Save your money from getting a third sensor. You can bypass this by placing 1 sensor in front and the other behind you. During the oculus startup it will tell you it's recommended to have them 6 feet apart but ignore it. I also recommend placing 1 sensor on the floor pointing upwards at you and the second sensor higher than you pointing towards at you. If you have nothing to hang the sensor up just duck tape it xD
Do you mean that if you had for example a play area of exactly 2,5 Meters in every direction (basically a cube) it would make sense to put them into opposing corners each looking either up or down at you? Or is it better to put them right behind and Infront of you?
Nekuuz this works to a point. I find having one sensor in the back and one in the front kills the tracking on the headset which causes your world to shift forward and backward as you pass directly between both sensors. It also does a lot of guessing on the tracking of the touch controllers which kills it from time to time, but it def works better than both in front allowing for 360 degree tracking for the controllers. Just be ready for the VR “quakes” when you move between your sensors.
when i set mine up today it recomends between 3 and 6 foot apart. But at 6 foot it said they were too far apart and ended up having to move them closer to about 4 feet apart to get them to work. Cause of the way i had to place them to get them to register and be setup it only left me a 3 foot by 4 foot play area. Means i cant put my arms out or they go out of the play area. They only registered the headset and controllers when they were in front of me and about 4 foot off the ground. Tried them on the floor to start with but it said they need to be head height. so put them on top of my speakers and pointed them upwards a bit till i got them to work. Think thats why the windows mixed reality headsets r better and rated higher than the oculus and vive sets. as they dont use sensors so easier to setup giving a bigger play area. Also less wires to get in the way.
Great video man! On the surface it seems like pretty common sense stuff, but a brand new user feels so overwhelmed they don't think of these things. I wish this was around when I bought my rift. lol
Thank you! I am one of those new Rift owners, and I did erverything what you said, before this video, and I can recommend every point! And thanks for the Chronos Tipp!
Great video. This applies to me now as I'm finally getting an OG Rift in the next few days because I found a refurbished set with controllers and two sensors for a good price. I have never even used phone VR before, lol.
Just a note on two sensors vs three sensors. It depends on how much room you're playing in. If you have a small space (my play area is about 1.5sqm) and I can just place two sensors opposite eachother (one in front of me, one behind) and I get great 360 tracking.
I love my Rift now. Got 3 weeks ago. Bought 3rd sensor for room scale and the replacement face plastic from VRCover which increases the FOV. Happy with it all :)
Here's another tip. If you're using the security mount, before you screw it to the wall, put a zip tie through one of the mounting holes. Most of those plates have 2 screw holes, don't need all of them, so one can be for the zip tie. What to do with it once it's in? Zip the cord in place. No Duck Tape stickum to the wall. ;)
That last advice makes me happy. I'm about to buy a rift (I was saving for a Vive, but i cant really justify 250€ of difference between the two), and i want it mainly for the headset. Knowing that there are VR games specifically made to use the pad means that i wont bee relegated to just flight and driving sims.
Yeah I just bought one I love it. I have a high end PC so I was thinking about buying a PlayStation 4 for the exclusives but I'm happy I got the Rift instead.
I bought it day one when I saw the sale... lol. I even got their left over stock (the one with the Xbox 1 controller and remote). I love it. I mostly use it to race with, but I do play the room scale games (w/ 2 sensors) and I enjoy that as well.
I also go back a while :D got the DK1 in 2014, a time without sensors and tracking ;) but sold it in late 2015! Getting back into VR now and thanks for the great tips!
Can't wait my Rift is coming. Jump for this because of the Blackfriday deal. Torn between Vive and Rift but end up with Rift since it has better deal and i got small room
I have a small play space, so 2 sensors has been fine for me. Only issue I have is detection on the floor because of desks in the room, but that's expected. I did get 6 feet extensions so the cables reach the floor from behind my desk and this has help A LOT.
Just tried out VR for the first time at a friends house on thanksgiving. Had always been skeptical about the whole VR thing but after trying it I decided the next day to check and see where the price was at.. shocked to see it down to 350 for a whole setup and immediately bought it.
cool of you to do this video bro too bad this video wasn't out when I got my rift (launch date) I had to learn all this stuff by myself but it definitely help the VR newbs out there.
Just got the rift a few days ago...it is everything I wanted the psvr to be. Don’t know what I was thinking with the psvr, It was a huge letdown. I have eve Valkyrie and love it. I had it for psvr but it is so much better of rift. Thanks for this video, nice tips .
Just wanna say that you CAN survive with a two sensor setup. Especially if you don't have the room or money for a 3rd sensor. I have a two sensor set up and I have one of mine in the middle of the corner of my wall, and one on the ceiling corner of the wall. Works great and gets nice 360 set up. (My sensors are about 9 feet apart tho)
I'd advise trying out mounting your 2 sensors high up (on the wall/ceiling boundary), 180 degrees opposite each, pointing to chest level in the very centre of your area first before getting a third sensor. I've not had any tracking issues and have a good 1.8m x 1.8m area that I can turn 360 in with just 2 sensors.
just got my rift yesterday. gotta say im realy enjoying it, but i got tweek things a bit. think im gonna take your advice and get a 3rd sensor as well as cable extenders
Before you set up your sensors, be sure to watch my guide on How to Get Perfect 360 Degree Tracking: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gth4qH6hVMc.html Hope you enjoyed the video! Subscribe for more!
