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AI Stops Moving When Looked At - Unreal Engine 4 Tutorial 

Matt Aspland
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Hey guys, in today's video, I'm going to be showing you how to create a system in which your AI cannot move when the player is looking at it. Similar to a weeping angel, or stalking statue. You can do the opposite of this, so that the AI can only move when the player is looking at it.
#Ue4 #UnrealEngine4 #Ue4Tutorial
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00:00 - Intro
00:20 - Overview
00:54 - Tutorial
05:11 - Final Overview
05:24 - Outro
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1 авг 2024

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Комментарии : 54   
@mikezeleznik9338
@mikezeleznik9338 Год назад
This is EXACTLY what I needed. Thank you for this
@harishvijendiran5234
@harishvijendiran5234 3 года назад
Yo man, I was looking for this tutorial for long time, I wanted this and door transforms to wall thing combine together to make it more natural, thank you so much. You are good at coming up with new ideas, I'll be always supporting you and your channel mate. PEACE ✌️ 🥺
@MattAspland
@MattAspland 3 года назад
That's great to hear man, so happy I could help you out. Thank you so much for your support bro, it only means a lot to me! All the best man, thank you :)
@CodenamePrince
@CodenamePrince 2 года назад
I watched this to get the opposite effect. Move when looked at. Thanks for the guide.
@KGCofficial7
@KGCofficial7 3 года назад
Omg I was waiting for someone to make a tutorial for this
@MattAspland
@MattAspland 3 года назад
Happy to provide for you mate :)
@UnrealEngineTutorials
@UnrealEngineTutorials 3 года назад
Finally another good ue4 tutorial channel
@fleurbird
@fleurbird 3 года назад
Ooh so that is how. Thanks Matt! You blew my mind again.
@MattAspland
@MattAspland 3 года назад
No problem Fleur. it's always a pleasure! :)
@grey-dev
@grey-dev Год назад
Thanks A lot you saved my time
@Fxiques
@Fxiques 3 года назад
Nice Bro, more short and interesting videos
@Faizy_Writes
@Faizy_Writes 3 года назад
It's really really Unique and amazing Tutorial 👍 I Really Really Like this 😎
@MattAspland
@MattAspland 3 года назад
Thank you so much mate!
@CrypticaProductions
@CrypticaProductions 3 года назад
Very useful for My AI, could you possibly do a tutorial on a basic post processing overview? Thank you and awesome video!
@MattAspland
@MattAspland 3 года назад
Great to hear man, and I can add it to my list
@stevenwynn819
@stevenwynn819 3 года назад
Cool!
@abdullahsohail5395
@abdullahsohail5395 3 года назад
Nice video bro ai videos are really help ful
@MattAspland
@MattAspland 3 года назад
Thanks man, that's great to hear :)
@fongargaming318
@fongargaming318 3 года назад
ayyyyyy you did it!
@MattAspland
@MattAspland 3 года назад
My pleasure bro!
@Saderz_
@Saderz_ Год назад
Great tutorial, in my game I want multiple of this AI in the same location. But when I try that only one of the AI will function properly, is there a way to fix that?
@Fooq
@Fooq 2 года назад
WEEPING ANGEL GAME LET'S GO!!
@juancharistheashawu
@juancharistheashawu 3 года назад
Nice tutorial!
@MattAspland
@MattAspland 3 года назад
Thanks a lot bro!
@juancharistheashawu
@juancharistheashawu 3 года назад
@@MattAspland hi, do you know how to move ue4 project to another drive? So i have ue4 project in my hdd and several times later i bought a ssd m.2 sata, how can i move my ue4 project to ssd because when i copy them, files like umap, megascans texture etc cannot be read from the source file or disk so my 3d objects and their placement in my map gone.
@MattAspland
@MattAspland 3 года назад
@@juancharistheashawu Hey mate, so simply moving or copy and pasting the root folder doesn't work for you? Similar to the below post. You'd want to do it all in one go. www.worldofleveldesign.com/categories/ue4/ue4-change-move-project-folder.php
@ayooya2876
@ayooya2876 3 года назад
thx you are cool
@MattAspland
@MattAspland 3 года назад
Thanks man, happy to help :)
@milliebun5765
@milliebun5765 Год назад
Is there another tutorial on this? like, the AI changing poses if the player doesn't look at it?
