I am interested to see how the AI is effected because I’ve had the problem of the empire spamming Star destroyers and it was to the point that all my space stations and fleets would be destroyed unless I would rush into battles from stopping them from building more
Every update they I have tried to improve the ai fleet and army making. Most recently they removed the different carrier varients in an attempt to reduce the amount of those built. This update they made it sound like the almost coded in fleets and armies so idk how it will work but I’m more confident then previous updates but how effective or if something else might happen I’m not sure
I’ve had fleets of up to 10-12 attack per stack on normal and the only way I’ve found to counter it is to try to be super aggressive and not really being able to build a proper fleet
@@captonx2 Interesting, not sure how i feel about that but hay.... if it means they build "better" fleets i guess ill take it. Cus the AI building random stuff did lead to some Silly stuff happening.
Ya I’m happy we got some new content even tho most was ai improvements but I really am just waiting for the clone wars mod, in about a week maybe two I’ll have another video covering the new units for that mod as more previews come out
A little random, but I hope they can buff the Imperial juggernauts at some point. Maybe give the A5 some sort of light or medium anti-vehicle weapons whereas Haget's hero A6 should have more heavy weaponry on par with an AT-AT similar to Iblis' new Warhound variant. Right now they do decent against infantry and light speeders but there are much better options over them and they just feel like big dumb targets for literally any tank. It really doesn't seem like they can compete with AATs so I'm wondering if they are going to change them in AOTCW.
Typically units like that, the aotr devs consider to be “out of tech” meaning they are no longer great because they were made before the empire if that makes sense
Great video! Do you happen to have any guides for new players? I recently bought the game after finding your channel, but to say im bad is an understatement.
I totally understand! This mod is actually quite difficult, I highly recommend starting on normal, I do have a huge variety of guides on my channel, check under my how to/tuturials playlist, some of those videos may be a tad bit advanced at the start but they will greatly help out, thanks for the support and lmk of any questions you have
@@captonx2 your videos really helped, thank you. One question, when I give commands to Walker units (ATAT, ATST, ect) they sometimes refuse to move, or take weird paths. Is there anything I can do to prevent this, or is it unavoidable?
@@johngarofalo3155 so I’m assuming your referring to the infamous imperial traffic jam. This is one of those impossible to fix that is slowly getting better but probably will never get fully fixed. The best way to go about things is to try not to get them stuck in the first place which is hard but that way they don’t get stuck, best thing to do is not have too many vehicles all in space
The generator needs to provide a buff. Something like 20% deduction of price and construction time. Make an incentive to make one at each planet. Even if you destroy it later. In order to make more base room.
@@captonx2 and even then why would you get rid of one? If you get rid of it you cant power your defences. They are the number 1 most important thing to knock out in a raid.
If you have already updated the mod, it will automatically apply the update to the old save, however only some of the changes will applied, the ai changes will require you to start a new campaign. If you have not updated the mod let me know and I’ll help
This game and its many mods are so great, YET(for me) is nearly ruined by how horrid the AI is. All the cool ships and grapchics and mechanics in the world can't save your game when the AI just charges one ship at a time into your firing line. Or trickles tiny squads of ground units the same way. If this patch makes them even a little better, it's gonna be hard to play any other mod afterward.
I totally understand and I truly don’t mean to discredit what you said because some mods and sometimes in this one the ai can be rough but in my experience in this mod the ai does pretty well, hopefully now it will do better but totally agree
Hey, does anyone know how to fix the game starting on steam, I’ve looking through so many different things, hell at this point I’m willing to let someone mirror my computer to help me :(
@@captonx2man I’ve looked at so many different threads it’s not even funny,it literally makes me wanna blow up my head lmao, I’ve prob spent almost 24 Hrs IRL trying to fix it, like I literally want someone to either look or mirror the screen cause I’ve literally lost all hope :/
@@potroast20 I’m sorry brotha idk how to help other then to direct you to the aotr discord where guys would be more then glad to help even if you strike out with the first guy who tries to help
@@captonx2 the problem is that I can lunch the game through the files right, but the game won’t launch the proper way through steam, it will say starting etc and then go back the the green button as if nothing happened and rinse and repeat, if I open the game files and launch is manually it runs fine and has zero issues in terms of performance etc
@@potroast20hey I’m going to try to help you out a bit, have you ever gone into empire at war on steam, gone to properties and pasted in the aotr link in that bar?