guys - some of these comments I'm seeing are absolutely horrible. just because Stanley has different opinions to you about a video game doesn't give you the right to start being awful towards him. please show some respect here, a friend of the channel should be a friend of yours even if you disagree with him!! 🙏
Thabka for standing up for him Milo. Honestly I disagreed with almost every single take he had, but, while jokes are fine, some people were being downright awful.
The sheer amount of positivity Stanley exudes is something majority of the OG Zombies Community has lost over the years. Haters gonna hate, but you can't fake that energy. Much love to you both! Awesome vid as always 💙
@@Stanley557dude I agree with your opinions 10000%. Vanguard as a whole was terrible, but when everything was put together on a very good map like shi no numa reborn, it all worked so much better. That map was dripping with atmosphere, and I felt actually helped make the mechanics feel better all together.
Gonna be honest: I feel they should treat operators like Freeplay mode in Lego games. That way you get to experience the game as it's intended the first time around with the easter egg and get the lore. Freeplay just being a non canon playthrough to mess around or get to high rounds. I know Operators aren't really popular around these parts in youtube but it looks like they at least took feedback and made them less soulless in terms of interaction.
That's actually a fantastic idea. I miss dedicated teams for each map, but this would bring the best of both worlds. Plus, imagine playing Primis/Ultimus on a new map with this feature. To factor in that Takeo can't return for new voice lines, they could re-use lines from their previous maps?
Wow, two distinguished zombies fans with differing views being respectable and open with each other. The people in the comments could learn a thing or two…
It’s really interesting to hear from a fan of modern zombies, we don’t often get this perspective and it’s important to get the perspectives of all players
@@Stanley557glad to hear you say you liked IW, been a zombies player since world at war and black ops 1 and zombies in spaceland definitely one of my fave maps of all time
Stanley is saying his opinions with his chest, and you have to respect that. While I do not agree with most of his opinions, I do agree that there are some overlooked aspects of non-blops games that we can draw inspiration from. I’m hopeful for BO6 and really enjoyed Cold War.
To be fair to the guy, I get it People are so nostalgic, a break from the norm feels good, shakes things up, if they ever get the original crew back together it’s solely because it’ll sell, less for fan service
I’m glad you’re doing this podcast Milo because it gives a chance for smaller creators to be given the spotlight for a moment. I never knew of Stanley before this, but he seems like a super positive person which is what we need more of in the community and in life.
Such a badass collab!!! This is what the community needs man 😭 so much quality in the smaller creators....please do more of this its genuinely perfect ❤❤❤❤
@@jdgjagerbomber9430 Obviously I know he wasn't. I just meant that his opinions are so far-fetched & ludicrous that it comes across as trolling. He's a silly bloke lmao
I would really love a zombie map where as the rounds progress the world/map gets creepier or more aether corrupted. So take for instance Liberty Falls a sunny happy little town on round one, but then by round 13 its really looking like the aether is corrupting the place badly. It would be so cool to see the map change as the game progresses.
I think what would give liberty falls more of an atmosphere is if at round like 24 or during the quest the dark aether corrupts the town from underneath giving it that classic transit vibe where crystals and dark aether rivers act like the lava. Which then cuts off certain walkways, making the town less open and finding new ways to traverse the map. 21:42
for anyone curious on how much a map can be different in the treyarch preview builds vs full release. In the Ancient Evil early preview gameplay youtubers played before the map came out they couldnt ride the peguses and go behind the waterfall at all. keep that in mind when judging liberty falls and the fact everything in that map is also disabled.
yeah the loadout point is a fact i never went for the box in cold war, id spawn in with the weapon i want and upgrade it as i go, i wish they'd just yeet the weapon rarity thing. its terrible, bring back spawning in with a 1911
I think rarity van work if they just balanced it better, rarity is a cool and kinda smart way to make non ww guns more viable without them being busted like the helion salvo, problem is that teir 1 weapons were too strong, I think if they made teir 1 weapons extremely weak and made it so it costed more to upgrade loadout weapons, it would fix the big issues of the system
@@reggilad_9043 i preferred bo4's system where you just packed that shit 5x, there was no "i need this specific rarity weapon" or the need of scrap, you just earn points and kept pushing your guns damage, simply by packing it. i think because of b04's lack of fanbase this feature has been overlooked. it was balanced, simple, made sense, and u still had a reason to hit the box.
