Hey every one, I had a great turnout for my Doom 64 streams. Thank all of you that showed up! If you want to hang out in the future, come give a follow to my twitch! www.twitch.tv/jarek4gamingdragon
@JarekTheGamingDragon........ FUN FACT: The sounds of the Shotgun/Super Shotgun and the Plasma Gun were directly ripped from the movie "Terminator 2: Judgment Day"
There is already an official Doom 3, and it's better than this sorry crud. Sorry, but I don't give a DAMN about Doom 64, and yes, I played a source port and hated it.
@@Foebane72 It's not often you can tell someone their opinion is wrong, but your opinion is wrong. As you say, no one else gives a DAMN that you don't like a game every one else considers fantastic. I'm so proud of you.
Doom 64 had one of the best stories of any Doom game, and the music and graphics are key there. Here's why. In the beginning of the game, we can see that Doomguy is suffering from PTSD and having nightmares about the demons. And for good reason, too. Remember, in Doom 1 and 2, the invasion comes out of nowhere, and the mentality of Doomguy is entirely fight or flight. His back is against a wall, and the only way left is forward and through. He's also motivated by the blinding rage of losing Daisy. It's not about personal choice. He did what he did because there was no other option. These events leave him scarred. Most of humanity is dead. His pet is dead. His religious beliefs are in question (he's Catholic). At this point, he has a lot to meditate on and process, mentally. Deliberately or not, I think the music reflects this new attitude. He isn't fighting out of sheer necessity anymore. This is a preemptive strike. And being the only person who won't die in the process, he has to do it. Despite his mental state. As the game goes on, Doomguy is reliving his nightmares. His slower movement, the way he reloads his guns with less cartoonish enthusiasm, the downright terrifying music, and the gothic appearance of Hell serves perhaps to show us his new mindset. One more driven by dread and loathing then by adrenaline fueled rage and hatred. This is Refusal of the Call. However, notable development takes place when you reach the Hell gate. Doomguy cackles and goes through by himself. He now understands that he has no choice, and accepts The Call to Adventure. He has reached The Crossing of the First Threshold. As the game progresses, Doomguy develops further, as you can tell from the tone of the interludes that you read when you find secret levels. Silently, Doomguy progresses through the rest of The Hero's Journey. Not taking place in Hell as he fights the demons, but in his head as fights his own inner demons, outside the view of the player. The last level, before the boss, is Approaching the Inmost Gate. This part of the game is enormously difficult. This marks Doomguy's final real struggle against himself, and only by accepting that Hell is where he belongs can he finally overcome this last gauntlet. Killing the Mother Demon and sealing himself in Hell reflects all of his personal growth. He has become who he was in Doom 1 and 2. Not out of necessity, but out of personal choice. He overcomes his PTSD, he overcomes his fear, and seals himself in Hell, for what he believes to be the rest of eternity. This final step, fittingly, is called The Return Home. Doom 64 is the only Doom game with any real character development outside the lore in Doom Eternal. If I was to write a Doom movie, it would be based on Doom 64 for certain. The soundtrack would get more metal towards the end though.
@@finkamain1621 You only need a little text to create a satisfying story. Hero is a coward. Hero has to do something scary. He refuses. He gains new information that makes it more personal. He begrudgingly accepts. He is plagued by fear as he tries to do scary thing. He faces trials that help him overcome his fear and do scary thing. With his newfound bravery, he does something even scarier, just for the hell of it. The end.
As much as some fans want to accept Doom 3 into the timeline.. one dev at ID did say during an interview. "The Story of Doom 3 takes place to where the first 2 never happened". So this gives the impression that Doom 3 is its own story. 🙂
you're right, but also, as explained in eternal, all universes in the doom franchise are connected through the same hell, so it is, in its own way, still sort of canon as an alternate universe
Why do people need a developer to explain that to them? Simply playing Doom 3 and observing the plot makes it beyond obvious that the game is supposed to be a 'reboot' of the original Doom. It was obvious to me within 5 minutes of playing Doom 3 for the very first time on release day back in 2004. I would have thought a person would need to be incredibly dense and lacking in basic common sense to play Doom 3 and not immediately realize it's a re-telling of the original story and not connected to the rest of the franchise.
