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Important Information
I believe it's important to leave this here pinned.
This tutorial will only consist of shaders. Everything here are all controlled by shaders and drivers, meaning that working on this project will be limited, depending on the skill of the user. All ocean, waterfall, VFX, and such are all powered by shaders and drivers. We did not use any geometry nodes, modifiers, constraints, dynamic paint, attributes, and/or physics in this tutorial. If you would like an Anime-Style tutorial series where we cover all of these mentioned below, feel free to let me know in the comments. Thanks.
For business purposes and/or commission purposes, email me here at:
CGKadou@gmail.com
19 сен 2024