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Arcade Longplay [110] Ghost Pilots 

World of Longplays
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Played By: ScHlAuChi -
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16 окт 2024

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Комментарии : 53   
@redbutterflyprincessgeanne4620
This game looks fun, I finally it got today along with Blue's journey.
@dy031101
@dy031101 5 лет назад
I actually quite enjoy the high-altitude stages. I actually found an arcade that had it when I was into Crimson Skies on PC, and the two games became forever associated together in my mind from that point forward. And I found the way some enemy planes dive down from even-higher altitude to be pretty badass.
@darrenclements6028
@darrenclements6028 4 года назад
Ghost pilots is legendary with Spectacular graphics and STUNNING gameplay Starring Tom Cruise
@darrenclements6028
@darrenclements6028 4 года назад
Ghost Pilots is legendary Snk shoot em up with AWESOME graphics and gameplay With levels that are 2Fast 2Furious with 2Player action and Spectacular Boss battles This is a classic Neo Geo game with a vengeance 💖💖💖💖💖💖💖💖
@tyreesetjjoyner1995
@tyreesetjjoyner1995 5 лет назад
Nickelodeon Arcade 1992. This is one of the video challenges on Nickelodeon Arcade.
@FCEngine
@FCEngine 11 лет назад
On the Neo Geo stick (or any arcade stick really for that matter) you can increase your firing rate almost dramatically by "drum rolling" the fire button with your index and middle fingers.
@robertwilson3866
@robertwilson3866 4 года назад
Only the Neo Geo has the power to draw these kind of graphics. Look at that scaling at the start when the plane takes off - no other system can do that
@selinaogorman8380
@selinaogorman8380 4 года назад
This game looks fun thanks to nick arcade I saw it on there want to buy this game.
@jamesbartee6184
@jamesbartee6184 2 года назад
That was the very first time i ever heard of this game
@danieldb631
@danieldb631 3 года назад
Y'know, some of the music tracks would be right at home in Sonic the hedgehog 2.
@benjaminshinobi
@benjaminshinobi 12 лет назад
@VTwinty lol I can still see Phil Moore's face and hear him yelling at kids to figure out a game they never played in like 1 minute...
@RocMegamanX
@RocMegamanX 13 лет назад
This was on Nick Arcade! :D
@TBONE_2004
@TBONE_2004 Год назад
What was the Expert's Challenge? Wasn't it to score 5,000 in 30 seconds?
@8wealthyone8
@8wealthyone8 14 лет назад
your amazing at this game. thanks for showing how its done! blesses
@mydv9305txdied
@mydv9305txdied 5 лет назад
I'm trying to find a shoot em up I played as a kid, I think you could choose between 3 pilots (different planes) near the start there was a hut with natives that ran out in a line and threw a boomerang at you, then later there was a boss that was a like a big god who would clap his hands at you.. I know vague, but does it ring a bell with anyone? Thanks :P
@Okazu84
@Okazu84 5 лет назад
The biggest flaw of this game, or rather should I say the usual, utter disregard hardcore schmups' devs have for players in general, is the lack of say "accessible" power-ups. You literally have to fight your way through every single one of the red waves and their evermore complicated patterns WHILE in the mayhem of the opposing force, in order to score a perfect and then merely try to get back in the fight after losing your all-important, vital max-out fire rate and spread. I mean this is a thumb rule, and should even be a motto for most schmups and the coin sinks that they shamelessly were : "Die once and you're fuckin' screwed forever.". Statistically, even with top skills, it is near impossible to get back in the game after losing ONE life past a certain point in the loops, game is simply too hard, your pristine plane and its simple gun cannot match the overwhelming odds that pile up every 15 seconds. I developed a kind of a love/hate relationship with this kind of schmup, same for its cousin Flying Shark. The more interesting schmups are indeed those which give you a proper, challenging though decent chance at getting back from a single fail without having to loose 2-3 continues in a damn row. Been a hardcore player for 30 years and I never play ANY home, non-arcade game in anything less than extreme difficulty, but schmups have always been my Achilles heel, a constant reminder that there are limits to us all out there somehow ,expect for a couple mutants such as the SchLAuChi. I have ever beaten only ONE schmup in my entire life except the Flying Shark, and it was the Amstrad version, easier then the arcade issue. And i'm a NES Ninja Gaiden finisher without savestates, to give you an idea :D I guess most normal, average to good++ players did finish those at the arcade by counting something like 30-40 bucks, managing a bit like me to somehow survive enough after each fail to get to the bosses and try your luck finishing them without the crazy waves.