@love2rogue that's fair, but the problem with bo4 was that this system made some weapons way overturned, to the point that people only ever used 1 specific weapon, I think rarity is a good way to prevent that from being the case again, if they made it so teir 1 weapons were as weaks as say the colt in older games it'd make the game challenging while still using your preferred weapon, and if they made it so starting weapons cost more to upgrade it's open new ideas, you could keep your pathetically weak weapon to eventually ensure a good weapon you prefer, or you can just hit the box in hopes of something overall better that you may or may not prefer
@@reggilad_9043 that's actually a pretty good idea. as you say, it would have to be really weak and really expensive to offset the natural benefit of not costing points. if i had to think of numbers, when you say weak, i think of an xm4 mag killing maybe 4 or 5 zombies with purely body shots, and when you say expensive, i mean at least 1000 regular salvage, probably more. it might be harsh, but i think that that's the only way that this kind of system would be balanced. if done correctly it would definitely make the progression more rewarding yet also varied (p.s: accidently sent the comment early, hence the edit)
It would be so typical of the Zombies community to just take that opening 10 seconds and not watch anything else of the video 😂 Stanley is one of the most underrated youtubers out there
Editing the video like that was super sus. If we want to have a mature, objective discussion then rage baiting your audience is not the way to do it. And it does absolutely nothing positive for Stanley. Poor guy is getting tons of backlash because Milo wanted to trigger his fanbase within the first 5 seconds. I love Milo but he should have known better. Especially if your guest has very different opinions than the rest of your [Milos’] audience. Edit: If Milo truly believed the majority of his audience wouldn’t react like they have, that’s one thing, but I don’t buy that for a second. He’s been up there with a whiteboard shitting on zombies with the rest of us. To catch our attention with some Richthofen slander and then play devils advocate…that’s sus.
I think we need to really point out that the large chunk of criticism for Zombies currently is art direction, and narrative; That covers a main cast, easter eggs, music, settings and atmosphere, UI, etc. The rest is gameplay, I don't think most people are that bent over the way Cold War plays, or the general gameplay loop of Cold War, they simply don't care because that's not why they play Zombies. They play Zombies for the art direction, narrative, and the whole experience you get from just hopping on a small map like Nacht and it's scary, and zombies are slowly coming in and getting more aggressive each round, to people who just hop on maps like Origins, or Shadows just to complete every single easter egg and objective you can do solely for the satisfaction of 100%ing the map. When I was kid playing Zombies I only played it because it was scary, and the characters were funny and crazy, I wasn't good by any means and I didn't have to be because the only thing that mattered was that I got a complete experience even if I could only last 20 rounds at best, maps like Kino, Nacht, Moon, even Tranzit were extremely fun to play as a kid with friends. I think in the push to make Zombies more accessible they lost a lot of personality that really mattered to the people they're trying to appeal to, casuals I believe only play Zombies if it appeals to them and actually feels interesting, they aren't immediately drawn in by gameplay elements, difficulty, or easter eggs, they're drawn in by how scary and interesting a map feels, they're drawn in by the goofy stuff they can do with friends, they're drawn in by the things their characters say and even the fact that it's randomized who you spawn in as. I can't really speak on AW, Infinity Ward zombies, Vanguard, etc, mainly because I can't remember them at all, those attempts were very forgettable if you ask me, I actually remember extinction because it's aliens(why the hell they haven't done a traditional aliens zombies mode yet, idfk but I digress). All in all I feel like maps like Liberty Falls really fail as genuinely interesting Zombies maps, that's a personal opinion but I think in comparison to how it feels to play several zombies maps in the past, you can make a lot of solid arguments against it. Again it's easy to look at a map like Liberty Falls and think it looks fun if the only thing that's pulling you in is a very niche narrative and some gameplay elements, I don't see why someone who's never touched Zombies ever or has never seen it will play this map at all over Terminus, and if they do play it, I don't imagine their first impression of Zombies to be very flattering, not in comparison to what their first impression would be if they played Mob or Shadows or even Kino.