The sound effects are taken from the PS1 port of Doom and Final Doom and the music was composed by Aubrey Hodges, who also did the music for the PS1 port. The Rune upgrades for the Unmaker also serve as keys that will allow you to close those three gates, which makes the final level even easier, because you don't have to fight all the enemies and you can just kill the boss and be done within a minute. The Pain Elemental has two faces, not three. That's also why he spits two Lost Souls at a time.
The Doom game that was ported to the Sony Playstation you are referring to was originally from the Atari Jaguar's modified Doom engine. That version of Doom used the same music as the previous PC ports. Doom 64 was an entirely different game with all new music built from the ground up exclusively for the N64.
@@tskraj3190 Jaguar did use the original music from the PC version, but PlayStation Doom used music by Aubrey Hodges which was done in the same dark ambient style like the Doom 64 music.
The big problem Doom 3 has is the the Timeline. Doom 1 and 2 both take place in 2022 while Doom 64 takes place post 2023 a very 90s futuristic look like Total recall, Aliens etc. Explains why the Doom Marine armour looks so retro (love that look of doom) while Doom 3 takes place over 130 years later around 2150s same time frame as Doom 2016 and Doom Eternal. Doom 3 is most likely set before the events in Doom 2016 Mars City gets attacked by demons and a lone marine with the help of some scientists stop this. The Doom Marine in Doom 3 I don’t think is the original Doom Guy at this time the Doom Guy would’ve been in that tomb for who knows how many years definitely over 100 explaining the time difference from Doom 64 (he fights with the Sentinals for a number of years and becomes the Slayer leading to him getting trapped in Hell) hell is a different dimension so Time most likely passes lower outside the dimension Earth moves on from the events in Doom 64 and then the Doom Slayer is found and brought out.
IIRC there are implications Doom Slayer may have been the hero that saved the Martians in Doom 3, from what we see about the Soul Cube. So it seems more like it's: Doom 1->Doom 2->Doom 64->Doom 3 (way back in the past when the Martians were around)->Doom 2016->Doom Eternal Doom 3's Marine is more like his timeline's Doom Guy, but not the Doom 1 Doom Guy.
If Quake III is still canon parallel universes exist. The UAC in newDoom is a lot more like the one on Doom3 than Doom 1/2/64 , so (unless Eternal contradicts this) my best bet at connecting them togheter is that the earth in newDoom is actually the one from Doom3, while the Doom Slayer is (as now confirmed) from the original Doom universe, and is not the same person as the Marine from Doom3.
@@tskraj3190 Final Doom was created by modders IIRC, so I guess they wanted to go with what was made by actual game developers. Although, depending on Final Doom's story, it may fit within the canon.
Regarding the music: iirc, the nintendo 64 cartridge simply could not hold the music (which was a problem for a lot of N64 games), so the music got axed in favor of the gameplay.
I think the compromise gave us something just as good as the old soundtrack. Jarek is 100% correct that I would not listen to the soundtrack outside of the game. But it works so well with the atmosphere that it really does amp up the creepiness of Doom 64.
Michael MacVittie Nope, it was just how Midway did their Doom ports. They also did the PlayStation doom port and it had the same weapon sounds and some different Aubrey Hodges music as well as colored lighting
@@heyitsdazy They are referring to Doom 64 which was only ported to the N64. The N64 had it's own music. If you are referring to the original Doom the N64 never got a port however the SNES did and it also had the original "metal" music. The best original Doom Port I would say would have to go to the Atari Jaguar.
The way I see it, the invasion on Mars, then Earth all take place at the same time for the original, and doom 3 time line. With the 2016/Eternal timeline taking place around 20+ years after the events in the original and doom 3 timeline, due to Doomguy's bloody crusades in hell.
Multiple dimensions/timelines are a thing in DOOM 2016/Eternal. So DOOM 1,2, and 64 happened. Then 2016 and Eternal happen. Different earth, different UAC. Same DOOM Guy
@@SirBigWater Perhaps the Doom 3 Timeline is a "dead" timeline. As in it collapsed or, in that timeline, Hell won completely. In essence, it is a timeline without Samual Hayden, or Doom Slayer Doom Guy.
this re-release is running on the Kex engine, the original doom 64 ran on a modified idtech 1 engine which added many new features. It's still 2.5d but it's not as simple as base idtech 1.
I've always heard that the original release had full 3d environments, it was one of the main reasons I was interested in it back in the day. I just watched the DF Retro review and they say it had fully 3d environments too. Where have you heard it said that Doom 64 on the n64 was 2.5d? Check out the Wiki article under Development en.wikipedia.org/wiki/Doom_64 Seems it is 3d, unless the Wiki, Digital Foundry and my memory are wrong.