@theusher2893
@theusher2893 5 лет назад
Abtin A That’s not a flaw at all. These games are purposely designed that way. Different ones have varying mechanics, but the principle remains the same. Beating Ninja Gaiden is admirable, but it requires a completely different set of skills, namely rote memorization of enemy placement. I beat it when I was seven and I wasn’t particularly good at it. Shooters are different because they not only test reflexes, but your ability to sculpt an ever-changing battlefield to your own advantage. You have to choose which targets to attack first, redirect enemy fire by faking out enemy shots, and anticipate ahead of time where enemy patterns and fire will be and plan accordingly. It’s a little different for different kinds of shmups, but the core mechanics are the same. The reason powerups float in the upper third of the screen and in frustrating patterns is because they’re another battlefield element that you have to plan for and act accordingly. And either you have the skill and take the risk, or you don’t. Whenever I play Seibu Kaihatsu shmups, I get whatever powerups I need and ignore the rest because I don’t want to take the risk. It’s a strategy that’s allowed me to beat every shmup I’ve played on the highest difficulties-work with weapon sets you have, learn their strengths and weaknesses, and determine whether or not that tempting powerup is worth it.
@Okazu84
@Okazu84 5 лет назад
I totally get what you say mate, and never implied otherwise, sorry if my previous piece suggested it. What I say is that DESPITE whatever purposely calculated difficulty elements that are proper to the schmup, you have to admit that some of them pushed the principles to the limits beyond acceptable thresholds for any average player, bar the very few select gifted elite with higher-than-normal psycho-visual reflexes. What I am saying is that gameplay elements are tailored around the assumption that the player gets a minimum needed amount of powerups for the odds to get even remotely feasible with intensive practice (read "coins dropped day after day in the same machine"). Some schmups, such as this one, do basically everything that is possible to even prevent you from achieving this minimal level of required empowerment whenever you commit a single given mistake anywhere. It is a punishing experience by a margin that borders total absurdity and makes it a frustrating and stressful experience rather than a challenging though enjoyable one. You will note that not every schmup is like that. I call it a flaw by design in the way that you can easily deduce the dev were betting on a kind of experience that forces the player into compulsively sinking many coins several times in a row upon loosing a full-powered life before understanding it is a waste of their time and the odds have suddenly become impossible, and THEN ONLY start to learn the idea of patterns and also powerup formation that you are describing here. Your take does apply to a schmup say like Seibu's such as the Raiden series that indeed offer different powerup paths forward to the player to choose and/or ignore past a certain point, and this is exactly what I do with this franchise, just as you do. But in this one there aren't powerup rewards other that the spread of the weapon, there are no "types" other than wider-ranging shots. Learning patterns of enemies while choosing to ignore a given powerup is a different set of parameters, and your philosophy does not necessarily applies here I'm afraid. Here enemy planes with the ability to kill you merely by crushing on you are the powerup options, not a big, relatively sturdy, slow and predicable single enemy (say like in Raiden or Twin Cobra) that you have to destroy to obtain the floating icon. These are two completely different sets of schmups at their core and you make an emphasis in your argument in that regard on a dimension that does not apply preferentially here. Sometimes the enemy "powerup waves" come from all directions in unpredictable patterns and tend to crash all over you. You cannot possibly handle this by skill alone the first time you have to overcome it. It adds insults to injury, like you get roasted over and over again for a single miss somewhere down the line, and by all accounts, it has more to do with the business model having too much of a presence in the designers' minds rather than wish for the ultimate challenge. Just as Ninja Gaiden, this game, while a completely different type of scroller of course, requires memorization of key swarms of enemy elements, there are many points in the game where a newcomer has a 99% chance of getting fatally surprised by a given behaviours of 360° appearance from every side of the screen and this game plays a LOT on this, by distinction to many other hard but fairer schmups, that is all I am saying.
