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(animated) D&D 5E Death 

Zee Bashew
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A few characters in my game were knocked unconscious. It occurred to me that many people don't know how deadly 5e d&d can be as a game.
Find Ruin on twitter: @SeanIzaakse
Find Tansy on twitter: @ChickNugs
Music:
Power by Rick Steel
Kids with lightsabers by Spazz Cardigan

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27 сен 2024

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Комментарии : 2,1 тыс.   
@MissLilianae
@MissLilianae 5 лет назад
Fun fact: A common misconception is that a nat 20 on a Death Saving Throw (DST) counts as two successes. In fact, according to the PHB pg. 197 under the bold term "Rolling 1 or 20" it says the following: "When you make a DST and roll a 1 on the d20, it counts as two failures (video was correct). If you roll a 20 on the d20, you regain 1 hit point." Just an interesting misinterpretation. Unless of course this rule was overturned in Xanathar's or a reprint of the PHB then feel free to chastise me for this comment. I'm just running on the books I do have.
@baph42
@baph42 5 лет назад
Beat me to it - this always provides for fun 'Ohshit' moments when the fighter who just got clobbered stands to his feet on his own volition.
@MrJoeyWheeler
@MrJoeyWheeler 5 лет назад
It wasn't overturned in any reprints, it was just an error in the video. That 1 hp thing has saved the bacon of many characters in my campaigns.
@Sparrow_Bloodhunter
@Sparrow_Bloodhunter 5 лет назад
so I'm the tank of the party, I have a skill that doubles my AC for 3 turns, it's rare for me to ever take damage and while my AC is doubled all attacks towards team members magically goes to me instead. one time an enemy got extremely lucky and managed to knock me down right before my turn, I instantly rolled a nat 20 and stood back up. I started singing *"I GET KNOCKED DOWN, BUT I GET UP AGAIN, YOU'RE NEVER GONNA KEEP ME DOWN"*
@volk551
@volk551 5 лет назад
But the beauty of D&D is you can change the rules to make the game more brutal or less brutal as you wish if you're the dungeon master.
@okuraorca
@okuraorca 5 лет назад
@@patrickcanttype Actually the death from massive damage is an actual rule. All rules *are* optional and can be changed, but the massive damage is a standard rule, so like, getting roasted by an ancient red dragon at level 1 =/= death saving throws. It's just plain death.
@SuperSpells
@SuperSpells 5 лет назад
You can also use a Healer's Kit to stabilize a dying person without making a medicine check. Like spare the dying but with money.
@FrostSylph
@FrostSylph 5 лет назад
Because why bother with faith and dedication to a God when you can do the same thing with the power of MOOOONNNNEEEEEYYYYYYYY!
@otakon17
@otakon17 5 лет назад
@@FrostSylph is there a bard class that specializes in flaunting wealth?
@rob98000
@rob98000 3 года назад
Pay to win
@toastedt140
@toastedt140 3 года назад
@@otakon17 Technically the noble background says you should always spend the most on housing and food you can.
@Zombiewithabowtie
@Zombiewithabowtie 3 года назад
With the Healer feat, they also regain 1hp. It's like a Nat 20, but with money.
@boa_firebrand
@boa_firebrand 3 года назад
funfact if you are downed anyone with magic missile can just outright kill you for one spell slot
@boa_firebrand
@boa_firebrand 3 года назад
for those who do not know the specifics for magic missile, RAW read each 1d4+1 as a separate attack meaning casting MM at level one is three auto-hit attacks blockable only by full cover, 120-240ft distance, or the spell shield.
@dustinjones7458
@dustinjones7458 3 года назад
Counterpoint, you can Fog Cloud on a downed ally for the cost of one spell slot as well, it will heavily obscure i.e full cover anyone in that area-magic missile requires a visual contact of a creature to target, so the evil mage will be foiled. Won't help against fireball tho!
@nuru666
@nuru666 3 года назад
@@dustinjones7458 I was going to retort to your post with "Ah yes, but Fireball doesn't give shit about your silly fog cloud." but you're on your game :D
@e4ehco21
@e4ehco21 3 года назад
@@nuru666 but wouldn't that only count as one
@nuru666
@nuru666 3 года назад
@@e4ehco21 Honestly I'd have to go back and look but I think you're right, it would only count as.
@wulfenbride9705
@wulfenbride9705 5 лет назад
Great Animation, however there was one mistake in 5e DnD rolling a 20 on a death save instantly restores 1 hp so you are back in combat.
@BatteryPlaza
@BatteryPlaza 5 лет назад
Pretty sure that's a homebrew thing, but I could be wrong, but I'm pretty sure he got it right since there are only the things he described that can have you regain hp.
@OnlyMagoran
@OnlyMagoran 5 лет назад
@@BatteryPlaza p.197 of the PHB, under Death Saving Throws: "Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point."
@littleratfella6857
@littleratfella6857 5 лет назад
I have acknowledged the council's decision, but considering it's a stupid ass decision, I'm electing to ignore it
@Meichrob7
@Meichrob7 5 лет назад
No it’s in the official rules. The “Nat 20 is two pass saves” is actually the homebrew thing.
@BatteryPlaza
@BatteryPlaza 5 лет назад
@@OnlyMagoran Woah what? That's cool, I must have recalled it from 3.5 or something, but that's good to know, thanks!
@youknowinhindsight
@youknowinhindsight 5 лет назад
Don’t forget the (unofficial but very commonly used) Chunky Salsa Rule! "Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules." God, I love roleplaying games.
@OniNoSweeney
@OniNoSweeney 5 лет назад
Ah, the old ShadowRun grenade in an elevator rule.... that was a good edition!
@FrostSylph
@FrostSylph 5 лет назад
@@OniNoSweeney what's this rule you speak of?
@OniNoSweeney
@OniNoSweeney 5 лет назад
"The Chunky Salsa" rule from SR 2nd edition: pretty much, if you set off a grenade in an enclosed space, you would first take the damage. Then, if the damage in the blast radius couldn't exceed the toughness of the walls, the rest of the damage reflected back inside the enclosed space.... from each wall! Hen if the blast was big enough and strong enough, more damage could then reflect back off all the walls again, potentially taking 5 Serious wounds, followed by 3 Serious wounds four times, and then 1 Serious wound four more times, (total of 20 Serious Wounds) when the average character will have 8 wounds to take before your dead. It was the first actual printing of the phrase "Chunky Salsa Rule".
@lawrencehelber216
@lawrencehelber216 5 лет назад
One minor nitpick, at least for rules as written: If you roll a 20 on a death save, you instantly gain one hitpoint, effectively putting you back in the fight.
@Nickle_King
@Nickle_King 3 года назад
Heyyy! I just realized Tanzy's friend was Wades In Shadows! Neat.
@crodthesorrysap4165
@crodthesorrysap4165 3 года назад
yeah, wasn't he from the cold road or something?
@noobauditor2898
@noobauditor2898 3 года назад
Yep, I think this is the prequel for cold road 😅
@carsonrush4152
@carsonrush4152 3 года назад
@@noobauditor2898, I was thinking it was a sequel, since Cold Roads says his party consisted of Sweet William the human and 4 dragonborns.
@somethingotherthanmyrealname
@somethingotherthanmyrealname 3 года назад
@@carsonrush4152 He also still had at least one of the magical cigars from Wick.
@carsonrush4152
@carsonrush4152 3 года назад
@@somethingotherthanmyrealname, how could you tell he had the cigar? What do you mean?
@CaptainSpycrab
@CaptainSpycrab 2 года назад
The one time I've ever seen anyone go unconscious was me. Then I rolled a four and a one on my death saves. Fortunately the GM remembered at that point that he'd accidentally skipped the turn of an NPC that could use Lay On Hands in the previous round, so he allowed me to retroactively return to life as if the NPC in question had done so.
@chompythebeast
@chompythebeast 2 года назад
If you've been playing for a long time, only seeing one player go down sounds like a bad thing. Unless you're not really playing combat-heavy campaigns or something, I guess
@anjanaetaylor3222
@anjanaetaylor3222 5 лет назад
You can actually add modifiers to Death Saves if something affects saving throws in general, such as the bless spell, bardic inspiration or a paladin’s aura. Monk’s actually become proficient in all saving throws at high levels, including death saves.
@ianmoone8640
@ianmoone8640 5 лет назад
Anjanae Taylor I actually had to look that up, particularly the monks diamond soul ability, but yeah it counts for all those. I'll keep that in mind from now on
@ANDELE3025
@ANDELE3025 5 лет назад
You can modify death saves total value, but it doesnt matter because success and failure isnt dictated the result of the modified total of the save itself, its the roll result of the dice that counts, thus nothing short of advantage/luck can influence them.
