Тёмный

An in-depth Guide to Cooling Modules 

TCS23
Подписаться 4,1 тыс.
Просмотров 6 тыс.
50% 1

#crossoutbasics #crossout
Radiators and Coolers have been a staple module in the game of CROSSOUT, but have you ever wondered what the difference is between the two? Is one cooling module better than another? In this video I break down how these modules work and show you the results of my testing so that way to can determine for yourself which module is best suited for your build.
Here is a link to the changes that were made to Radiators and Coolers:
crossout.net/e... (scroll down to the tab that says "parts" and start from there).
Song credit goes to:
INFRACTION - Funky Lights
• Sport Rhythmic Beat by...
Want to support my channel further? Donate here:
ko-fi.com/tcs23
Thanks to all my new and existing subscribers! You help me to stay motivated and continue making content. :)

Опубликовано:

 

1 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 62   
@kopasz777
@kopasz777 Год назад
An important detail: radiators stack additively (% modifier summed then multiplied by base) while coolers work multiplicatively (% modifier multiplied for each module). Since the modifier for radiators is positive, you get a linear increase in firing time as you add more. While the modifier for coolers is negative, you get a diminishing decrease in the cooldown phase with each added module.
@dinamiteurdinamiteur2324
@dinamiteurdinamiteur2324 Год назад
CAN You make a video on durability to weight ratio of all the building pieces? And powerscore to durability ratio? Could be really usefull to spot thé most interesting pieces
@TCS23
@TCS23 Год назад
That is an excellent idea! I started logging parts a while back, but I got busy with other videos since then. I should pick up that project again. 🙂
@dinamiteurdinamiteur2324
@dinamiteurdinamiteur2324 Год назад
@@TCS23 Thanks!
@randomwhittyname41
@randomwhittyname41 Год назад
Running 3 RN Seals, fused for efficient. Weapons practically n e v e r overheat. Toss in the Favorite cab with Triple fused Equalizers, or swap 1 of those and a Seal for an Aurora, and enemy parts just melt off.
@TCS23
@TCS23 Год назад
Sounds like you have a solid build my friend. 🙂
@billwhoever2830
@billwhoever2830 Год назад
for coolers it is stated that "the weapon's cooling rate is increased by" and not "the weapon's cooling time is reduced by" this means that for example, the shiver gets a cooling rate of 185% which results in fact to a cooling time 1/185% = 54% of the original or -46%, so the numbers stated by the game at least for coolers are not that far off This also means that a second shiver wont get your cooling to zero but make it (1/1.85)/1.85 of the original which is 29% or -71% of the original, a third would make it 15.8% or - 84% .... ect... This means that with an infinit amount of coolers you will only be aproaching 0 cooling time, not going to negative values. Based on your -40% (vs -46% expected) for a single shiver I can expect a double shiver build to get 0.6*0.6=0.36 relative cooling time or -64% (vs -71% expected) cooling time and a triple shiver would get 0.216 or -78% (vs -84% expected)
@TCS23
@TCS23 Год назад
Hey Bill, thanks for the extra research! When I was looking at the way coolers are stated I found it confusing. Mostly because when it says "weapon cooling rate is INCREASED by" in reality the weapons cooling TIME IS REDUCED. To me it is basically saying the same thing. And since it was TIME that I was calculating, that meant the result was a negative. As long as your calculations make sense to you and they add up correctly then it's all good either way. 🙂
@peteg4957
@peteg4957 Год назад
Good info. I know there was a buff to coolers in the year+ break I had from the game, it used to be best to run a rad in 95% of builds. Do you Bill, or TCS, know the effects of stacking coolers and rads? I believe it used to be that for the first seal it would slow cooling by approx 70%, then the second seal slowed cooling by 70% of that new time, and so on. My current raid build has a nova, 2 retchers, 3 seals (2 fuzed), a cheetah to help me get around quick and a ton of ammo. I think I will swap the cheetah for a hot red + even more cooling, and guess adding a cooler is probably going to be better than a 4th seal, however it is often only a couple more shells i really need per cool down so I will have to try both and see which i like.
@TCS23
@TCS23 Год назад
@@peteg4957 I tested stacking 2 Shivers and posted the results in the comments. I would try adding a Cooler and binding each Retcher to a different button, that way you can alternate firing and the Cooler will help regulate the weapons from overheating.
