I like how Estark's truly lets you KNOW that you're looking at the *King of The Monsters* even in the original version cause of how 'majestic' it sounds.
Oh! The orchestra actually got the pacing of Zoma's theme right at the start! I noticed a BUNCH of games get that wrong! The SNES version imho is the best version of Zoma's theme, it's a much faster paced theme than it is in any other game.
50:00 Technically, there’s more than one final boss in Dragon Quest X since Nelgel the Netherlord/Netherfiend isn’t the only main villain. There’s Maldragora, Nadraga, Kyronos, Jagonuba, and his dad, Jia Red Genos.
Haven’t gotten really far (only just beat Rank G in the Maulosseum. Rank F in Endor was nail-bitingly close, but I pulled through on my first try), but I guess that makes sense.
I noticed a mistake : you put the theme "Monsters" (regular boss) instead of "Brave Fight" for Murdaw's theme ! But nonetheless, thanks for the video !
I think it's correct actually - I've never played DQ6 to be fair, but he's only the midway boss of that game so the normal boss theme plays. The final theme is saved for Mortamor & Nokturnus
@@ZakGoble I've played DQ VI and you can check it : Brave Fight is a theme made only for Murdaw. Also, you have to play DQVI ! The sprite animations are fantastic on the DS !
I never understood why Estark was originally blue in his first encounter, yet his more iconic brown/orange everywhere else. Maybe it was just really cold for him down in that mine?
He's the post-game boss of DQ6. In the Super Famicon translated version of the game he was known as Dark Dream, and in the GB Monster games, he was Darkdrium.
In my opinion, the bosses after Rhapthorne doesn't have a cool character design. Corvus is kinda meh, the guy from dragon quest 10 is hot garbage and the Mordagon isn't good at all. Calasmos looks btw like a fusion between Cell and fat Jiren from Dragonball.