www.longplays.org Played by: SCHLAUCHI The game is endless, so after i reach 10000 points i kill myself! - Disclaimer: Most videos by World of Longplays use SaveStates!
This is one of those video games that actually could use a movie adaptation. With little to no official lore, it leaves a lot more room for the studio to use their imaginations to flesh things out and maybe even answer questions we never even thought to ask while playing the game! Who is this humanoid protagonist? What events led up to their current situation? What are their motives? Why have they intruded Evil Otto's base? And what about Otto himself? What happened that made him evil? What are his motives? Why does he rely on all these robots? What does he have against our hero/heroine? On top of all this, what's the setting? Where is this facility located? And of course, the title, _Berzerk._ How does that tie into everything? I wish I could come up with answers, but I'm terrible at thinking, so...yeah, I think I need outside ideas...
The instruction manual for the Atari 2600 version provided some background info. It's been over 30 years since I read it, so I don't recall everything.
Noticed there was no chance to implement the 'bulletproof necktie' trick; look closely at the green humanoid and you'll see the head and body- no neck, so if a enemy shot passes thru it-No harm to your player. However ..this is harder to do than the 'lance in the pterodactl's mouth' trick in the Joust arcade game !
I played this game years after it came out (for reference I was born in '98) and despite the clunk that comes with age, it's still a great time. Even got my little sister to try it. She seemed to enjoy it.
Loved this game in the arcade. The graphics, sound, and concept, even though simple, had a purity and clean look that made it stand out. Something about it made it seem more futuristic at the time than other games. I think it still holds up really well today.
The new, enhanced version of Berzerk for the Atari 2600+ includes the bot which enable the robots to fire on the diagonal. However, it's not always consistent. The cartridge also includes a couple of the arcade game's spoken lines.
In a distant age, in the final battle, when the robots have conquered Earth, one stood... He chose the path of defiance. In his battle for survival he found no peace and, with boiling blood, he scoured the human fields seeking liberation from the robotic overlords who farm us for biofuel. ...and those that tasted the burn of his plasmagun designated him: *Berzerk!*
You can't ever have a true longplay of this game, since I think it has 65,536 levels. Evil Otto is responsible for the deaths of 2 gamers in the 80's. He watched them die... and just smiled.
Akira625 2 teenagers were playing in a arcade trying to get a high score to put there initials on the leader board. One was a kid whom right after accomplishing that died of a heart attack right afterwards he was 19, same thing for the other person in 1981.
Akira625 no records have been found the 2nd person actually existed. the 2nd death was most likely a rumor started and this person never even existed. when you look up his name a man by the name did exist but died a year earlier in a car crash before the game was even out. So only one person actually died while playing this game and it was unrelated to the game.
This game is quite eerie if you think hard enough about the setting of gameplay. The lack of music, early speech synth, and the three people that died shortly after playing this doesn't scare me all that much. What does scare me is the fact that there is literally no ending. You can play as much as you want, but Evil Otto will always end up killing you either by himself or his robots. Unless you count the kill screen as the "good" ending, the humanoid certainly won't escape.
This is proof that you don't need fancy ass music and graphics to still have a captivating game. There was a sequel to this called Frenzy too. Never liked that one as much though.
Ah, memories. I remember plunking quarter after quarter into this one. I think I made it to level 4 once. I was way better at Exidy's "Venture". I don't know why, but the two remind me of each other.
Over 40 years old and still cool!! I love watching the robots kill each other trying to destroy the humanoid. Always cracked me up how stupid they were!
I spent literally HOURS on this in the arcades back in the '80s Lolol. Come to think about this, this could have been a forerunner to the 'Big Brother State' we are all living in now.
This game's concept is awesome. Exporing almost endless mazes while fighting with robots and being chased by the immortal evil otto. I hope there are moer shooters like this today, not the smash TV stylr twin stick shooters.
I would love to see a modern adaptation of this game. There is so much unexplored territory insofar as lore surrounding it. There are so many directions your imagination can go. Who is this guy? Where is he? Why is he there? What the hell is Evil Otto?
