doing here!
Thanks for the great and straightforward explanation. Also, thanks for having me laugh out loud in public when the AI kept turning away as you tried to get its attention Lmao
hey man! your vidoes have helped me greatly thank you! i was just wondering if you had a tutorial for attacking/damaging/killing the AI i have set up through your vidoes? im struggling to find a good one to follow and your videos are also so good! cheers
I was doing your Ai detect and chase a few days ago, in UE4, made some characters in Blender chasing skeleton and blob creature, and a FallGuy as a bad guy.
Hi, Matt. Thank you for your great tutorials! I’m following along with this one, I experienced a problem in the sense that the AI “loses interest” in me very quickly. The Pawn Sensing Interval is set to the default 0.5 and the Retriggerable Delay time is set to 3 seconds. (I’ve tried other durations). I set the sight radius to 5000, and the Peripheral Vision angle to 90 degrees. The only thing I did differently from your tutorial is that instead of making the child BP the way you did, I just duplicated the BP_ThirdPersonCharacter, renamed it, deleted the unneeded components and code, and used Manny instead of Quinn. Everything else should work. Roaming works. And I can get the AI to chase me occasionally, albeit very briefly. Any idea why this might be? Thanks very much in advance, sir!
Thank you very much. Your video is great!! But after opening WORD PARTITION, the navigation will become very strange. Is there another video for teaching AI navigation using WORLD PARITION? Thanks
Heya, great tutorial! I'm having an issue though. The enemy will not start moving unless it sees the player. I have tried initializing the random roam function at Event BeginPlay, but this has not helped. Everything functions fine once it sees you for the first time. Any help would be appreciated!!
Mmm, the retriggerable delay & pawnsensing intervals are too short , can one include any attacks between those in such a way that AI stops chasing and attacking one they lose vision for a certain time period?
I would like a video from these series where the AI attacks tha player, I was trying to find one but I newbie and I don't really understand very much some things
The AI will not follow me into a room. I used the previous tutorial for doors (which was fantastic) and I would like to have the AI Chaser follow the character into the room. Is there some kind of collision preventing it from going in?
Any and all things on AI is very useful, what about Behavior trees? and also there is a way to assign an AI bp to your character bp, wont this allow you to use the same character bp without having to duplicate and remove parts?
Bro I did everything the same as you but my ai still just stays in place I checked the blueprints 9 times or even more but my ai stays in place and does not move
Only reason I looked this up is because I'm confused as to why none of the horror maps on fortnite using Unreal engine don't have sight detection ai (Example nexbots)
Doesn't work for me, the Ai just stands there. EDIT:nvm I had somehow accidentally changed the 'Acceptance Radius' variable on the 'AI Move To' function, when I set it back to the default of 5 it worked.