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Are fishing minigames even fun? 

Watt Designs
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Have added fishing, livestock, damage numbers, armor, a messaging system, and containers! Again, I want to thank everyone for sticking around and watching these videos, with increased viewership lately it's been very exciting. Links are all below!
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21 май 2023

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Комментарии : 472   
@willcarroll4142
@willcarroll4142 Год назад
A lot of fishing spears have a three-pronged ending, so maybe another upgrade for spears could be a wider hit area.
@WattDesigns
@WattDesigns Год назад
I like it!
@hiiambarney4489
@hiiambarney4489 Год назад
The ultimate fishing spear should be a legendary item found once in the game, that's just Poseidon's Trident. It returns after you throw it for infinite uses.
@chickensoupproductions
@chickensoupproductions 5 месяцев назад
I don't think goblins would use trident tho...
@ConsumeUke
@ConsumeUke 5 дней назад
@@WattDesigns try not to make it so fishing gets too easy like when you get the spear there should be faster fish that you can catch with it so it dosent get boring after 5 fishes with it
@faisanfg1947
@faisanfg1947 Год назад
About watering the crops, I believe you should just add something like Minecraft where you just need to put crops near water. That way you need to keep in check of the water, but only once. And aqueducts seem like something cool to add to this idea, moving water where you want to. This way in the early game you need to plant on the shores of bodies of water and later, once you unlock aqueducts you are also somewhat freed of water rectrictions.
@cynodont8
@cynodont8 Год назад
This suggestion can work very nicely for sure, but as an alternative you can set the system in a way that watering the crops will be optional, but rewarding if the player does so. So crops will be able to grow and produce by their own, but if you water them, growth rates and produce perhaps can increase. In that way if the players are around, they can take advantage of that "buff" and if they are out on an adventure, the crops will still be just fine. Aqueducts can also be utilized with that system to automate the process in later game.
@yayfly7349
@yayfly7349 10 месяцев назад
@@cynodont8 i feel it still punishes the player for not watering crops
@lavabiscuits
@lavabiscuits 8 месяцев назад
​@joshuamillet2215 with a well you still need to take water out of the well to water crops. That's how wells work.
@herbertwilliam3348
@herbertwilliam3348 3 месяца назад
This makes possible the crafting of items like a variety of vessels for water carrying, a giant water skin that drops some water when you take damage would be a cool hardship to plant a particularly useful crop.
@sky01james28
@sky01james28 Год назад
You got a lot done in this one! I love the idea of monsters being “livestock” to the goblins 😁
@churchmuch
@churchmuch Год назад
I like the look of the new fishing minigame personally, since it looks like fish will be able to swim over top of each other sure hope that means we can spear more than one at a time if we're lucky
@PhantomMinecraft
@PhantomMinecraft Год назад
Two things : I know it’s meant to be a leisurely minigame but is there a way to add risk for more reward? Maybe if you use a certain type of bait, you can attract an aggressive fish (idk like a shark or something) it could debuff/attack you but it would drop something good :) I’m thinking something that would either be pulled to the surface or drag you into the water for a small fight scene About plant watering, yes, making you do that would definitely slow down adventuring. However, maybe you could make it so that if you go out of your way to water the plants it would grow faster or maybe more crops would drop. If you’re a casual player who wants to adventure, then the decreased rates shouldn’t bother you too much. If you’re focusing on farming though then this could be a good way to save time for players who want the crops fast. Overall it was a great devlog keep going! This is turning out to be an awesome game 😁
@DustedAsh3
@DustedAsh3 Год назад
On the fishing, I like this idea. What if you made it similar to 'chumming' the water? So, you throw out the bait and then it may or may not attract bigger/better fish, but you still gotta catch them, or gotta choose which fish to go for.
@crusatyr1452
@crusatyr1452 Год назад
The only potential concern with watering being optional is that players will minmax the fun out of the game at any opportunity, and so you could get someone who ideally wants to adventure but feels like they have to water for maximum profit.
@findot777
@findot777 Год назад
I think there already is a risk in losing spears
@conorbenson4223
@conorbenson4223 Год назад
truffle worm 666 bait power.
@rubededcii2395
@rubededcii2395 Год назад
what if, randomly a big bish appears and if you hit it with a spear you get out of the minigame and a minibossfight starts?