8:43, My problem with this is that Zombies at it's very nature(mind you I'm referring to WAW-BO3), is a very simple game. I think it's ass backwards to try to appeal to casuals when you've removed the classic health system and jug. Back then it was just: you die in 2 hits, you get jug: you die in 6 hits now, okay. That's very easy to understand, anyone can understand that just by playing the game, no guides or anything. Now you have health bars and armor packs and damage numbers they're trying to press on casuals, to... appeal to casuals? Idk, to me that's just way less intuitive than; 2 hits you die, 6 hits you die, oh you can make this shield now which makes attacks invul from the back until it breaks. Just very intuitive things that click instantly, you have to put way less time into balancing and can put more time into interesting designs and maps because of that. There are several things from "classic" Zombies I think that are far more casual and simple compared to what they have going on now. The whole idea of Treyarch trying to appeal to casuals is so weird to me because the gamemode pretty much only exist because of casuals. You can look at the percentage of how many people are completing easter eggs, yeah it's very small, but that's because there are so many casuals playing, not because the gamemode isn't appealing towards casuals, there's just two different reasons easter egg hunters, and casuals play, and to clarify you aren't either one or the other, it's not black and white, there's a spectrum of players here, but the point is there's no reason to try and make easter eggs easier, you already have the casual audience to justify making the gamemode, and the audience who love easter eggs to justify adding complexity to the maps. Then it's COD, obviously a large chunk of Zombie players are just any ol'anybody who happen to buy the game. I think the numbers for Zombies will always be justifiable enough to keep the gamemode going, which IMO makes it a bit more egregious because they can serve us the shittiest maps and get it away with it each time because at the end of the day the only thing that matters are the numbers, and what the investors like to see. Zombies has only survived now specifically because of it's strong history and the fact that it's attached to COD, otherwise dropping the standard of maps that low(Liberty Balls) and to have a whole Zombies mode be like Cold War would have killed the mode otherwise.
No....people are REALLY against the cold war style gameplay, I see people everywhere complain about armor, weapin teirs, create a class, ect. In all honestly I think people are just suffering horrific nostalgia, older games weren't exactly perfect, people called bo2 and 3 horrible upon release and only really started saying they were perfect later, but as a person who's dosent give a shit about nostalgia, I ca safely say games, whe good, are very VERY flawed, just as if not more then cw People just don't Luke that it's different and while that's ok, people should be so...idk childish about it? I can't think of a good word to describe it
@FesNeedsNewShoes being abled to see your health is honestly pretty casual, much more then having to remember how many times you've taken damage and how much damage certain attacks do, armor is also really simple honestly, it just holds the damage of attacks, as uppose to making you immune to attacks from behind (there is admittedly lots of tech you could do with sheilds in earlier games too) I agree with your point about zombies basically existing cause casuals, but i think his point is that later cod games focused too much on veteran players that have gotten super into meta and shit and not the casuals that built the games community, which honestly I agree, that's like half the reason people hate bo4, cause it didn't have any simple casual freindly maps, liberty falls looks mid but honestly that's fine imo, it's clearly a basic started map along the lines of kino or town to help people learn the basics and just quicky jump into, while terminus is the real selling point, the big unique and experimental map for veterans alla shadows or origins
Alot has been said and am sorry for not reading all of it from what I seen its full of heart and good intentions. I just want to say I love the gameplay loop of cold war zombies, what I dont like is how easy it can get and I know you can limit yourself, trust me I do from time to time. What I noticed since black ops 3- cold war I dont really care about getting to high rounds anymore, those games i feel its so easy that I coulddddd get to high round if I tried so knowing that I end up feeling bored even tho I do want to have fun cause theres things I enjoy. But when I play black ops 2 I feel like every round matter like its a challenge to get though and its get tough and tough and I just always have to be on my A game, I feel like if cold war was little harder and black ops 6 I can get similar feeling with the rampage inducer which I love.