@anjanaetaylor3222
@anjanaetaylor3222 5 лет назад
ANDELE3025 That’s not true at all except in the case of natural 1s or natural 20s. The DC of success for a death save is 10. If the d20 is an 8 and I roll a 3 on a d4 for bless, I’ve beat the DC of 10 and it counts as a success, just like any other saving throw.
@jrgenchristensen7240
@jrgenchristensen7240 3 года назад
Thanks! I was looking for something like this in the comments, and learned something new.
@jaxryz_380
@jaxryz_380 3 года назад
and you can also use Flash of Genius on other people's death saves, or initiative rolls
@theHedgex1
@theHedgex1 2 года назад
You got to feel bad for that poor girl. When she was awake and conscious all her friends were still there but when she woke up after being knocked out only one friend was left alive. The only bonus that she gets is that she didn't have to watch her friends die one by one.
@BandanaDrummer95
@BandanaDrummer95 3 года назад
Note that if you are making death saves, you are unconscious and therefore you become prone, which means that attacks not within 5 ft. also have disadvantage, so they are just flat.
@SamJ.J.
@SamJ.J. 3 года назад
Do some abilities nullify disadvantage to prone creatures?
@missmorbid1439
@missmorbid1439 3 года назад
@@SamJ.J. Yes, Rogues get Elusive at 18th level, so there’s no way for an enemy to have advantage against you, unless you’re incapacitated
@if7723
@if7723 2 года назад
Well that's not inherently true. You could be in a chair or manacled to a wall. Unconsciousness doesn't warp reality around you.
@BandanaDrummer95
@BandanaDrummer95 2 года назад
@@if7723 the rules as written indicate that reality is warped. Granted, in these niche circumstances, a DM probably would overrule that to be more reasonable
@BandanaDrummer95
@BandanaDrummer95 2 года назад
@@missmorbid1439 I'm not sure if elusive would help as it isn't advantage being gained against but rather disadvantaged being imposed. I'd have to double check, though
@nikaz5
@nikaz5 3 года назад
Are we not going to talk about how a pc that only had 13 hp wanted to track down a dragon?
@connorpratt8364
@connorpratt8364 3 года назад
If you're talking about the fighter, it is probably due to the trap that Zee mentioned earlier- it might've just messed him up bad
@sploofmcsterra4786
@sploofmcsterra4786 2 года назад
Yeah I would've short rested or healed somehow. Healing potions people!
@LordThomasPassion
@LordThomasPassion 3 месяца назад
​​@@connorpratt8364 so at most, max hp 50. I still think that's too low. The dragonbreath attack did 60. I think the DM did an oopsie with the difficulty balancing in this encounter. Especially with the Dragon going for an sneak attack from behind, DM was trying to tpk the party.
@danielhale1
@danielhale1 3 года назад
When a dragon asks if you've come to look upon its majesty YOU SAY YES!
@thegreatestpepe
@thegreatestpepe 5 лет назад
Grave Domain Clerics being able to cast the Spare the Dying Cantrip as a Bonus Action at 30 feet when only level 1 has probably saved so many low level lives.
@jojothehamster
@jojothehamster 11 месяцев назад
I often play enemies according to how I think they'd function. Basic undead know you aren't dead yet and have no concept of self preservation. Meaning they are relatively easy to kite and trick but if you go down they will keep wailing until you are as dead as they are. Most beasts have some sense of self preservation and prefer to down an active threat before finishing off a downed enemy. Humanoids are a coin toss. The more vengeful ones may prefer to finish PCs off while others may prefer to deal with the active thread first.
@kyuzo3567
@kyuzo3567 5 лет назад
Fun fact. According to Jeremy Crawford, in 5e Monks gets to add their proficiency bonus to death saves once they hit the right level and get their class ability. The ability gives you proficiency in all saving throws, death saving throws count according to the designer
@snakeorbreak6258
@snakeorbreak6258 5 лет назад
the ability is called "diamond soul"
@futuza
@futuza 5 лет назад
That's super neat, thanks for sharing.
@Setzer
@Setzer 3 года назад
As many others have said, you regain consciousness with 1 HP on a critical success, but the other thing I'd point out is that your rolls can have a modifier on your save. If you're in a paladin's aura of protection, you get to add their CHA bonus as long as the pally is conscious herself. There might be other things that apply. Basically it's a saving throw, so if you have an ability that affects "saving throws" generally, it should work. Indomitable should let you reroll a death save for instance.
@KanuckStreams
@KanuckStreams 3 года назад
Technically Bardic Inspiration can work too!
@TheKirbstomper
@TheKirbstomper 3 года назад
@@KanuckStreams Bardic inspiration working on a death save is basically when a side character in an anime calls the protagonists name and he gets back up.
@Maplestarknight
@Maplestarknight Год назад
Funny thing about this video, the visual for getting hit for your max HP instant killing you, made me misinterpret it to be Half your max HP under 0, so if you had 60 Max HP and got to -30 you died. I DM a campaign and when I brought this up my players all cleared it up for me, so I didn't fuck anyone over YET. (Also one of them said that death saving throw failures stayed on a character when they get healed up and we all looked at him like "???" and turns out he had one really mean DM)
@DemonicEngineer
@DemonicEngineer 5 лет назад
ACTUALLY. If you get a crit fail it counts as 2 failed death saving throws (as you said) BUT, a crit success instantly heals you 1 hit point. Currently holding the book in front of me.
@Anonymouzor
@Anonymouzor 5 лет назад
oh!
@callmegoats
@callmegoats 5 лет назад
Yeah I remembered that too.
@OnlyTwoShoes
@OnlyTwoShoes 3 года назад
_Magic Missile the unconscious_ *INSTANT DEATH!!!*
@bendystrawz2832
@bendystrawz2832 2 года назад
O.O
@fisch37
@fisch37 5 месяцев назад
That's when you really messed with the DM. So... thanks, I'll remember that
@scotttaylor7146
@scotttaylor7146 3 года назад
"Only one party member remained" Is that Wades in Shadows?
@brano13177
@brano13177 3 года назад
It honestly looks like it is. The plot and backstory thickens....
@XpaceTrue
@XpaceTrue 3 года назад
It really was a [?]ick move by the DM to put the party in that position. The DM had to have known that pitting them against a *dragon* would mean *certain* death - esp. if there were only 2 characters left, esp. since the dragon was using a clever illusion to get the jump on them, and *esp.* because one of the two characters was severely wounded anyway. I say this from experience, playing under a humdinger of a [?]ick DM. I despise [?]ick DMs. Such experiences made me hate D&D as a system.
@Liam_The_Great
@Liam_The_Great 3 года назад
@@XpaceTrue why do they make you hate D&D?
@XpaceTrue
@XpaceTrue 3 года назад
​@@Liam_The_Great My very first experience with a tabletop roleplaying game was D&D. Unfortunately - and my friends and fellow players will freely attest to this - the DM was a complete jerk. Towards the end, this DM even admitted to my face that the only reason he is interested in running campaigns was to see us squirm in our seats, see the expressions on our faces and witness how we react as our party fails spectacularly and gets wiped. Every time, he sets our party up to fail.
@XpaceTrue
@XpaceTrue 3 года назад
​@@Liam_The_Great It was very rare for a character to last long enough to level. We were constantly rolling up new characters. Based on how he ran campaigns, this DM was Neutral Evil with Chaotic tendencies. He was diabolical. He bent the rules to make us more likely to fail and gave us hope when there was none. The only reason we kept coming was because roleplaying was new and interesting to us (we were young) and he was the only one with the sourcebooks and willing to run campaigns.
@doubleac5561
@doubleac5561 2 года назад
2:56 Wades in Shadows Cameo. Also just realized the druid appeared in the puzzle video.
@rupdip2212
@rupdip2212 2 года назад
Also in the puzzel video wades and poke were in, plus the druid. But no daveh, instead a loxodon named dafi (i think). I wonder what happend to lead up to the puzzel video
@329link
@329link Год назад
My best friend learned about the death rules really quick in his first campaign. We were doing a quickie for his birthday, with our party (goliath wizard, turtle guy monk, and a kobold cleric because we wanted to mess around for a one-off) coming up to a large tower in an open field that we had been sent to to retrieve an ancient staff which we naturally intended to keep for ourselves. My character (the goliath wizard) kicked in the door to the tower, and it was pitch black inside, as well as eerily quiet. The kobold leaned in to see what she could find with her dark vision and it looked like a totally normal room, though she couldn't see the whole thing due to its size. Then, my friend (the monk) got impatient, so he picked her up and chucked her into the center of the room. Critical success. His first ever roll. Yeah, our *healer* just got thrown like a baseball into a giant spider nest on the far end that she couldn't see. Long story short the battle SHOULDN'T have been difficult, except our only source of health was desperately fleeing for her life further into the building (kobolds are not smart) and the DM was rolling HOT. Somehow, the monk that we deliberately made tanky to AVOID anything like this got completely overwhelmed by the one giant spider in front of him coupled with the two small but venomous spiders on his back (which had disadvantage because of the shell). Unconsious in his first combat encounter because he went a bit chaotic stupid and got insanely bad luck afterwards. The DM let me roll for medicine and heal him a bit because that sucks for your first ever campaign. It was a fun session though, we even tamed one of the spiders.