@theusher2893
@theusher2893 5 лет назад
Abtin A Oh no doubt. I’ve played my share of shmups that absolutely required a no-death run. A lot of that difficulty can be remedied by adjusting settings, but some of them are just poorly designed, or cheap with their powerups. The very best shmups are balanced and forgiving-again I cite Seibu Kaihatsu, namely GunDogs and Raiden-where the more powerups you collect the higher rate of fire the enemy has. And when you die, their fire rate drops down to its default on that difficulty setting. It’s a carefully crafted mechanic that, like the best games, pushes your limits while forgiving some slip ups. My problem with the genre has been that there are many of them that are designed to simply be quarter-eaters: take the player’s money and it’ll only buy them a little more time no matter how good they are. Capcom shmups were some of the worst offenders there. My other major complaint has been the rise of “bullet hell” shooters, where the enemies just throw clouds of fire and memorization, not necessarily skill, is what’s required.
@Okazu84
@Okazu84 5 лет назад
@@theusher2893 Oh man, you speak my mind entirely, it's refreshing and I feel less of a lonely rager all of a sudden lol. Quarter-eaters are what they are. Worst offenders I can name are a couple Konami schmups, at the time they still bothered to make these, they were Lightning Fighers and Ajax. And one was a typical bullet-hell abuser that was a neatly-realized technically as it was unfeasible for even the average++ player starting at boss ONE, like the diff curve was a joke to the devs and they really pushed it to the point where 90% of players are thrown out of the possible experience after 5 minutes and just push them to drop in more coins right from the start. Air Gallet I'm looking at you right there. Checkpoint-based schmups are the worst offenders for me, as it only drastically adds to the level of an already ludicrous level of punishment for every live lost. Checkpoint hell is absolutely common with those. For the sake of argument I tried to start level 5 (last of a given loop) in Flying Shark. No matter how good you are, there is simply no way to get to the final runway after the giant flying fortress, you firing span just cannot cope with the final barrage of tanks + enemy air squadrons. And this particular SNK is directly inherited by FS, by all accounts, and the designer barely try to even hide it, looks like a tribute in an even harder way, minues the checkpoint joke. I totally agree with your favorites, and for identical reasons. If Raiden became a sub-genre by itself with SO many derivatives, it was for a good reason. Balance was the key word, and averga to good players could contemplate a decent, viable chance at beating the game even though not superhuman flawless runners that have hundreds of hours of their lives to spent on endless arcade runs to master every stage. The ONE schmup that I almost mastered this way was FS itself, and I never made it past stage 4 without making a given mistake. Fatigue is an absolutely critical element that we often forget to factor in skill considerations. That is why we can relatively easily get by a flawless run of every separate stage of a given schmup one by one rather than through a full run that exponentially heightens the chances of a random fail past say 70% of that run.
@joaopaulo4891
@joaopaulo4891 5 лет назад
Monstro de mais esse cara !!
@Mirrodin82
@Mirrodin82 4 года назад
This game is sadistically hard
@Theshark15z
@Theshark15z 3 года назад
Most NEO GEO games are.
@TimelordR
@TimelordR 9 лет назад
Great job in beating Ghost Pilots, one of SNK's infamously hard early Neo-Geo games.
@jamesbartee6184
@jamesbartee6184 6 месяцев назад
As if Ghosts N Goblins wasn't hard enough, nobody seems to know how do you earn extra lives on Ghost Pilots
@FCEngine
@FCEngine 13 лет назад
@RocMegamanX 28:53 that's the stage they would show
@BlayzedBlue
@BlayzedBlue 9 лет назад
The pilot looks just like Tom Cruise
@Quetzus
@Quetzus 2 года назад
Searching for a similar game- levels are planets; about 4 missions per planet; buyable upgrades for shields, cannons, up to 2 support ships etc; was part of a pc gamecollection in the 90s
@NARFNra
@NARFNra 15 лет назад
They are not officially related.
