Here's some tips: 1. you can press the escape button after saving the game. This way once the loading bar finishes the game starts instantly after and it doesn't pause. 2. With a simple maneuver you can instantly stop any moving train. Works from anywhere, no radar sight needed. Pick a station you want the train to stop at, make a temporary stop ahead of the train stop, make sure the train is still moving trough the wanted stop and that it is not slowing down, when the train is about to pass the desired station make the train go to that desired station just before it is passed, the train will quickly slow down faster than normal, lastly remove the temporary stop. 3. My most important tip to beginners is: down be afraid to use console commands or cheaty mods. Not all stages of the game will appeal to a player if you want to spawn into your inventory some belt's because you don't want to wait: that is fine. Or if you want a big megabase, but you don't have the ups for a big base, just get your ores from infinity chests, mine building has allways been factorios worst lategame aspect.
The last tip can be reformulated to be the best tip to anybody in every game: when a game offers tools to make it more fun, use them!
9 месяцев назад
@@NeinStein Agreed. Nowadays I always use a mod to start with some construction robots and basic assemblers etc to skip the monotonous early stage. I want to start building my starter base ASAP, instead of spending time on bootstrapping everything from 0.
I feel inclined to inquire about the name of this mod @
9 месяцев назад
@@3verstorm I use two, actually; Builder Bot Start starts with a power armor, legs, 4 fusion generators and 4 personal roboports and construction bots for those. Skip First Hour gives some belts, assemblers, power generators, miners and railway equipment to get past the initial drudge.
I have watched every tip video as you released them, I have then watched your marathons and compilations of them and I still am always amused and I always seemingly forget something and you remind me.
Trupen, where did you get that piece of blueprint art ("Francis+Yeen Solar")? I'm curious about two things: (A) how it is that the blueprint preview makes it look like full size zoomed in accumulators despite being so large that they should be single pixels each, and (B) who's the artist and/or source for the graphic that was used as a template for whoever built that blueprint. Also, minor correction, you said that the best power armor's equipment grid is only 7x7. But that's the size of the middle tier's grid, not the Mk 2, which is actually 10x10!
The research queue fact is actually out of date. In one of the recent updates following the FFF 376 blog post, research queue is enabled by default for new games and the command to enable it in existing games no longer disables achievements. This is valid since game version 1.1.92. ^•^
Nah man, having a car go on belts in a circle, meanwhile getting every science pack, then giving them to labs is the most genius way to work arround science
I remember using the crafting trick to cut down entire forests in one go back when processed wood was a thing, then going back to the base and making the server shit itself and timeout my friends by cancelling it all at once and dropping thousands of wood on the floor (and sometimes random conveyors if they were too close). Good times.
A lot of people suggest the assembler surrounded by beacons. Not one of them bothers to explain why you shouldn't just add more assemblers and should rather use exorbitant modules.
@@Trupen Is this some great secret ? Is there an exclusive club that requires you to do this ? A call for help ? Bragging rights ? Because right now it feels like factorio big guys showing off their pure gold toilet lid with encrusted diamonds : okay it's luxurious and fancy as heck but still... Why ?
@@Gronnragthe faster one assembler works - the less assemblers. The less assemblers - the less lag. The less lag - the more assemblers you can build without overloading your pc. It is a megabase strategy. The game is utterly optimized, but it is also deterministic (for multiplayer). So people find a way to squease more production in.
Speed beacons can actually save power and when using productivity modules, and uses fewer total modules, and for the really huge bases, fewer machines means less lag. If you use solar power, generating electricity adds no lag, while each assembler and inserter adds a tiny bit, which adds up if you're trying to make a thousand of each science per minute. I just checked in the calculator ─ without modules (excluding rocket silo), it literally takes over 10x the number of assemblers, and more than twice the raw materials. It actually uses less power with productivity modules and speed beacons than with no modules, and compared to using just level one efficiency modules in everything, only 2-3 times the power. Productivity modules pay off their raw material costs in under an hour for many recipes when boosted with beacons, and building a facility to produce modules will pay off the player time investment compared to building more standard production facilities, and moving to new ore deposits more frequently.
I've actually calculated speed per tile and a boring 8-beacon sandwich seems to be more efficient than using 10 or 12 beacons if fully packed in one direction. Personally, I _hate_ 8-beacon sandwiches. It makes me feel obligated to cram machines directly next to each other rather than direct insertion between machines or fancy belt layouts.
I am a massive friend of coal liquifying… Me: hey do you need the 10 mil coal pack? Friend: no Me: ok *one Factorio day later* Friend: I do actually need that coal… where did it go? Me, by a burning local village: napalm
Do not make nuclear train fuel before having kovarex enrichment. One uranium 235 is enough to make 10 uranium fuel cells, which last you a long time; but you get only one nuclear fuel for each uranium 235 and it takes 4 nuclear fuel to fully fuel a single locomotive.
11:44 open settings go to bluetooth & devices > touchpad scroll down to "Three-finger gesture" and expand it, then change "Taps" to "Middle Mouse Button" now when you tap your touchpad with 3 fingers, you have middle click hope it helps :)
I think one of the biggest flaws of Factorio is that it has no vanilla support to figure out ratios and doing it manually is a nightmare with all the different base craft speeds, craft times, output amounts, productivity and speed modifiers. I'm normally not a fan of mods for games because often mod creators have no clue what the ramifications of their "minor qol improvement" are, but using the "Max Rate Calculator" was a game changer for me because you can just draw a box around production buildings and it tells you how many of each material they are able to take per second and how many they spit out per second.
0:34 - Waiting for 40 Light Green Rocks makes it even worse... 0:41 - As soon as you have 255 (Light Green Rocks) you can start using Nuclear power. Your math needs some work, why wouldn't you build 2 or 3 Enrichment plants (not 13 like in this video) and get those 255 Light greens even faster? You have to sit around waiting for the first 40 like you said, so spending that time building some enrichment plants is "wasting time" ?? Keep in mind it takes at least 1 Uranium Fuel Cell per Power Plant to even warm up the plant to the right level, so you need a minimum of 2 per to get started and then you need 1 per every 200 seconds
as soon as you make your first, single U-235 green rock you can use it as a fuel, because 1 U-235 can make 10 fuel cells (14 if you use prod modules) which will last you 200s * 10 fuels = 2k seconds which is 33 minutes! So to sustain one reactor with enough fuel you just need to make 1 Light green rock called U-235 every 33 minutes. To do it you need just 2 uranium miners and 1 centrifuge for processing the ore or even less if you use prod modules to make fuel. This is why you can easily run power plant making you GW of power with just few miners and centrifuges from the very first light green rock. At some point you will need to use kovarex, but you can do it with nuclear power already running :)
@@Trupen DOH, for some reason I never noticed that it makes 10 at a time. Totally my bad. Guess it explains why I end up with a crapload of Fuel Cells.
i am new to this game so I searched for some tips online. There is one thing that absolutely wrong and I have to correct you. 14:42, try saying "Gun" instead of "Can't". this will perfect this video
I'm definitely missing something, and one of those things is the lines from bots to character. Is that a mod? A setting? How do I make it the same way?
you don't need tips to be fast; you need to pronounce them in english pronounciation of english, not in polish english, can barely understand you and it's a lot of effort to understand your english which prevents anyone from following the material except if they already know material and then it's just an echo chamber, no point of it