@Id10tRex
@Id10tRex Год назад
I liked the math break down. I feel like i could pass a test now. 😅
@TCS23
@TCS23 Год назад
😂 It's kind of a thing I do in a lot of my videos.
@brainkill7034
@brainkill7034 4 месяца назад
Math ftw
@thedude4871
@thedude4871 Год назад
Thank u soo much i didnt know any of this, Its kimda confusing For me cuz i am new to the game i barely had the game for like a month
@TCS23
@TCS23 Год назад
No problem, happy to share. 🙂 There is a lot the game doesn't tell you, and I was in the same boat at one point.
@cybercapri
@cybercapri Год назад
I've been testing, recently, the Stacking Effect of said Modules and I'm here to say they don't stack well at all. I used 3 Fused RN, 3 Fused Shiv, 2 Non Fused RN, 1 Non Fused Shiv, 2 Fused Chill, and 1 Non Fused Chill in my testing. I used a single weapon, Impulse, because it was easy to count the shots fired. With 3 Fused RN and 2 Non Fused RN I was able to get a max of 33 shots before overheating. Regardless of which combo I used 33 was the Max. The Impulse fires 6 shots with Zero Cooling. Regardless of how you do the Math, these modules are not working as intended and they def don't stack they way they should. I doubt 5 Fused RN would increase shots past 33 before overheating. I chose the Impulse because it heats up fairly quickly as does the Retcher and wanted to see if there was a way to use said Modules to increase Rate of Fire. I also found that 1 Fused Chill and 1 Non Fused Chill had the same cooling effect as two Non Fused RN, at a considerable lower Power Score, so clearly the Stack Effect does not work in this game. Yes the more Coolers/Rads you have the longer you will fire and faster to cool down but no where near what the original numbers would suggest. If you take 3 Fused RN and 2 Non Fused RN and simply add up all the numbers, 3 x 99% + 2 x 70% = 437% then multiply 6, the number of shots with no cooling, by 437% you get 26.22 and lastly I added back the original 6 to get 32.22, rounding up gives you 33 and that is how many shots I got. Not sure if I did the math right so feel free to comment where I may have gone wrong. It just seems like the XO Game Devs just make shit up as they go along because there does not seem to be any consistency whatsoever. There's no real way to calculate the Heating Effect and those Dashes are meaningless. Yes the longer the line the longer the weapon will fire but I don't think it's being calculated properly. I believe the term is Diminished Returns on said Modules. And don't get me started with RNG or Rigged Number Generated because that's a whole nother topic all together; sure kid yourself and think that RNG means Random Number Generated because if that was the case you would not hit the Damage Ball consistently for the same number. Worse yet, regardless of the numbers/stats, there's still no way to calculate what a weapon should fire at with regards to Damage Per Minute. Yep, this game keeps one guessing because if we do figure out their scheme most would probably leave the game entirely. I like a lot about this game but I'm growing tired of the BS that is the Game Devs. If all of XO Game Devs were Joints on the same finger, said finger would be rendered useless because 1 joint would not have a clue what the other joint is doing ergo the entire finger would be rendered USELESS... Just saying...
@TCS23
@TCS23 Год назад
Hey Paul, thanks for your feedback and sharing your test results! I had similar results regarding a loss of efficiency from stacking Coolers (see the other comments on this video). My guess is that not every weapon is affected the same way from stacking cooling modules. The fact that shotguns are treated differently when using Radiators is an indication of that.
@cybercapri
@cybercapri Год назад
@@TCS23 Ok, cool, now I know it wasn't some fluke, thx...
@TCS23
@TCS23 Год назад
@@cybercapri no problem, happy to help. 🙂
@mikeekim242
@mikeekim242 Год назад
If you want to fuse a radiator twice, do you need to use the stabilizer to not risk losing your +42% efficiency?
@TCS23
@TCS23 Год назад
You should be able to fuse it without needing a stabilizer.
@mikeekim242
@mikeekim242 Год назад
@@TCS23 But is there a way to fuse an already fused radiator and get efficiency stacked?
@TCS23
@TCS23 Год назад
@@mikeekim242 No, efficiency will remain the same, it does not stack I know that for sure.
@mikeekim242
@mikeekim242 Год назад
@@TCS23 Thank you very much!
@TCS23
@TCS23 Год назад
@@mikeekim242 Happy to help. 🙂
@ttyler7256
@ttyler7256 Год назад
Do coolers have a decreasing effect on weapons when you add more than one, since it is taking 60% of 60%?