Loved the arcade game. Played the living heck out of it on the Atari 2600. Sadly, AtariSoft never ported it to the TI-99/4A. The speech synthesizer would have made this the best arcade conversion game.
Why do the robots say at the end "Get the humaoid not the intruder?" I remember this game said it a lot when the smiley face jumped after you like the smiley face is the intruder but not the humanoid. So you you died but did not beat the last level or what?
The robots have a few different names for you. If you exit a level without killing all robots, they'll start calling you chicken until you kill them all
I always thought the intruder was the smiley face because when the smiley face appears the robots say, "Intruder alert. Intruder alert." And then it sounds like they say, "Get the humanoid, not the intruder."
This looks simple but damn it if it wasn't hard. Whoever was playing was a badass. Great use of walls and friendly fire. I dumped a LOT of quarters in to this game at the arcade as an 11-12 year old boy.
Me too. The coolest thing about this game was always the voice. MAME couldn't make the voice for some reason. It always bothered me. We must resurrect this game for PC. With the voice! How can we do it?
I played this game (stand up, arcade-style, old school) in I think, 1979/80? It was at an A&W restaurant close to my house. Rode our bmx bikes (mine a Diamondback) another friend had a Mongoose another had a Redline and we all would have killed for a PK Ripper. I've always thought that a movie to remake BUT it would've taken someone like Ridley Scott (not Rob Zombie) to really pull it off.... "Logan's Run". HAD TO ADD: As well, that A&W was about two miles from Atari's original headquarters (off of Lark Avenue in Los Gatos, Ca.).The first Chuck E. Cheese's Pizza Time Theater (on Kooser in San Jose, Ca.) was about ten miles away BOTH owned by Nolan Bushnell, founder of Atari & Chuck E. Cheese. Finally, "Scarab" Datsun Z car V8 conversion was also just in Campbell neighboring Los Gatos. Steve Wozniak , co-founder with Steve Jobs of Apple Computers lived in the hills above Los Gatos AND 24 miles over the hill was Santa Cruz Beach Boardwalk, where "The Lost Boys" was filmed in 1987.
I remember playing this back in 1980 on one of the rarer, black&white screen arcade cabinets. According to Wikipedia, the earliest Berzerk arcade cabinets had black&white screens.
It was such a simple layout, yet an intense game, and you only had a certain amount of time to destroy all the robots in each maze stage before one of the goofiest looking, yet deadliest known enemies around, _Evil Otto_ - would relentlessly converge upon you!
I played many many coin operated video games in the 80’s: Donkey Kong. PAC MAN the list goes on. Some of the more appealing ones like Berserk were buggy and you couldn’t really enjoy them. Another highly appealing game was Dragon’s Lair.; maybe the most popular and unplayable game. Berserk was only saw once by me. We used to have arcades and never seen it at one. Space Invaders was an enjoyable and reliable playing arcade game. Asteroids was also a reliable game to play, not Berserk even though it was more desirable to play had it been more distributed.
I was typing, Berzerk, in the search, looking for a recap of the anime. Then, I see a video for the game that we affectionly called, Intruder Alert! Thanks for trip!
The TRS-80's version was "Monster Maze" - no bouncing happy face, but the monsters/robots could shoot through the walls. So could you, but you had to be very precise. Sometimes the best strategy was to line up the robots so they get in the line of fire of another and be killed by friendly fire.
I like how this game is a mixture of robotron 2084, adventure on atari 2600, and a little bit of pac man (since that game also is about survivng a maze) Definitely another gem Also, 🎵 i think i'm goin bezerk, i think i'm losing my mind, i'm getting lost in a shuffle, it happens every time.🎵
It seems that was a placeholder at first while something more ominous-looking could be devised (considering the bouncing, maybe some sort of spider-bot?). But Stern thought the idea of a smiley face inducing such dread was hilarious, so the placeholder became the real deal.
Dang, the arcade is way harder than the Atari 2600 version! Pretty funny the story inspired the Robotron 2084 game, and even Terminator got some similarities here.