@joaopaulo4891
@joaopaulo4891 5 лет назад
Esse cara é fera
@overdo6232
@overdo6232 3 года назад
Hey yall this is in a arg🤪 yeah
@multilucas7777
@multilucas7777 6 лет назад
Easy Mode ? level 1 ! I paly it on MVS and it is more difficult. but good play :-
@OuroborosChoked
@OuroborosChoked 6 лет назад
So it's like 1942, crossed with Sky Shark... and a dash of Raiden thrown in?
@Theshark15z
@Theshark15z 2 года назад
Except you respawn where you died instead of being pushed back at a checkpoint like Raiden.
@jayden6538
@jayden6538 Год назад
@@Theshark15z In Raiden, you only respawn at a checkpoint in the Japanese and Taiwanese versions. You respawn where you died in all other versions.
@Theshark15z
@Theshark15z Год назад
@@jayden6538 in the first game you respawn at a check point. All the other ones you respawn where you died upon continue.
@RetroClash95
@RetroClash95 11 лет назад
Are you using rapid fire? Cause my fingers hurt a shit load after a good game of ghost pilots.
@hurricanemixer
@hurricanemixer 6 лет назад
DO THEY?
@VideoQuestEx
@VideoQuestEx 10 лет назад
No cheat codes used? All legit gameplay? I remember "Ghost Pilots' being a very tough Shooter-Em-Up, which i wasn't very good at, LOL! Well, if this playthrough is pure skill, then kudos and congrats! Well done!
@theconsolekiller7113
@theconsolekiller7113 5 лет назад
Many of the runs on this channel use save and load states on an emulator, reloading when a hit is taken. Some may be legit. They dont really clarify most of the time.
@reiul9787
@reiul9787 5 лет назад
The game is tough but bosses last 3 seconds .
@jorgegomez3482
@jorgegomez3482 3 года назад
Cool
@jimllfaxit
@jimllfaxit 12 лет назад
@ 6:48 Easiest boss ever?
@wazzobazzo
@wazzobazzo 5 лет назад
Not if you're unlucky or out of position and those shots hit. No way to dodge on reaction alone.
@Okazu84
@Okazu84 5 лет назад
@@wazzobazzo totally agree here. And that's basically the same with yellow-blue waves : you get one wave wrong and it gets cut into two sub-waves spread over too wide a screen, and you're toast.
@남주희-t3f
@남주희-t3f Год назад
48:19 보스이름이 뭐죠?
@Bendsteinberger
@Bendsteinberger 2 года назад
GP is the best dog tag game
@JamesGadbury
@JamesGadbury 12 лет назад
I was thinking this too - reminded me of Flying Shark, although FS is better =)
@うめちゃん-l8h
@うめちゃん-l8h 7 лет назад
地味なゲームだな
@paulsaboria8721
@paulsaboria8721 7 дней назад
Yo joe
@aangionas9676
@aangionas9676 Год назад
First l though its was about Ghost Rider type pilot.😔
@LaVeyCharkusVeros
@LaVeyCharkusVeros 15 лет назад
Ghost Pilots... I don't know why but I always had the impression this game looked so cheap compared to the 1942 series (specially 19XX: The War Against Destiny and 1944: The Loop Master). Still, I'm glad to be proven wrong, I enjoyed the entire game and I'll give it a shot soon. Just something bothers me: what the fuck is Tom Cruise doing at the end and why is he celebrating to a glass of "Ghost Fighters"?! Well, as the game suggests: "You Can Hope Next Our Game!"
@paxhumana2015
@paxhumana2015 6 лет назад
Wow, you are a Level 99 dumbass, LaVey Charkus Veros! First of all, this game came out in 1991, so, if anything, it would have to have ripped off 1941: Counter-Strike. Second, 19XX: The War Against Destiny did not get released until 1996, so it would be impossible for this game to have ripped off that game. Third, 1944: The Loop Master did not get released until 2000, and, again, it would be impossible for this game to have ripped off that game as well. Fourth, where are your arguments against Seiba Kaihatsu and Psikyo on this matter, both of which made excellent rip-offs of the 19XX Series in their Raiden Fighters Trilogy and Strikers 1945 Trilogy, respectively? Fifth, and lastly, this is a much better game than 1941: Counter-Strike. Now go home and cry, emo kid.
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