@TCS23
@TCS23 Год назад
Great question. It took me quite a while just to log what I did in the video, so I haven't tested stacking Coolers or Radiators. I will try it when I have the time and respond back with my results.
@jakeludwick3193
@jakeludwick3193 Год назад
At least prior to the supercharged update they will stack fully. I have a 4699 peircer rig that doesn't stop shooting. One fused for cooling one fused for overheat and one fused for damage. Then 2 fused taymars and 3 fused r2 chills (only used blue for the power score with the growl and a gasgen)
@TCS23
@TCS23 Год назад
So here are the results of my testing. 1 SHIVER w/ BONUS (-85% base and -45% bonus when at a complete stop) Expected: -130% Decrease to Non-Firing Phase Logged: -50% Decrease to Non-Firing Phase 2 SHIVERS w/ BONUS (-170% base and -90% bonus when at a complete stop) Expected: -260% Decrease to Non-Firing Phase Logged: -65% Decrease to Non-Firing Phase Based on these results, you are correct. Stacking coolers has a decreasing effect rather than doubling. I would assume the same for Radiators as well. I actually logged -65% with the Vector and -64% with the Sledgehammer.
@ttyler7256
@ttyler7256 Год назад
@@TCS23 Wow, thanks for taking the time to test this!
@burningsamrai3681
@burningsamrai3681 Год назад
@@TCS23 What happens if we use both at the same time?
@rogerp.2442
@rogerp.2442 Год назад
Great editing! super useful info
@TCS23
@TCS23 Год назад
Thanks!
@odulavcisi4799
@odulavcisi4799 Год назад
I've been playing for years, but thanks to some of the mistakes I know right, I learn the truth.
@TCS23
@TCS23 Год назад
🙂
@sburk203
@sburk203 Год назад
Good info
@TCS23
@TCS23 Год назад
Thanks! 🙂
@imm8rtal
@imm8rtal 27 дней назад
hi, i have a noob question. does a cooler helps if we fire our guns and stop before they get overheat, or only if they got overheat?
@TCS23
@TCS23 27 дней назад
@@imm8rtal Coolers work regardless of whether your weapon overheats or not. 🙂
@imm8rtal
@imm8rtal 27 дней назад
@@TCS23 thank you so much 👍👍
@Derakon_
@Derakon_ Год назад
You are a truly under-appreciated Crossout channel
@TCS23
@TCS23 Год назад
I appreciate your support! 🙂
@Rumporbuiltskinpotassium
@Rumporbuiltskinpotassium Год назад
Yyyeeeeeeessss another crossout vid makes me happy inside my heart ❤️
@TCS23
@TCS23 Год назад
😂 I'm glad you liked it.
@Rumporbuiltskinpotassium
@Rumporbuiltskinpotassium Год назад
@@TCS23 I love your vids should I make crossout videos??
@TCS23
@TCS23 Год назад
@@Rumporbuiltskinpotassium You totally should! I'm happy to share how I make them if you're interested. Maybe I should make a video on that. 🤔
@Rumporbuiltskinpotassium
@Rumporbuiltskinpotassium Год назад
@TCS23 mabye?👌
@pwnzerelli
@pwnzerelli Год назад
good work
@TCS23
@TCS23 Год назад
Thanks! 🙂
@Dr.Im-All-In
@Dr.Im-All-In Год назад
Geat Job !! Ty
@TCS23
@TCS23 Год назад
Happy to share. 🙂
@Gunslinger832
@Gunslinger832 Год назад
Wait how did you join the Syndicate.
@TCS23
@TCS23 Год назад
l made this video when the Syndicate was part of a Battle Pass, way back in the day. 😂
@Gunslinger832
@Gunslinger832 Год назад
@@TCS23 what so, how do you become part of syndicate fraction during the battle pass? You buy it or what?
@TCS23
@TCS23 Год назад
@@Gunslinger832 It just depends on whether the next pass includes that faction. The devs may include more items from the Syndicate down the road and when they do you will be able to join that faction for as long as the event is active. That's the time to grind for new parts. Joining is free during the event and many items are free too but you still have to grind for them. Some items will be locked that require you to purchase the battle pass to get them, so keep that in mind.
@courtdoubleday2922
@courtdoubleday2922 Год назад
💥 Prⓞм𝕠𝕤𝐌
@wherearemytesticles
@wherearemytesticles Год назад
0 Coins? I thought CCs would get them for free lol. I stopped playing the game when they introduced this currency....
@TCS23
@TCS23 Год назад
I happened to be on my normal account at that time, but I do have a full promotional account with everything unlocked. They just released a new graphics and audio update for the game. You should check it out. 🙂
Далее
23 Tips and Tricks for Crossout
11:43
Просмотров 29 тыс.
Crossout should have this
6:30
Просмотров 2 тыс.
КВН 2024 Встреча выпускников
2:00:41
An in-depth Guide to the Crossout Market
10:30
Просмотров 35 тыс.
An in-depth Guide to Radars
11:09
Просмотров 9 тыс.
Shotgun Guide -- Crossout
9:59
Просмотров 25 тыс.
I learned how to play the Flute and this happened
5:34
Doing this can potentially DOUBLE your profit!
7:50
Просмотров 52 тыс.