@@NoahWolfWiseKingWolf If you're new to fighting games, this is the easiest game to learn how to play - it's the one I learned on. To answer your question: Each combo and whether or not it "drops" has to do with hitstun. The amount of hitstun a character can receive depends on the attack level of the initial hit( light, medium, heavy, or assist) to initiate the combo, and the time between each successful hit afterwards. a light medium or heavy auto combo will never drop. if you have more questions, I'd highly recommend checking out the official DBFZ Discord and Mister Acolyte's tutorials as well as Tiny Torque's "top 50 most asked questions" on RU-vid. Honorable mention: the dustloop wiki for DBFZ has ALL knowledge on the game and characters but is kind of hard to read without knowing a decent amount upfront.
Ee zu Hause bin zur Zeit nicht im Urlaub im Urlaub bin auch nicht so gut wie möglich zu machen das du hast mir ja auch nicht so gut wie möglich zu machen das du hast mir ja auch nicht so
This is in trainingmode and I needed quite a few attempts to put it together from the idea phase. So it is definitely in a vacuum. If you're in a match you have potential lagg , match pressure and more that can affect you. Don't be too hard on yourself! Even with a lot of practice, lagg can screw up any combo even for pros / veterans.
S-Broly has a few ways to "cheat" the system and extend more than most. So if you know how to play around that and with certain assists, you can extend a combo way longer than people can usually do!
Its the "orbs" from S-Brolys 236 HS the "DP super". If you time your DHC into 16 or any other character with a pretty short super with low recovery, they can recover as the orbs hit and suddenly they can act again. So if you slow down the footage, you can see that I super as Broly is upside down. About there or right before he flips upside down, you can super and time it so the orbs from SBRs super connects, then you can act after it :) I'm uploading a new video now where its more clear.