@Gnomable
@Gnomable Год назад
Great job adding a ton of features! The fishing mini game is really cool! It reminds me of the fly swatting mini game from WarioWare. I feel like having the fish react to the spears and run away would add a bit more to making it feel like fishing for me.
@WattDesigns
@WattDesigns Год назад
I like it! Should be doable 🤔 I’ll add that in tonight
@thatsmaik
@thatsmaik Год назад
​​@@WattDesigns I think the spear fishing mini game is really cool and unique :) Eventually you kinda loose some "chill vibe" in the way it's done atm though. As you mentioned before in the video one of the main selling points is to take a break and enjoy the scenery while fishing - maybe you could find a way to integrate the mini game more into the scenery so it immerses you more into the world if that makes sense. Maybe zoom in and show the fish in the water tiles? idk :D But amazing what you got done since the last time I checked, awesome, keep it up :)
@rmdcompositions
@rmdcompositions Год назад
It's not a goblin game until spears are involved 🎶
@Skjdljr
@Skjdljr Год назад
Or Bombs :)
@RKIOrbMage
@RKIOrbMage Год назад
Really cool devlog! I really like the fishing system, maybe you could even make a mini-boss, like an octopus or something, where you have to hit all of it's limbs to get the reward!
@WattDesigns
@WattDesigns Год назад
Ooooh I like it!
@flyingdragon4613
@flyingdragon4613 Год назад
You just made fishig look like the old cavehunt, I quite like it. Maybe something extra over time where you can see where to fish would go or extra spears to hit more fishes faster, etc Overall this game looks quite peaceful and fun!
@PrecociousKoala
@PrecociousKoala Год назад
The game that features similar fishing mechanics is Amazon Trail 3rd Edition, released in 1999. I wasn't initially planning to mention it since it is not of great importance, and it's evident that you have no intention of ripping them off. Additionally, I am probably among the few individuals who still recall the game. Back then, I truly enjoyed it, and I'm confident that I'll have a similar experience with your game as well
@MagentaFantasies
@MagentaFantasies Год назад
I used to have this game. Spear fishing was fun!
@WeakestBrazilianMale
@WeakestBrazilianMale Год назад
OH YEAH, SPEARFISHING! Warframe did the exact same thing and it’s a brilliant idea! Why wait for the fish when you can HUNT THEM DOWN IN THEIR OWN HOMES AND DESTROY THEIR FAMILIES? What I mean is, that’s good game design and I liked
@Dhalin
@Dhalin 7 месяцев назад
Yeah, until you see a fish moving around, and you spear that fish and you pull out a boot. Um, I threw my spear at a fish, and hit a fish. Why am I holding a boot in my hand?
@ThePhoenixSlayer
@ThePhoenixSlayer Год назад
I like the fishing mechanic a lot. Really unique as far as I've seen. I do think that the water is good as is, as it fits the theme of the game well. I'm guessing the example of shading you showed was just an exaggeration, but a little bit would do the trick.
@Polarcete
@Polarcete Год назад
As a fishing enjoyer, i love when people come up with new minigames for it, and yours looks really fun! +1 wishlist
@_Snout_
@_Snout_ Год назад
Bet the goblin liked that vibration
@WattDesigns
@WattDesigns Год назад
🤤
@_Cotton
@_Cotton Год назад
???
@Roroprin
@Roroprin Год назад
​@@_Cotton should someone tell them
@VengefulSpectre
@VengefulSpectre Год назад
So I really like the fishing idea! I also love the subspecies idea! I wish there were more games that had subspecies you could get whether your a farmer or catching animals in the wild. What about adding a way to make a chest private? Like if your playing with friends but you want to have your stuff they can’t access. Have them where anyone can access them or have private chests where only you can access them. This also says you uploaded the video 17 mins ago but it says people commented on the video 3 days ago lol. At least for me it does.