@enderwho5790
@enderwho5790 Год назад
𝚊𝚗𝚘𝚝𝚑𝚎𝚛 𝚑𝚊𝚙𝚙𝚢 𝚕𝚊𝚗𝚍𝚒𝚗𝚐
@goldenreflection2811
@goldenreflection2811 3 года назад
The only other party member alive after the Druid wakes up looks like Wades In Shadows from the Cold Road episodes.
@SteamTitan
@SteamTitan 3 года назад
Yeah I was watching that and looks like it. So this might be early cold road cause they did say they had lost most of their party when chasing the kenku
@GScottChaosnaut
@GScottChaosnaut 5 лет назад
Back in 1990, I created a D&D character and named him using a completely random name generator. His name? Zee Walsul Every other player in the campaign gave me he'll for that. "What kind of name is Zee? that is stupid!" Feeling vindicated now.
@elderswanderingcircus2341
@elderswanderingcircus2341 5 лет назад
If only you kept talking with the effeminate German accent you could sell that name.
@jaxryz_380
@jaxryz_380 3 года назад
I like the name Zee-
@elderswanderingcircus2341
@elderswanderingcircus2341 3 года назад
@Tazerfish ahahah, my comment was from 2 years ago and in the meantime I learned intermediate German so hearing this stuff from that comment is fascinating. I guess one could create a halfling named Zee with foot fetish. They have to be seeing more legs and feet than torso and faces.
@jjenn050
@jjenn050 3 года назад
A ranged attack on a prone character causes disadvantage, so a ranged attack ends up being a standard attack since they are also prone unless the PC is somehow unconscious standing up.
@SpiderconPrime
@SpiderconPrime 3 года назад
But unconcious is an auto crit right, so itd hit no matter what
@thundersheild926
@thundersheild926 3 года назад
@@SpiderconPrime that's not what autocrit means. Autocrit means you crit on any SUCCESSFUL hit, but if your attack misses, you still do no damage.
@SpiderconPrime
@SpiderconPrime 3 года назад
@@thundersheild926 right but crit while unconcious is 5es coup de grace is it not?
@thundersheild926
@thundersheild926 3 года назад
​@@SpiderconPrime Not quite. When you an unconscious target with a crit, they get 2 failed death saving throws, not enough to kill them outright. Also, double checking the rules, you only get the autocrit if you are within 5 feet of the target, so ranged attacks don't even get it.
@wisecraft3222
@wisecraft3222 3 года назад
an interesting point as well: RAW, for a prone creature, whether you have advantage or disadvantage on your attack is based on how far away you are, not the type of attack, so if you make a ranged attack, but from within 5 feet, it has advantage (or neutral if the creature is still concious, because ranged attack in melee with a hostile creature imposes disadvantage) or if you have a reach weapon and make a melee attack from 10 feet away it has disadvantage instead. Just a silly little quirk of RAW.
@professorpantherhardraad3921
@professorpantherhardraad3921 5 лет назад
"The elemental steps on your head to make sure you are dead." ~Matt Colville, Villain, Game Master, and quickest funded Kickstarter creator ever.
@McDom023k
@McDom023k 5 лет назад
Fun fact, the Monk ability Diamond Soul, that gives proficiency with all saving throws. Death Saving throws are technically under that umbrella, so you can become proficient in death saves
@inqivan
@inqivan 5 лет назад
Pally Pro Aura also can add to this.
@Dan-un2pq
@Dan-un2pq 5 лет назад
@@inqivan As can Ring of protection (or general items of protection that give + to saves)
@cardboard-boxgames9308
@cardboard-boxgames9308 5 лет назад
I didn’t know about any of those, that’s really cool.
@tnerbtnerb5136
@tnerbtnerb5136 5 лет назад
Dragons: when a monster only fights intelligently for entertainment; not because they need toto win.
@nickcampbell3812
@nickcampbell3812 2 года назад
A small bit of errata: 1. I'm sure everyone knows that Nat 20's give you 1 hp not 2 successes. 2. Your death saving throws can have modifiers, it just doesn't have an ability modifier. If you have an active spell or ability that gives you a bonus to all saving throws, that includes death saving throws. 3. All attacks made against unconcious creature do have advantage, but because the creature is also prone, all attacks from a distance greater than 5 feet have disadvantage. Since instances of advantage and disadvantage cancel, then attacks made from more that 5 feet are at neutral. Effectively, if you are further than 5 feet, you attack without advantage or disadvantage and a hit counts as a death save failure. You also cannot agin advantage or disadvantage since any instances of one cancels all instances of the other and you already have both advantage and disadvantage. So for example, attacking an unconcious creature with a bow beyond its normal range. You get advantage from the creature being unconcious and disadvantage from being more than 5 feet from the prone creature and from being outside the bow's normal range. Even though you have more sources of disadvantage, they don't cancel in pairs. If you have any number of advantages and any number of disadvantages, you are comsidered to have none of either. So adding more advantages doesn't help and adding more disadvantages doesn't hurt. Ideally, of course, you would get within 5 feet. You have advantage and auto-crit on a hit, dealing 2 death save failures.
@Daktangle
@Daktangle 2 года назад
Examples of bonuses to the saving throw include Monk's Diamond Soul giving them proficiency in *all* saving throws, and Paladin's Aura of Protection granting their Charisma modifier to *all* saving throws made by all allies withing 10 feet of them, including themselves. The paladin one turns on when they fall unconcious, but the monk one is always on, so paladins make sure to run around protecting your fallen buddies!
@nickcampbell3812
@nickcampbell3812 2 года назад
@@Daktangle thanks for the examples! I knew examples existed, but I personally haven't had one occur in play.
@catlover-fp5ig
@catlover-fp5ig 2 года назад
Does that mean that if you have 3 levels of exhaustion (or something else which gives disadvantage on saving throws) you get disadvantage on death saves? Because ouch!
@Daktangle
@Daktangle 2 года назад
@@catlover-fp5ig Yeeeeep, anything that gives a universal modifier to saving throws affects death saving throws as well.
@williamrandell4160
@williamrandell4160 5 лет назад
One spell I love, and hope to see you cover is the Heat Metal spell. So we were trespassing on a pirate ship, and behold, our Rouge tripped the alarm. This trapped us on the ship, as the gangplank was then guarded. My Bard then saw that one of them was in Metal Armour. He retrieved a small hunk of Iron from his satchel, and using some fire from the wizard's spells, cast it on that Armour. Rolling for max damage, and a bonus action to do it again, the pirate turned out to be made of water, and was promptly evaporated. So that was the day I fell in love with the heat metal, and the day I first truly fell in love with D&D.
@QuirkyView
@QuirkyView 5 лет назад
A crit save on a death save wakes you up with 1 hp
@Upsilon1984
@Upsilon1984 5 лет назад
I think that's a 5E rule right?
@rcnrbn
@rcnrbn 5 лет назад
@@Upsilon1984 That's the edition Zee is animating for.
@QuirkyView
@QuirkyView 5 лет назад
@@Upsilon1984 "(animated) D&D 5E Character Death" my guy
@Upsilon1984
@Upsilon1984 5 лет назад
The both of you miss understand, in the video he stated that a natural 20 gives you two death saves successes, however you are stating that a natural 20 returns the players hit points to 1. I am asking whether both rules are in the 5E players handbook. Edit: my bad for the poorly worded question.
@NintendoAddictNAD
@NintendoAddictNAD 5 лет назад
Last Saturday, our most recent session, we fought against several naval captains (and may have started a war in the process, more at 11). As the evasion tank of the group, I (lv 5 Kensei Monk with a buffed AC of 23) decided to keep the leader busy while my squishy comrades started clearing out the rest. This big bad hombre had 3 attacks, and made attack rolls of 25, 27, and a Nat 20. This guy hit *hard.* The first 2 hits were enough to knock me down to 0 hp, and the DM regretfully said "I already rolled to attack, so I suppose he stabs you in the gut while you're on the floor." On the ground, on the opposite side of a wall of fire, with 2 failed death saving throws already. Immediately afterwards, it was my turn. The situation *did not look good.* Sometimes, you already know what's going to happen, and rather than mourn, you gain a zen-like attitude; no sense fighting the inevitable. Before rolling my DST, I said to the party, in character: "Men, it's been an honor." Nat. Goddamn. 1. The first death in the campaign, and it could not have been more poetic. Let this be a lesson to all, no matter how well things seem to be going, no matter how high of a hill you believe yourself to be on, it can all come crashing down in one, single moment.