@kode457
@kode457 2 года назад
I wanna know If there's a way to do this with the opposite, like if they player views the ai... it moves or chases the player
@diegofelix9868
@diegofelix9868 Год назад
I tried to do this with First Person and it didn't work, could you tell me why? I thank you for your help!
@tableprinterdoor
@tableprinterdoor 3 года назад
This is a good tutorial, would we be able to combine it with the AI look at player so the AI looks at the player when looked at and not moving?
@harishvijendiran5234
@harishvijendiran5234 3 года назад
Yup, Totally possible once we look at AI and it stops, you can use find and lookAt to make AI look at you. Do this after it fire up the stop moving.
@MattAspland
@MattAspland 3 года назад
Absolutely yeah, like Harish said, you can simply place that code after out "Disable Movement" for when we see the AI. I can go more in-depth if you wish. All the best to you :)
@sayuudx5836
@sayuudx5836 Год назад
When I have 2 AI's in the same level one of them does not move can someone help me? Also great tutorial.
@deeppixelstudio
@deeppixelstudio 11 месяцев назад
found a potential issue, i use the move to to follow my character, but when i have more than one ai spawned, it seems only 1 will move at a time
@bilegtni5202
@bilegtni5202 3 года назад
niceeeeeee
@HermaniVar1
@HermaniVar1 3 года назад
Great tutorial, but I need a little help. I need the retriggerable delay to be pretty short (less than a second), but since the "See Pawn" Event triggers itself once every few fractions of a second, the enemy sometimes moves even if I'm staring at him deeply without moving. Is there a fix to this? Thanks a lot in advance!
@jjkipper62
@jjkipper62 2 года назад
I know I’m late but if you go into the player blueprint and you go to pawn sensing and set the sensing interval to a lower value that should fix it. I have mine set to .2 and it instantly stops when I look at it. I hope you found the fix long before I commented this but if not I hope this helps.
@HermaniVar1
@HermaniVar1 2 года назад
@@jjkipper62 thanks for letting me know! I had fixed it already and can’t remember how, but thanks a lot for telling me, it is surely going to be useful in future projects!
@professionalstaff1951
@professionalstaff1951 3 года назад
Can you make the Damage-reducing Shield system ?
@MattAspland
@MattAspland 3 года назад
I can look into that one yeah :) Kind of like a shield from Fortnite, or an actual physical shield the player holds?
@AlbertonBeastmaster
@AlbertonBeastmaster 3 года назад
Granny's Footsteps - The Video Game! ;)
@flyingroads3498
@flyingroads3498 11 месяцев назад
How to pause animations like frezze
@seba0456
@seba0456 2 года назад
Is this working with multiplayer
@gabryelhuneault1801
@gabryelhuneault1801 Год назад
There's gotta be something like this in unity!
@bone7444
@bone7444 Год назад
I've got a problem. When i look at the pawn, it stops, but then when i don't look at it it still remains still. Do you have any idea what's wrong? Maybe because i have a AIMoveTo script?
@bone7444
@bone7444 Год назад
Fixed it. You have to connect "Target - Character Movement" to "Disable Movement" and "Set Movement Mode". I had seperate one for "Set Movement Mode".
@blitz_786
@blitz_786 3 года назад
Do you know abt the game called Dark Deception? It has a level, where u run from stalker statues, and they cannot move when being looked at
@MattAspland
@MattAspland 3 года назад
Oh cool, I wasn't aware of that no. Very similar to this then, sounds great. I thought of this idea from the Doctor Who episode with weeping angels in
@blitz_786
@blitz_786 3 года назад
@@MattAspland Yeah, I've seen that... It makes people really, really anxious when playing games with such enemies in it.. This AI type is called "Red light, Green Light", right?
@MattAspland
@MattAspland 3 года назад
@@blitz_786 Ah yeah that's it. It's a really cool idea. Very subtle but off-putting mechanic
@DeadEndGames
@DeadEndGames Год назад
I'm using unreal engine 5 and this doesn't work for me at all. The ai just continues to chase me
@alexjr977
@alexjr977 3 года назад
Wow i can use it in horror game for a mannequin
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