Annihilape @ Shell Bell
Ability: Defiant
Tera Type: Ghost
EVs: 252 HP / 6 Atk / 252 Def
Adamant Nature
- Rage Fist
- Bulk Up
- Taunt
- Rest
Vitamins: 25 HP Up (or Health Mochi), 25 Iron (or Resist Mochi)
Feathers: 2 Health Feathers, 6 Muscle Feathers, 2 Resist Feathers
* The last 2 EVs of the 510 total do not affect stats but are included so that the EV diagram in game shows the EVs as maxed
Stats at lvl 100 w/ perfect IVs:
HP : 424
Attack: 293
Defense : 259
Sp.Def.: 216
Speed : 216
NPC Advantages: no requirements, but some form of NPC support will make it much easier to tolerate critical hits (which are common due to leaf blade's elevated critical hit ratio and annihilape's typing). gardevoir (life dew), burners (drifblim, arcanine), and paralyzers (bellibolt, umbreon, and dudunsparce) help. sylveon (charm) and intimidators (tauros, staraptor) are somewhat helpful due to taunt.
Strategy: taunt, 3x rage fist, taunt. rest + heal cheer if HP gets low and shell bell isn't healing much yet. after your stats reset, 6x bulk up, rage fist, terastalize, rage fist to victory.
Pros: tera type matches base type, excellent HP and atk stats. good def stat, no weaknesses. taunt prevents sceptile from using dragon dance for 3 turns and can be used while shield is down. bulk up buffs 1 atk stage and 1 def stage. rest heals full HP bar. defiant ability gives +2 atk when sceptile uses breaking swipe, rage fist has base power that increases by 50 each time annihilape gets hit and deals STAB (tera-boosted when terastalized) damage, shell bell heals when attacking proportional to damage dealt.
Cons: mediocre spdef stat. outsped by sceptile, probably cannot survive a critical hit if sceptile is at +6 atk
Overall Rating: 8/10
26 июн 2024