I have barely used it. Bought it a month ago simply because in the next six months I want to play a little and then do some development. The price was reasonable and knowing that it was going to go up... sold it. Plus it was with the touch controllers so it was a relatively complete system but I did buy a third sensor. It was basically in the range of what the dev kits were way back when.
*Experimental 360 tracking (diagonal setup) is a great alternative to a third sensor if you're low on USB ports and have a long enough USB extension cable*
Lil trick if you got surround sat speakers with a back and a bottom mounting bolt hole likely its going to be the same thread 1/4-20 (I think) just use a bolt/screw and cut the head off for a threaded rod. worked great with my JBL's speakers.
Great video. appreciated the tips so much, I subscribed to your channel. I will take your advice on getting the 3rd sensor since there is at least one game that I love that it stutters a lot if I am not looking directly in front of it. I would love to hear about sensor setup. I was actually expecting you to go into the 6-feet and the angle barrier that really bothers me. Why I can't make the sensors more than 6 feet apart and why only at a certain angle. I wonder how you got past that by drilling your sensors to the wall. And what about the 3rd sensor? Does it have a really long wire so you can place it in the back? Does the 6-feet issue go away with 3rd sensor? Yes, I want a video on sensor setup please. Thanks!
I just picked up a Rift with remote, controller, 'VR hands' and two sensors for £250 - second hand form my friend. I bought it for horror movies and ultimately Star Citizen. Really happy with my purchase, I know the Vive is better rated and I'm still figuring it all out. But with well managed expectations, I think I got a good deal that will last me many hours of fun and walking into my desk & bed. Thanks for the info, I need all the help I can get, lol
I know this over a year old now but the Oculus Tray Tool is a better option to get non-Oculus programs to run from Oculus home. They fixed a lot of bugs in it and it has a lot of nice tweaks.
Disco ball sensor mounted on the ceiling? 8 foot top-bottom bi-sensor strip mounted on the corners of the room? Convert RR walking in a circle to VR walking straight, you could expand your VR play space without expanding RR building space? VR reflective sensor shirt? Mirror/lens sensor signal booster/distributor? I have sooo many ideas, don’t even get me started on the VR porn piston.
Two things. Do a video on playing in a small area and calibrating the sensors for that. You can't do the walk around games much but you can some sit down games. Second question is how you can setup so that you can actually lie down in bed and still play such games. Also is there a lingo for the different types of games and their styles of VR? Is it possible to play old flight/space sims in VR?
David Ouillette after a recent update you can now see a history of apps/games you have launched from with in oculus home, they just show up now which is cool.
You guys are *that* thick or what? Pfft... look, the revised instructions included tells you in plain simple English. It's really simple to do. Plenty of good info out there too if you still really cant figure it out. ... bet you all probably don't even have VR ready PC's for your shiny new headsets lol. Oh no wait, you lot do know you can't use VR with your Kodi/Android box or your Pi, right? EDIT: Sorry, forgot to add... Welcome to VR (for when you all EVENTUALLY get things set up and running nicely)... ^^rolleyes^^
Thankyou VR Vault for all this information, as yes, I just bought an Oculus due to the price drop, so all this info has been really helpful and thankyou so much for doing it (I have subscribed too). All the software stuff is just trial & error, and so I would just like to ask you the one question, having owned your own unit for a year now. Right at the 2:25min mark of this video, you talk about taking the unit OFF your head (as in eyes) so you can do something. But I am just curious, that if you are playing any sort of NON-VR game for say 50-70% of the time. Then do you leave your headset ALWAYS? plugged into the PC. Or do you leave it unplugged, then manually connect it every time you know you are about to start any sort of VR game/program?
Redmere makes an IC that is put in the HDMI cable to equalize and boost the signal to extend the cable range. Depending on the resolution, hertz, colorbit, hdmi version will determine the maximum length of a passive cable. The normal range of passive cables is anywhere from 9ft to 25ft depending on output. Ex: 4k 60hz will likely hit 9ft max, whereas 1080p 30hz will be 25ft. When using a redmere cable you don't normally need a repeater as it already has a booster built in, that is if you connected it directly to the device.. However, because you are using an additional long passive cable, you would need the repeater. Technically, a redmere should boost an HDMI cable up to a maximum range of 98ft as long at the IC is at the very end (1080p).
The "StoreAssets" folder is now in the "Oculus" folder, not the "Oculus Apps" folder with the games in it. Just go to the drive the Oculus app is installed on, Program Files > Oculus, then search "StoreAssets".