@WattDesigns
@WattDesigns Год назад
I like it! I haven’t done anything like that yet (where a client has a permanent ID that belongs to them even when they leave and come back)… I’ll have to look into it And the patrons got early access! 😊
@VengefulSpectre
@VengefulSpectre Год назад
I know and the other games especially ones like Minecraft people can get upset if you have stuff in a certain chest and someone besides to go up to it and like take stuff out. You got all different ways people like to play and while I don't know how hard doing something like that is with making specifically locked chests or putting some kind of lock on a chest but I feel like there would be those who appreciated being able to lock their chest if they played with others just so they can have their items that they don't want touched. I also never get tired of watching you make this stuff. I like seeing some of the coating side of things but at heart I'm more in to art and just seeing that side of stuff where it's being made or added in versus the code side of things. Some RU-vidrs go into huge long speeches about how they've done the code and it's just like 10 minutes of talking about that and I'm sure there's some that love it and I'm glad they do but I for one am not one of those lol
@cooperwey
@cooperwey Год назад
I really like your devlog structure. Your devlogs are short and sharp, and you spend most of your time explaining why you’ve done something in a particular way (and are not just thoughtlessly going through the RPG checklist). It also helps that you don’t spend too much effort going into technical details. To me, explaining the game design reasoning behind a particular feature is more interesting that the technical implementation of that feature (unless the technical implementation was particularly novel or interesting)
@atom104n
@atom104n 10 месяцев назад
SPIDERS! Love the idea for spiders as livestock since it's a unique and interesting concept. Perhaps there could be more quirks when running a spider farm. Some ideas: 1) STICKY FLOORS! When the spiders have a main home or feeding station, the ground slowly gets covered in cobwebs which does 2 things. - Slows down non-spider entities but effects can be negated with special boots or enchantments. - Serve as a unique way of collecting silk as it can slowly accumulate and perhaps create Cobweb blocks (similar to Minecraft cobwebs) which can drop a lot more silk. Cobwebs could also be obtained as a placeable block so that players can use this for traps or decoration. 2) DIFFERENT COBWEB TILES! Building off of the floor webs, perhaps there could be variety of different web tiles depending on what subspecies of spiders is living nearby. Perhaps a web that is more acidic that lowers defense. A web that cause fire damage. Or a web that causes a 'Webbed' debuff which slowly ticks up the more u move in it until eventually u are rooted/covered in cobweb and will have to struggle to break out. This could also lead to new ways to make traps, designs, or enemy farming. 3) WALL CLIMBING! If there are roofs or tall-walls, it would be cool to have spiders have the ability to, well, crawl on those vertices. idk how that could work in a top-down 2-D world, but maybe if ceilings are a thing, u can see the spider's shadows if they have climbed ontop. This is could serve as a way for spiders to sneak attack enemies as well as traverse over terrain (if there is a river or a hole in a way). 4) RIDEABLE SPIDERS! Spiders could be one of many various mounts that you can ride to traverse the world. While most spiders aren't built for speed or brute force, perhaps they could be used to traverse walls and landscapes. this could be used to easily access certain areas and could be a 'key' in encountering a certain boss, dungeon, or unique area that is blocked off by hard-to-break terrain. 5) SPIDER ARMY! I don't know if you are planning a multi-classed system, but perhaps there could be way to command an army of spiders to fight for you. Similar to terraria, certain armor or accessories could be used to enhance damage from controlled units which could allow variety to combat and exploration. Spiders could perhaps be tamed and then obtained using a certain staff or 'Goblin Piggy Backpack' which allows you to hold up a certain number of spiders/units. This could allow u to easily recall and summon your units (similar idea to a pokeball) whenever you want and could help make it so that the screen isn't constantly swarmed by too many bugs. This is all I can think of and I understand that some ideas may be out of scope. But hopefully we can get to see more unique mechanics added to these spiders. Love the progress and looking forward. Have a good day :D
@Tenobii
@Tenobii 11 месяцев назад
i kept seeing your shorts in my feed but never checked out your longform videos until today. can't even tell you how excited i am for this game it looks perfect
@GODZILLA2915
@GODZILLA2915 18 дней назад
I personally do enjoy a fishing mini game, even if it is simple. Someone already suggested using different bait for different species, but I have a few pointers. -Have certain species be found in different locations. I don’t mean salt vs. fresh, but also bracish, lakes, deep ocean, and seperate rivers. - Have caught fish to be useful as fertilizer for plants - If you’re going for creepy livestock, have the option to catch spider crabs and coconut crabs for pets. Have you ever seen them?
@TheUltimateD00mer
@TheUltimateD00mer Год назад
Literally just searched for your channel lol. Can’t wait for the game to come out!
