It’s really cool to see features like this, being able to create maps and modes that are balanced around crouch jumping like older Halo reeeeallly opens things up for customs. Love to see it.
Is there a way to use scripting to simulate an infection game mode? Like switch team from red to blue on red death and end round when blue team has no remaining players?
Some of these features like shield strength and infinite ammo used to be customizable in the custom games tab while editing a game mode. Interesting that they've been added to forge, then again I haven't played with these settings since Reach.
With this, someone needs to create script where regular weapons on map have color tier. Green has 1 attachment(scope/clip/barrel), blue has 2(scope+ clip/scope+barrel etc), purple with 3(scope+clip+barrel) Red weapon: shotgun(clip+scope) Needlegun(scope+clip) Gold weapons: Rocketlauncher Sword Hammer Laser When enemies die, they drop their weapons and attachment. When you drop your weapon, all attachments fall out. If you replace your gun with attachments for another gun, the attachments that can work on the new gun goes to the new gun. The ones that don't work on the new gun goes to 2nd gun before getting dropped. Add a bow arrow. Silent and won't show up on radar. Can combine with plasma grenade for explosive arrow. Arrows that missed can be retrieved. Arrows that hit can be picked up after enemies die they drop Arrows that hit them
Could you try to use the pinging system as a method of creating actions? I believe you could use it to do things like turn on and off a trait like jump height, cycle through guns, or use the pinged location as the coordinates to spawn a fusion coil above to drop down like a "killstreak reward", or to teleport yourself to the pinged locations. It might be possible to use the ping system while driving and give vehicles like the warthog the ability to "jump" by creating an impulse force upwards.
@@Derek_B Like halo 2, use ping to switch between human and infected would be easier then an on death command. Maybe the community will make a prefab of nodes that makes infection before 343 makes the game type.
Gonna see so many good jump maps with clamber disabled hell yeah Do hope forgers keep the slide though, drop sliding is one feature of Infinite/modern Halo that I've really grown to like
Are you able to set custom identifiers? I tried and nothing would work for me. Also I expected identifiers to force you to specifiy something to identify it as such as "var1" but the way you use it here makes it's function seem really strange. Almost like an object reference.
How do you pronounce your name ? And I noticed there where weapon lockers (The things on fobs that contains weapons in campaign) I was wondering if valor exist in forge to make CSGO type gamemodes
I agree that seems a pain for us who use controllers, but that kind of interface is really ideal for visual scripting, used behind the scenes in other game engines etc. If we wanna get serious about that scripting it's probably best to use a mouse/keyboard during those moments. That should be fully compatible on Xbox now pretty sure. During regular gameplay I definitely prefer controller though.