@@Stanley557 never in my life did I think I’d be excited to see him in a trailer for zombies, I agree with you in this video a lot, it’s more interesting to look forward at new characters that haven’t been explored. I love Richtofen just as much as the next guy, but this Richtofen isn’t even actually him, he’s a new person, they just share a face lol
This was such agood episode of the No Nonsense Podcast. I'm a fellow BO4 Lover, and I really enjoyed Cold War, so it was cool to hear more of Stanley's thoughts. I'm hopefully for BO6 to have a good balance between the BO3 and CW style of Gameplay, and Storytelling.
i don’t know if anyone has noticed this but in the bo6 beta on the map gala you can actually hear one of the shadow of evil theme songs, idk if this means anything or not i just thought it was cool
Stanley's right about Richtofen though. 15 years about one character will get tiring eventually, and it would be great for the franchise to flesh out or create new characters and explore their stories and backgrounds. Similarly, I loved Blops2's B-team with Russian, Stuhlinger, Misty, and Poindexter.
I disagree. Just because a character is around for a long time, that doesn’t make the character bad. If people are happy with the character as of recent then why complain? The zombies community has been absolutely fucking loving what they’ve been doing with richtofen recently.
As someone who also really enjoyed Cold War, I'm glad you had Stanley on the pod, Milo. I'm definitely checking out his channel & vids, love to see this
Some really unfortunate takes here. Nothing against the guy personally, but his zombies takes are a tough look EDIT: Props to him for having the balls to do this though for sure! Seems like a genuinely good dude.
@@frostman4152not really? Bo3 is vastly different from bo2 not making it much of an actual sequel. The only reference that bo3 even has to bo2 was when menendez was mentioned once.
@@frostman4152I will be straight up with you, bo3 zombies is so similar to bo2 zombies. I’ll list a few things: -afterlife came back (beast mode) -Buildables came back (need I say more) -margua (reskinned panzer) -shocking boxes to power perks (afterlife=beast form) -the fucking rebooted crew from bo2 origins are the main cast for bo3 -Soul boxes from origins (they’re also back) Really it was the aesthetic that made it look different.
Honestly, the whole Weaver vs Richtofen thing is wild 😂 I mean, can we just appreciate how both are kinda iconic in their own weird way? Also, Liberty Falls having a good spin is a surprise! It’s like finding out your favorite food has an even better version 🍔👌. Can’t wait for more Zombie talks! 🧟♂️
zombies is one of the smartest community's i have ever seen, and also one of the dumbest. one of the only community's out there that can solve insane puzzle in gaming and still refuse to see nuance. dont just attack someone because they have a different view, listen, criticize, think, and be willing to challenge your views.
i think it’s because all of us have an emotional connection to the game and that can sometimes pull opinion to a less logical place and more close minded.
i promise you the people solving the easter eggs and ciphers arent the same people hate replying to every treyarch tweet, calling them every name under the sun, and sending death threats to developers/youtubers lol.
its really refreshing to see someone very knowledgeable on the subject and still extremely optimistic about the future of the game. i love it when someone's able to see the good in even the worst of the series and to talk about it at length without being uncritical either.
@@jareddeck603 you obv don’t know the cw story if you think liberty falls is a random map. It’s supposed to be designed like an mp map for a reason. The cod community hates when others have diff opinions ffs😂😂
What I find interesting is that despite the love cold war actually got no one really ever talks about it the way bo3 is talked about. No one uploads it, no one watches it, if it is uploaded it's only to talk about it in retrospect, no one talks about the maps and how good they are the same way bo3 is talked about. I don't really hear people talking about going back to the easter eggs. What cold war had it going for it was the gameplay (question to cold war players: how much would gameplay affect you if bo6 was more similar to bo3 ?) in that it was good for weapon camo grinding and how easy it was. Obviously people still play it but I don't hear any in depth reasoning as to why they like cold war. Of course change to zombies is inevitable, apart from the map, my only gripe with bo6 mechanics is the gun rarity system and maybe the armor system. In general though, what I'm more genuinely curious for cold war players, would it stop you from playing or would it be a big deal if bo6 reverted to a system similar to bo3? (not talking about any movement changes since realistically it's not a big problem for either side)
Problem is that cw players have kinda just...been shuned for liking the game so there just generally more quite about the game, I don't think they would mind but also I do t think it would be healthy for every game to be exactly like bo3 (esspecially sense bo3 has its own issues people dint talk about)
Big fan of Cold war here. I like a lot of Cold war systems, like weapons and items dropping on the ground, no perk limit but increasing perk prices, and the Cold war wonder weapons were ALL bangers. I like the loadout and rarity systems but I'd be fine with seeing them reworked or removed. The armor system could definitely stand to get reworked. That's just my two cents I guess.