@pindebraende
@pindebraende 10 месяцев назад
Love the fishing idea! Would be cool if the spear pierced the lilypads so they would be sliced in half or sunk and disappear each time you hit one. Instead of the bouncing animation, the spear would "stick" and just tilt and fall down. I can think of a lot of ways to make this type of fishing minigame more interesting (in addition to of course making it connect meaningfully to the rest of the gameplay!), so I think it's a great idea
@leftarrow
@leftarrow Год назад
Cant wait for this game to come out great job! Edit: Idea, You should add different types of livestock, like maybe for fishing you can have different types of fish with different abilities depending on the species, Such as a ability to where the players use more damage for a certain amount of time. You could also add mutations kinda like fallout.
@Michaelcampbell0916
@Michaelcampbell0916 7 месяцев назад
Holy cow - there is so much progress! I watch you to get inspired and it works every time!
@Skjdljr
@Skjdljr Год назад
Love all the work you put into this. It looks great. I also love the ideas of shaking it up a bit, since we are dealing with Goblins here! Keep it up sir!
@meliodas8409
@meliodas8409 Год назад
This might be the best devlog, so much progress. Would love to play this
@theendisneer3159
@theendisneer3159 Год назад
I think adding a chatting feature in the bottom left box would be cool, so you could communicate with friends in game, just like in minecraft. Otherwise great progress so far looking forward to the next update.
@CrabQueen
@CrabQueen Год назад
I would have the lillies be destroyed by the harpoons. Would improve the sense of weight a lot, and prehapes down the line lead to say, swamp fishing where part of the challenge is bagging fish hiding under plants and such. Also also, id recommend checking out Core Keeper for ideas. Its also Terraria but overhead, but since its all underground it has some unique (ish) twists.
@an_apple_a_day
@an_apple_a_day Год назад
I really liked this video! The vibe was really chill and enjoyable, also the presentation with the frequent drawings of your main character + concept was super unique and gave an added level of charm and personality C: Keep up the great work!
@paraxodondev
@paraxodondev Год назад
i watch this devlogs and feel "wow, this is a very cool game that is probably going to be finished", i love how you progress and how your devlogs are edited, keep it going :)))))
@AIAdev
@AIAdev Год назад
Really love the idea for fishing. Seems like a solid and fresh way to do it.
@Beets_Creations
@Beets_Creations Год назад
I definitely like the idea of this over typical fishing games. Especially because it allows for more options for improved fishing equipment. Keep up the good work!
@The_Avarage_Communist
@The_Avarage_Communist Год назад
I am so happy that goblins are getting love the best fantasy race just gets boiled down to scary green critters, they deserve better.
@auri1075
@auri1075 10 месяцев назад
Watering could be done once the plant sprouts once, and then it grows. Like, it would be a few stages: Plant, sprout, water, bloom. And for watering you could use an interactive object that shoots water into the air and waters many plants in the vicinity. In my mind it could be a big button that you have to push and water goes through pipes (you would have to place them near the crops), shoot out from the sides of the pipes to a certain range (like irl irrigation systems). Idk, if done right it might be fun to see the farm finally automated (almost) and as you push the button everything gets watered
@danfeleth
@danfeleth Год назад
Im really glad about the new video!! All the new changes are so awesome and make me so excited to maybe play it when its ready!!
@GentleBamboozle
@GentleBamboozle Год назад
That's an amazing implementation of fishing, very unique. It's always good to see when developers are thoughtful of such little details. ^^
@noontimedreamer
@noontimedreamer Год назад
For the most part I think having fishing(and other minigames) are fine in most games. But I think they become more than just minigames when they take proper inspiration from the setting and mesh it into the minigameplay. I love your take on fishing in this game!
@Dartify
@Dartify Год назад
hello just giving your phone a vibration! Also I would love to see the addition of fences and gates to separate sub-species or just for cosmetics. I also LOVE the spear fishing idea. Great job! 👏
@usbtypec.
@usbtypec. Год назад
The DDR thing could be reimplemented in a minigame with an npc, perhaps wagering coins or items to complete the minigame with very few mistakes allowed. As for crops and water, i think it should be left optional, but if it near a water source or it is raining or something like that, they simply grow a bit faster
@bencharlwood8042
@bencharlwood8042 Год назад
I wonder if theres a way that the fishing system could be intigrated into the games other systems, like maby fishing with or around other goblins raises frendship, or maby spears are limmited and need to be found during exploration. prehaps the type of fish could be linked to the nearby plants and buildings? it might be fun to conect it because it would make it feel less seperate and more intergrated with the rest of the game. i realy enjoyed this devlog and i love how this game is comming along.
