@@BitcoinmeetupsOrg123 I think the big issue is demo coders are effects-oriented and so don't have to worry about game AI, player inputs, etc and can use huge amounts of CPU time for their effects, many or most of which would consume too much RAM and CPU time to be of use in games.
The main coder of this demo is also a professional game programmer. You have seen his work in the EA Battlefield series. So it's not like these are two different worlds.
@@ownageDan Remedy is another company originating from the demo scene. They were called future crew. Triton started Starbreeze Studios. Silents founded Digital Illusions (now DICE).
@@gazzaka oh well, I did it again and this time it worked! But I have an other "problem": if I start it on a C128 (C64 mode) and use an SD2IEC then I get only a red screen after "RUN" and nothing happens anymore... Is it an issue with C128 (c64 mode) or SD2IEC?
@@gazzaka I found out it has sth. to do with the SD2IEC. The same effect appears on TheC64 unless the fast loader is deactivated with the _AD extension in the D64 name.