Hey Milo (and Stanley) I've left a lot of comments on your videos recently regarding Black Ops 6 and the new storyline as well as your journey to the US. I consider myself a longtime and passionate fan of zombies because I too have been playing since I was 10 with the release of Black Ops 1. After watching this video in its entirety, I now realize I'm part of the problem. I didn't know enough about the behind-the-scenes of Treyarch and what the developers are probably struggling through everyday to deliver us this zombies experience. I assumed based off of what we've seen with the Liberty Falls map, and the gameplay we've experienced with Cold War, that the devs were no longer passionate about CoD Zombies and the spark was forever gone. Little did I realize, they're probably the only reason why zombies isn't an entire shitshow and cash grab. Thank you both for enlightening me and having a real adult conversation on the history and state of zombies. As much as the community bashes Liberty Balls, I'm sure we're all hoping there's more to the map and Treyarch delivers an amazing zombies experience. Fingers crossed🤞🏾
dude I'm so happy you wrote this out - massive props for taking the time to think this stuff through and consider your role in it all, and like you said, fingers crossed that regardless it kicks ass when all is said and done! 😊🙏👏
I love the fact that Milo brought up doom eternal. One of my favourite games and i think there is a lot of that games philosophy zombies can take. In doom you engage with the mechanics in order to survive and feel like a badass. Glory kill for health, chainsaw for ammo and flamethrower for armour. I think zombies can take some notes from that. Like zombies dont drop armour, but then you kill a bunch with ring of fire, then they will drop some. You engage with what the game gives you and you get rewarded.
Armor could totally be rebranded as some sort of aetherium shield, and make zombies just drop some aetherium goo or whatever that recharges it. they could have totally leaned into the weirdness of zombies by having us interact directly with the aether more. hopefully we see more of it like the mutant injector.
I always thought Zombies was actually becoming more and more like Extinction with every iteration. Loadouts Selectable starter weapon Special Ammo Specialist abilities Kill streaks Customizable weapons Purchasable ammo Fixed points per kill (with wiggle room for critical kills and larger enemies) Armor Turning enemies into friendlies Elemental grenades The ability to see through walls In game currency for permanent upgrades Boss fights Operators Story told through Intel system And literal extraction sequences It's absolutely hilarious to see everything come full circle after like 11 years.
Heres how they fix it No plates No salvage No kill feed Make the hud unique to the mode Make the maps unique to the modes No loadouts Og point system Dont hold hands in the easter eggs
no i need my m16 to get to round 30 in 30 minutes ASAP and never use the box. Unique starting weapons like the mauser and bloodhound? nope scrap that feature
I agree with most except the hold hands in Easter egg I think having a guided mode after the Easter egg has been found and done is a good idea because of how low the actual Easter egg completion actually is.
I completely agree about the Richtofen take. I'm absolutely sick and tired of media that only knows how to rehash the same characters and stories over and over again with none of the soul or charm. I want something new that doesn't stomp all over the legacy or canon of the older entries. Weaver's character is still a rehash, obviously, but he basically didn't have too much of a storyline in the BO1 campaign.
I agree to a certain point with what you've said, Richoto story should have ended at BO4 and same for Sam, end of the Story. Weaver is imo just a nonesense because now we are stripping him from the campaign, he played his role in the campaign so idk why we are using him again for something different when we have, idk, Russman, Stu, Misty and Marlton. Same it would have been rehash but i don't think most ppl would have complained if not use the crew from BO4, not very liked and i understand and its fair but at least they have (all of them) more personality than the CW characters
20:39 haha for me, those were more just hallmarks of the Blundel era of zombies. More of a focus fantasy locations VS how zombies was traditionally done-more grounded(ish) locations with minimal fantasy aspects in favor of conspiracy aspects. I really vibe with more grounded locations. I love me some abandoned research stations, American towns on fire with Fog blotting out the sun, bunkers in the middle of nowhere with mist outside, asylums drenched in ugly yellow sunsets. The “fantasy” locations in Bo2 through Bo4 began to sort of exhaust me because at some point, I became numb to how “loud and big” zombies was getting. It’s sort of the issue Doctor Who had in the Steven Moffat era. Every season was building up to a “bigger and crazier and wilder end to the universe and time itself” and the show just ran out of steam since it was becoming a bit of a parody with HOW insane the stakes were getting. Cooling things off and returning to more grounded locations is a wise move to keep the series from burning out again… the issue is Cold War and BO6 are far less atmospheric. Even World at War made subtle lighting and color changes to give Nacht, Verruckt, Shi No Numa and Der Riese a different vibe from the multiplayer/campaign locations they were pulled from.