@@jokerzwild00 if it had full 3d enviroments then it wouldn't be on the doom engine. Perhaps it had it had the illusion of full 3d enviroments much like many build engine games where they had streched sprites that emulated floor over floor or room over room enviroments.
I always just assumed that Doom 3 was set way after Doom 1 and 2 (hence the more futuristic aesthetic), and that everybody just kinda forgot about demons and Doomguy. And with all the games seemingly being connected, it could mean that Doom 3 is set inbetween Doom 64 and 2016. A lot of stuff wouldn't make sense, but the Doom timeline doesn't make much sense anyway.
The first Doom was released in December 93', Doom 2 released September 94', then the first Doom was revised in April 95' as The Ultimate Doom, then Final Doom released in June 96', then the first Doom was revised again as Doom 95 for Windows 95 in August 96' then Doom 64 was released March 97' on the N64, then Doom 3 released August 04', then Doom 3 BFG released October 12' then Doom 2016 released May 16', then Doom VFR released June 16' and finally Doom Eternal released March 20'.
Despite not really being an actual spinoff by definition you mean. It's certainly off from the east-coast continuity, but it certainly is part of the west-coast continuity and canon.
A lot of Doom 64's weapon sound effects came from the Playstation port of Doom. PS1 Doom is also where the creepy ambience and lighting started. Midway really shifted the tone for the console Doom games. Great stuff.
The sound design sounds like the PS1 person's sound. The PS1 games need to be re-released imo. They had Doom 2 monsters in Doom 1 levels. It was really cool.
People were very critical of it at release because of graphical quality, and that era was chasing polygon count instead of gameplay loop, especially on console. Everyone thought it was just outdated when goldeneye existed
It's a tough call for me to choose Doom 64 or Doom 2016 as my favorite Doom title but Doom 64 is the game I always think about when I think of Doom and I played the original games on PC when they were released. I played Doom 64 upon it's release and still play it today on my N64 and now my Xbox One/Switch with the re-release. I love the dark feel of the game along with its sound effects, gun models and enemies, it's an amazing Doom experience it's available now to a much larger audience.
Doom: Absolution (the game's original title btw) was the first port to pc(technically a mod). It was basically a resource swap directly from the D64 cartridge ROM with stock doom based on the doomsday source port. I believe the levels were recreated separately and there were some glitches (like with the terraformer, basically had to noclip that part of the level). Also for some fucking reason, the guy who made it included chaigunners as an add in....of all the monsters. Doom 64 EX on gzdoom basically made it obsolete but those were still good times back in 02-03.
One thing that the game does pretty differently than the originals is its heavier reliance on traps to fuck the player over. I know that in Doom I and II there were traps once you picked up stuff, and even more in Plutonia. But 64 made me always hesitant to pick up or press ANYTHING because enemies would spawn in, arrows would fly out of the walls, or the ceiling would crush you. So fucking obnoxious. I love it.
It is worth mentioning that if you find all the secret levels of Doom 64 you not only make the unmayker more powerful but you also shut down the portals making the final level a complete pushover.
Just played through F.E.A.R. 1 as per your recommendation and it was pretty much the scariest first-person shooter I've ever played through and holds up really well despite how old it is. Wouldn't have happened if I didn't watch your video on it.
I remember getting to the tower of Babylon in ultimate doom and hearing "Nobody Told Me About Id" and just how good it was and memorable the music was.
To me this is how Doom levels should look in a Doom game, but in new imaginative graphics. Damn; forgot to get the Unmaker, even though I got all the keys,. Now I went through the portal and did a level. No getting back.
The music in 64 was probably my biggest complaint with the atmosphere. It's good for a horror game vibe but it doesn't really hit me as DooM music but it's whatever, I had a bigger issue with the amount of traps and trying to find my way around but boy I got super pissed when I accidentally bricked my save by hitting a quick save before picking up a key card which opened up a bunch of monster closets nearby and I instantly died no matter what I did.
I loved this game back in 98'. I was in 7th grade and couldn't get enough. The atmosphere, music and sound effects have that eerie feeling to them. I always appreciated the fact that the developers went back and recreated the enemies while staying faithful to their original looks. And let's not forget the intro. That intro even to this day I watch and let it play through. The music it plays the tone it sets was expertly made.
