@@OffToBattle Their aesthetic is just so bang on, ha ha. Bang. But they're also a case where the ice guard make good supplements for slowing foes down. But hey, I have Elspeth now too, thank goodness.
Streltzi is such an amazing unit it's style and weapon is the coolest thing made in a fantasy setting I seen in I don't know how long, I would be in love if games workshop let them make a streltzi shock cav unit, Kislev is a skirmish army their whole lore is fighting in hit and run tactic using their cav to great affect, I would love to see a decent hybrid cav unit that's not tier 1
@@ragsash the concept art for Streltzi is also cool. Instead of the gun/ax combo, they use an Ax as a stand for their rifles. Although, the gun-ax is absolutely iconic
My most fond memories of theese chumps is when I cheesed the hell out of the hell pit by popping open the gates and luring out their forces one by one by dipping a hero inside the walls before dragging them back out just to repeat the process. It was a 70ish minute battle that I won with literally no ammo left, I had to use these guys in melee as a final push against the last of the skaven forces.
Just had a game recently where I was up against Norscans who sallied out of the settlement I was sieging. My one unit of Streltsi RoR was lined up amongst the Akshina blasting away. When the skin wolves managed to get a flank and dived my back line they whipped out their axes and drove them back, allowing the Akshina to keep blasting.
Streltzi are a great unit, with excellent armor piercing ranged and melee damage. They have very respectable melee stats and armor for a ranged unit. Their weaknesses include long reload time and inability to fire over the heads of their allies. Their long reload time allows melee opponents to approach them and disrupt them. To make them more effective, I would reduce their reload time to 10 seconds to improve their ranged damage or increase their Melee defense to 30 to make them more resilient in melee combat
Streltsi are a good mid tier unit to bulk out your forces with once you've gotten to the point where you have the ability to prioritize quality over quantity; They'll give as good as they get against all kinds of threats with the only things they need to watch out for being either chariots or shock troops. The catch of course, is getting to the point where you *can* afford to begin paying for that quality since Kislev games can be... really rough.
@@OffToBattle The biggest issues for Kislev are that for Katarin, she starts with multiple dangerous enemies within spitting distance; in the chaos campiagn she routinely has Throt, Valkia, the whole of norsca and Vampire counts yucking it up in addition to chaos gates popping up on a routine basis and the nature of kislev makes defending something of a pain... particularly when the empire routinely implodes. And in the IE campaign... you have the counts, various chaos goons, Azhag and sometimes the frikkin dwarves decide to start shit for no discernible reason other then I have a capital and two oblasts which makes me a great power... apparently. As to their magic, It's been a minute but I distinctly recall frost being better then Ice though both definitley lean more into a "support" approach to gameplay as opposed to "nuke" types like the common ones.
Yeah, I suspected something was up when I tried to have a unit take them in melee for something else a while back in a video, not sure I even kept the recording because it was such a sad result. You want to bully missile units usually..
I like them in theory but Never buy them in my kislev games. Legendary lords gets units they buff and rest are kossars crapstack or husaria stack. ¯\_(ツ)_/¯
Either that or they forgot to write a limitation into the tech like with the two other things that tech provides, which are siege-specific. I wouldn't want to put odds on either possibility, and if someone else knows, thanks, otherwise I'll confirm sooner or later in campaign. I'll watch out for if this is subject to a fix of some sort with version 5.3 incoming.
@@OffToBattle I thought it could be a bug, but it's been there a while as far as I can remember. Besides that, it's tech pretty deep into Kislev's tree, so I don't think indistriminate 15% ammunition is too powerful. Especially with how long every ranged units base ammo pool is.
They really are a cool unit, but especially in multiplayer their cost is what holds them back the most. If you compare them to Empire handgunners, they're 250 gold more for the exact same ranged profile. Obviously their melee stats are better, but not good enough to stand against anything beyond chaff infantry. The goal is still to keep them away from melee, and with the By Our Blood passive, a much cheaper unit of kossars will hold just as long if caught in melee for another unit to respond and help them out. All that said, the AP fire sure does great against chaos warriors, and as Kislev you're bound to come across quite a few of those to shoot up.
Your observations feel very on target, much like the Strelsi themselves. I remember with Chaos Dwarfs how early Chaos factions were something you had little answer to "unless" you were using blunderbusses really aggressively.. which you should.
The main issue is that they're a jack-of-all-trades unit that doesn't perform either role well. They struggle to fire from walls and only get a few volleys off before being engaged on the ground. It's also strange that they don't have anti-large on their melee attack, considering they're basically a Great Weapons unit. Sure, they're a cool concept, but that's about it. Buffs needed.