@nathangreenberg3683
@nathangreenberg3683 5 лет назад
so the fighter had 51 or less max HP? fighting a dragon with a 66 damage breath attack? hmm
@52nerfguy
@52nerfguy 5 лет назад
I was going to say that seems unfair
@karinamimi
@karinamimi 5 лет назад
6d6
@Rathkryn
@Rathkryn 5 лет назад
@@52nerfguy There's a D&D meme that states: _There's a lot going on in the world. Not all of it is going to be your level._ Sometimes the players need to either be diplomatic or they just need to run.
@52nerfguy
@52nerfguy 5 лет назад
@@karinamimi For which number, because that's still 36 max
@karinamimi
@karinamimi 5 лет назад
@@52nerfguy The breath attack, so it's even lower than you think
@Sleepy_Cabbage
@Sleepy_Cabbage 5 лет назад
OH MY GOD TANZEE LOOKS SO CUTE
@kevinbarber2795
@kevinbarber2795 3 года назад
She does :)
@eroseland
@eroseland 2 года назад
Also, a Death Saving Throw is... a saving throw. So anything you have that gives you a bonus to saves, like a certain cantrip, does so here too.
@thewonderfullymadejaraid7015
@thewonderfullymadejaraid7015 2 года назад
Paladins be like: it's free real estate
@newsystembad
@newsystembad 2 года назад
@@thewonderfullymadejaraid7015 Paladins have to be conscious for their aura to work, so they can't benefit from it themselves. HOWEVER, their allies _can_ make use of it.
@cryamistellimek9184
@cryamistellimek9184 2 года назад
@@newsystembad Or lay on hands if you have a paladin.
@knightofwandss
@knightofwandss Год назад
Consider the monk and its proficiency in _all saves_
@silver6002
@silver6002 5 лет назад
I'm still waiting on a video of that guy shouting: "Transmutation is the key, my boys!"
@vashmty
@vashmty 5 лет назад
Tiberius! He mentioned in a stream that he had to find more info on the player since he didnt kept in touch with him
@aenorist2431
@aenorist2431 5 лет назад
And of course with the Colville reference. Never not step on players heads (if thats the game they wanna play, or its shadowrun)
@theHedgex1
@theHedgex1 5 лет назад
Poor girl's friends died. The silver lining of this is least one survive and she didn't have to watch them die
@josephedmond3723
@josephedmond3723 3 года назад
I'm a novice DM playing with novice players so I've kind of ignored death mechanics, saying "0 hp? You're unconscious." Then saying that by some bullshit means they're fine a few turns later. I'm glad I have the real mechanics laid out here.
@thesmilingboiYT
@thesmilingboiYT 5 лет назад
When it comes to kicking a downed character, i always do it based on what i believe the enemies personality would be. A common orc would probably move on to the nearest threat when their current one is down. But a girallon zombie would savagely rip apart the first thing it gets one of its many hands on.
@ramgladore
@ramgladore 3 года назад
I saw somewhere that a DM should do the death saving throws for that player behind their screen because the other players might make choices based on knowing the results of their party member's DST which would be meta gaming.
@jonr4651
@jonr4651 3 года назад
Ehhh me rolling behind a screen would not diminish their ability to count to three. They are going to prioritize the down player by the following turn.
@tsunamiscientist568
@tsunamiscientist568 3 года назад
@@jonr4651 Well, yeah. That’s the point. It’s more urgent.
@BonnieBoestar
@BonnieBoestar 2 года назад
@@jonr4651 Its more that you won't know if they're doing good or bad on their saving throws. In practice you can actually have MORE than 3 turns if the player rolls a mix of successes and failures (up to 5, on the 6th turn they'd HAVE to either stabilize or die). The party should no know this, as it would be meta gaming. They ALSO won't know if the player *already* died or stabilized. Even its been 10 turns since your bard went down, as long as you keep the death saving throws secret (and your player doesn't ruin the surprise OOC) then the party won't know if the character is dead or not, and will have to make the decision of whether they should try and help what might be a corpse. It makes for some VERY fun character interactions!
@lukejensen8950
@lukejensen8950 5 лет назад
On a natural 20 you gain 1 hp and can act on your turn.
@BlphBain
@BlphBain Год назад
lmfao 💀 that would be funny
@maxfreeman2741
@maxfreeman2741 Год назад
No I don’t think so
@josephdbeecher
@josephdbeecher Год назад
@@maxfreeman2741no you do, RAW
@eliezeririzarry247
@eliezeririzarry247 Год назад
​@@josephdbeecherI've done it twice in games. It's the best feeling in D&D, especially since you resolve death saves at the start of your turn
@solsystem1342
@solsystem1342 Год назад
I legitimately had this happen four times in a row for an npc. The player put them back down each round but they just got back up. Fortunately, I misremembered that they got back up on the end of their turn rather than the start so I didn't kill the pc through a stupid amount of luck. And that's why I homebrewed Haha to crit on death saves 50% of the time.
@saltypork101
@saltypork101 5 лет назад
Attacks against unconscious targets do have advantage, but anyone who's unconscious is likely to also be prone. So ranged attacks will also be at disadvantage, making them normal again. So just the melee attacks at advantage in most situations.
@Derploop
@Derploop 5 лет назад
Important question: why are players of a level where their fighter has less than 50 max HP fighting a freaking ADULT BLUE DRAGON WITH WIZARD LEVELS? They're what, level 5, vs a CR14 monster?
@buckhunt6832
@buckhunt6832 5 лет назад
I agree
@tiaxanderson9725
@tiaxanderson9725 5 лет назад
Judging from what little information we have.. They went looking, they found.
@YuubiTimberwolf
@YuubiTimberwolf 5 лет назад
Maybe the Dragon planned to come out of the ground and hold a partymember hostage, but since the druid catched him with the vines, it turned into combat. Or just to explain the scenario, the Fighter has less HP than he should have.
@Rathkryn
@Rathkryn 5 лет назад
Maybe it wasn't an adult blue dragon. Maybe it was a CR9 Young Blue Dragon with wizard levels.
@zeebashew
@zeebashew 5 лет назад
Mixed level party (with their own dragon) vs a young blue dragon.
@markbenand
@markbenand 4 месяца назад
I have a modification to the death save in that my players can add their constitution modifier to the saving throw which means a good con score makes it more likely to succeed and a bad one makes it easier for you to die.
@benjaminoechsli1941
@benjaminoechsli1941 2 месяца назад
"Death can have me when it earns me." - A wise barbarian
@Brass319
@Brass319 Месяц назад
That does sound like a fairly good home ruling. Personally in my games massive damage has the character start on up to two failed death saves based on damage taken, because NPCS die instantly anyways unless you're doing nonlethal (in this case you'd at least have a chance to save them) and if your players are subjected to it either they're really unlucky or you might have taken a wrong turn when it comes to balancing. Either way, it's overly punishing imo.
@MisterSmith00
@MisterSmith00 5 лет назад
A doctor once told me the secret to not dying was just not to do it. "It's not worth it," he said. So he suggested becoming a Long Death Monk or a Zealot Barbarian, so I could laugh in the face of death.
@stevenowen5821
@stevenowen5821 5 лет назад
A nat 20 on a death save stabilizes you and revives you with 1hp if I'm not mistaken
@alexbrauner9417
@alexbrauner9417 5 лет назад
Maybe in a past edition, no a natural 20 counts as 2 successes. Nat 1 is 2 failures. By your logic a nat 1 should be insta death.
@stevenowen5821
@stevenowen5821 5 лет назад
Just checked it. Dnd 5e - nat 20 gives you 1hp while a nat 1 equals 2 death fails
@ianmoone8640
@ianmoone8640 5 лет назад
Alex Brauner no he is correct, nat 20 bring you back at the start of your turn with one hit point.
@aganaom1712
@aganaom1712 5 лет назад
you should make a video about how to cope with the prospect of your character dying. as loathe as i might be to admit it, some people, myself included, just get too invested in their own characters always remember: you control how your character came to be and what drives them to do what it is that they do. you have very little control beyond that as to how your character's story will play out. that is up to the will of the gm and the eldritch gods that dwell within your dice.
@OriasRofocale
@OriasRofocale 5 лет назад
I think in part it depends on what kind of game you are playing. If you want it to be more about the characters and their storyline, then it's probably better to be more lenient, especially right at the start if you really want them to be level 1s. If it's like one of those detailed backstory and heavy world building, it isn't so easy to start that over repeatedly due to a bad roll. If however, it's more about the battles and the characters are just the vehicle, then changing them isn't such a big deal.