@thelegendarymushroom80
@thelegendarymushroom80 7 месяцев назад
Hey there! :D i think it looks really cool, also a little fakt if you want to add that somehow! Spiders can take small frogs as pets, to protect their spider babys. They will protect the frogs as well and the frogs eat off little insects that can attack the spiders eggs.
@barnabasbenko1985
@barnabasbenko1985 Год назад
Your work is so inspiring! The fishing minigame as far as I can tell is really unique and looks like a lot of fun. Can't wait for the next devlog!
@adannimpa
@adannimpa Год назад
answering question presented at 0:04 1. Spear Fishing 2. Mini Game where Goblin goes swimming and catch fish(kind of like hungry shark or something like that) 3. Hand Fishing but with timing system
@lukeflorp55
@lukeflorp55 Год назад
huge update! this is looking great man
@idahojake2296
@idahojake2296 Год назад
Very nice update. I am impressed with how many mechanics you figured out in this dev log, and by your commitment to preserve the feel of the game and goblins. Very cool!
@femurremover
@femurremover Год назад
6:26 I love the special spiders! Maybe the variants give different bits? Like regular ones give silk, "gold" gives shedding, "red" for venom for potions? Love the progress, Watt!❤
@Acudit
@Acudit Год назад
This is amazing! I can't wait for this game to come out! What you've done design-wise and thematically is so creative. I'm so happy to see such an original game, and be able to watch it throughout development, but it also shares aspects of game I'm familiar with, like stardew valley, so it's not completely new and turning everything on it's head. I can't wait to see the final product!
@jaceeberly415
@jaceeberly415 Год назад
A fairly basic solution to the to-water-or-not-to-water conundrum: have watering give the plants a bonus. Maybe the plants grow at 1x speed and give 2-3 fruits without water. When you do water, it goes at 1.25x speed and gives 4-5. (Or some variation of that - maybe if you water every day of the growing season you get a secret powerful fruit)
@HelperGuy
@HelperGuy 2 месяца назад
Monster being livestock to goblins is such a great idea!
@CodingKricket
@CodingKricket Год назад
I really like the idea about the pets! This has really inspired me to keep working on my project. This was a very well-made video, and I am excited to see more from you!
@LizardOfOz
@LizardOfOz Год назад
"You can give them pets which makes them drop better stuff." I'd advice against that. In Cult of the Lamb you can have several interactions per villager which reset every day and give you bonuses. This creates an urge to go and perform every single interaction with every single villager every single day, because otherwise "you're leaving things on the table". Even when you know this is devolved gameplay and force yourself to stop, you can't stop _thinking_ about it.
@WattDesigns
@WattDesigns Год назад
Hmm that’s a good point..
@TiredCzech
@TiredCzech Год назад
Oh hey, you uploaded again! I love watching your videos, they give me the drive to make my own games!
@JohnyLilio
@JohnyLilio Год назад
I've never clicked on a video that fast. I love your videos man! The game looks fun and cute. I also love the fishing minigame!
@spindinswans9091
@spindinswans9091 10 месяцев назад
i think the main issue is the reason fishing in alot of games like this is fun is the fact that you can build your own little fishing dock and with this system you can really take in the scenery its just a menu, maybe if it zoomed into the player and let you fish in the actual water but thats just an idea
@Rin8Kin
@Rin8Kin Год назад
your fishing is pretty good idea. Watering is tedious and pasebreaking mechanic. So unless you planning to do farm simulator, i'd suggest to make it at least optional. Or create shortcuts like hired/rescued goblins that can do it for you, raining, ability to build irrigation canals, and so on. After all, as you said before, goblins are inpatient creatures and would rather plant something that grows on its own, rather then spend time tending it.
@swwayambansal2316
@swwayambansal2316 Год назад
Your way of creating these videos are amazing, I enjoy your art style soo much that I even watch through the sponser part of the video. You are amazing. One suggestion, The colours for the game look a little dull, so I would turn up the saturation of the colours so It looks more Vibrant. See Ya In the Next VID!!!