On the Mother Demon... When you're fighting her without an Upgraded Unmaker, it's a much slower process, but you can Diagonal Strafe around the teleporter buildings to outrun the missiles, then get off a few shots at the boss with a Rocket or SSG. You just run a giant oval around the buildings, fire on your way back, oval, fire on your way back, repeat. Again, super slow, but you can get to where she won't even hit you. It's been a minute since I've played, but I remember that working wonders. I was trying to do the level from pistol start, I think.
I remember Doom 64 very well from back in the N64 day's. I got it on release and was like "This is Epic!" I couldn't come off of it. IIRC it didn't state the name of the Unmakyr weapon. I always called it, the Organic laser gun. I did prefer the moody atmosphere of Doom 64 over Doom 1 & 2. Top video, it brought back great memories. 👍
Coming around a corner in Map 3 and seeing the new cacodemon along with it's waking up sound struck fear in me as a kid that I haven't come close to knowing since. Dear lord they killed it with this game's atmosphere.
This was my favorite N64 game, I just simply monstrously loved it! Though, I disagree with your opinion on the game's music, I think it added to it's dark and creepy atmosphere, to me, having more fast paced music would have ruined that haunting atmosphere it created, but that's just me. By the way, I loved how you told the Mother Demon to "get fucked", that was hilarious. 🤣
I fully agree - the music featured by Doom 64 is like no other game - it uniquely strikes fear more significantly than any horror/thriller game I have ever played, including well after the game is over. The soundtrack of this game really left behind a legacy of scare for me. Additionally, the nature of the levels as you navigate through them always had me uneasy because of their appearance and darkness, but the soundtrack very often raised the level of fear while venturing deeper into the already very eerie levels, and the threatening skies that accompanied them. This notion was further amplified by new monsters (randomly) appearing at sections of levels when keys are collected or switches pressed. The original Doom 64 was also naturally dark for almost all levels, even with maximum brightness applied. I remember how these elements alone just made me want to finish each level as quickly as possible (or even turn off the console because of being too scared to complete the maps). Just the sound of you opening doors and riding lifts made me feel like every monster in the level can hear me using them. Even after nearly 24 years later, many of the soundtrack still extensively haunt me, notably for The Final Outpost, Dark Citadel, Breakdown, and Pitfalls. The distant cries heard in Alter of Pain and the second secret level (The Lair) also disturbed me. Playing this game at night truly provided the ultimate terror experience and sometimes yielded nightmares, including until now.
The Doom64 soundtrack is very similar to the soundtrack of the Doom PSX release. Both were composed by Aubrey Hodges and I know at least a couple of the tracks are the same. The opening music and the level end music is the same for sure.
@@brpadington The PSX is a hybrid PlayStation 2 and digital video recorder. It was released in Japan on 13 december 2003. It isn't even called the PlayStation X. Its only name is PSX. There is no sense in giving this name to any other console as an abbreviation. Because unlike Xbox, the PlayStations are all numbered correctly. The PS1 is the first one. Or just simply PS. PSX could also mean the tenth console if you wanna make this even more difficult.
@@JustSomeKittenwithaGun PSX was the nickname given to the Playstation by Sony. All the magazines called it that in 1994 and on. If you don't like it complain to Sony.
I think story wise for doom 3, it is in the 2016 universe, but it is before the Slayer wakes up, you are a different marine entirely, I like to think the sarcophagus at the end of 3 in "The Heroes Chamber" is the slayer, but is yet to wake up as no one had the knowledge to do so yet
Potential Doom Eternal Spoilers(?) The theory that Doom 3 may be the first in the timeline is fascinating. The Soul Cube is in Doom Eternal as an easter egg, but that may mean it actually belongs to the Doom Marine because he got it during the events of Doom 3...also, looking at the Doom Guy in Doom Eternal, the resemblance with the Doom marine from Doom 3 is there, they both have short black hair and the facial features as well look pretty similar. I had personally scrapped the idea of Doom 3 being canon because they obviously follow the old games, but I didn't see this as a possibility.
I would watch my dad play this as a kid. Though he did the old give me a controller and plug it into the 4th slot trick. Watched him play this and silent hill/resident evil mainly. Good times. Too bad he ended up being a shit father.
@@ShubhamMishrabro gambling addiction left my mom in debt to raise 3 kids on her own while she went to college and worked it's also the reason why that side of the family was never a part of my life. But like i said my mom was strong and we all pulled through in the end.