@aganaom1712
@aganaom1712 5 лет назад
@@OriasRofocale that's still up to the gm to decide. it's his world. not the player's.
@Reoh0z
@Reoh0z 5 лет назад
Every character death is the doorway to a new character's birth.
@OriasRofocale
@OriasRofocale 5 лет назад
Yeah, but I spent literal years on this one concept, and if I only got to use it once after spending months doing art and setting up a detailed backstory, I would be livid. Not all of us play hardcore more in games, or at least not all the time. I mean if the character dies later, that I could cope with, but right off the bat it would be too much effort for too little use. Again, it really depends on what you want out of it, I don't think there's one right or wrong answer and it probably comes down to knowing what your group wants too.
@OriasRofocale
@OriasRofocale 5 лет назад
Actually, it's kind of both the players and the GMs world. Without players, the GM is just writing a novel. If a GM doesn't care at all what the players want or just seeks to make them unhappy, then the experience of the game is not going to be very satisfying for either side.
@GameHunterMaster
@GameHunterMaster 5 лет назад
I recognize the tip of that black snout. That's Wades-In-Shadows!
@Blade40688
@Blade40688 5 лет назад
My goliath fighter had a traumatic experience with griffins at level 2. He fought four of them at one time and kept going down but I kept rolling nat 20s on my death saves so I kept just getting back up. Needles to say I ate all of those flying chickens
@chaddixon9764
@chaddixon9764 5 лет назад
Nope, a crit success instantly brings you up with 1 HP.
@cork1576
@cork1576 5 лет назад
This is correct. Nat 20 on death save brings you to 1 HP. If you are brought to 0 HP again, you have to roll for death saves but ignore any previous successes or failures.
@Ignisrex
@Ignisrex 5 лет назад
was just about to say the same, nat20 on a death save is the best thing that can happen, your character is stable and conscious, so nothing can really stop you to take your turn this round
@void-creature
@void-creature 2 года назад
Regarding the "step on the head, to make a you're dead": In military/combat strategy, it's usually highly inadvisable to keep on attacking an incapacitated enemy, as killing them completely doesn't affect the enemies force strength, wastes attacks that can be used on still active combatants AND leaving wounded alive ties up more of those still active combatants in helping them instead of attacking you.
@beauvillamor621
@beauvillamor621 2 года назад
while this is true in real life, in Dnd were you can be back at full fighting compacity from nothing more but a good nights sleep and being at less then 100% hp has no bearing on how effective of a fighter you are, it makes sense to "finish the job" as it were
@Dinonumber
@Dinonumber 2 года назад
Especially where magic healing exists where a "disabled" enemy can jump up and right back into the fight
@Rixoli
@Rixoli 2 года назад
@@beauvillamor621 Indeed, In settings where magic is common and capable of mending wounds and (in some cases) even fully regenerating limbs or organs with little more than a few chanted words or acquired non-medical goods (components for the spell), it makes 100% sense to make sure the crazy murderhobo that just ran roughshod through your village stays down.
@brendanmatthews8236
@brendanmatthews8236 Год назад
Coup de grace existed before Geneva Conventions...
@chrisf5170
@chrisf5170 8 месяцев назад
​@@beauvillamor621however the action economy is very important in the Dnd and in the action economy if you are not using your turn to benefit your side in one way (doing damage, shutting down other people's actions, debuffing enemies, buffing allies, ect) you're hurting your one sided action economy. Because in Dnd whichever side takes the most actions tends to win. A unconscious creature can't take any actions so using your action to attack it would be not befitting your team's action economy even if it makes it most difficult for the player own has been knocked down. And to be fair both Players and DM both Veterans and Newies wast their actions all the time, often without realizing it. And I think it depends on the creature if it is realistic or resemble to assume they'd make sure you are dead. I'd say it's ironically the Dumber Creatures like Zombies that would make sure you're dead, while smarter Creatures must just assume that it's better to attack the people who are still doing stuff as apposed to the guy who just got knocked unconscious.
@LibertyLocalizer
@LibertyLocalizer 5 лет назад
I'm pretty sure rolling a nat 20 will bring you back to 1 hp automatically.
@restlessfrager
@restlessfrager 2 года назад
My DM loves to triple tap an unconscious player with a level 1 magic missile...
@bananagamr8180
@bananagamr8180 2 года назад
Fun fact, since technically all damage is done at once it only counts as one attack against the downed person!
@restlessfrager
@restlessfrager 2 года назад
@@bananagamr8180 You sure?
@Blademaster145
@Blademaster145 Год назад
@@bananagamr8180 no that's not true cause otherwise magic missile would only cause one concentration check which it causes 3
@chrisboi584
@chrisboi584 Год назад
Your DM sounds like a jerk.
@InsanoRider777
@InsanoRider777 Год назад
​@@bananagamr8180 Magic Missile is three separate hits, meaning instant death to a downed player.
@all-terrainkillershark1207
@all-terrainkillershark1207 5 лет назад
A Crit 20 returns you to 1 hp, and you immidiately wakes up. Not two successes.
@lCore17
@lCore17 5 лет назад
Also if you are stable you wake up with one hp after 1d4 hours if left alone.
@williamkay4495
@williamkay4495 4 года назад
Aidan Wulff in the PHB, chapter 9, damage and healing - dropping to 0 hit points.
@matanuskabutler7566
@matanuskabutler7566 Год назад
Man. Wades been through some shit...
@alexcruz3985
@alexcruz3985 5 лет назад
Just a small tip: regardless of being unconscious or not, any attack made at a prone target with a ranged weapon must be done so at disadvantage because a prone target is harder to hit! Not like it is a massive issue with the video but it may save a character one day!
@otakon17
@otakon17 5 лет назад
Wouldn't a stock still target be easier to hit even prone?
@alexcruz3985
@alexcruz3985 5 лет назад
@@otakon17 The idea is that the frame of a prone target is smaller than that of a standing one. Unless the ranged unit attacks with a very heavy arc, like that of a mortar, I would agree and say that it would be harder to hit someone when prone. This is also why people are trained to go prone when faced with an enemy wielding an rpg in real life. They would have to literally hit you for it to be fatal. RPGs can actually bounce if the ground is like asphalt or if it hits the ground without being flush so if they shoot the ground in front of you, it is likely that the rpg will just ricochet and fly over you!
@RealLiveWire
@RealLiveWire 5 лет назад
OMG you mentioned Matt colville!! That's bonus points in my book!!
@cancerouscake8031
@cancerouscake8031 4 года назад
Nearly lost my first character on *the first session* from riding a magic plant, RNGesus and a crit fail from an arrow. Thank the lenient DM he gave the players just enough leeway to bring me back, since I failed the first two saves, (rolled again for kicks) would have failed the third save, and *was* the Cleric with Medicine.
@theb0ldone459
@theb0ldone459 4 года назад
a crit success doesn’t actually count as 2 saves but it restores 1 hp instead
@collegeoffoliage6776
@collegeoffoliage6776 5 лет назад
You made a small but significant mistake: death saves are not always unmodified, a bonus that ads to all saving throws also ads to death saves! (This is one of the reasons a paladins aura is so good for instance).
@eddiemate
@eddiemate 5 лет назад
College of Foliage I wouldn’t call it a mistake, more like... an omission of an uncommon situation. Videos like these can’t go over every situation regarding the topic as to keep the video simple. If anything, he didn’t mention that a Healer's Kit can stabilise an unconscious member immediately.
@collegeoffoliage6776
@collegeoffoliage6776 5 лет назад
I dissagree. He explicitly stated that it was an unmodified d20 roll. That's not an ommision, that's a false statement. :)
@eddiemate
@eddiemate 5 лет назад
College of Foliage Because unless you do have a Paladin with their aura up, or Monk's Diamond Soul, or a Ring of Protection or whatever else you have to bosom saving throws... it is indeed an unmodified roll.
@collegeoffoliage6776
@collegeoffoliage6776 5 лет назад
I would have completely agreed with you if he'd said "usually an unmodified d20" or something to that effect, but how it's said in the video it seems like it's always the case. I can easily see someone new to the game believing that the roll is always unmodified because of incorrect statements like this. In fact I believed so myself when I started.
@nemohimself2580
@nemohimself2580 4 года назад
Worth noting is that monks get proficiency in death saves. Jeremy said so somewhere, just don't have the link handy.
@jutton11
@jutton11 4 года назад
I can't find that written anywhere in official content
@robot1g598
@robot1g598 4 года назад
They have proficiency in “all saving throws” (diamond body) which includes death saving throws
@jutton11
@jutton11 4 года назад
@@robot1g598 Okay, but the way this post was worded it was as if Monks get proficiency in death saves from level 1, not when they pick up on ability at level 14.
