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An attempt at mimicking Most Wanted's vehicle physics in Unity 

Shirepact
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I tried copying the Most Wanted's vehicle behavior using my own Custom Vehicle Controller package for Unity. I believe the overall feel is there :)
Check out the WebGL demo or download the Windows demo here
sites.google.com/view/shirepa...
The asset is available for purchase here:
assetstore.unity.com/packages...
Documentation is available here:
distubredone322.gitbook.io/cu...
#unity3d #physics #gamedevelopment

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28 июн 2024

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Комментарии : 6   
@mikailmaqsood818
@mikailmaqsood818 11 дней назад
nice :) even the camera feels kind of similar to what I remember
@DisturbedOne69
@DisturbedOne69 11 дней назад
@@mikailmaqsood818 At certain moments it does. But I didn't bother with the camera too much. If I did, this would look much better. Camera in a racing game matters a lot for the feels.
@gagandeepsinghsyan2580
@gagandeepsinghsyan2580 13 дней назад
any source for prototying environment used in video?
@DisturbedOne69
@DisturbedOne69 13 дней назад
I used this one: www.modland.net/beamng.drive-mods/maps/need-for-speed-most-wanted-rockport-with-rosewood-2005.html Ofc, you can't use it in a real commercial project. And there are a lot of issues with materials and textures. It will be very problematic to turn it into an actual map, that's why I didn't even bother trying.
@Beatsbasteln
@Beatsbasteln 10 дней назад
why would you do that? nfs always has the grossest driving physics ever, even without comparing it to sims
@DisturbedOne69
@DisturbedOne69 10 дней назад
It was a request from the customer to help them with the vehicle setup. And I believe many people will disagree with the second take :) To each their own of course, but NFS has way too many different physics models, and saying that each one is worse than sims (does sims even have any??!?) is an obvious exaggeration.
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