@samuelcollier1764
@samuelcollier1764 Год назад
The chance to breed different spiders is really cool, I love that idea! Would be cool if you could match up the different breed with Punnet Squares or something to see the actual chances of getting a new breed of spider.
@Waterick-3000
@Waterick-3000 Год назад
A cool thing to add to the game would be seasons if you don't already have that planned. It works well in games such as Dont Starve Together and Stardew Valley which seems like the games you take inspiration from.
@rainsallow
@rainsallow Год назад
The fishing minigame looks pretty cool! It reminds me a little of the way Roots of Pacha has theirs setup, with using a more simplified tool than a fishing rod. The mechanics are much different though, it's more about keeping track of the fish for a bit and not startling it before you can catch it. Maybe you could have the fish 'panic' and swim off if a spear lands within a certain distance of them without hitting them?
@MrAppleSalad
@MrAppleSalad Год назад
There is one game that I can think of that has a similar fishing mechanic, Sims Castaway. It's not exact, but it's quite similar
@fredbronkema6963
@fredbronkema6963 11 месяцев назад
It's been a month! I can't wait for the next devlog :)
@moonfire1728
@moonfire1728 Год назад
I'm so excited for this game, I've got it wishlisted on steam and keep rewatching the progress videos. I've never been much of a Stardew-like game player, but this feels like it balances what I like about Stardew with what I like about other games. Great job!
@user-hc1bp3ur2z
@user-hc1bp3ur2z Год назад
I think I rewatched a video 5 times and the rest 3 times.
@Jamestorn48
@Jamestorn48 Год назад
For the farming I like the idea of watering but more as a secondary thing. Maybe properly watered plants sprout faster? But I like the upgrade to watering them to be digging an irrigation channel and hiring a goblin to turn archimedes screw to irrigate. I would take food and gold for pay. Just a thought.
@Augustman22
@Augustman22 11 месяцев назад
- 3:44 I really like this idea of spear fishing instead of just a normal fishing rod. It will most likely help with the boredom caused by fishing in other games and I feel like it seems very unique. Which I feel like makes it fit into the game even more because you play as a goblin instead of a human. - 5:12 For me personally, I agree that making you water the crops would discourage long adventures, and I think it would be best to not make you water the crops, or at least not one by one because that would take forever. Like you said, it would just be best to wait till play testing to make a decision. (Maybe some kind of aqueducts?) - 7:10 pet spiders = adorable. - 7:24 It might be a good idea to add way larger containers depending on how many different items you decide to add in the game because you will want to be able to store all of the stuff. Plus, different looking containers would just look cool lol - overall, I am so excited for this game to come out, keep up the great work!
@2SavedByChrist
@2SavedByChrist 11 месяцев назад
Just discovered you and your two game today. Instagram showed me your page and pictures of this game. I found you here and kinda started binging your channel for about an hour and a half. I'm buying your other game when get home from work. it's cool seeing you progress through designing this game. Love the art design and the concept. The music from the last vid is great. As soon as i thought of goblins fishing, i thought of spears. I love your design and the strategy of the timing. I saw another comment about upgrades being a 3 prong spears. Another possible upgrade ability would be a slightly shorter delay so its easier to time. I do like the wider hit area but that almost feel like that might be overpower if that's an early upgrade. I love watching this game develop. I'm very excited to play it someday. Keep up the hard work.
@herbertwilliam3348
@herbertwilliam3348 3 месяца назад
Love the fishing system, would add swaying to the spears, fishs getting scared when spears hit water near then and bait throwing to solve scared fish and low fish spawn. Also would be fun if fish hunted fish and critters in this mirky sillouete style. Rarer smarter fish hiding below the leaves would be cool, but they vulnerable to bait and lillypad destroying/pushing items. Minor critter fishing (that counts as low lvl food or bait) would be cool and bigger creatures maybe combat enhancing would cool too. Maybe even a miniboss only found by fishing proccess, this miniboss drops an item needed to unlock a path or something.
@jaydenmoon1165
@jaydenmoon1165 5 месяцев назад
I absolutely love the passion you have for your game - love the ideas for the spear fishing - I love fishing in games and this looks like it will be fun to play and hard to master 🙂♥
@wyli-music
@wyli-music Год назад
my suggestion for watering plants is to have a farmer npc very early in the game. every day, you can pay the farmer some money and they will keep your plants watered while you're out adventuring. anyways, good progress so far!