@natesirovatka2256
@natesirovatka2256 4 года назад
Also, a quick cast of Bless adds a d4 to all saves, including death saves
@CrimsonTemplar2
@CrimsonTemplar2 5 лет назад
Incorrect - if you roll a natural 20 on your death saving throw you immediately gain 1 hp & are awake. (PHB p. 197).
@AntZen85
@AntZen85 2 года назад
Can we find out what happened to Tanzy? It’s been 3 years. I need to know what happened!!!
@nicholasbrandinelli5538
@nicholasbrandinelli5538 2 года назад
You couldn’t be more right
@Darasilverdragon
@Darasilverdragon 2 года назад
considering that the hand reaching out to her at the end, of her One Surviving Party Member, was 'Skulks-in-Shadows' or whatever his name was, from Cold Road... I can't imagine anything good happened
@chompythebeast
@chompythebeast 2 года назад
@@Darasilverdragon Well, if you're right, Cold Road tells us that they'd lost everyone in their party at the beginning... Maybe Tanzy left the group before dying, though?
@gbug5207
@gbug5207 2 года назад
@@chompythebeast I assumed this was after the cold road, I think cos the frost goblin Tanzy and Wades where also all in the timer room video, and the frost goblin was introduced at the end of the cold road
@gavmcdonald7684
@gavmcdonald7684 5 лет назад
I'm playing my first long form D&D campaign. During one session the party heard a commotion and disturbance outside of the abandon ruin we were exploring. I had my character run to the door and hold his attack until something came through. As the door opened my character stood waiting and watching. An angry medusa burst through the doors. My DM tried to be kind and give me an out, but I knew deep down my character stared into those sullen amber eyes of doom. My character spent one turn feeling his life slip away, his feet slowing turning to granite. With his last moments, my character threw the mysterious box he had just found to ensure it's survival. In a moment that will be burned into my memory forever, that box transformed mid air filling the room with a gigantic boat. As my characters chest and neck began transforming, He cried out, "I told you it was magic!" all that remains is a statue with a smug, satisfactory grin on it's face. It's my first character death and probably won't be my last, but I can't think of a better way for him to have died. No death saves, no remains to bury, just a magnificent statue that will be a memorial. That is, until our cleric gets greater restoration and decides whether or not he wants to brave the Medusa's lair.
@MistahBryan
@MistahBryan 5 лет назад
Or the Medusa destroys your statue in spite :)
@Naxthural
@Naxthural 5 лет назад
I have a very dangerous enemy in my D&D campaign known as a Darkwraith (Name stolen from the dork souls obviously). They are powerful Death-Knight like undead, that start out as merely one and a few minions, but as Player Characters die to it, or die anywhere near it's lair, (Of which there have been 3), the Darkwraith will show up in the middle of combat, making a stealth check against the players who are likely occupied with other undead tearing at them, to attempt to drag an unconscious player away. If this happens, and it HAS happened, players have a REALLY bad time. Because what happens when a Darkwraith drags you away? Not much for that particular session, but in the NEXT session, assuming the players have not rescued the unconscious player character, that player character is killed and reanimated as a new Darkwraith. Now, that's all well and good, a new undead creature, but here's the kicker: They keep their character sheets, all stats, feats, abilities, they gain new weapons, and more. Their HP is raised by their constitution score, they gain resistance to slashing, piercing and bludgeoning damage, but are vulnerable to Radiant damage and holy water, and any time they are not in combat they are dormant as they patrol the crypts, regaining their spell slots in the same time as a short/long rest of dormant patrol. Now, this gets worse. Imagine, being a player and coming face to face with the mangled, grievous face of your last character with burning red eyes, reaching out from the dark. These Darkwraiths all have certain abilities on top of their previous ones, including Wraithwalk, which allows them to move through solid objects, consuming double their speed every 5 feet through. Darkwraiths also have the Dark Hand attack, which is a grapple move, that if it lands on a player, their maximum HP is reduced by up to 12d6 on a failed constitution saving throw meeting or beating the Darkwraith's in-life spell save DC (16 if not a spellcaster in life) and they are restrained until they break free with a strength save meeting or beating the Darkwraith's own strength score. NOW IF THAT WASN'T ENOUGH I GOT MORE. When a Darkwraith reduces someone to zero hit points with the Dark Hand, since their maximum HP is technically and temporarily reduced, if you lose let's say 30 HP to Dark Hand, but had 45, your new HP maximum is 15, which means you are extremely susceptible to being instantly killed by the next damage of Dark Hand, and if you're KO'd by it, obviously you cannot resist. If the Darkwraith then kills the player, they will immediately attempt to disengage from the fight, dragging the character away to be converted into a new Darkwraith, unable to move through walls while transporting the body, to give players a chance to intervene. Now, 3 characters have died in their domain because Darkwraiths are so dangerous, which means there are 4 total Darkwraiths, three of which had player character sheets and ALL of the abilities they had in life. They were a hunting party of undead, powerful abominations of nature. But there are ways to see them coming and escape them; When in the dungeon the Darkwraiths populate, the player characters can always see the Darkwraith's mini on the map, as it slowly patrols, dormant, so they can plan around them. Darkwraiths can sense player characters who are alive within 20 feet of them through walls, and begin to chill the air within 30 feet of players (Again, through walls). So a Darkwraith is unlikely to catch the players off guard as long as they just look out. However, the Darkwraiths typically wait, and ambush when the party is already occupied with other enemies (Of which there are many in the crypt.), making it surprisingly easy for them to appear out of a wall, and begin to assault an isolated PC. Needless to say; The players became rather afraid of the Darkwraiths and the crypt they inhabited, but they were also interested in unraveling the various mysteries of the crypts.
@KhristianBolano
@KhristianBolano 5 лет назад
Very cool idea, I'm borrowing it! Here's how I plan to implement this. My campaign has some plans on manipulating the dead. There's a faction in my ambientation that catches the souls of who dies and implants them into Warforgeds. before level 6, a character that died could be "revived" as a retaliating Warforged. This faction aims to create a Warforged Army to attack the biggest kingdom. After level 6, the faction stops catching souls supposedly because they have a complete army now and catching souls is power-consuming for whoever runs the faction. A player died and he reincarnated in a Warforged so he knows those informations. I'm also planning to do a one-shot in the same ambientation. The villain of this one-shot is a very high level Necromancer. He holds a big grudge against the biggest kingdom of the ambientation, so he wants to make it go bankrupt. How? He's allied with another kingdom who is a direct enemy of the biggest one. He wants to make an "army" of undeads and use them as slaves to basically have free workers. They want to monopolize the market of the entire region and the biggest kingdom will basically be economically destroyed because its main source of wealth is the market. After all this undead manipulation, be it for robots or undead slaves, a Darkwraith spontanously generates from the void. It's Lawful Evil, it wants to punish the entire world for manipulating the dead this much. But it cannot do so alone, so it will slowly pick up build its own army of Darkwraiths. Luckily, a dead person can only become a Darkwraith if it has a strong will and/or abilities in the first place so it cannot just raid a random village and transform everyone in Darkwraiths. It will seek for the ones who started to manipulate the dead and then it will seek the players.
@otakon17
@otakon17 5 лет назад
These things sound a little OP and way too strong for mid level campaigns. Maybe tone down the Dark Hand attack?
@KhristianBolano
@KhristianBolano 5 лет назад
@@otakon17 it seems that they're random encounters you have to avoid until you're really ready to confront them. You're not supposed to confront them face to face. Maybe just give them a limited time in the "living" world. They leave their crypts to haunt players but they'll flee after some time so players can actually stall the battle somehow or escape.
@Naxthural
@Naxthural 5 лет назад
@@otakon17 They absolutely are OP, but that is the point; They are heavily avoidable, can always be seen on the map and are MEANT to be. If you confront one face to face unprepared you WILL lose someone, and it taught my party very quickly, that the crypt, and to a lesser extent the Darkwraiths, should not be taken lightly, and overconfidence is indeed a slow, insidious killer. My party has wisened up as a result
@Naxthural
@Naxthural 5 лет назад
And I realize I didn't make clear; The first Darkwraith (The one without a character sheet) is non combative, and showed up to steal the dying, the ones who DO have the character sheets patrol and will combat the party.