I watched videos of it before the rerelease and I didn't think I would like the weapons, probably because of the less frames of animation. but actually playing it, I was shocked at how much better the guns felt to shoot than Doom 1 and 2... and that feel sacriligious to say.
It really isn't that hard, if I was able to beat it on Watch Me Die! as a kid I'm sure a ton of people beat it without much trouble. Hectic on the other hand, yeah, fuck that stage. I still hate that bridge section. Technically you couldn't save at all, you had to write down on a paper the level codes to use later. Same for Quake 64, but this game is harder than D64 even if it doesn't force you to "pistol" start whenever you die (thankfully).
I had a playstation back in the day so I missed it back as a kid. I just got this on Switch and I love it. Either I'm forgetting or I never knew it, but damnit when I realized this wasn't a port I was happy as hell.
@james cowboy Thanks man I appreciate that, I've briefly looked into it. You think it matters that it's officially on PC now? I mean do you think anything will change? Or it doesn't matter because the sourceport was already out.
This game became known to me by watching the Happy Video Game Nerd (now known as Stop Skeletons From Fighting). I can't thank that guy enough for introducing so many gems back then.
It wasn't "forgotten"; it was overlooked as everyone looked a gift horse in the mouth thanks to Turok, Goldeneye and Quake. It only took 20 years to be really appreciated. Damn shame...
The re-release of Doom 64 "is" Doom 64 EX. The only difference is that the re-release uses a much more updated version of the KEX engine, can play demos, doesn't let you look up or down, no jumping, no skyboxes, 21:9 support, FOV slider (You could tweaj them in EX, but the graphics only loaded the 16:9 area with default FOV. Meaning that you would see graphics loading in front of your face) censored the red cross, etc.
I played the brutal version of Doom 64 a while ago and I remember enjoying it a fair bit but I do wanna play the og version at some point. Also big thumbs up for mentioning Megadeth and Testament
The n64 controller with this game did add an artificial difficulty and when I had it on 64 I remember it being super dark even with my brightness cranked where this rereleased I never struggled to see anything never even needed the light amp goggles
I see DOOM 3 and its expansions as being retconned entirely. I will still have a softspot for DOOM 3, since it tried something different with the DOOM formula at the time. It, much like the Original POSTAL from 1997, was dark, creepy, and even hilariously edgy on occasion. Btw, Jarek. What are your thoughts on the POSTAL series? Assuming you've played at least one of the games in the series..
I have great memories of this in the summer of '97. I rented it from American Video and started feeling sick in the 2nd level because I was snacking on baloney slices and ate an entire family size pack without realizing what I was doing. Terrible sh!ts pains commenced and I haven't touched baloney since '97.
I agree with you that the most annoying part of the old Doom games is their maze level design. The combat is usually pretty easy, I'll kill everything in 20 seconds then spend the next 5 minutes running around trying to find some random key. It just brings the games' pacing to a crawl at times.
Only reason I can think of why GameSpot didn't like this game back then is because they probably were like "oh great another Doom game that follows the same formula coming out after we got Turok and Goldeneye this year, whoop de fuckin doo." Playing Devil's Advocate, I can see why Doom 64 would be seen as "outdated" looking in 1997 when you consider this was when FPS games (and other genres) were making the jump to full 3D. Hell supposedly Symphony of the Night was considered overlooked back in it's original release day because it was a 2D game on the PS1 when 3D was big (supposedly Sony almost made Konami cancel the game because they were pushing a huge "3D games only" agenda at the time but eventually relented because Konami threatened to not support the PS1 anymore if Sony seriously made them cancel any 2D projects). Many years later and games like Turok and Goldeneye are no longer being seen as "cutting edge" like they were back in 97 it's easier to see Doom 64 in a new light (and we're also seeing graphical styles of the late 90s come back in the indie scene with Ion Fury, Dusk, Amid Evil, and WRATH all either using purposely low res and low poly visuals or outright using older game engines like Build or the Quake 1 engine).
An example of a game being excepted as cannon although being made by a different developer is batman Arkham origins it's accepted as cannon in the main line rockstar batman trilogy as secret lines and characters directly call back to Arkham origins although it was made by a different developer
My headcanon for Doom 3 is that it takes place simultaneously with Doom 1. It's two different marines on two different parts of the Mars base dealing with the same Hell invasion in their own way.