@alexmanship1102
@alexmanship1102 Год назад
Like the idea of not watering plants, it can be such a chore in Stardew when you want to take time to focus on foraging or exploring the mines. Love the spear fishing, others have mentioned Amazon Train III, that was so unique and it would be great to have a game that had a similar feel. Last, I think it would be fun for players to have or be able to build an enclosure for the pet spiders. You may already have plans or an idea for that, my mind goes to Silk the board game and the enclosure depicted for the silk worms. Excited to see how this game continues to develop!
@HappyCannon
@HappyCannon Год назад
Once again, very well done video! I'm very excited for when this project meets the hands of the public! You got this man!
@LiGht-jx1fu
@LiGht-jx1fu Год назад
Hi! I like your videos, its entertaining that you couldn't get distracted by anything. I wanted to suggest something, You could maybe have the spider egg to hatch in a few days after placing, and the fishing, you need to guess where the fish goes where you throw the spear. You throw it at the right of the fish and it immediately gets scared going to the right, it has the annoying, frustrating feuture like stardew or other games!
@Gumpleworp
@Gumpleworp Год назад
I know it’s probably standard game design, but it’s cool seeing your thought process on how the different mechanics should complement each other
@kimarous
@kimarous 8 месяцев назад
The only game I remember with spear-fishing is the old The Amazon Trail game from the 90s, which I remember cheesing all the time because it opened windowed on the computer I played it on and clicking off the game paused it, thus allowing me to freeze the game mid-fishing to assure a catch. It also had elements of "Do you want this fish?" because some catches were dangerous, like electric eels that would shock you if taken (even if you still got food for it), and very obvious log silhouettes to dupe the audience into spear-wasters.
@d3.m4.r
@d3.m4.r Год назад
I really like your videos, keep up the good work!
@Hippoman19
@Hippoman19 Год назад
Great video! I really love the fishing concept!
@herbertwilliam3348
@herbertwilliam3348 3 месяца назад
Water remembers me of potion crafting, concocting substances (like explosion items, acid, buff potions or even freezing potions or solidifying potions to travel above liquid and reach secrets). A goblin style alchemy (where you have a recipe but at the same time you can improvise with trash items without destroying the potion (wich is not fun and bad game design) but raising a chance of random effects.
@fellocanadian3948
@fellocanadian3948 10 месяцев назад
The fishing spears should have different ad ons like longer ropes for a chance to get the spear back or different spear heads
@thematteblackstudio
@thematteblackstudio Год назад
Awesome work man. Love these changes and updates!
@connerhoward7075
@connerhoward7075 Год назад
Just want to say that I love your content and it’s helped inspire me to pick up programming and game development as a hobby! I think the new fishing method is also pretty neat. I’ve never seen it before and I think it’s a good take on a rather mundane mechanic.
@BlueHospitality
@BlueHospitality Год назад
Considering spiders, are you planning on having an Arachnophobe toggle? Like, just having a Ball with the spider's coloring (sans head+legs) would be cool for that handful of players.
@WattDesigns
@WattDesigns Год назад
Would be nice to add! (and pretty simple). I'm saving it for later on since functionality has to come first, but I'd love to eventually
@trumansmith7630
@trumansmith7630 Год назад
Keep it up! This is for the "pants vibration"
@Thexus
@Thexus Год назад
Maybe you could set the soil to have different hydration levels: 100% near water, then slowly decrease as you go further away from it, and then it caps out at 50% in the normal biome. Then you could have 0% wetness in the desert and snow biome, and 90% wetness in the jungle. Implement channels and aqueducts to allow the player to move water near farmland to increase the wetness. You could have different crops require different amounts of water, so you plant rice and reeds next to water, and then plant fruits and vegetables further out. You could make this system more complex by introducing different soil types (dirt, clay, sand, gravel, etc), and have them transfer water in different rates; so if you wanted to plant a lot of rice, you could use clay, and it would keep a high hydration near water that quickly drops off as you go out. But if you wanted to plant something that only requires 51%< hydration, you would use sand or gravel, because those let water seep through them easily.
@topplace244
@topplace244 Год назад
Liked the idea of the livestock. You can make it so the player could use them to defend their camp and the subspecies have different stats or attacks(shot acid, shot a web that stuns or just being large with a lot of health).