@troodon1096
@troodon1096 4 года назад
It's worth noting a few things: Many people have already commented on this, but for sake of completeness I'll also mention this: rolling a natural 20 on a death save doesn't count as 2 successes in 5e RAW; rather, it causes you to regain 1 hp (and thus you're instantly stabilized and stop making death saves). Death saves do not benefit from your constitution modifier (or any other skill modifier for that matter), but... any ability, spell, or magic item that benefits saving throws in general also benefit death saves, such as bardic inspiration, bless, paladin auras, cloak of protection, stone of good luck, etc. Being a halfling does allow you to reroll a 1 on a death save. However if the reroll is also a 1 (yes, only a 1/400 chance, but it can happen) the 1 stands. (This also applies to the lucky feat, if your DM hasn't banned the feat or alter it, but I comment based on RAW since I have no idea what a DM has homebrewed.) A grave cleric's "sentinel at death's door" ability can be used to negate the critical hit caused by someone attacking an unconscious player from within 5 feet, thus turning two death save failures into a single death save failure. This can save lives. The "spare the dying" cantrip (pretty much mandatory for a cleric to take IMO) can be used to instantly stabilize a dying player, essentially as if they succeeded 3 death saves. They still have 0 hp and thus are still unconscious, but are now stable and don't have to make death saves. This usually takes an action and has a range of touch, but... for a grave cleric it can be cast as a bonus action from a range of 30 ft.
@g80gzt
@g80gzt 4 года назад
spare the dying is a BA anyway isn't it?
@varia2354
@varia2354 4 года назад
@@g80gzt BA?
@user-S853
@user-S853 4 года назад
I thought 20 on a death save meant you were instantly revived with 1 hp.
@redstonenick302
@redstonenick302 4 года назад
It does he just made a mistake There's a pinned comment that explains more
@XCharger
@XCharger 5 лет назад
this sounds like a session that was quite interesting.. would love to hear more about their adventures up to when they met the dragon.. and the fight.
@hughcopson1799
@hughcopson1799 4 года назад
I recognize that shoulder and snout at the end, that's Wades-in-Shadows!
@Arielelian
@Arielelian 5 лет назад
All the Clerics are saying "Spare the Dying", while I'm over here thinking "I'm busy! You're only mostly dead. You'll be fine."
@FrostSylph
@FrostSylph 5 лет назад
When they're all dead there's usually only one thing you can do. Go through their pockets for loose change.
@kagekiyamitenshi7262
@kagekiyamitenshi7262 3 года назад
One of the other players in my group just goes, "it's fine, I have rivivify, you'll be fine."
@Judge_Artyom
@Judge_Artyom 5 лет назад
Nat 20 on a Death Saving throw is an instant stabilize and you get up with 1 HP
@megadestroyer454
@megadestroyer454 5 лет назад
Actively dying... Just like the rest of us.
@perrycarters3113
@perrycarters3113 Год назад
My question is what was Ruin doing anywhere near a dragon hunt at 15hp? My mans, at least get healed to half health.
@gmanplaysgames256
@gmanplaysgames256 11 месяцев назад
presumably the trap Zee mentioned occurred right before this encounter and took him low
@vorticaldragons
@vorticaldragons 5 лет назад
Oh boy do I have a story about death saves. Our Kobold sorcerer who hadn’t officially joined the party yet became terrified of my character because he was a bloodhunter(werebear). He ran away and then we caught him in an alley. My other party member had a gun pointed at the Kobold. Eventually things settled down, but we found his room to try and apologize. He said three big words. “I pass out”. My Dm took this as him having a heart attack because he didn’t specify non lethal. He failed all three death saves while passing one. He then died. All this before we even got into combat once. Unless you count the squirrels that ambushed us. I have advantage on smell and hearing based perception checks because of the order of the Lycan. I hear him stop moving and go to pull open the door which was bolted shut. I roll. Natural 20 and just pull the door off of its hinges essentially. Thankfully there was a high enough level Paladin that could cast revivify. He comes back to life. The subsequently throws up on my character. We all then go to sleep. That was an interesting second session.
@SinkiaSarrow
@SinkiaSarrow 5 лет назад
Sounds like a garbage DM.
@_zurr
@_zurr 5 лет назад
"All right, make a death save." "What!?" "You didn't specify non-lethal." alright this kind of DM can ffffFFFFFFFFFFFUCK OFF
@otakon17
@otakon17 5 лет назад
Good story but bad move on the DMs part. Almost sounds like the sort that would make you roll to breath...
@eddiemate
@eddiemate 5 лет назад
While that is a funny story... why would the DM's answer to "I pass out" be "Ok, you have a heart attack". Like no, they just faint. If they had a heart attack, they'd mention it.
@GalacticCoffee2077
@GalacticCoffee2077 2 года назад
This might be an excellent opportunity to revise an older video. There are a few inaccuracies that actually tripped me up in play in the video so redoing it would be hugely beneficial for newer players.
@mattanm.1274
@mattanm.1274 5 лет назад
The dragon burrowing underground like that is such a cool concept.
@eryvac0074
@eryvac0074 7 месяцев назад
Pour one out for my boy Ruin
@aleon7774
@aleon7774 3 года назад
The fighter only had something like 50 max health. A average damage of an adult blue death's breath attack is 66. What the hell were these guys doing here at (I'm assuming) level 5 or 6.
@adamnichols476
@adamnichols476 3 года назад
Thats what I wanted to know. They were in wayyyyy over their head. Talking to a dragon when not full hp? Woulda never approached it.
@XpaceTrue
@XpaceTrue 3 года назад
Yep! It really was a [?]ick move by the DM to put the party in that position. The DM had to have known that pitting them against a *dragon* would mean *certain* death - esp. if there were only 2 characters left, esp. since the dragon was using a clever illusion to get the jump on them, and *esp.* because one of the two characters was severely wounded anyway. I say this from experience, playing under a humdinger of a [?]ick DM. I despise [?]ick DMs. Such experiences made me hate D&D as a system.
@runawaygemm5397
@runawaygemm5397 3 года назад
Idk, we don’t really know any of the details, we shouldn’t make assumptions
@bladefox-ik5iy
@bladefox-ik5iy 3 года назад
@corra gem for instance, the fighter had been stated to have been caught in a trap earlier, so he was probably on low hp
@aleon7774
@aleon7774 3 года назад
@@runawaygemm5397 He stated that the fighter only had 15 hp left, and the dragon did 66. So 51 damage was enough to overkill the fighter. We do have details
@GrizzLee30
@GrizzLee30 3 года назад
OH SHIT WAS THE ORHER PRTY MEMBER WADES??
@bmo1878
@bmo1878 3 года назад
One thing you missed. If you are trying to make an attack on a downed character that is more than 5 feet away you are likely at disadvantage as they should be prone in most situations thus the advantage is canceled.
@koatam
@koatam 3 года назад
Wouldn't they get another layer of advantage because they are flat footed?
@sinople7846
@sinople7846 3 года назад
@@koatam There is no such thing as "layer of advantages" if there is at least one advantage and one disadvantage the roll is done vanilla.
@NoConsequenc3
@NoConsequenc3 3 года назад
@@sinople7846 Having Shield and AC at the same time is a layer of advantages. You don't stack them, but if they are separate from your AC they are in fact layers
@sinople7846
@sinople7846 3 года назад
@@NoConsequenc3 that has nothing to do with what I'm talking about. I was talking about the mechanic known as "advantages" when you roll two d20 and take the better. Which is the most basic way of giving a situational bonus to a roll in D&d5e. The opposite of an advantage is a disadvantage, which means you take the worst of the two rolls. And when you have a situation where you have at least one source of disadvantage and one of advantage, the roll is made vanilla (you only roll one die). So yes nothing to do with what you're saying.
@Liecham
@Liecham 5 лет назад
A team of two took on a blue dragon with less than 51 max hp? Some brave adventurers
@GreenEyedDazzler
@GreenEyedDazzler 5 лет назад
michael mcknight self defense dog
@Liecham
@Liecham 5 лет назад
@@GreenEyedDazzler I guess haha only a blue dragon is only weaker to the red dragon but all good
@luckyshot3950
@luckyshot3950 3 года назад
that dragon tho they solved the puzzle and still died xd
@marceljosenazaronobre1080
@marceljosenazaronobre1080 3 года назад
I think a paladin's aura of protection, a bless spell and other abilities that grant bonus to saving throws are added to death saving throws.
@jackbarman7063
@jackbarman7063 3 года назад
Monks get proficiency with death saves when they get it for all saves!
@pedroscoponi4905
@pedroscoponi4905 5 лет назад
I guess you probably already have schedules for this, but a nice follow up to this video would be a breakdown of ressurrection methods (and maybe ways to make them more interesting? eh, dunno)
@jacfac9969
@jacfac9969 2 года назад
I always roll death saves for my players behind the dm screen so they don’t know how close they are to death. Even after they die I keep rolling dice until someone checks on them so they never know for sure how long they’ve been dead or how much longer they have.
@Rixoli
@Rixoli 2 года назад
Thats fucking devious, I just worldbuild for DMs but i'mma relay that to them.