@@Stanley557 There's only one thing worse than talking to someone who's wrong. And it's talking to a fool who doesn't care if they are wrong or right. they will bring you down to their level and beat them with experience. Did you attempt to beat Milo with experience?
Long time zombie fan here. I’ve talked with many zombies players at work and most of us agreed that old school zombies has a special place in our hearts, but CW really refreshed the mode. It wasn’t perfect, but the gameplay was fun and kept me playing. Usually on old school zombies, I’ll reach a point where I complete the EE, and I get bored. CW kept me engaged because I was always asking myself “should I exfil the next time it’s available?”. On top of this, the camo grind gave me an additional incentive to play the mode. I hated the story on CW, there was no mystery to it. I remember watching Milo, DalekJD, etc. doing theory videos on the zombies lore, and that was WAY more interesting to me than being spoon fed a story. This is a VIDEO GAME, not a MOVIE! The unique combination of atmosphere and aura with little explanation really gave the zombies mode its charm and mystery. The addition of Outbreak was also really fun to me. That wasn’t perfect, but I thought it was a fun idea! Round based to outbreak is like eating ice-cream in a waffle cone or in a bowl. No matter what you’re getting the ice-cream, but your experience is different. I really hope Outbreak returns, but with maps unique to zombies instead of MP maps. I hope those leaks were true about a “classic mode” coming to the game, because that could be a perfect blend of things I’d want. Great video Milo, lots of different opinions that made me question the way I felt about our beloved mode. Also Richtofen is goated lol, best character imo.
I’ve been playing Zombies since 2010 and I prefer the Cold War systems and such I love it. It is dead ass my favourite zombies game I’m extremely excited Black Ops 6 Zombies
People seem to forget that weavers character has been around as long as the Aether crew, but just wasn’t used. I’ll always enjoy the aether story but seeing fresh faces for this, I’m super excited about
i love seeing all this different takes being talked about civily between people in the community. It rarely happens within the zombies community and its so refreshing. I also love seeing all of stanley different takes.
its needlessly positive tbh. Liberty falls gameplay reveal was literally just disappointment after dissappointment. The Jet Gun? Oh just use your loadout. No use. Richtofen? No listen to this random scrub on comms. Interesting visuals? Get a warzone map with fire and cars everywhere
Terminus actually looks good, its absolutely horrendous that they relegated my boy richtofen to this garbage. Its been like 4 YEARS since cold war came out and they STILL dont have a zombies character i actually CARE about
I definitely resonate with Stanleys point about how he willingly seeks out the ending of a piece of media but gets the joy from experiencing it for himself and seeing how it gets to that point.
The only point im firmly against is Activision caring. Treyarch devs work crazy hard and this change of direction towards more lucrative systems is most likely a result of their higher ups appealing to the trends in the AAA industry and the capitalistic goals of Activision.
There's been people at the top making executive decisions chasing trends since, like, verruckt. the issue is that the trends have changed to be a more player-retention/ live-servicey/battle royale-system-centric.
Activision obviously does care but they have to put their business first because without a business well you can guess what happens they do retarded shit but that's something that every company does call them out when they do something bad praise them when they do something good
I actually like Stanleys perspective. From a game design standpoint COD zombies is a super interesting as an arcade experience. Roguelite elements are something I think they can explore more
love this video milo! i've played zombies since cod bo2, the devs have lost me over the years and managed to bring me back over and over again. its nice to the community actually having open conversations about what would make it be its best and love your continued passion over the years! much love to the both of you for being so invested and passionate about our lil cult mode :D i personally think if we could get half the new mechanics such as movement, pack levels and bonuses plus the atmosphere and story telling of old zombies. we'd have a perfect game !
Milo makes a good point about lack of visual communication surrounding zombie damage, but doesn't make a point about zombie health increasing in the same way.
