@@Rynianoi do feel like all of the titans were designed to almost be an auto-include in every class despite the power levels. Yes, i know not every class is good right now, but the titans are in each class among the best cards from the set
Fate Splitter has some other applications, it's not a dead card. Play it at a moment where your opponent doesn't want to just kill it immediately with a crappy card, and if it sticks then your opponent will think twice about a straight board clear, or playing certain titans, or attacking certain targets with hollow hound if this is next to them. I run it in curse warlock and it never gets killed by the opponent and always ends up giving me a free hellfire, defile, sometimes an extra symphony deal 6 to all or ideally an extra abyssal wave in hand. The value of trading a 3/3/3 for another cursed board-clear is huge when curses are so limited in number but ramp to such big damage. Basically in 99% of cases you get a card of greater value from Fate Splitter so long as you don't let it die to hero power or something stupid. The effort of trying to kill it separately with something weak just often isn't worth it for the enemy if they need to clear the board or deal with another threat.
As a Big Shaman enjoyer from last expansion who immediately thought of FDOS when Fate Splitter was revealed I am more than a little embarrassed that I didn't try this earlier.
Could actually be overload shaman, just because the win rate isn't quite as high as hound hunter doesn't mean it isn't as good. even at high legend people misplay the deck constantly
I could see this getting hot-fixed if it gets popular. Fate splitter should give the minion it slams into. If it just sat there and didn't attack, sure, give the spell back.
It really depends on the order that it gets resolved. If the minion was already doomed when it hit the board then the spell is what killed it first. If its simultaneous it will go by the first effect which is still the spell. It's kind of like when you double cast a spell and it hits a minion twice, if it has reborn,the minion will be killed twice by the spell and then reborn, the death doesn't resolve between the damage
Extremely hopeful for this deck because i love playing fun decks, however the first game i played with it warlocks symphony deleted both of my From de Other Sides :(
Fun fact: enemies Kologarn is blocking you from playing "From the other side" because you will get stollen card before activating "Fate splitter" deathrattle. Be carefullif you have 10 cards, because you will burn "From the other side".
What do you mean? Pull cards from hand for healing, potentially put Rivendare or behemoth into play. Not to mention Rivendare’s followers that’ll outright destroy the opponents after having played enough of them.
@@LexAaeto yes, this is great now until hot fix. Then you're not building a deck around this very specific scenario you mention to happen only once a match, twice if you're silly enough to try and hold this hand for the second draw.
@@louievazquez5231Fair, hadn’t given thought to a functional hotfix honestly and wouldn’t recommend crafting the deck either, and only try it out for fun if you have the cards already.
@@ExOTiC1234 because it's clearly unintended. Fix or nerf, doesn't matter which you call it, they're not going with an infinite interaction like this or we'd still have turtle mage. But whatever.
I saw this deck on ladder tonight IT'S STARTING I somehow managed to get lethal and was about to concede out of respect of playing Chump's deck but he conceded first :(
dang I lost all my games, yea this deck is good only if you last like late game which in today's hearthstone LOL... Never gonna happen. Not to mention some of those deathrattles could lock your hand and you don't get back your from the other side
Rivendare is good because it synergises with the flesh behemoths too. Not only are you going infinite, but every turn you pull out a couple AND add horsemen. Shellfish will kill your opponent in like 4-5 activations, rivendare will do it in like 1-3.
@@REDDAWNproject ok but if you were to not run Rivendare you wouldn't run behemoths either, that's not a good point. And the shellfish will help you against combos, which is very useful with that deck
yeah but even in late game, this deck lose to dirty rat or any combo breaker tech card. People always run these tech cards since the ladder is full of otk mage,shaman.
cute, but I don't see many games going past turn 4-7 in current hearthstone. "Winning the super late game" is a unicorn statement in modern hearthstone.
@@w415800 ????, control warrior matchup, control lock matchup, plague/control death knight matchup. Control all the way down, secret hunters or mech pallies/rogues would lighting up a cigarette on this deck after turn 5 every game.