Me playing Doom eternal all day Pinky cluster at 1:30 My brain: initiate sequence Ice bomb + Flame belch Follow Blood punch + grenade to clear eventual pinky Room cleared Remember Is Doom 64 Sad no Flame belch Go play super gore nest master level Spank me double Tyrant + Doom hunter in little room
I think the reason Doom 64 is either obscure or forgotten about is because of its name because I forget about it as part of me is already familiar with dozens of other doom ports
Doom 64, imo, made every other Doom make much more sense. It's just a shame not many people got to play it "officially" to this day, really. There are also Doom RPG games, which were made for mobile and are just first person turn-based RPG-style games. From what I could dig through the wiki, they are considered canon. Correct me if I'm wrong. Hopefully we will see more mods for Doom64. As for right now, I'm gonna make Bethesda take my money. Awesome review, Jarek!
I could be wrong, but I think the shotgun in Doom 64 is more of a lever action. At least the pick up sprite vaguely resembles a generic lever action, but that's just me anyway. Easily one of my favourite classic Doom games though, that's for sure.
Well, DOOM 1993 already starts off with you having JUST arriving on Mars. It's already mentioned that Doomguy literally just arrived in E1M1 to find his fellow marines dead and demons taking over. HOWEVER, there IS a theory that DOOM 3 takes place some time before Doom 2016, as the sarcophagus you find in the game in a room full of Doomguy illustrations is theorized to be Doomguy's coffin that Samuel Hayden and his team find in Hell. So the theorized timeline seems to be Doom 1993 -> Doom 2: Hell on Earth -> Doom 64 -> Doom 3 -> Doom (2016) -> Doom Eternal
@@Jarekthegamingdragon Err, not quite sure if you mean Doom 1's story or the theory that Doomguy is in the coffin in Doom 3, but let me just try to get on the same page first. I in no way believe that the sarcophagus in Doom 3 is the coffin you start on in Doom 2016. Doom 3 was an attempted reboot on the Quake 4 engine, that went for horror more than action, while Doom 2016, as stated by the devs before its release, is a "soft reboot"(which we know what it means now). Official story as stated by many sources, including the original guidebook of Doom 1993, is that Doomguy disobeyed orders from a commanding officer to shoot the civilians and instead punched the officer in the face, for which he was incarcerated on Mars. There was an outbreak of demons on Phobos and Deimos, so UAC sent Doomguy and some marines from Mars to Phobos to contain the outbreak, this is where Doom 1993 starts, unlike Doom 3, where the invasion starts on Mars/Mars City. Now, after the quick recap and being on the same page, the Doom 3 theory where it's thought that Doomguy from the OG franchise is in the sarcophagus makes some sense in a way with current canon, but back in the day, the tablets were just an homage, while the sarcophagus just looks like a coffin for a pharaoh, something that's VERY DIFFERENT from the coffin in 2016. However, it's fact now that there are multiple universes and Doomguy has been travelling through them to kill demons. So unless the DLC or Doom 3: 3 Doom 5 Me(2024) says that the 2016 universe that Doomguy from 1993 appears in is the same as Doom 3, there's no way that the sarcophagus you see is in any way meant for Doomguy.
I wonder why DOOM 64 used 3D models for the levels. Whats wrong with Binary Space Partitioning? (BSP) A file system still used in Valve games to this day.
@JarekTheGamingDragon Hey don't discount Adrian Shepard entirely (if not in name, but aspects of his character). There are some aspects to the Blue Shift / Opposing Force stories that were carried over into Half-Life 2's canon. Sometimes, that's the right call when dealing with a spinoff. You discard the whole, but carry over the elements you think work best with what you had in mind for your sequel. Doom 64 was just easier to say "Well we can tie this into Doom 2016" because the only story there were 3 walls of text as you said. That's far, far easier to tie into a sequel than say, Half-Life and Half-Life 2.
Nothing in opposing force carried over, though. Blue shift is considered canon because it was going to be an official expansion for the dreamcast port.
Gonna be honest, not having the chaingunner instantly makes this game better than DOOM 2, he ruined that game completely for me, most of the new enemies in DOOM 2 were pretty annoying, but that fucker was the worst.
i am glad they did something different, if it had music like the first 2 i think it would have been more forgetful , aesthetic wouldn't really match with it anyways
Do a playthrough of "Pariah" from 2005. I'm interested in your thoughts on it and I think you might enjoy playing through it on stream. It's by the Warframe developers, one of their first single player releases.