This video is simply me going over the patch notes of the brand new 2.10.1 Awakening of the Rebellion update. My Discord- / discord AOTR Discord- / discord
The Hover change doesn't make them more consistent just painfully slow. Now your small hover Seraphs feel like delivery trucks. IE: the early tech hovercraft now just fail at their job of being fast and hit and run units.
Thanks for the video and reading that stuff. I was not in the right mood today to do so. It sounds amazing especially all the walker movement stuff. In the past I gaved them an abilty to stay still like the one from the AT-DT but without the buff stuff, but now no need for that crap solution anymore. The repulser thing seams much better and easier to handle now. I will see how does it impact thier surfing style at high speed (hard to hit for missiles movement) No tech 4 for the empire before Endor is very good especially for a BS player. NR only after the DS2 was constructed but the empire ignored that requirement. Today I loaded my game and it crashed hard with error messages. I thought (ok I hoped) it was because I tried the cinema submod which I defintly love. Nope it was because my dumb shnitz head didn't thought about copying all my custom stuff in seperate file to copy it back (like i always do) after the next update which I knew it will coming in the next days. Oh gosh how dumb is my old ass now. Now I'm sitting here for hours to editing all these files. The placeholder are very quick work, so I could play my savegame and sell those placeholders right after the savegame is loaded, but I want back my custom Providence SD2 "Titan", Venator Naboo "Anakins Gift" (funfact: Gift in german means poison), Z-95 Heathunters,... and all the minor changes here and there.
@Capton X2 It's very tricky the repulser/ship movement cuz of how the devs back then implemented this mechanic in the game by easily copy past it in from another source, but hey it's awesome and scary at the same time on how much they done in that short of time. keep on goin bro there is a lot of anarchy scum and hard working buisness men and girls to beat. Btw: 1. The Hutts are still alive!?! This needs to be done! 2. "Fight the bitches!" this quote comes from a very high authority and not from me. 3. Those CIS dudes are more fake than me. So get rid of them !!!!!!!
I read the notes myself the MOMENT they dropped. and OH MY GOD, Glorious glorious PATHFINDING! The Biggest and most notable changes are: 1. Walkers can enter infantry only areas (Primarily helps the Empire, but a little Black Sun as well) 2. WALKERS CAN WALK THOUGH INFANTRY NOW! THANK THE GODS FOR THAT! It was pretty annoying they would have to maneuver around your spread out infantry blob. 3. As you said previously Ground To Space weapons need power generators now. 4. Nerfing the Smuggler and Corruption activity. I know at least 2 RU-vidrs that are going to LOVE this change. (You and GeniusKing) Cus GOD that gets annoying after a while. Im surprised tracked vehicles COULDN'T turn in place before, that is literally how caterpillar tracks turn (even tanks in WW2 and WW1 could turn like that, lock one track and gun the other track). Personally i think the walkers should have a BIT of a turning circle, gives them a more weighty feel. Far as i know their legs can't "side step" but i guess "in theory" can just really slowly. Pretty sure that Acclimator nerf is Universal, since they do point out the fighter change (t wings to close shapes....BOOO!) as the "black sun variant", so they only get 1 extra bomber now. So they are making the ISD 2 actually not BORING and different from an ISD 1, AWSOME. Surprised by the Lancer 360 Buff, you would think it already would do that, but hay now they are BETTER now.
@@captonx2 Just as a side note. In curious what "walkers" includes when it comes to Infantry paths. Cus lets be honest an AT AT would be PRETTY BUSTED. Still the Droid Revolution is the Primary Black Sun benefiter (since all the bigger droids are considered light walkers) second only to the Empire (probably AT PTs, AT STs, and so on).
Although vehicles can path through infantry i feel its warranted to have a 50% speed debuff driving through an area with any (friendly) platoons to model them taking care not to run anyone over. If its easy to add ofc.
Well although I haven’t played since the update, I’ve heard the speed of vehicles has dramatically been lowered so there ya go, I do no they plan to increase speed tho
We will have harder time, spamming fighters as the Rebels against the Black Sun, since they have OP Cloakshape loadout for their Acclamotors. I wish Cloakshape was buildable for the Rebellion, they would be useful against the swarms of TIE-Fighters.
@@captonx2 I remember using those things in....2.9 was it for the first time. When that Custer rocket barrage went off my screen FROZE for like a good 5 seconds. That SCARED ME but now in 2.10 i can use them with no issues.
I feel that letting only walkers into ground only paths would ruin stratagies cause you as rebels are gonna sneak troops around enemies to attack tanks and other things from behind but now you let the empire the faction with best everything gets put on level ground nah i feel that hover or tracked vehicle's should be allowed
The Zaarin mission is the one where you have to take Ord Mantel, take/hold Yaga Minor and I think Mygeeto. Yaga Minor then rebels I think and you end up fighting the Imperial Warlord Zaarin over Kalee I think. And during the battle one of Zaarins Captains changes sides back to the Empire. So thats what the better survivabilty change was because he usually died rather quickly. Thrawn is involved in this quest because I think his Tie Defender program is on Yaga Minor and you got to use him in the battle against the Warlord and then you could recruit him
Yes I recall the mission now that you mention, that’s a good update. Don’t know if I’ll be able to see this mission work out n my current empire campaign but hopefully
Had a bug where the game just stopped recognizing my space tech, so hopefully that one got fixed, didn’t really read through all of the notes nor would I know what I was reading
I had a bug where Sluis Van would not build a space station would dissapear mid build percentage about 20xs had to watch the entire count up several times. Im on a Alienware I9 M-18 laptop.
What sets me off sometimes is for example how fast the t4bs move they just overtake the infantry and mess up pretty much any formation and the units just deciding ah nah im going after them f it also ngl they need to fix the mc30s i got a spam of 30+ they just fuck up everything that comes close sees a bellator send them in end of the story
Ya I’m hoping things work the way it sounds like they can if all goes well this will be an amazing update but I’m sure that there will be some bumps in the road
@@captonx2 in my current run through i got like 3 Main fleets 1 Homeone type 2 capital ships 5 frigates and corvets+ fleettender and +30 fighters and bombers empire pulls up with 2 alliegence 2 isd2 a bellator thrawn i just throw my mc30s at them clean 1 isd leave come back until everything is gone you can raid fortresses so easily with them speed across bypass all defence nuke main space Station and deffences and leave meanwhile i loose like 1 or 3 mc30s
The massive update for the new republic and imperial remnant won’t be out for a few more months as they always drop small updates in between the massive ones that take them much longer to complete
I couldnt get Piet to spawn.still playing, own 70% of the galaxy, zar,ord matell, hoth, sullest. Max tech. Does he spawn at Research station or Endor capture?