@Addercus
@Addercus Год назад
Can have an npc that waters the plants. So at first it limits what you can do until you get the farmer npc that will attend your crops and water them for you.
@masterm8840
@masterm8840 5 месяцев назад
At 3:00 I was literally thinking of maybe just spear fishing if you don't want to use fishing rods, glad to see the decision!
@tylerpayne7467
@tylerpayne7467 Год назад
Ah the old 'Amazon Trail, Rainforest Adventures 3rd Grade' Style Fishing. Good game from my Elementary School Days. In that Game you also Had Depth to worry about, with deeper fish Needing you to Charge up a shot to hit them. Different Species of Fish also Behaved Differently, with some Not being worth the Effort to Catch. (Piranhas) You Could add some Risk and Reward by making some Really Valuable Fish Behave similarly to some of the Cheaper ones, albeit with subtle differences like Turn Radius or Interactions with other fish. That Game also had Fixed Branches and things that acted like your Lilly pads to protect fish. It may be nice to add Variety to different fishing spots/Biomes by having a few Fixed 'Fish Shelters' That you Need to be Patient to Catch out of.
@WattDesigns
@WattDesigns Год назад
Good stuff! I'll look to that game for inspiration for new features, I like what you've listed already
@fyszen9767
@fyszen9767 Год назад
You've been a huge inspiration in my game development journey, I too am making a game similar to yours although I am just a beginner trying to learn the ropes, keep up the great content i'm really enjoying it.
@sethhannah7191
@sethhannah7191 Год назад
This game looks incredible! I'm really excited for it to be released :)
@dejungelinafrika
@dejungelinafrika Год назад
Maybe a good idea for the crops system could be that they alway grow, but just faster when you water them!
@Tijdbeer
@Tijdbeer Год назад
Yeah good idea
@RosesWaffleHouseorder
@RosesWaffleHouseorder Год назад
I noticed a lot of things similar with SDV, so I think little arcade games would make sense and be super cool. They'd probably be held together with sticks and rope too, sorta like all those cardboard arcade game videos from 2018.
@rexrecks1490
@rexrecks1490 Год назад
As for the water, I believe placing it near water is a good idea, you could also have water act like a fertilizer, where the crops Will grow without it but water makes it faster.
@clarillal
@clarillal 11 месяцев назад
Thank you for the Videos its amazing how much stuff you can do, its very inspiring 😊
@justanfellowartist3255
@justanfellowartist3255 Год назад
You are so good at game dev! And art tooo
@NateNorgaard
@NateNorgaard Год назад
What if you could hire villagers or train some kind of beast to water crops for you? That way your crop field sizes would be retrained by another objective - growing your town or completing a quest or whatever.
@jammesdean
@jammesdean Год назад
Mr. Watt this is amazing. With the amount of detail and polish this game has, I could easily see it becoming the next Stardew Valley! I love the fishing mini game; of which I have many favourites over a few games. I think the biggest thing for me is finding the occasional rare item when fishing; it really keeps me “hooked” on playing, so I would definitely recommend rare stuff. All in all this update looks fantastic and fun! Can’t wait for the next one! Cheers!
@GwenceesH
@GwenceesH Год назад
I have been following for so long without an end in sight, but I know it will be worth it. ❤
@fellocanadian3948
@fellocanadian3948 10 месяцев назад
The pets should have farm jobs like tiling the land watering and fertilizing crops plus ad bats and idk mudfish for sky stuff and fishing
@dudemanphat
@dudemanphat Год назад
Love your work! With your plant watering you could do more of a Minecraft-type system when the plants must be within a certain radius of water to gross. Which makes water important for growing plants but not a constant ask.
@dudemanphat
@dudemanphat Год назад
Also, i wrote this before you said comments make your pants vibrate, and am now very uncomfortable...
@foldupgames
@foldupgames Год назад
I like your spear-throwing concept. It seems on-brand for the game and offers some variation with upgrades.
@magnuswt
@magnuswt Год назад
This is turning out to be a really fun game! I'm sure looking forward to see what you implement next!
@MikeGemi
@MikeGemi Год назад
Awesome changes man, loved watching the Dev logs but was never into the rhythm part of the game so I wasnt going to play it. Now though with the change im excited to play it.
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