I feel as though the difference is the consistency and when you learn. As soon as round 2 you will understand zombies health scales not only that but the way you learn that is at very little risk to yourself as you learn it by attacking a zombie on a very low risk round. Meanwhile damage scaling is something that can feel seemingly random and can very easily catch a player off guard because when they learn it will be when they are most vulnerable while they are being attacked and while on a much higher round. That also assumes they even learn of it because someone isn’t gonna inspect the health bar after a hit most players will focus on living it took me till like halfway through cold wars lifecycle to learn of the mechanic because I didn’t pay ton of attention to the health bar
Been watching Stanley for a few months now and his content actually got me back into zombies after a few years away. It’s really nice to see Stanley getting more exposure couldn’t have happened to a better person
I feel like the terminally online side of the community is stuck in an echo chamber and believes their opinion is far more the majority than it really is. As someone who’s not always online or in these conversation circles but still a zombies fein, I’m hype for the new game. The last DMZ style zombies was turbo cheeks.
Exactly right, there literally is an echo chamber around basically half the community because they just refuse to acknowledge any opinion other then they’re own
I want the map to actually start off normal and change into a more horror esque the longer the rounds are. For example round 1 looks like multiplayer but around round 25-50-75 the map changes into something that resembles original maps and eventually becomes night time, foggy, more fire, broken buildings etc.
At the 50 minute mark now. Thinking about it, everything added up to black ops 3 was improvements and adding additional ways of surviving. Weapon Variety, more weapons means more different ways of surviving. (Black ops 1, not all weapons are used to kill even and that was a good idea as well) Perks, Improvement to movement and durability as well as offering different ways of surviving. Traps, Offers a new method of erasing hoards giving you many different ways of surviving. Pack a Punch, an endgame goal that buffs weapons to be used late game and some offer different ways of surviving. Buildable, a reward that gives a free replenish able item, these items come in many different varieties thus many different ways of surviving. Specialists, a reward for going on a dedicated quest that offers a timed wonder weapon to the player Improving survivability. Alternate Ammo types, Modifies weapons with a selection of different elements, offering a different way of surviving(kind of kills the opportunity to make more unique paps but I digress) Perma Perks, a reward for completing hidden tasks, offering surprisingly a number of improved ways of surviving (They feel like glitches cause it is easy to get and lose them when your not focusing) Goble gums, a hack that allows you to play the game in vastly different ways, thus offering a different way of surviving (Can anyone really argue with the cheat code claim here, hell back in the day that is what some cheat codes were) BO4 onwards feels like they wanted to change the system but then instead of undoing the changes they made they change it again and make more changes. (Honestly BO4 may have been on the right track with some but they just executed it badly) If Treyarch carried on adding to the original system would it have been better( if black ops 4 was just black ops 3 + would it have been better then?)
I'm so happy to try in get back into zombies after a big break I've never done Easter eggs or tried until I started watching content around it again im happy this community exist and you sir have helped me alot
I wish I could be as optimistic as this guy, but I’m right there with you on being cynical 😂 loved this conversation though, and would love to continue hearing you two talk more.
Great cordial discussion between two blokes who clearly love the game at the end of the day, I liked a lot of things about MWZ but my main problem was "other players exist" so I'm cautiously optimistic. Please cook Treyarch. Also it's nice to see Stanley being positive while still being able to criticize things, he combos well with your very balanced takes and your ability to steelman the other side and play devil's advocate. I hope you bring him back on again someday
Hot take: make a setting in custom games with friends where you can make all the wonder weapons available but have a low chance in the box, that way your friends won't feel left out or like they have to make up for not being the chosen one, leave the setting off by default, but allow it for when you and your mates just wanna have a good time. It would really help for casual players to have fun with their friends where one friend can have the jet gun but you can roll the wonder waffle in the box and both are happy
This comment section shows a big problem in the zombies community that’s been brewing for years. The majority of people in the community don’t know how to respond to an original take that isn’t “BO3 is the best zombies game, and Vanguard is the worst zombies game.” Even on CJSantas zombies map ranking, people just hit him with so much hate because Origins or Shadows isn’t his #1 spot. This community has become an echo chamber of the same 10 opinions and whenever someone deviates from that, they are blasted with personal hate from the community.