@jamieadams2589
@jamieadams2589 2 года назад
I play on roll20 and I'll have players roll their own death saves as a gm roll, so only I and the one player know whether they're dead
@Phalhandor-jd5hs
@Phalhandor-jd5hs 3 месяца назад
THE ONE OTHER CHARACTER IS WAIDSINSHAFOWS FROM COLD ROAD!
@pauldeddens5349
@pauldeddens5349 3 года назад
It makes me wonder why DMs dont make bosses, or certain enemies/NPCs make death saves. It would be terrifying to kill a boss, and see the DM keep rolling for something. And to see the character again later, because they survived their death save, and left when they woke up.
@lukerabon7925
@lukerabon7925 3 года назад
Eventually that just ends up as "I stab him in the brain to make sure he is dead" for most encounters, so that's probably why. Like how all troll encounters end with "and then we burn the corpse". The trick only really works once. Although this could work in a situation where players forget or don't have time, but you don't need to spend the in-game time to get to "the PCs make sure they really killed him" for the most part.
@dragodadragon
@dragodadragon 3 года назад
I've done that when running encounters where players are facing off against other adventuring parties. For all intents and purposes I treat those enemy NPCs almost like player characters in their own right, notably that they make their own saving throws. It makes it so that not all encounters have to be treated as deadly, enemies that can restore each others health to live and fight another day, and lasting rivalries or relationships can be formed in the aftermath. I'm still trying to figure out how to best handle these encounters but my players have responded to it positively so far.
@elguapo1690
@elguapo1690 3 года назад
As long as it's a "significant foe", I think they should role death saves. I like how Brennan Muligan does this for his Fantasy High campaign. Feels real, and the characters have to make the active choice to finish off a non-combative foe.
@samuelschurman3762
@samuelschurman3762 3 года назад
My dm does this occasionally. There've been times when we've revived enemies to interrogate them because of this lol.
@hmnhntr
@hmnhntr 3 года назад
This is a really good trick in any edition of D&D. It also gives the players the option to capture and interrogate downed enemies more easily, which I'm a fan of
@brycevo
@brycevo 5 лет назад
Character deaths and the RPs that come with it are very much amazing as they are heartbreaking
@totalcoward
@totalcoward 5 лет назад
This is why you should always have a Cleric with the Spare the Dying Cantrip. It lets you instantly stabilize someone by just touching them.
@hardonmachines
@hardonmachines 5 лет назад
Or just drop 10g on a healer's kit and anyone can stabalize without having to make a medicine check
@marshmallowmountains4636
@marshmallowmountains4636 5 лет назад
Saved my party members several times doing that. It's nice to be protected by your entire team considering how important they view you...but not when an intelligent enemy decides to target you because you're healing their hard-earned damage.
@witchBoi_Connor
@witchBoi_Connor 5 лет назад
Just keep a healer’s Kit, don’t waste a cantrip on spare the dying unless you’re a grave cleric, in which case you get it for free.
@Jundt
@Jundt 5 лет назад
A healer, a healer's kit, or the medicine skill. Or more likely all of the above in your party. The medicine skill even includes the ability to diagnose an illness which can be really useful if the disease does not kill on next turn.
@tiaxanderson9725
@tiaxanderson9725 5 лет назад
That would not have saved the character discussed in this video though.. They died instantly, no save, due to massive damage. But yes, Spare the Dying is a powerful cantrip when players go down often
@GoneAwall
@GoneAwall 5 лет назад
Love the Matt Colville reference
@kamuishr3
@kamuishr3 4 года назад
Just recognized Wades in Shadows. He went through a lot.
@JustaGuy_Gaming
@JustaGuy_Gaming 5 лет назад
Just be glad it's far more forgiving than older edition of DND. 2nd killed you off at negative 10, losing 1hp a round of bleeding out if you weren't bandaged by an ally. All attacks automatically hit and if no combat is going on is instant death as per the sleep/held type rules. Worse if you get healed it only brings you up to 1hp and you have extreme fatigue and can barely function for a day. Oh and you earn half exp for the rest of the session/adventure for nearly dying. On the issue of massive dmg I do believe it was if you took 50 or more dmg from a single attack you had to roll a save vs death or instantly die. Which was kind of BS as most player skills never count as a single attack but monsters like dragon breath weapons tend to do so.
@kelmirosue3251
@kelmirosue3251 5 лет назад
I thought that was 3.5e? If that was 2nd edition then I guess death didn't change much
@JustaGuy_Gaming
@JustaGuy_Gaming 5 лет назад
@@kelmirosue3251 2nd edition, with all the optional rules was pretty much the same as third. Especially if you went into the Player Option series. But hovering on Deaths door is a basic rule in the DM's manual I believe in second. Was introduced there I believe, as regular Advanced DnD didn't really have that. It was worse, they had bleeding and various other "real world" problems like freezing to death, starvation, dehydration etc. The wilderness Guide in regular Advanced Dungeons and Dragons was really awesome but horribly tedious. So many ways to die... Taking dmg would cause a bleed effect where you'd lose HP every round if not bandaged. it was a funny change, earlier DnD had almost no rules and was completely free form. Then Advanced came around and over killed the game with rules and restrictions. 2nd edition was sort of a blending of the two. From 3rd on DnD became more like a MMO game like World of Warcraft. At least imo.
@kelmirosue3251
@kelmirosue3251 5 лет назад
@@JustaGuy_Gaming ah alright. Yeah I have yet to try them. Would be fun tho to play them
@noloxjexting8266
@noloxjexting8266 5 лет назад
The other living character looked mighty familiar...
@warlordburnbody
@warlordburnbody 4 года назад
I use the following rule when players want to help out a dieing player. They roll a med check DC 10 on a pass it counts as a pass on a death save, crit counting as two, on a fail they make it worse. I use this mainly so spear the dying and med kits are more useful.
@thegibbehhh9430
@thegibbehhh9430 4 года назад
Spear The Dying? Man, that's what I normally do to enemies!
@danielfarfudinov3193
@danielfarfudinov3193 3 года назад
Zealot Barbarian level 15 is immortal in a game without losing limbs. He just needs to drink a healing potion before he calms down after single-handedly killing off those pair of red dragons.
@sunname6252
@sunname6252 3 года назад
I sure hope you're immune to magical sleep.
@sagecolvard9644
@sagecolvard9644 3 года назад
@@sunname6252 There are multiple races which are. Nobody's immune to Calm Emotions though.
@Kaipyro67ALT
@Kaipyro67ALT 5 лет назад
What's more interesting to me is how to bring characters back. After you die, there are lots of spells to revive you; Revivify (3rd lvl), Raise Dead (5th lvl), Resurrection (7th lvl), and True Resurrection (9th lvl). Making these spells more interesting or finding alternative ways to revive dead player characters is far more interesting than how to kill them. Matt Mercer's rules for reviving dead players is something along the lines of you roll 1d20 + your spellcasting modifier. If it's higher than a DC 10, the player character is alive. If they die again and you try again, the DC goes up to 12. Each death adds a +2 to that DC. Additionally, others may aid in the reviving ritual, adding symbolic gestures to the deceased or making promises to them that can help guide their soul back to their body. There are also other cool narrative alternatives to just spells. Example; If you're a cleric/paladin or a character who worships a god or just play a character whom a god would favour, death may be an opportunity to speak with your god directly. Perhaps they send you back because your journey is not over. Or perhaps because you have been such a devout champion that letting you die would be a waste. Or perhaps because they see something promising in you that may lead to greatness. These could all be reasons to have a god show mercy to a dead character. Maybe they could even multiclass into paladin afterwards if they weren't already one. This could be really cool if the player was down for it.
@NagikunX
@NagikunX 4 года назад
I love these vids because I find myself watching them now and again for both their entertainment and educational value.
@NonsenseFabricator
@NonsenseFabricator 4 года назад
Why the heck would anyone down to 15 HP attack a grown-ass dragon's lair?
@vinnternet
@vinnternet 4 года назад
could be someone playing a cocky character very well. we frown upon the metagame in my games.
@drogane9608
@drogane9608 4 года назад
Vinn on the Internet it’s not meta gaming to understand you’re hurt and wait for a better opportunity
@brucewayne4172
@brucewayne4172 4 года назад
Yea definitely not metagaming for a mostly dead character who does not want to die try to fight a damn dragon
@NonsenseFabricator
@NonsenseFabricator 4 года назад
@@vinnternet People tend to become less cocky after they get punched in the mouth. If anything, it's metagaming how people don't roleplay the demoralizing effects of getting hurt.
@HorrorMetalDnD
@HorrorMetalDnD 4 года назад
Maybe Intelligence was that character’s dump stat.
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