The only reason Hypergryph didn't rerun the R6S event early is not because Ubisoft didn't allow it, but because Hypergryph wants to protect players' devices from a nuclear explosion caused by their own madness.
It was different, that's for sure. Not particularly difficult tho, a good medic lineup with a few aoe casters cleaned just fine. Ex version was a different beast with its 4 lines, but it was also a lot more directly killable.
The last 2 enemies who survived the fireworks attack: come on brother, the other brother didn't survive the attack. Let's fight for them!!! Operators ready for deployment: helo madafaka
Back then, this boss was so annoying and frustrating to deal with, during when the Rainbow Six Siege collab event released, the little bug thingies always slips in. Now, looking forward to annihilate it all.
The defensive SP gain is better here because of the sheer number of these little twerps trying to attack Penance It charges incredibly fast and has the same net effect since everything is stopping momentarily to bite her and getting disintegrated by the recoil damage